diff options
-rw-r--r-- | data.js | 15 | ||||
-rw-r--r-- | rules.js | 49 |
2 files changed, 37 insertions, 27 deletions
@@ -22,13 +22,12 @@ data.map = { towns: [1015,1018,1021,1024,1026,1100,1117,1118,1129,1201,1204,1209,1211,1215,1217,1221,1239,1340,1401,1407,1423,1433,1516,1526,1528,1534,1601,1603,1605,1623,1631,1716,1728,1737,1800,1810,1821,1825,1830,1903,1911,1915,1916,1919,1922,1928,1932,2001,2027,2035,2119,2122,2123,2219,2222,2223,2230,2308,2315,2317,2324,2327,2333,2337,2404,2500,2521,2529,2537,2604,2609,2618,2623,2715,2721,2723,2725,2730,2733,2736,2739,2827,2829,2840,2911,2936,3002,3013,3018,3020,3031,3125,3129,3135,3138,3204,3206,3226,3231,3233,3234,3240,3313,3327,3328,3402,3408,3417,3418,3438,3441,3512,3514,3523,3528,3614,3616,3617,3631,3636,3705,3708,3715,3718,3719,3723,3803,3828,3832,3915,3919,3925,3933,4006,4038], streams: [1021,1024,1120,1124,1224,1300,1314,1324,1401,1415,1501,1502,1514,1600,1601,1603,1604,1704,1837,1937,2038,2138,2407,2507,2524,2540,2604,2608,2609,2620,2621,2624,2625,2637,2641,2704,2708,2718,2719,2721,2724,2725,2737,2740,2741,2805,2808,2817,2820,2821,2825,2838,2840,2905,2906,2907,2915,2916,2917,2920,2921,2925,2938,2940,3006,3017,3018,3019,3020,3021,3022,3025,3039,3040,3041,3106,3117,3118,3121,3122,3125,3141,3205,3207,3219,3220,3221,3222,3223,3225,3226,3305,3306,3320,3323,3324,3325,3406,3423,3502,3503,3506,3517,3518,3520,3521,3523,3534,3535,3536,3604,3605,3606,3607,3619,3622,3623,3624,3635,3637,3703,3704,3705,3706,3707,3708,3709,3710,3711,3712,3713,3714,3719,3723,3735,3736,3739,3802,3803,3806,3813,3820,3824,3825,3836,3837,3840,3906,3920,3925,3937,3938,3939,4007,4021,4026,4027,4038,4039], brussels_couillet_road: [1018,1117,1217,1218,1317,1417,1516,1617,1716,1817,1917,2018,2117,2218,2317,2418,2517,2618,2717,2818,2917,3018,3116,3117,3216,3316,3416,3515,3616,3616,3715,3815,3915,4015], - forbidden: { - 1015: [ 1014, 1015, 1016, 1114, 1115 ], - 1018: [ 1017, 1018, 1019, 1117 ], - 1020: [ 1019, 1020, 1021, 1120 ], - 3000: [ 2900, 3000, 3001, 3100 ], - 4015: [ 4014, 4015, 4016, 3914, 3915 ], - }, + forbidden: [ + // Forbidden to French: 3000, 4015 + [ 2900, 3000, 3001, 3100, 3914, 3915, 4014, 4015, 4016 ], + // Forbidden to Coalition: 1015, 1017, 1018, 1020 + [ 1014, 1015, 1016, 1017, 1018, 1019, 1020, 1021, 1114, 1115, 1116, 1117, 1120 ], + ], names: { 1015: "Mortigny", 1018: "Couillet", @@ -103,7 +102,7 @@ data.map = { 2609: "Aroue", 2618: "Quatre-Bras", 2623: "Tilly", - 2712: "Villers la Ville", + 2721: "Villers la Ville", 2715: "Hautain le Val", 2723: "Melloreux", 2725: "Centinnes", @@ -5,11 +5,12 @@ // TODO: inactive prompts // TODO: prompts - Done when no more to do -// TODO: forbidden - enemy or enemy zoc on entry or adjacent hex special case retreat/recall - // TODO: pause after last battle before next turn (do not auto-pass move and attack?) -// TODO: confirm attack step? -// TODO: roll attack step? + +// TODO: disable pass with moves returning if have units off map that can enter + +// TODO: confirm attack step! +// TODO: roll attack step! const P1 = "French" const P2 = "Coalition" @@ -26,6 +27,9 @@ const data = require("./data") const last_hex = 1000 + (data.map.rows - 1) * 100 + (data.map.cols - 1) +const p1_forbidden = data.map.forbidden[0] +const p2_forbidden = data.map.forbidden[1] + var move_seen = new Array(last_hex - 999).fill(0) var move_cost = new Array(last_hex - 999).fill(0) var move_flip = new Array(last_hex - 999).fill(0) @@ -287,6 +291,12 @@ function piece_is_in_zoc_of_hex(p, x) { return false } +function is_forbidden_hex(x) { + if (game.active === P1) + return set_has(p1_forbidden, x) + return set_has(p2_forbidden, x) +} + function is_river(a, b) { return set_has(data_rivers, a * 10000 + b) } @@ -603,9 +613,9 @@ function can_return_blown_unit(p) { for (let hq of friendly_hqs()) { if (pieces_are_associated(p, hq)) { for_each_adjacent(piece_hex(hq), x => { - // TODO: forbidden if (is_empty_hex(x) && !is_enemy_zoc_or_zoi(x)) - result = true + if (!is_forbidden_hex(x)) + result = true }) } } @@ -696,9 +706,9 @@ states.return_blown_where = { for (let hq of friendly_hqs()) { if (pieces_are_associated(game.who, hq)) { for_each_adjacent(piece_hex(hq), x => { - // TODO: forbidden if (is_empty_hex(x) && !is_enemy_zoc_or_zoi(x)) - gen_action_hex(x) + if (!is_forbidden_hex(x)) + gen_action_hex(x) }) } } @@ -709,6 +719,7 @@ states.return_blown_where = { }, hex(x) { log("P" + game.who + "\nto " + x) + // TODO: forbidden (retreat then resume return_blown_who) set_piece_hex(game.who, x) game.who = -1 game.state = "return_blown_who" @@ -777,12 +788,12 @@ function end_detachment_placement_step() { function can_place_detachment_at(x) { // NOTE: must have run search_detachment before calling! - // TODO: forbidden return ( move_seen[x-1000] && !is_friendly_zoc_or_zoi(x) && !hex_has_any_piece(x, friendly_detachments()) && - !hex_has_any_piece(x, enemy_detachments()) + !hex_has_any_piece(x, enemy_detachments()) && + !is_forbidden_hex(x) ) } @@ -798,7 +809,6 @@ function can_place_detachment_anywhere(p, hq) { function can_place_detachment(p, hq) { // NOTE: must have run search_detachment before calling! let x = piece_hex(p) - // TODO: forbidden if (x === AVAILABLE_P1 || x === AVAILABLE_P2) { if (pieces_are_associated(p, hq)) { if (p === GRAND_BATTERY || p === OLD_GUARD) { @@ -1095,7 +1105,6 @@ states.withdrawal_to = { next_withdrawal() }, hex(x) { - // TODO: forbidden (withdraw again) let from = piece_hex(game.who) log("P" + game.who + "\tfrom " + from + "\nto " + x) set_piece_hex(game.who, x) @@ -1295,8 +1304,7 @@ states.movement_to = { for (let row = 0; row < data.map.rows; ++row) { for (let col = 0; col < data.map.cols; ++col) { let x = 1000 + row * 100 + col - // TODO: forbidden? - if (x !== here && move_seen[x-1000]) { + if (x !== here && move_seen[x-1000] && !is_forbidden_hex(x)) { if (move_flip[x-1000]) gen_action_stop_hex(x) else @@ -1708,7 +1716,8 @@ function search_retreat(result, here, from_list, n) { if (n > 1) search_retreat(result, next, from_list, n - 1) else - set_add(result, next) + if (!is_forbidden_hex(next)) + set_add(result, next) }) } @@ -2215,10 +2224,12 @@ function goto_pursuit() { update_zoc() if (!hex_has_any_piece(game.attack, enemy_units()) && piece_is_not_in_enemy_zoc(game.who)) { - set_piece_hex(game.who, game.attack) - // TODO: forbidden (retreat then next_attack) - log("P" + game.who + " pursued.") - recall_grand_battery_alone() + if (!is_forbidden_hex(game.attack)) { + // TODO: forbidden (retreat then next_attack) + set_piece_hex(game.who, game.attack) + log("P" + game.who + " pursued.") + recall_grand_battery_alone() + } } next_attack() |