diff options
-rw-r--r-- | rules.js | 12 |
1 files changed, 12 insertions, 0 deletions
@@ -546,6 +546,7 @@ function can_return_blown_unit(p) { for (let hq of friendly_hqs()) { if (pieces_are_associated(p, hq)) { for_each_adjacent(piece_hex(hq), x => { + // TODO: forbidden if (is_empty_hex(x) && !is_enemy_zoc_or_zoi(x)) result = true }) @@ -638,6 +639,7 @@ states.return_blown_where = { for (let hq of friendly_hqs()) { if (pieces_are_associated(game.who, hq)) { for_each_adjacent(piece_hex(hq), x => { + // TODO: forbidden if (is_empty_hex(x) && !is_enemy_zoc_or_zoi(x)) gen_action_hex(x) }) @@ -732,6 +734,8 @@ states.place_detachment_hq = { function can_place_detachment(p, hq) { let x = piece_hex(p) + // TODO: have available hex + // TODO: forbidden if (x === AVAILABLE_P1 || x === AVAILABLE_P2) { if (pieces_are_associated(p, hq)) { if (p === GRAND_BATTERY || p === OLD_GUARD) { @@ -798,6 +802,7 @@ states.place_detachment_where = { let x = 1000 + row * 100 + col if (move_seen[x-1000]) if (!is_friendly_zoc_or_zoi(x) && !hex_has_any_piece(x, friendly_detachments())) + // TODO: forbidden gen_action_hex(x) } } @@ -1011,6 +1016,7 @@ states.withdrawal_to = { next_withdrawal() }, hex(x) { + // TODO: forbidden (withdraw again) let from = piece_hex(game.who) log("P" + game.who + "\tfrom " + from + "\nto " + x) set_piece_hex(game.who, x) @@ -1161,6 +1167,7 @@ states.movement_to = { for (let row = 0; row < data.map.rows; ++row) { for (let col = 0; col < data.map.cols; ++col) { let x = 1000 + row * 100 + col + // TODO: forbidden? if (x !== here && move_seen[x-1000]) { if (move_flip[x-1000]) gen_action_stop_hex(x) @@ -1199,6 +1206,8 @@ states.movement_to = { game.who = -1 recall_grand_battery_alone() + // TODO: forbidden (retreat then next_movement) + log("") next_movement() }, @@ -1995,6 +2004,7 @@ states.retreat_attacker = { log("P" + game.who + " retreated to " + x + ".") eliminate_detachments_stacked_with_corps(game.who) set_piece_hex(game.who, x) + // TODO: forbidden (retreat again) next_attack() }, piece(p) { @@ -2033,6 +2043,7 @@ states.retreat_defender = { log("P" + game.target + " retreated to " + x + ".") eliminate_detachments_stacked_with_corps(game.target) set_piece_hex(game.target, x) + // TODO: forbidden (retreat again) set_next_player() goto_pursuit() }, @@ -2049,6 +2060,7 @@ function goto_pursuit() { if (!hex_has_any_piece(game.attack, enemy_units()) && piece_is_not_in_enemy_zoc(game.who)) { set_piece_hex(game.who, game.attack) + // TODO: forbidden (retreat then next_attack) log("P" + game.who + " pursued.") recall_grand_battery_alone() } |