From e433c17ab0171a4a16e3b4f1ff4c06ef2de3fa8d Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Sun, 4 Aug 2024 16:38:42 +0200 Subject: remove dead code --- rules.js | 181 +++++++++++---------------------------------------------------- 1 file changed, 32 insertions(+), 149 deletions(-) diff --git a/rules.js b/rules.js index a64ade8..93daeaf 100644 --- a/rules.js +++ b/rules.js @@ -1195,103 +1195,6 @@ function goto_strategy_phase(new_active) { log("=b Britain") } -states.strategy_phase_OLD = { - inactive: "to play a strategy card", - prompt() { - view.prompt = "Play a strategy card." - for (let c of active_hand()) { - let card = CARDS[c] - switch (card.type) { - case "mandatory-event": - gen_action_card("card_play_event", c) - break - case "campaign": - gen_action_card("card_campaign", c) - break - case "ops": - if (can_exchange_for_discard(c)) - gen_action_card("exchange_for_discard", c) - if (can_activate_general(c)) - gen_action_card("card_ops_general", c) - gen_action_card("card_ops_pc", c) - if (can_play_reinforcements()) - gen_action_card("card_ops_reinforcements", c) - if (card.count < 3) - gen_action_card("card_ops_queue", c) - break - case "british-event": - case "british-event-or-battle": - if (game.active === P_BRITAIN) - if (can_play_event(c)) - gen_action_card("card_play_event", c) - gen_action_card("card_discard_event", c) - break - case "american-event": - if (game.active === P_AMERICA) - if (can_play_event(c)) - gen_action_card("card_play_event", c) - gen_action_card("card_discard_event", c) - break - case "british-battle": - case "american-battle": - gen_action_card("card_discard_event", c) - break - } - } - }, - card_campaign(c) { - game.did_discard_event = 0 - clear_queue() - }, - card_play_event(c) { - push_undo() - game.did_discard_event = 0 - clear_queue() - do_event(c) - }, - card_discard_event(c) { - push_undo() - game.did_discard_event = c - clear_queue() - discard_card(c, "PC action") - game.state = "discard_event_pc_action" - }, - card_ops_pc(c) { - push_undo() - game.did_discard_event = 0 - clear_queue() - play_card(c, "for PC") - goto_ops_pc(CARDS[c].count) - }, - card_ops_reinforcements(c) { - push_undo() - game.did_discard_event = 0 - clear_queue() - goto_ops_reinforcements(c) - }, - card_ops_queue(c) { - game.did_discard_event = 0 - play_card(c, "to queue") - if (game.active === P_BRITAIN) - game.b_queue += CARDS[c].count - else - game.a_queue += CARDS[c].count - end_strategy_card() - }, - card_ops_general(c) { - push_undo() - game.did_discard_event = 0 - goto_ops_general(c) - }, - exchange_for_discard(c) { - let d = game.did_discard_event - game.did_discard_event = 0 - discard_card(c, "exchange") - set_add(active_hand(), d) - logp("picked up up #" + d) - }, -} - states.strategy_phase = { inactive: "to play a strategy card", prompt() { @@ -2757,37 +2660,6 @@ states.play_defender_battle_card_confirm = { }, } -function gen_battle_card_OLD() { - for (let c of active_hand()) { - let card = CARDS[c] - if (game.active === P_BRITAIN) { - switch (card.type) { - case "british-battle": - case "british-event-or-battle": - gen_action_card("card_battle_play", c) - break - case "british-event": - case "american-event": - case "american-battle": - gen_action_card("card_battle_discard", c) - break - } - } else { - switch (card.type) { - case "british-battle": - case "british-event-or-battle": - case "british-event": - case "american-event": - gen_action_card("card_battle_discard", c) - break - case "american-battle": - gen_action_card("card_battle_play", c) - break - } - } - } -} - function play_battle_card(st, c) { let card = CARDS[c] if (game.active === P_BRITAIN) { @@ -3731,15 +3603,9 @@ function goto_george_washington_captured() { delete game.washington_captured } -function goto_george_washington_captured_during_move() { - game.state = "george_washington_captured_during_move" - game.count = 5 - delete game.washington_captured -} - states.george_washington_captured = { prompt() { - view.prompt = "George Washington is captured! Remove American PC markers. " + game.count + " left." + view.prompt = "George Washington captured! Remove American PC markers. " + game.count + " left." for (let space of all_spaces) if (has_american_pc(space) && has_no_american_unit(space)) gen_action_space(space) @@ -3749,17 +3615,46 @@ states.george_washington_captured = { push_undo() remove_pc(where) if (--game.count === 0) - end_george_washington_captured() + game.state = "george_washington_captured_done" }, pass() { push_undo() + game.state = "george_washington_captured_done" + }, +} + +states.george_washington_captured_done = { + prompt() { + view.prompt = "George Washington captured! Remove American PC markers. Done." + view.actions.next = 1 + }, + next() { + clear_undo() end_george_washington_captured() }, } +function end_george_washington_captured() { + game.active = game.save + delete game.save + if (game.active === P_AMERICA) { + // skip end turn pause after britain removed washington at end of strategy card + if (end_strategy_card()) + next_strategy_card() + } else { + end_strategy_card() + } +} + +function goto_george_washington_captured_during_move() { + game.state = "george_washington_captured_during_move" + game.count = 5 + delete game.washington_captured +} + states.george_washington_captured_during_move = { prompt() { - view.prompt = "George Washington is captured! Remove American PC markers. " + game.count + " left." + view.prompt = "George Washington captured! Remove American PC markers. " + game.count + " left." for (let space of all_spaces) if (has_american_pc(space) && has_no_american_unit(space)) gen_action_space(space) @@ -3777,18 +3672,6 @@ states.george_washington_captured_during_move = { }, } -function end_george_washington_captured() { - game.active = game.save - delete game.save - if (game.active === P_AMERICA) { - // skip end turn pause after britain removed washington at end of strategy card - if (end_strategy_card()) - next_strategy_card() - } else { - end_strategy_card() - } -} - /* WINTER ATTRITION PHASE */ function apply_single_winter_attrition(remove_cu, space) { -- cgit v1.2.3