<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=1060"> <title>Washington's War - Playbook</title> <link rel="stylesheet" href="/fonts/fonts.css"> <style> body{background-color:slategray} div{position:relative;background-color:white;margin:1em auto;line-height:0.8;box-shadow:1px 1px 8px -2px black} p{position:absolute;white-space:pre;margin:0;font-family:Times New Roman} div{width:765pt;height:990pt;background-position:-26pt -26pt;} div p{transform:translate(-26pt,-26pt)} </style> </head> <body> <div id="page1" style="background-image:url('playbook01.jpg')"> <p style="top:960.1pt;left:356.5pt;font-size:9.6pt"><i>© 2009 GMT Games, LLC</i></p> <p style="top:664.0pt;left:258.1pt;font-size:48.0pt"><b>PLAYBOOK</b></p> <p style="top:722.6pt;left:230.2pt;font-size:21.6pt"><b>T A B L E O F C O N T E N T S</b></p> <p style="top:756.8pt;left:251.3pt;font-size:13.2pt">1 </p> <p style="top:756.8pt;left:275.0pt;font-size:13.2pt;color:gray">Example of Play........................................................ 2</p> <p style="top:775.5pt;left:251.3pt;font-size:13.2pt">2 </p> <p style="top:775.5pt;left:275.0pt;font-size:13.2pt">Player’s Notes......................................................... 12</p> <p style="top:794.0pt;left:251.3pt;font-size:13.2pt">3 </p> <p style="top:794.0pt;left:275.0pt;font-size:13.2pt">Design Notes........................................................... 14</p> <p style="top:905.5pt;left:348.5pt;font-size:14.4pt"><b>GMT Games, LLC</b></p> <p style="top:922.5pt;left:299.9pt;font-size:12.0pt">P.O. Box 1308 <b>• </b>Hanford, CA <b>• </b>93292-1308</p> <p style="top:937.5pt;left:351.2pt;font-size:12.0pt">www.GMTGames.com</p> <p style="top:1029.0pt;left:38.8pt;font-size:7.2pt">WW Playbook.indd 1</p> <p style="top:1029.0pt;left:716.3pt;font-size:7.2pt">11/4/2009 11:59:48</p> </div> <div id="page12" style="background-image:url('playbook12.jpg')"> <p style="top:59.3pt;left:339.1pt;font-size:12.0pt"><i>Washington’s War Playbook</i></p> <p style="top:56.2pt;left:82.8pt;font-size:12.0pt">12</p> <p style="top:958.9pt;left:356.5pt;font-size:9.6pt"><i>© 2009 GMT Games, LLC</i></p> <p style="top:234.8pt;left:82.5pt;font-size:19.2pt"><b><span style="color:#da2027">War and Politics</span></b></p> <p style="top:261.4pt;left:93.8pt;font-size:12.0pt">Like the American Revolution that the game models, <i>Washing-</i></p> <p style="top:276.4pt;left:82.5pt;font-size:12.0pt"><i>ton’s War</i>, is both a political conflict as well as a military conflict. </p> <p style="top:291.4pt;left:82.5pt;font-size:12.0pt">In my opinion, the biggest challenge that players will face in this </p> <p style="top:306.4pt;left:82.5pt;font-size:12.0pt">game is balancing political initiatives with military action. If too </p> <p style="top:321.4pt;left:82.5pt;font-size:12.0pt">much emphasis is placed on one dimension to the neglect of the </p> <p style="top:336.4pt;left:82.5pt;font-size:12.0pt">other, you will lose the game. Before rushing your redcoats or </p> <p style="top:351.4pt;left:82.5pt;font-size:12.0pt">patriots into a pitched battle, you’d better have a greater purpose </p> <p style="top:366.4pt;left:82.5pt;font-size:12.0pt">than “killing the enemy.” Conversely, if all you do is place PC </p> <p style="top:381.4pt;left:82.5pt;font-size:12.0pt">markers, sooner or later you will either lack spaces to place PC </p> <p style="top:396.4pt;left:82.5pt;font-size:12.0pt">markers, or you will find yourself the victim of mass isolation </p> <p style="top:411.4pt;left:82.5pt;font-size:12.0pt">and removal of PC markers. </p> <p style="top:432.0pt;left:93.8pt;font-size:12.0pt">The successful player is the one who uses his military forces </p> <p style="top:447.0pt;left:82.5pt;font-size:12.0pt">(his armies) in coordination with his political initiatives to gain </p> <p style="top:462.0pt;left:82.5pt;font-size:12.0pt">control of as many colonies as possible while at the same time </p> <p style="top:477.0pt;left:82.5pt;font-size:12.0pt">preventing his opponent from doing the same. </p> <p style="top:514.1pt;left:82.5pt;font-size:19.2pt"><b><span style="color:#da2027">Play To Your Strengths</span></b></p> <p style="top:540.8pt;left:93.8pt;font-size:12.0pt"><i>Washington’s War </i>is a game of asymmetrical warfare. That </p> <p style="top:555.8pt;left:82.5pt;font-size:12.0pt">is to say the British will need to be played completely differ-</p> <p style="top:570.8pt;left:82.5pt;font-size:12.0pt">ently from how the American side will be played. Each side has </p> <p style="top:585.8pt;left:82.5pt;font-size:12.0pt">certain intrinsic strengths. In any such asymmetrical conflict, it </p> <p style="top:600.8pt;left:82.5pt;font-size:12.0pt">is essential that you play to your strengths and try to force your </p> <p style="top:615.8pt;left:82.5pt;font-size:12.0pt">opponent to “play your game.” </p> <p style="top:636.4pt;left:93.8pt;font-size:12.0pt">The British strengths are pretty obvious at the start of the game: </p> <p style="top:657.0pt;left:111.3pt;font-size:12.0pt">• They control the sea and may use Naval Movement to </p> <p style="top:672.0pt;left:125.0pt;font-size:12.0pt">move from port-to-port. The most extreme example of </p> <p style="top:687.0pt;left:125.0pt;font-size:12.0pt">this incredible mobility is a British Naval move from </p> <p style="top:702.0pt;left:125.0pt;font-size:12.0pt">Montreal or Quebec to St. Mary’s, Georgia or vice-</p> <p style="top:717.0pt;left:125.0pt;font-size:12.0pt">versa.</p> <p style="top:737.6pt;left:111.3pt;font-size:12.0pt">• British-controlled ports cannot be isolated. </p> <p style="top:758.3pt;left:111.3pt;font-size:12.0pt">• For the British, all ports are considered to be adjacent </p> <p style="top:773.3pt;left:125.0pt;font-size:12.0pt">to each other for <i>all purposes</i>. This enables the Brit-</p> <p style="top:788.3pt;left:125.0pt;font-size:12.0pt">ish to place PC markers into a neutral port anywhere </p> <p style="top:803.3pt;left:125.0pt;font-size:12.0pt">on the map so long as they control at least one port </p> <p style="top:818.3pt;left:125.0pt;font-size:12.0pt">of their own. Conversely, they may remove American </p> <p style="top:833.3pt;left:125.0pt;font-size:12.0pt">PC markers from un-garrisoned ports by discarding an </p> <p style="top:848.3pt;left:125.0pt;font-size:12.0pt">Event Card. </p> <p style="top:868.9pt;left:111.3pt;font-size:12.0pt">• British Armies in un-blockaded ports (whether at-</p> <p style="top:883.9pt;left:125.0pt;font-size:12.0pt">tacking or defending) and friendly-controlled fortified </p> <p style="top:898.9pt;left:125.0pt;font-size:12.0pt">ports (like Charleston), gain a +1 drm in battle for the </p> <p style="top:913.9pt;left:125.0pt;font-size:12.0pt">presence of the Royal Navy.</p> <p style="top:934.5pt;left:111.3pt;font-size:12.0pt">• The British may use Landing Parties with the play of </p> <p style="top:234.9pt;left:462.5pt;font-size:12.0pt">a Campaign Card to suddenly descend upon an en-</p> <p style="top:249.9pt;left:462.5pt;font-size:12.0pt">emy controlled but un-garrisoned port with an entire </p> <p style="top:264.9pt;left:462.5pt;font-size:12.0pt">army—ala Long Island, 1776. The effect of this and </p> <p style="top:279.9pt;left:462.5pt;font-size:12.0pt">the above two points is that it is very, very difficult </p> <p style="top:294.9pt;left:462.5pt;font-size:12.0pt">for the Americans to exercise anything resembling firm </p> <p style="top:309.9pt;left:462.5pt;font-size:12.0pt">control over the coast.</p> <p style="top:330.5pt;left:448.8pt;font-size:12.0pt">• The British Army is composed of trained regular </p> <p style="top:345.5pt;left:462.5pt;font-size:12.0pt">troops at the start of the game. This gives the British a </p> <p style="top:360.5pt;left:462.5pt;font-size:12.0pt">+1 DRM in any battle until this advantage is lost due </p> <p style="top:375.5pt;left:462.5pt;font-size:12.0pt">to high casualties in a defeat or the play of the Von </p> <p style="top:390.5pt;left:462.5pt;font-size:12.0pt">Steuben event. Winning battles does much to keep the </p> <p style="top:405.5pt;left:462.5pt;font-size:12.0pt">French from entering the war and changing the com-</p> <p style="top:420.5pt;left:462.5pt;font-size:12.0pt">plexion of the game.</p> <p style="top:441.2pt;left:448.8pt;font-size:12.0pt">• On several game turns, the British get reinforcements </p> <p style="top:456.2pt;left:462.5pt;font-size:12.0pt">in large quantities. This allows a sudden concentration </p> <p style="top:471.2pt;left:462.5pt;font-size:12.0pt">of enemy troops to appear in a friendly or neutral port.</p> <p style="top:491.8pt;left:448.8pt;font-size:12.0pt">• British Armies may enter Winter Quarters to avoid any </p> <p style="top:506.8pt;left:462.5pt;font-size:12.0pt">Winter Attrition. This allows the British to <i>maintain</i> </p> <p style="top:521.8pt;left:462.5pt;font-size:12.0pt">large armies in the field, something the Americans, </p> <p style="top:536.8pt;left:462.5pt;font-size:12.0pt">with the exception of Washington and perhaps Ro-</p> <p style="top:551.8pt;left:462.5pt;font-size:12.0pt">chambeau simply cannot do. </p> <p style="top:572.4pt;left:448.8pt;font-size:12.0pt">• Lastly, the British Generals, though fewer in number </p> <p style="top:587.4pt;left:462.5pt;font-size:12.0pt">than the Americans, are in all but one case (Burgoyne), </p> <p style="top:602.4pt;left:462.5pt;font-size:12.0pt">at the least equal, and usually superior in battle to any </p> <p style="top:617.4pt;left:462.5pt;font-size:12.0pt">American (or French) General.</p> <p style="top:638.0pt;left:431.3pt;font-size:12.0pt">The British Player will want to harness these advantages to </p> <p style="top:653.0pt;left:420.0pt;font-size:12.0pt">master his opponent.</p> <p style="top:673.7pt;left:431.3pt;font-size:12.0pt">The American advantages seem slender to the inexperienced </p> <p style="top:688.7pt;left:420.0pt;font-size:12.0pt">eye, but in fact, they can be quite formidable:</p> <p style="top:709.3pt;left:448.8pt;font-size:12.0pt">• They may exercise rapid marches overland. Provid-</p> <p style="top:724.3pt;left:462.5pt;font-size:12.0pt">ed they don’t conduct an overrun or initiate a battle, </p> <p style="top:739.3pt;left:462.5pt;font-size:12.0pt">American armies may move five spaces instead of the </p> <p style="top:754.3pt;left:462.5pt;font-size:12.0pt">usual four spaces. Furthermore, the John Glover Event </p> <p style="top:769.3pt;left:462.5pt;font-size:12.0pt">allows an American army to move six spaces, <i>and en-</i></p> <p style="top:784.3pt;left:462.5pt;font-size:12.0pt"><i>gage in Battle</i>. This capability can be used to outma-</p> <p style="top:799.3pt;left:462.5pt;font-size:12.0pt">neuver the British inland or to counter a sudden naval </p> <p style="top:814.3pt;left:462.5pt;font-size:12.0pt">descent upon the coast.</p> <p style="top:834.9pt;left:448.8pt;font-size:12.0pt">• The Americans have more Generals than the Brit-</p> <p style="top:849.9pt;left:462.5pt;font-size:12.0pt">ish (7 to the British 5; 8 to 5 when the French enter </p> <p style="top:864.9pt;left:462.5pt;font-size:12.0pt">the game). This allows the Americans to field more </p> <p style="top:879.9pt;left:462.5pt;font-size:12.0pt">(though smaller) Armies. If well handled, many very </p> <p style="top:894.9pt;left:462.5pt;font-size:12.0pt">small armies, like a horde of ants, can bring down the </p> <p style="top:909.9pt;left:462.5pt;font-size:12.0pt">British elephant. </p> <p style="top:91.9pt;left:162.2pt;font-size:43.2pt"><b><span style="color:#354ea1">WASHINGTON’S WAR</span></b></p> <p style="top:142.9pt;left:241.7pt;font-size:36.0pt"><b><span style="color:#da2027">PLAYER’S NOTES</span></b></p> <p style="top:186.6pt;left:362.0pt;font-size:14.4pt"><b><i>by Joel Toppen</i></b></p> <p style="top:1029.0pt;left:38.8pt;font-size:7.2pt">WW Playbook.indd 12</p> <p style="top:1029.0pt;left:716.3pt;font-size:7.2pt">11/4/2009 11:59:56</p> </div> <div id="page13" style="background-image:url('playbook13.jpg')"> <p style="top:59.2pt;left:339.1pt;font-size:12.0pt"><i>Washington’s War Playbook</i></p> <p style="top:56.2pt;left:722.8pt;font-size:12.0pt">13</p> <p style="top:960.1pt;left:356.5pt;font-size:9.6pt"><i>© 2009 GMT Games, LLC</i></p> <p style="top:92.4pt;left:111.3pt;font-size:12.0pt">• The American Generals have low Strategy Ratings. </p> <p style="top:107.4pt;left:125.0pt;font-size:12.0pt">This allows them to be moved with the play of any </p> <p style="top:122.4pt;left:125.0pt;font-size:12.0pt">OPS card. Only Gates, Lincoln, and Rochambeau have </p> <p style="top:137.4pt;left:125.0pt;font-size:12.0pt">Strategy Ratings of “two.” No American General has a </p> <p style="top:152.4pt;left:125.0pt;font-size:12.0pt">Strategy Rating of “three.”</p> <p style="top:173.0pt;left:111.3pt;font-size:12.0pt">• American Armies may intercept moving British </p> <p style="top:188.0pt;left:125.0pt;font-size:12.0pt">Armies. This is something the British cannot do. Even </p> <p style="top:203.0pt;left:125.0pt;font-size:12.0pt">if the Americans lose the impending battle, the moving </p> <p style="top:218.0pt;left:125.0pt;font-size:12.0pt">British Army must stop and end its move.</p> <p style="top:238.7pt;left:111.3pt;font-size:12.0pt">• American Armies may retreat before battle—but not if </p> <p style="top:253.7pt;left:125.0pt;font-size:12.0pt">they intercept. Washington and Greene are especially </p> <p style="top:268.7pt;left:125.0pt;font-size:12.0pt">adept at this technique. Withdrawing on a die roll of </p> <p style="top:283.7pt;left:125.0pt;font-size:12.0pt">1-4, they have a 66% chance of success every time a </p> <p style="top:298.7pt;left:125.0pt;font-size:12.0pt">British Army engages them. If successful, the British </p> <p style="top:313.7pt;left:125.0pt;font-size:12.0pt">Army cannot pursue and must stop movement. What </p> <p style="top:328.7pt;left:125.0pt;font-size:12.0pt">this, and the above points mean is the Americans are </p> <p style="top:343.7pt;left:125.0pt;font-size:12.0pt">very, very maneuverable. Like a slippery fish, they are </p> <p style="top:358.7pt;left:125.0pt;font-size:12.0pt">hard to fix and destroy. Their constant presence can be </p> <p style="top:373.7pt;left:125.0pt;font-size:12.0pt">a real pest to the British. If you can keep the British </p> <p style="top:388.7pt;left:125.0pt;font-size:12.0pt">chasing ghosts as it were, you will succeed in making </p> <p style="top:403.7pt;left:125.0pt;font-size:12.0pt">the British play <i>your game.</i> Remember, it only takes an </p> <p style="top:418.7pt;left:125.0pt;font-size:12.0pt">Army of one Combat Unit to flip a PC marker at the </p> <p style="top:433.7pt;left:125.0pt;font-size:12.0pt">end of a turn or establish a blocking position to isolate </p> <p style="top:448.7pt;left:125.0pt;font-size:12.0pt">one or more British PC markers.</p> <p style="top:469.3pt;left:111.3pt;font-size:12.0pt">• The Americans have a potential ally in the French. The </p> <p style="top:484.3pt;left:125.0pt;font-size:12.0pt">British must avoid losing battles lest the French Alli-</p> <p style="top:499.3pt;left:125.0pt;font-size:12.0pt">ance come into being. The establishment of a French </p> <p style="top:514.3pt;left:125.0pt;font-size:12.0pt">Alliance will change the complexion of the game in </p> <p style="top:529.3pt;left:125.0pt;font-size:12.0pt">that the French will be able to blockade ports with their </p> <p style="top:544.3pt;left:125.0pt;font-size:12.0pt">navy—thus greatly hindering the British naval advan-</p> <p style="top:559.3pt;left:125.0pt;font-size:12.0pt">tages noted above. The French Alliance will also bring </p> <p style="top:574.3pt;left:125.0pt;font-size:12.0pt">in a capable General (Rochambeau) and five Combat </p> <p style="top:589.3pt;left:125.0pt;font-size:12.0pt">Units of French Troops which, when kept separate </p> <p style="top:604.3pt;left:125.0pt;font-size:12.0pt">from Americans, may go into Winter Quarters and </p> <p style="top:619.3pt;left:125.0pt;font-size:12.0pt">pose a real threat to the British Armies.</p> <p style="top:639.9pt;left:111.3pt;font-size:12.0pt">• The Americans can play two cards each turn to bring </p> <p style="top:654.9pt;left:125.0pt;font-size:12.0pt">in reinforcements. The Americans will never run out of </p> <p style="top:669.9pt;left:125.0pt;font-size:12.0pt">reinforcements (they don’t have a finite ‘pool’ of rein-</p> <p style="top:684.9pt;left:125.0pt;font-size:12.0pt">forcements like the British) while the British reinforce-</p> <p style="top:699.9pt;left:125.0pt;font-size:12.0pt">ment pool has the very real potential to run dry. If the </p> <p style="top:714.9pt;left:125.0pt;font-size:12.0pt">game is going long and the British reinforcement pool </p> <p style="top:729.9pt;left:125.0pt;font-size:12.0pt">is running dry, the Americans can begin to try to wear </p> <p style="top:744.9pt;left:125.0pt;font-size:12.0pt">down the remaining redcoats by repeatedly attacking </p> <p style="top:759.9pt;left:125.0pt;font-size:12.0pt">them and dwindling their numbers.</p> <p style="top:780.5pt;left:111.3pt;font-size:12.0pt">• Lastly, unless the British preempt with the play of a </p> <p style="top:795.5pt;left:125.0pt;font-size:12.0pt">Campaign Event, the American player will be able to </p> <p style="top:810.5pt;left:125.0pt;font-size:12.0pt">decide whether to go first or second in the turn. By </p> <p style="top:825.5pt;left:125.0pt;font-size:12.0pt">going first, the player will have the initiative. But go-</p> <p style="top:840.5pt;left:125.0pt;font-size:12.0pt">ing last has some very powerful benefits in that he will </p> <p style="top:855.5pt;left:125.0pt;font-size:12.0pt">be able make a move to which his opponent cannot </p> <p style="top:870.5pt;left:125.0pt;font-size:12.0pt">respond.</p> <p style="top:891.2pt;left:93.8pt;font-size:12.0pt">The American player will want to play to these strengths to </p> <p style="top:906.2pt;left:82.5pt;font-size:12.0pt">gain success against British combinations.</p> <p style="top:92.3pt;left:420.0pt;font-size:19.2pt"><b><span style="color:#da2027">Some General Maxims</span></b></p> <p style="top:122.5pt;left:420.0pt;font-size:12.0pt"><b>“For Every Action…” </b></p> <p style="top:139.7pt;left:431.3pt;font-size:12.0pt">Maintain the strategic initiative. That is to say, when possible, </p> <p style="top:154.7pt;left:420.0pt;font-size:12.0pt">make card plays which force your opponent to respond to your </p> <p style="top:169.7pt;left:420.0pt;font-size:12.0pt">play. If your opponent tries this against you, if you can, raise </p> <p style="top:184.7pt;left:420.0pt;font-size:12.0pt">the stakes and play a card that forces him to choose whether to </p> <p style="top:199.7pt;left:420.0pt;font-size:12.0pt">continue on his present course or respond to your play.</p> <p style="top:223.9pt;left:420.0pt;font-size:12.0pt"><b>“He Who Laughs Last, Laughs Best.” </b></p> <p style="top:241.2pt;left:431.3pt;font-size:12.0pt">Going last is almost always best. Before deciding to go first, </p> <p style="top:256.2pt;left:420.0pt;font-size:12.0pt">you’d better have a very good reason for it. Going last with a </p> <p style="top:271.2pt;left:420.0pt;font-size:12.0pt">Campaign event has the potential to isolate and remove a number </p> <p style="top:286.2pt;left:420.0pt;font-size:12.0pt">of enemy PCs.</p> <p style="top:310.4pt;left:576.5pt;font-size:12.0pt"><b>“When in Doubt, Isolate.” </b></p> <p style="top:327.7pt;left:587.8pt;font-size:12.0pt">Isolating enemy PCs is a pow-</p> <p style="top:342.7pt;left:576.5pt;font-size:12.0pt">erful tactic since isolated PCs are </p> <p style="top:357.7pt;left:576.5pt;font-size:12.0pt">removed at the end of a turn. If </p> <p style="top:372.7pt;left:576.5pt;font-size:12.0pt">you can isolate large numbers of </p> <p style="top:387.7pt;left:576.5pt;font-size:12.0pt">enemy PCs, you can turn the tide </p> <p style="top:402.7pt;left:576.5pt;font-size:12.0pt">of a game completely around. So </p> <p style="top:417.7pt;left:576.5pt;font-size:12.0pt">when you are unsure of what you </p> <p style="top:432.7pt;left:576.5pt;font-size:12.0pt">should be doing, strive to isolate </p> <p style="top:447.7pt;left:576.5pt;font-size:12.0pt">enemy PCs.</p> <p style="top:471.9pt;left:576.5pt;font-size:12.0pt"><b>“A Colony is a Colony.” </b></p> <p style="top:489.1pt;left:587.8pt;font-size:12.0pt">In terms of victory conditions, </p> <p style="top:504.1pt;left:576.5pt;font-size:12.0pt">Delaware and Rhode Island are </p> <p style="top:519.1pt;left:576.5pt;font-size:12.0pt">every bit as valuable as New </p> <p style="top:534.1pt;left:576.5pt;font-size:12.0pt">York and Virginia. In fact, they </p> <p style="top:549.1pt;left:576.5pt;font-size:12.0pt">might be even more valuable </p> <p style="top:564.1pt;left:576.5pt;font-size:12.0pt">since they each consist of one </p> <p style="top:579.1pt;left:576.5pt;font-size:12.0pt">space and that one space equates </p> <p style="top:594.1pt;left:576.5pt;font-size:12.0pt">to one Colony towards your </p> <p style="top:609.1pt;left:576.5pt;font-size:12.0pt">victory conditions. So, as the </p> <p style="top:624.1pt;left:576.5pt;font-size:12.0pt">prophet said, “Don’t despise the </p> <p style="top:639.1pt;left:576.5pt;font-size:12.0pt">day of small things.”</p> <p style="top:663.4pt;left:420.0pt;font-size:12.0pt"><b>“One Man’s Junk is Another Man’s Treasure.” </b></p> <p style="top:680.6pt;left:431.3pt;font-size:12.0pt">Be careful what you throw away. In discarding an enemy Event </p> <p style="top:695.6pt;left:420.0pt;font-size:12.0pt">Card, be aware that your opponent <i>could</i> bring that card into his </p> <p style="top:710.6pt;left:420.0pt;font-size:12.0pt">hand and use it against you. If you time things carefully, however, </p> <p style="top:725.6pt;left:420.0pt;font-size:12.0pt">you can mitigate against potential calamity.</p> <p style="top:749.9pt;left:420.0pt;font-size:12.0pt"><b>“I’d rather be Fishing.” </b></p> <p style="top:767.1pt;left:431.3pt;font-size:12.0pt">A Battle Event has one very lovely bonus: it allows the player </p> <p style="top:782.1pt;left:420.0pt;font-size:12.0pt">to draw a replacement card. If you’ve got a weak hand, sometimes </p> <p style="top:797.1pt;left:420.0pt;font-size:12.0pt">it’s worth fighting a battle so that you can use this card to draw </p> <p style="top:812.1pt;left:420.0pt;font-size:12.0pt">another card. Of course it is entirely possible that the card drawn </p> <p style="top:827.1pt;left:420.0pt;font-size:12.0pt">puts you in a worse position. But I’ve also drawn a card in this </p> <p style="top:842.1pt;left:420.0pt;font-size:12.0pt">way that really helped me.</p> <p style="top:874.0pt;left:420.0pt;font-size:12.0pt">Lastly, have fun!</p> <p style="top:894.6pt;left:442.5pt;font-size:12.0pt"><i>Joel Toppen </i></p> <p style="top:1029.0pt;left:38.8pt;font-size:7.2pt">WW Playbook.indd 13</p> <p style="top:1029.0pt;left:716.3pt;font-size:7.2pt">11/4/2009 11:59:57</p> </div> <div id="page14" style="background-image:url('playbook14.jpg')"> <p style="top:59.3pt;left:339.1pt;font-size:12.0pt"><i>Washington’s War Playbook</i></p> <p style="top:56.2pt;left:82.8pt;font-size:12.0pt">14</p> <p style="top:958.9pt;left:356.5pt;font-size:9.6pt"><i>© 2009 GMT Games, LLC</i></p> <p style="top:234.8pt;left:82.5pt;font-size:19.2pt"><b><span style="color:#da2027">Fifteen-Year CDG Journey</span></b></p> <p style="top:261.4pt;left:93.8pt;font-size:12.0pt">When I designed <i>We The People</i> (hereafter <i>WTP</i>) back in the </p> <p style="top:276.4pt;left:82.5pt;font-size:12.0pt">mid-nineties I was intent on showing the American Revolution </p> <p style="top:291.4pt;left:82.5pt;font-size:12.0pt">as a political-military struggle. To support this goal I wanted a </p> <p style="top:306.4pt;left:82.5pt;font-size:12.0pt">design that focused on uncertainty and its impact on having and </p> <p style="top:321.4pt;left:82.5pt;font-size:12.0pt">maintaining the strategic initiative. Somehow I hit on the <b>Card </b></p> <p style="top:336.4pt;left:82.5pt;font-size:12.0pt"><b>Driven Game</b> (hereafter CDG) mechanic whereby the player </p> <p style="top:351.4pt;left:82.5pt;font-size:12.0pt">had to choose between political or military options. </p> <p style="top:372.0pt;left:93.8pt;font-size:12.0pt">The big surprise for me was how quickly the CDG mechanic </p> <p style="top:387.0pt;left:82.5pt;font-size:12.0pt">caught on and spawned a new games genre with over twenty </p> <p style="top:402.0pt;left:82.5pt;font-size:12.0pt">designs in the catalog. Early on I decided to forgo applying for a </p> <p style="top:417.0pt;left:82.5pt;font-size:12.0pt">patent and instead chose to open the concept to the hobby. I have </p> <p style="top:432.0pt;left:82.5pt;font-size:12.0pt">never regretted this decision as it opened the concept to evolution </p> <p style="top:447.0pt;left:82.5pt;font-size:12.0pt">and expansion. Toward that end I would like to acknowledge </p> <p style="top:462.0pt;left:82.5pt;font-size:12.0pt">the talents of Mark Simonitch (<i>Hannibal</i>), Ted Raicer (<i>Paths </i></p> <p style="top:477.0pt;left:82.5pt;font-size:12.0pt"><i>of Glory</i>), Mark McLaughlin (<i>The Napoleonic Wars</i>), Ananda </p> <p style="top:492.0pt;left:82.5pt;font-size:12.0pt">Gupta (<i>Twilight Struggle</i>), Jason Mathews (<i>1960: The Making </i></p> <p style="top:507.0pt;left:82.5pt;font-size:12.0pt"><i>of A President</i>), Charlie Vasey (<i>Unhappy King Charles</i>), and Ed </p> <p style="top:522.0pt;left:82.5pt;font-size:12.0pt">Beach (<i>Here I Stand</i>) to name a few who have made significant </p> <p style="top:537.0pt;left:82.5pt;font-size:12.0pt">contributions to the CDG mechanic. So, here I stand, fifteen years </p> <p style="top:552.0pt;left:82.5pt;font-size:12.0pt">later with the original in the series about to be re-published in a </p> <p style="top:567.0pt;left:82.5pt;font-size:12.0pt">significantly transformed design.</p> <p style="top:604.1pt;left:82.5pt;font-size:19.2pt"><b><i><span style="color:#da2027">We the People</span></i></b><b><span style="color:#da2027">: The Good, the Bad </span></b></p> <p style="top:628.1pt;left:82.5pt;font-size:19.2pt"><b><span style="color:#da2027">and the Ugly</span></b></p> <p style="top:654.8pt;left:93.8pt;font-size:12.0pt">The difficulty for me with the <i>We The People</i> design was ap-</p> <p style="top:669.8pt;left:82.5pt;font-size:12.0pt">preciating how much more complex the cards made a wargame </p> <p style="top:684.8pt;left:82.5pt;font-size:12.0pt">that was already grappling with the interactions of rules, pieces </p> <p style="top:699.8pt;left:82.5pt;font-size:12.0pt">and board position. Even a simple wargame like <i>WTP</i> was dif-</p> <p style="top:714.8pt;left:82.5pt;font-size:12.0pt">ficult to playtest as each play through seemed to create another </p> <p style="top:729.8pt;left:82.5pt;font-size:12.0pt">unique set of positions and narrative. Even more surprising was </p> <p style="top:744.8pt;left:82.5pt;font-size:12.0pt">how the CDG genre reinvigorated competitive play. The combi-</p> <p style="top:759.8pt;left:82.5pt;font-size:12.0pt">nation of these two features created a tension between achieving </p> <p style="top:774.8pt;left:82.5pt;font-size:12.0pt">play balance in a more complex mathematical design.</p> <p style="top:795.4pt;left:93.8pt;font-size:12.0pt">When confronted with the opportunity to re-publish the <i>WTP</i> </p> <p style="top:810.4pt;left:82.5pt;font-size:12.0pt">design over a decade after the last copies were sold retail I had </p> <p style="top:825.4pt;left:82.5pt;font-size:12.0pt">to choose between a straight re-print or a transformed design. </p> <p style="top:840.4pt;left:82.5pt;font-size:12.0pt">Over the last fifteen years and two additional CDG designs under </p> <p style="top:855.4pt;left:82.5pt;font-size:12.0pt">my belt (<i>For The People </i>and <i>Empire of the Sun</i>) I had learned </p> <p style="top:870.4pt;left:82.5pt;font-size:12.0pt">what I did and did not like about <i>WTP</i>. The good was how the </p> <p style="top:885.4pt;left:82.5pt;font-size:12.0pt">game viewed the war as a political struggle for the hearts and </p> <p style="top:900.4pt;left:82.5pt;font-size:12.0pt">minds of the American populace in a fast playing format. Charlie </p> <p style="top:915.4pt;left:82.5pt;font-size:12.0pt">Vasey and I had an interesting conversation in London many </p> <p style="top:930.4pt;left:82.5pt;font-size:12.0pt">moons back while drinking some excellent wine. Due to the </p> <p style="top:234.9pt;left:420.0pt;font-size:12.0pt">second bottle of wine I do not remember the entire conversation, </p> <p style="top:249.9pt;left:420.0pt;font-size:12.0pt">but I do remember that we discussed and agreed that the <i>WTP</i> </p> <p style="top:264.9pt;left:420.0pt;font-size:12.0pt">singularity of card use, event or operations, was a good model </p> <p style="top:279.9pt;left:420.0pt;font-size:12.0pt">for pre-19<sup>th</sup> century warfare, which I note he maintained in his </p> <p style="top:294.9pt;left:420.0pt;font-size:12.0pt">recently published <i>Unhappy King Charles</i> CDG.</p> <p style="top:315.5pt;left:431.3pt;font-size:12.0pt">Another CDG distinction that has arisen over the last fifteen </p> <p style="top:330.5pt;left:420.0pt;font-size:12.0pt">years was the issue of unscripted single deck designs versus </p> <p style="top:345.5pt;left:420.0pt;font-size:12.0pt">scripted temporally segregated deck designs. I prefer the more </p> <p style="top:360.5pt;left:420.0pt;font-size:12.0pt">open narrative that is enabled by a less scripted environment </p> <p style="top:375.5pt;left:420.0pt;font-size:12.0pt">and the broader range of plausible historical narratives thereby </p> <p style="top:390.5pt;left:420.0pt;font-size:12.0pt">created. There is no correct answer, but I remain committed to a </p> <p style="top:405.5pt;left:420.0pt;font-size:12.0pt">less scripted CDG environment in my designs and this held true </p> <p style="top:420.5pt;left:420.0pt;font-size:12.0pt">in <i>Washington’s War</i> (hereafter <i>WW</i>).</p> <p style="top:441.2pt;left:431.3pt;font-size:12.0pt">The things that I would rate as bad with <i>WTP</i> were the oc-</p> <p style="top:456.2pt;left:420.0pt;font-size:12.0pt">casional hand where most of the player’s cards were enemy </p> <p style="top:471.2pt;left:420.0pt;font-size:12.0pt">events. This problem has been handled in different ways by </p> <p style="top:486.2pt;left:420.0pt;font-size:12.0pt">other CDGs and we now have another option added to the genre. </p> <p style="top:501.2pt;left:420.0pt;font-size:12.0pt">I combined the <i>Washington’s War</i> discard mechanic with my </p> <p style="top:516.2pt;left:420.0pt;font-size:12.0pt">desire to enhance the guerrilla war dimension of the design, but </p> <p style="top:531.2pt;left:420.0pt;font-size:12.0pt">more on that later.</p> <p style="top:551.8pt;left:431.3pt;font-size:12.0pt">The ugly part of the <i>WTP</i> design was the battle cards. Many </p> <p style="top:566.8pt;left:420.0pt;font-size:12.0pt">people lamented the fact that <i>Washington’s War</i> eliminates this </p> <p style="top:581.8pt;left:420.0pt;font-size:12.0pt"><i>WTP</i> feature. For me it was a good idea with a flawed imple-</p> <p style="top:596.8pt;left:420.0pt;font-size:12.0pt">mentation. What I did not realize fifteen years ago was that the </p> <p style="top:611.8pt;left:420.0pt;font-size:12.0pt">battle outcomes that I wanted to occur most often (e.g., Frontal </p> <p style="top:626.8pt;left:420.0pt;font-size:12.0pt">Assault) had to have the least number of copies in the deck and </p> <p style="top:641.8pt;left:420.0pt;font-size:12.0pt">vice a versa for more rare outcomes (e.g., Double Envelop-</p> <p style="top:656.8pt;left:420.0pt;font-size:12.0pt">ment). Unfortunately the original version of the battle deck is </p> <p style="top:671.8pt;left:420.0pt;font-size:12.0pt">constructed in the opposite, which is a bit counter-intuitive. One </p> <p style="top:686.8pt;left:420.0pt;font-size:12.0pt">thing that I was going to do was eliminate the battle deck. Once </p> <p style="top:701.8pt;left:420.0pt;font-size:12.0pt">that decision was made then I had set my foot on the path of a </p> <p style="top:716.8pt;left:420.0pt;font-size:12.0pt">transformed design vice a straight re-print.</p> <p style="top:737.4pt;left:431.3pt;font-size:12.0pt">The new battle system attempts to hew closely to the concepts </p> <p style="top:752.4pt;left:420.0pt;font-size:12.0pt">of the original battle card system. One of the unintended benefits </p> <p style="top:767.4pt;left:420.0pt;font-size:12.0pt">of the new dice system is it significantly reduced playing time. </p> <p style="top:782.4pt;left:420.0pt;font-size:12.0pt">If you think about it there is on average two battles per turn in </p> <p style="top:797.4pt;left:420.0pt;font-size:12.0pt"><i>WTP</i>. Most games go for 7 turns or so, resulting in 14 battles per </p> <p style="top:812.4pt;left:420.0pt;font-size:12.0pt">game. It takes at least 5 minutes to shuffle the battle cards, deal </p> <p style="top:827.4pt;left:420.0pt;font-size:12.0pt">them out, and then play out the battle. This adds up to almost </p> <p style="top:842.4pt;left:420.0pt;font-size:12.0pt">an hour of battle adjudication playtime. Not that the battle cards </p> <p style="top:857.4pt;left:420.0pt;font-size:12.0pt">were not fun, but in today’s ‘Euro’ focused gaming environment, </p> <p style="top:872.4pt;left:420.0pt;font-size:12.0pt"><i>Washington’s War</i> now takes about 90 minutes to play with </p> <p style="top:887.4pt;left:420.0pt;font-size:12.0pt">experienced players and no more than two hours unless you are </p> <p style="top:902.4pt;left:420.0pt;font-size:12.0pt">really dragging things out. This makes <i>WW</i> a real option when </p> <p style="top:917.4pt;left:420.0pt;font-size:12.0pt">time is short or you are at a convention and looking for a fast </p> <p style="top:932.4pt;left:420.0pt;font-size:12.0pt">playing game. The new dice system is also very Internet friendly.</p> <p style="top:91.9pt;left:162.2pt;font-size:43.2pt"><b><span style="color:#354ea1">WASHINGTON’S WAR</span></b></p> <p style="top:142.9pt;left:255.2pt;font-size:36.0pt"><b><span style="color:#da2027">DESIGN NOTES</span></b></p> <p style="top:186.6pt;left:354.7pt;font-size:14.4pt"><b><i>by Mark Herman</i></b></p> <p style="top:1029.0pt;left:38.8pt;font-size:7.2pt">WW Playbook.indd 14</p> <p style="top:1029.0pt;left:716.3pt;font-size:7.2pt">11/4/2009 11:59:57</p> </div> <div id="page15" style="background-image:url('playbook15.jpg')"> <p style="top:59.2pt;left:339.1pt;font-size:12.0pt"><i>Washington’s War Playbook</i></p> <p style="top:56.2pt;left:722.8pt;font-size:12.0pt">15</p> <p style="top:960.1pt;left:356.5pt;font-size:9.6pt"><i>© 2009 GMT Games, LLC</i></p> <p style="top:92.3pt;left:82.5pt;font-size:19.2pt"><b><span style="color:#da2027">Strategic Asymmetry</span></b></p> <p style="top:118.9pt;left:93.8pt;font-size:12.0pt">If there was a theme that I wanted to enhance in <i>WW</i> vice </p> <p style="top:133.9pt;left:82.5pt;font-size:12.0pt"><i>WTP</i> it was to increase the level of historical asymmetry. </p> <p style="top:148.9pt;left:82.5pt;font-size:12.0pt">I wanted the design to better reflect the competing sides’ </p> <p style="top:163.9pt;left:82.5pt;font-size:12.0pt">relative strengths and weaknesses. This would inevitably </p> <p style="top:178.9pt;left:82.5pt;font-size:12.0pt">increase the <i>WTP</i> experience whereby the path to victory for </p> <p style="top:193.9pt;left:82.5pt;font-size:12.0pt">the two sides is different. The new asymmetrical emphasis </p> <p style="top:208.9pt;left:82.5pt;font-size:12.0pt">fell into three areas: enhanced Guerrilla warfare, the diffi-</p> <p style="top:223.9pt;left:82.5pt;font-size:12.0pt">culties of maintaining American military power, and British </p> <p style="top:238.9pt;left:82.5pt;font-size:12.0pt">Naval superiority.</p> <p style="top:259.5pt;left:93.8pt;font-size:12.0pt">The original <i>WTP</i> GO mechanic was very successful in </p> <p style="top:274.5pt;left:82.5pt;font-size:12.0pt">portraying the key struggle for the hearts and minds of the </p> <p style="top:289.5pt;left:82.5pt;font-size:12.0pt">American populace as a parallel struggle to the conventional </p> <p style="top:304.5pt;left:82.5pt;font-size:12.0pt">war of army maneuver. The new discard mechanic was created </p> <p style="top:319.5pt;left:82.5pt;font-size:12.0pt">to kill two birds with one rule. The ability to discard event </p> <p style="top:334.5pt;left:82.5pt;font-size:12.0pt">cards to place a PC marker solved the ‘dead’ card phenomena </p> <p style="top:349.5pt;left:82.5pt;font-size:12.0pt">of <i>WTP</i>, while adding more resources to the guerrilla war. The </p> <p style="top:364.5pt;left:82.5pt;font-size:12.0pt">‘remove’ discard option introduced the ability for the shadow </p> <p style="top:379.5pt;left:82.5pt;font-size:12.0pt">guerrilla forces, as represented by the PC markers, to launch </p> <p style="top:394.5pt;left:82.5pt;font-size:12.0pt">limited offensive operations where enemy conventional forces </p> <p style="top:409.5pt;left:82.5pt;font-size:12.0pt">were absent. The side benefit of this ‘remove’ option was it </p> <p style="top:424.5pt;left:82.5pt;font-size:12.0pt">neutralized one of the downsides of the GO mechanic whereby </p> <p style="top:439.5pt;left:82.5pt;font-size:12.0pt">losing your last ‘liberty’ had a remedy whereby a surrounded </p> <p style="top:454.5pt;left:82.5pt;font-size:12.0pt">group of PC markers could eliminate an unsupported enemy </p> <p style="top:469.5pt;left:82.5pt;font-size:12.0pt">PC creating an uncontrolled space.</p> <p style="top:490.1pt;left:93.7pt;font-size:12.0pt">One of the things that was absent from <i>WTP</i> was the histori-</p> <p style="top:505.1pt;left:82.5pt;font-size:12.0pt">cal American conventional force retention challenge. Prudent </p> <p style="top:520.1pt;left:82.5pt;font-size:12.0pt">maneuver in <i>WTP</i> could ameliorate or avoid winter attrition </p> <p style="top:535.1pt;left:82.5pt;font-size:12.0pt">effects. In a well played <i>WTP</i> game the Americans rarely suf-</p> <p style="top:550.1pt;left:82.5pt;font-size:12.0pt">fered a shortage of soldiers, which was a regular feature of the </p> <p style="top:565.1pt;left:82.5pt;font-size:12.0pt">historical experience. The new rule whereby all American forces </p> <p style="top:580.1pt;left:82.5pt;font-size:12.0pt">melt away during the winter attrition phase forces the American </p> <p style="top:595.1pt;left:82.5pt;font-size:12.0pt">player to continuously put resources into recruitment. This new </p> <p style="top:610.1pt;left:82.5pt;font-size:12.0pt"><i>WW</i> design feature also allowed me to add additional weight </p> <p style="top:625.1pt;left:82.5pt;font-size:12.0pt">to the unwritten Continental Army rule that is centered on his </p> <p style="top:640.1pt;left:82.5pt;font-size:12.0pt">Excellency, George Washington.</p> <p style="top:660.8pt;left:93.7pt;font-size:12.0pt">I hope that these next few sentences are not viewed as </p> <p style="top:675.8pt;left:82.5pt;font-size:12.0pt">politically incorrect, but I think something has to be said </p> <p style="top:690.8pt;left:82.5pt;font-size:12.0pt">for not mutilating historical facts on the altar of political </p> <p style="top:705.8pt;left:82.5pt;font-size:12.0pt">correctness. Slavery has always been a morally disgusting </p> <p style="top:720.8pt;left:82.5pt;font-size:12.0pt">practice that unfortunately still persists into the present day. </p> <p style="top:735.8pt;left:82.5pt;font-size:12.0pt">Many of our founding fathers were slave owners and it was </p> <p style="top:750.8pt;left:82.5pt;font-size:12.0pt">their failings as people and politicians to rectify this wrong </p> <p style="top:765.8pt;left:82.5pt;font-size:12.0pt">that led to my second CDG <i>For the People</i>. What this says </p> <p style="top:780.8pt;left:82.5pt;font-size:12.0pt">about our founding fathers is they were creatures of their time </p> <p style="top:795.8pt;left:82.5pt;font-size:12.0pt">and unable to take more than the first step on the path to true </p> <p style="top:810.8pt;left:82.5pt;font-size:12.0pt">national freedom. I think that Shakespeare was correct when </p> <p style="top:825.8pt;left:82.5pt;font-size:12.0pt">Marc Anthony states during his eulogy of Caesar, “The evil </p> <p style="top:840.8pt;left:82.5pt;font-size:12.0pt">that men do lives after them; the good is oft interred with their </p> <p style="top:855.8pt;left:82.5pt;font-size:12.0pt">bones.” What has been lost due to their collective sin of fail-</p> <p style="top:870.8pt;left:82.5pt;font-size:12.0pt">ing to end slavery was their enormous positive impact on the </p> <p style="top:885.8pt;left:82.5pt;font-size:12.0pt">world and the first amongst equals was George Washington. It </p> <p style="top:900.8pt;left:82.5pt;font-size:12.0pt">is my view that Washington was truly the father of the United </p> <p style="top:915.8pt;left:82.5pt;font-size:12.0pt">States of America. We have to find a balance in our history </p> <p style="top:930.8pt;left:82.5pt;font-size:12.0pt">textbooks where his failings regarding slavery are balanced </p> <p style="top:92.4pt;left:420.0pt;font-size:12.0pt">by his significant impact on the character and values of the </p> <p style="top:107.4pt;left:420.0pt;font-size:12.0pt">new Republic. </p> <p style="top:128.0pt;left:431.2pt;font-size:12.0pt">In a recent visit to the French War Museum in Paris, I re-</p> <p style="top:143.0pt;left:420.0pt;font-size:12.0pt">discovered the room off of one of the main galleries, which is </p> <p style="top:158.0pt;left:420.0pt;font-size:12.0pt">devoted to the French experience in the American Revolution, </p> <p style="top:173.0pt;left:420.0pt;font-size:12.0pt">but feels like a shrine to Washington. The room has a central </p> <p style="top:188.0pt;left:420.0pt;font-size:12.0pt">focus on his Excellency and there are many rare portraits of </p> <p style="top:203.0pt;left:420.0pt;font-size:12.0pt">our first Commander-in-Chief. The Washington exception to the </p> <p style="top:218.0pt;left:420.0pt;font-size:12.0pt">new winter attrition rules creates a stronger focus on the role of </p> <p style="top:233.0pt;left:420.0pt;font-size:12.0pt">the Continental Army as the premier American force. This bal-</p> <p style="top:248.0pt;left:420.0pt;font-size:12.0pt">ance of a conventional force supported by seasonal local forces </p> <p style="top:263.0pt;left:420.0pt;font-size:12.0pt">strikes the right historical note when playing the American side. </p> <p style="top:278.0pt;left:420.0pt;font-size:12.0pt">More for play balance than history, I have significantly reduced </p> <p style="top:293.0pt;left:420.0pt;font-size:12.0pt">the impact of losing the Continental army, but even with this </p> <p style="top:308.0pt;left:420.0pt;font-size:12.0pt">change the American player will rarely survive Washington’s </p> <p style="top:323.0pt;left:420.0pt;font-size:12.0pt">capture in a competitive game.</p> <p style="top:343.7pt;left:431.2pt;font-size:12.0pt">The last enhancement was in increasing the operational im-</p> <p style="top:358.7pt;left:420.0pt;font-size:12.0pt">pact of the British navy. I must tip my hat to the playtesters for </p> <p style="top:373.7pt;left:420.0pt;font-size:12.0pt">this one. I was reasonably happy with the <i>WTP</i> naval rules, but </p> <p style="top:388.7pt;left:420.0pt;font-size:12.0pt">the drumbeat of the playtesters was to enable more aggressive </p> <p style="top:403.7pt;left:420.0pt;font-size:12.0pt">British naval maneuvers. This resulted in the Landing Party rule </p> <p style="top:418.7pt;left:420.0pt;font-size:12.0pt">that allows the British to open up a new front usually to the </p> <p style="top:433.7pt;left:420.0pt;font-size:12.0pt">dismay of the American player. Basically the American coastal </p> <p style="top:448.7pt;left:420.0pt;font-size:12.0pt">regions are always vulnerable to a British naval descent and </p> <p style="top:463.7pt;left:420.0pt;font-size:12.0pt">add another dimension to the <i>WW</i> play experience.</p> <p style="top:484.3pt;left:431.2pt;font-size:12.0pt">While I am on the topic of the playtesters, I want to thank the </p> <p style="top:499.3pt;left:420.0pt;font-size:12.0pt">Consimworld <i>Washington’s War</i> board led by Keith Wixson. </p> <p style="top:514.3pt;left:420.0pt;font-size:12.0pt">Keith and the boys have been running a continuous tournament </p> <p style="top:529.3pt;left:420.0pt;font-size:12.0pt">playtest over the course of this re-design. Their collective wis-</p> <p style="top:544.3pt;left:420.0pt;font-size:12.0pt">dom, input, and competitive spirit have had a major impact on </p> <p style="top:559.3pt;left:420.0pt;font-size:12.0pt">how this design has evolved and the completeness of the rules. </p> <p style="top:574.3pt;left:420.0pt;font-size:12.0pt">All I have to say is, “free games for everyone.” Thanks guys </p> <p style="top:589.3pt;left:420.0pt;font-size:12.0pt">for all your hard work and good cheer.</p> <p style="top:609.9pt;left:431.2pt;font-size:12.0pt">In closing I would like to thank Kate Ross, esquire, of Wizards </p> <p style="top:624.9pt;left:420.0pt;font-size:12.0pt">of the Coast, without whom this game would not have gotten </p> <p style="top:639.9pt;left:420.0pt;font-size:12.0pt">back into print. I want to thank her for her professionalism </p> <p style="top:654.9pt;left:420.0pt;font-size:12.0pt">and good humor. I also want to thank my friend Mike Delurey, </p> <p style="top:669.9pt;left:420.0pt;font-size:12.0pt">whose counsel untangled a Gordian knot that I could not unravel </p> <p style="top:684.9pt;left:420.0pt;font-size:12.0pt">for over a decade. I would be remiss if I did not acknowledge my </p> <p style="top:699.9pt;left:420.0pt;font-size:12.0pt">developer on this project Joel Toppen, who has been a pleasure </p> <p style="top:714.9pt;left:420.0pt;font-size:12.0pt">to work with and has done a tremendous job in managing my </p> <p style="top:729.9pt;left:420.0pt;font-size:12.0pt">chaotic design process. Lastly, I would like to tip my hat to the </p> <p style="top:744.9pt;left:420.0pt;font-size:12.0pt">GMT graphics gang of Rodger MacGowan, Charlie Kibler and </p> <p style="top:759.9pt;left:420.0pt;font-size:12.0pt">Mark Simonitch, who continue to make me look much better </p> <p style="top:774.9pt;left:420.0pt;font-size:12.0pt">in print than I deserve; thanks guys.</p> <p style="top:795.5pt;left:431.2pt;font-size:12.0pt">I dedicate this game to my wife Carole of 30 years. Without </p> <p style="top:810.5pt;left:420.0pt;font-size:12.0pt">her I never could do what I do and any success that I have </p> <p style="top:825.5pt;left:420.0pt;font-size:12.0pt">achieved is due to her.</p> <p style="top:846.2pt;left:431.2pt;font-size:12.0pt">I hope you enjoy <i>Washington’s War</i>… anon…</p> <p style="top:866.8pt;left:442.5pt;font-size:12.0pt"><i>Mark Herman</i></p> <p style="top:881.8pt;left:442.5pt;font-size:12.0pt">New York City</p> <p style="top:896.8pt;left:442.5pt;font-size:12.0pt">October, 2009</p> <p style="top:1029.0pt;left:38.8pt;font-size:7.2pt">WW Playbook.indd 15</p> <p style="top:1029.0pt;left:716.3pt;font-size:7.2pt">11/4/2009 11:59:57</p> </div> <div id="page16" style="background-image:url('playbook16.jpg')"> <p style="top:59.3pt;left:339.1pt;font-size:12.0pt"><i>Washington’s War Playbook</i></p> <p style="top:56.2pt;left:82.8pt;font-size:12.0pt">16</p> <p style="top:958.9pt;left:356.5pt;font-size:9.6pt"><i>© 2009 GMT Games, LLC</i></p> <p style="top:113.1pt;left:562.6pt;font-size:14.7pt"><b>Game Setup Instructions</b></p> <p style="top:136.2pt;left:562.6pt;font-size:12.0pt"><b>British</b></p> <p style="top:153.2pt;left:562.6pt;font-size:10.8pt">Quebec (Canada): General Carleton, </p> <p style="top:166.9pt;left:576.1pt;font-size:10.8pt">2 CU, PC</p> <p style="top:186.3pt;left:562.6pt;font-size:10.8pt">Montreal (Canada): PC</p> <p style="top:205.7pt;left:562.6pt;font-size:10.8pt">Ft Detroit (Canada): 1 CU, PC</p> <p style="top:225.1pt;left:562.6pt;font-size:10.8pt">Boston (MA): General Howe, 5 CU, </p> <p style="top:238.8pt;left:576.1pt;font-size:10.8pt">PC</p> <p style="top:258.2pt;left:562.6pt;font-size:10.8pt">Norfolk (VA): PC</p> <p style="top:277.6pt;left:562.6pt;font-size:10.8pt">Gilbert Town (NC): PC</p> <p style="top:296.9pt;left:562.6pt;font-size:10.8pt">Wilmington (NC): PC</p> <p style="top:316.3pt;left:562.6pt;font-size:10.8pt">Ninety Six (SC): PC</p> <p style="top:335.7pt;left:562.6pt;font-size:10.8pt">British Reinforcement Box: </p> <p style="top:349.4pt;left:576.1pt;font-size:10.8pt">Generals Burgoyne, Clinton, </p> <p style="top:363.2pt;left:576.1pt;font-size:10.8pt">Cornwallis</p> <p style="top:386.4pt;left:562.6pt;font-size:12.0pt"><b>American</b></p> <p style="top:403.4pt;left:562.6pt;font-size:10.8pt">Lexington and Concord (MA): </p> <p style="top:417.2pt;left:576.1pt;font-size:10.8pt">General Washington, 5 CU, PC</p> <p style="top:436.6pt;left:562.6pt;font-size:10.8pt">Newport (RI): General Greene, 2 </p> <p style="top:450.3pt;left:576.1pt;font-size:10.8pt">CU</p> <p style="top:469.7pt;left:562.6pt;font-size:10.8pt">Charleston (SC): 2 CU, PC</p> <p style="top:489.0pt;left:562.6pt;font-size:10.8pt">Philadelphia (PA): Continental </p> <p style="top:502.8pt;left:576.1pt;font-size:10.8pt">Congress, PC</p> <p style="top:522.2pt;left:562.6pt;font-size:10.8pt">American Reinforcement Box: </p> <p style="top:535.9pt;left:576.1pt;font-size:10.8pt">Generals Arnold, Lincoln, Gates, </p> <p style="top:549.7pt;left:576.1pt;font-size:10.8pt">Lee, and Lafayette</p> <p style="top:569.0pt;left:562.6pt;font-size:10.8pt">French Reinforcement Box: General </p> <p style="top:582.8pt;left:576.1pt;font-size:10.8pt">Rochambeau, 5 French CUs, </p> <p style="top:596.5pt;left:576.1pt;font-size:10.8pt">French Navy</p> <p style="top:619.8pt;left:562.6pt;font-size:12.0pt"><b>Committees of Correspondence</b></p> <p style="top:636.8pt;left:562.6pt;font-size:10.8pt">The American player places 1 PC </p> <p style="top:650.5pt;left:562.6pt;font-size:10.8pt">Marker in each of the Thirteen </p> <p style="top:664.3pt;left:562.6pt;font-size:10.8pt">Colonies in any space that does not </p> <p style="top:678.0pt;left:562.6pt;font-size:10.8pt">contain a British Playing Piece.</p> <p style="top:701.3pt;left:562.6pt;font-size:12.0pt"><b>For The King</b></p> <p style="top:718.3pt;left:562.6pt;font-size:10.8pt">After the Americans place their </p> <p style="top:732.0pt;left:562.6pt;font-size:10.8pt">Committees of Correspondence </p> <p style="top:745.8pt;left:562.6pt;font-size:10.8pt">the British can place 2 PC markers </p> <p style="top:759.5pt;left:562.6pt;font-size:10.8pt">within all restrictions for British PC </p> <p style="top:773.3pt;left:562.6pt;font-size:10.8pt">marker placement (10.11.B) in any </p> <p style="top:787.0pt;left:562.6pt;font-size:10.8pt">colony except MA, CT, NH, PA, or </p> <p style="top:800.7pt;left:562.6pt;font-size:10.8pt">VA.</p> <p style="top:903.3pt;left:349.3pt;font-size:14.4pt"><b>GMT Games, LLC</b></p> <p style="top:920.3pt;left:300.6pt;font-size:12.0pt">P.O. Box 1308 <b>• </b>Hanford, CA <b>• </b>93292-1308</p> <p style="top:935.3pt;left:352.0pt;font-size:12.0pt">www.GMTGames.com</p> <p style="top:1029.0pt;left:38.8pt;font-size:7.2pt">WW Playbook.indd 16</p> <p style="top:1029.0pt;left:716.3pt;font-size:7.2pt">11/4/2009 12:00:00</p> </div> </body> </html>