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PLAYBOOK

T A B L E O F C O N T E N T S

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Example of Play........................................................ 2

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Example of Play........................................................ 2

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Player’s Notes......................................................... 12

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Washington’s War Playbook

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© 2009 GMT Games, LLC

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I. Setup

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Both sides set up their pieces as instructed in 4.0.

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Next, the Americans place thirteen “Committees of Cor-

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respondence” PC markers, one in each colony which does not

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contain a British playing piece (Canada is not a colony for this

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purpose): Savannah, GA; Camden, SC; Charlotte, NC; Alexan-

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dria, VA; Baltimore, MD; Wilmington, DE; Bassett Town, PA;

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New Brunswick, NJ; New York, NY; New Haven, CT; Newport,

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RI; Falmouth, MA; and Norwich, NH.

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Once the Americans finish placing their Committees of Cor-

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respondence PC markers, the British player places two “For

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the King” PC markers in any space which does not contain an

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American Playing Piece and which is adjacent to a British PC

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marker which was present on the map prior to this step of the

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setup: Fort Niagara and Ticonderoga, NY are chosen. Note that

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“For the King” PC markers may be placed in any colony except

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MA, CT, NH, PA, or VA (see 4.0).

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Lastly, the “Declaration of Independence” and “Baron von

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Steuben Trains the Continental Army” event cards are removed

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from the deck. The deck is shuffled and play is now ready to

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begin.

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II. 1775 Turn

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Reinforcement Phase

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The British player places three CUs into his reinforcement

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box on the map.

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Strategy Cards Phase

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Both players are dealt a hand of seven cards.

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The Americans draw a 3 OPS, a 2 OPS, two 1 OPS, “Joseph

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Brant Leads an Iroquois Raid,” “Nathan Hale, American Mar-

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tyr,” and “North’s Government Falls—The War Ends in 1780.”

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The British Player draws a 2 OPS, a 3 OPS, a 1 OPS, a Minor

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Campaign, “Mad Anthony Wayne,” “Thomas Paine Publishes

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Pamphlets ‘Common Sense’ and the ‘American Crisis,’” and

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“Josiah Martin Rallies North Carolina Loyalists.”

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Strategy Phase

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The British player has a Minor Campaign card but does not

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wish to use it to go first on the opening turn so using his best poker

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face, declines to go first. The Americans, wanting to solidify their

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position early in the game, opt to go first.

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American Card 1:

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The Americans open with a 3 OPS card and use it to place

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PC markers. Three PC markers are placed: one in Pittsburgh,

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PA; one in Genesee, NY; and one in Saratoga, NY. This clever

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placement effectively blocks the British from placing PC mark-

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ers in these spaces and keeps them from expanding into New

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York and Pennsylvania.

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WASHINGTON’S WAR

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EXAMPLE OF PLAY

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Game design based on We The People: The American Revolution

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from Avalon Hill. Used with permission.

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Washington’s War Playbook

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© 2009 GMT Games, LLC

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British Card 1:

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Not to be undone, the British also play a 3 OPS card and use

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it to place PC markers. Three PC markers are placed: The first

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is placed in Oswego, NY. Note that the British cannot then

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place a PC marker in Fort Stanwix even though it is adjacent

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to Oswego since the PC marker in Oswego did not preexist this

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card play. The second is placed in Richmond, VA. The third is

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placed in Long Island, NY. This is permissible since all ports

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are considered to be adjacent to one another for all purposes

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for the British player—a reflection of the naval dominance

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enjoyed by the Army of His Majesty.

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American Card 2:

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Out of 3 OPS card, the American now plays “Nathan Hale,

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American Martyr” as an event. The event allows him to place

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two PCs: one in Charlottesville and one in Lynch’s Ferry,

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VA. Since this card may only be played as an event once per

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game, it is now removed from the game and is not discarded

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as other Strategy Cards.

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British Card 2:

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The British see their options begin to narrow. Hoping to create

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some new opportunities in the south, the British use their 1

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OPS card to bring Reinforcements into the game. All 3 CUs

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from the Reinforcement Box are brought into Norfolk, VA. The

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British player also chooses to bring General Cornwallis into the

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same space. To remind the British player that he cannot play

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any more cards this turn for reinforcements, the 1 OPS card

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is placed into the British Reinforcement Card box on the map.

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Washington’s War Playbook

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American Card 3:

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Seeing in the British move, a possible threat to Philadelphia,

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the Americans counter with a reinforcement play of their own,

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playing their 2 OPS card into the first American Reinforcement

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Card box on the map. This play allows them to bring two CUs

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and a General into any empty (neutral) space or a space with

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an American PC marker. The American player chooses to

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place both CUs and General Gates into Alexandria, VA. Note

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that the Americans may play one more OPS card to bring on

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reinforcements this turn.

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British Card 3:

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Not willing to have his purpose thwarted, the British player

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plays a 2 OPS card and uses this to activate Cornwallis. Note

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that he would not be able to activate General Howe or Car-

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leton with such a card; rather, a 3 OPS card would be needed.

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Cornwallis may now move with up to 5 CUs four spaces. He

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takes all 3 CUs stacked in Norfolk, and marches to Alexandria

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to engage General Gates before more troops can be raised in

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Gates’ Army. Gates cannot intercept when Cornwallis enters

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Richmond since Richmond contains a British PC marker.

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Since the objective of Gates’ Army is to delay and block a

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move on Philly, Gates will attempt to retreat before battle.

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Only American Armies may intercept or retreat before battle.

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To successfully retreat before battle, Gates will need to roll less

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than or equal to his Agility rating. Unfortunately, his Agility

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rating is only ‘1.’ The die is cast and a ‘4’ is rolled. Gates will

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have to stand and fight.

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Battle of Alexandria:

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The British are the attackers and must declare any Battle Cards

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(for a +2 drm) or discards of an event card (for a +1 drm). Wanting

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to rid himself of having to discard the “Thomas Paine” event (with

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the resultant threat of the American player picking that card up and

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using it against him), the British player discards it in battle. When

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discarded in this manner, the American player cannot pick it up.

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The American player declines to play any Battle Events (he

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has none) and declines to discard an event.

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Next both players roll a die to determine their General’s Actual

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Battle Rating. Essentially a dr of 1-3 gives the General only half

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of his Battle Rating (rounded down); whereas a dr of 4-6 gives

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the General his whole, printed Battle Rating. The British player

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rolls a ‘2’ and the American rolls a ‘6.’ Cornwallis’ Battle Rat-

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ing is halved from 4 to 2; Gates’ however, receives his whole,

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printed Battle Rating of 2.

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Next, the Die Roll Modifiers (drms) are totaled for each side.

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The British get +3 (3 CUs), +2 (Cornwallis’ Battle Rating), +1

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(Royal Navy—Alexandria is a port), +1 Regulars, +1 for Event

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discard for a total of +8. The Americans get +2 (CUs), +2 (Gates’

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Battle Rating), +1 (Virginia Militia—the Americans control more

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spaces in Virginia than the British) for a total of +5.

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Now each player rolls a die. The Americans roll a ‘5’ which is

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modified to a die roll of 10. The British roll a ‘2’ which is modi-

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fied to a 10. The British modified roll is just enough to win the

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battle, as ties go to the attacker.

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Next, both sides determine combat losses. The loser (the

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Americans) rolls a ‘3’ which results in a loss of a single CU (see

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9.5). The winner (the British) rolls a die and check the table in

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9.5. Since the losing General, Gates, has an Agility rating of ‘1,’

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the British will only lose one CU on a die roll of 1-2. This time

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the British roll a 5 and so avoid suffering any losses.

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Now the losing General retreats. Since Gates was not attack-

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ing, he can retreat to any adjacent space which does not contain

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an enemy CU, PC, or the space from which the attacker moved

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into battle. Gates retreats with 1 CU to Baltimore.

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American Card 4:

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The road to Philadelphia is open to the north and with several

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cards left to play, the Americans are unwilling to risk having

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the Congress dispersed by a British Army entering the space. To

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cover the capital, the Americans play a 1 OPS card and activate

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General Greene and 2 CUs. Using the American Mobility Ad-

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vantage, Greene is able to march five spaces (though in so doing

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is not permitted to either execute an overrun or enter into battle).

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Greene marches from Newport to Hartford, to New Haven, to

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New York, to New Brunswick, and finally to Philadelphia.

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British Card 4:

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Having discarded a card in battle, the British now realize that

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they will not get the last card play of the turn. To avoid the

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American’s picking up “Mad Anthony Wayne” in a discard and

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using it against him, the British player plans to play that card

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last. The British opt to discard “Josiah Martin Rallies North

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Carolina Loyalists.” The event is playable but not especially

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useful since the Americans only have one PC marker in NC

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at the present. By discarding, he may remove an American

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PC marker from a space adjacent to a British PC marker and

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not occupied by American CUs, or the Continental Congress.

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The British choose to remove the PC marker from Pittsburgh.

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American Card 5:

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The Americans really do not want the British to place a PC

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marker in Pittsburgh. Reluctantly, they discard the “Joseph

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Brant” event to place an American PC marker back into Pitts-

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burgh—note that even for the Americans, the space receiving

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a PC marker placement via an event discard must be adjacent

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to an American PC marker. This, however, gives the British

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an opportunity to pick up Joseph Brant by discarding an OPS

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card of any value. Sadly for the British, they do not have such

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an OPS card. Again, using his best poker face, the British

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decline to pick up the event card. The American breathes a

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sigh of relief.

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British Card 5:

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The British now play their Minor Campaign. Cornwallis is the

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first General to Activate. Taking 3 CUs with him, Cornwallis

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marches to Frederick Town, MD before marching into Balti-

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more—his goal. He could march directly into Baltimore but

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that would entail some risk: If he were to lose the battle with

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Gates in Baltimore, he would be compelled to retreat back

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to the space he entered Baltimore from—Alexandria. Since

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Alexandria still contains an American PC marker, his Army

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would be compelled to surrender! This, in turn would result

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in the loss of the Regulars drm since 3 CUs would be lost in

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one battle and the French Alliance marker would move 1 space

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for American victory, and two more spaces for the loss of the

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Regulars! Entering battle from Frederick Town is a much

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safer move. Once again, Gates attempts Fabian tactics and

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tries to retreat before battle. This time he luckily rolls a ‘1!’

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He retreats to Wilmington, DE. Cornwallis must stop move-

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ment since he entered a space containing enemy CUs and did

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not overrun them.

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Washington’s War Playbook

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For the second activation of the Minor Campaign, the Brit-

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ish activate General Carleton who marches with 2 CUs from

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Quebec to Albany and stops.

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American Card 6:

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The Americans decide now is the best time to play their

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“North’s Government Falls—The War Ends in 1780” card

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which is a must-play event. The card is placed in the War Ends

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box on the map and signifies that barring the play of another

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“War Ends” card in the future, the game will end at the end

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of the year 1780.

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British Card 6:

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For their last card (normally they would play seven cards,

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but one card was discarded in battle and no substitute was

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drawn) the British discard “Mad Anthony Wayne and use the

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discard to remove the PC marker from Charlottesville, VA.

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The Americans may opt to pick this card up by discarding a 2

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OPS or 3 OPS card, but even if they’d had such a card in their

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hand, this card would have no use since the Americans only

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hold one final card. The Americans decline the opportunity.

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American Card 7:

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For their last card (1 OP) the Americans activate General

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Washington and his Army of 5 CUs. Needing to go into Winter

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Quarters (square or star-shaped spaces), the Americans decide

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to kill two birds with one stone by marching Washington’s

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Army to Albany. Since the British never intercept nor retreat

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before battle, a battle will be fought:

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Battle of Albany:

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Neither side has any cards in their hand so no strategy cards

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will be played or discarded for drms.

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The Americans roll a ‘5’ and Washington receives his full

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Battle Rating. British roll a ‘4’ and normally would receive

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Carleton’s full Battle Rating, but the Battle Rating may never be

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greater than the number of CUs in the Army—in this case 2—so

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Carleton gets a Battle Rating of 2 for this battle. Had he rolled

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a 1-3, his Battle Rating would have been ‘1’ (3 divided in half

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and rounded down).

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The Americans will receive a die roll modifier of +12: +5

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(CUs), +5 (Washington’s Battle Rating), +2 (Winter Offensive—

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battle with Washington on last card play of the turn). The British

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will receive a die roll modifier of +6: +2 (CUs), +2 (Carleton’s

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modified Battle Rating), +1 (Regulars), +1 (NY Militia—British

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have more PC markers in NY than the Americans). The Ameri-

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cans roll a ‘2’ which is modified to 14. The British roll a ‘6’ which

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is modified to 11 but even this is not enough. The Americans win.

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Carleton rolls a ‘2’ for losses and only loses a single CU.

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Washington rolls a ‘2’ for his loss check and after comparing

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Carleton’s Agility rating to the table in 9.5, finds he loses a CU

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as well—a Pyrrhic victory.

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Carleton retreats with 1 CU to Fort Stanwix.

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Since the Americans won a victory, the French Alliance Marker

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is moved one space forward on the French Alliance track so some

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good was accomplished by the Battle of Albany.

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Now we move along to the Winter Attrition Phase.

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Winter Attrition Phase:

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Though the order does not matter, and indeed both players can

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resolve winter attrition simultaneously, I prefer to check for and

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resolve winter attrition starting with the British.

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Generals Carleton, Cornwallis, and Howe are all located in

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square spaces north of the Winter Attrition line which signifies

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that they are in Winter Quarters (11.0). As such, they do not

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suffer any losses.

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The single British CU in De-

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troit would not be vulnerable to

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winter attrition if a British Gen-

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eral was stacked with him. But

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since he is un-led, he is vulnera-

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ble to desertion (11.1). A single

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die roll determines his fate. On a

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1-3 he remains; on a 4-6 he is re-

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moved. The die roll is a ‘1’

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which removes him.

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The Americans are handled differently than the British. All

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American Armies and CUs are vulnerable to winter attrition

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anywhere on the map with the exception of 5 CUs led by Wash-

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ington—the Continental Army—and an army of 5 French CUs

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(but only if they are not mixed with any American CUs) led by

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any American General (Rochambeau is considered an American

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General for all purposes). As with the British, single, un-led CUs

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are vulnerable to desertion and must dice for their fate.

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Generals Greene and Gates as well as the un-led two CUs in

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Charleston are vulnerable to Winter Attrition. Washington’s Army

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is winter quartered in Albany. CUs subject to winter attrition lose

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half of their strength with fractions rounded down. Greene has

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2 CUs so his army is reduced to 1 CU. The Charleston CUs are

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likewise reduced to 1 CU. Gates has only 1 CU in his army and

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as such, winter attrition has no effect on his Army.

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The French Navy Phase is skipped since the French Alliance

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has not come into effect and the French Navy is not yet in play

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(see 12.0).

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So we move along to the Political Control Phase.

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Political Control Phase (see 10.2)

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The Continental Congress was not dispersed. Had it been, it

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would be placed in any space in the Thirteen Colonies (Canada

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is not one of the Thirteen Colonies) that contains an American

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PC marker but not a British playing piece. Dispersal and replace-

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ment is the ONLY way the Continental Congress can be moved.

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Next, each player places a PC marker in an uncontrolled space

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that contains one of his Armies or flips a PC marker to friendly

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control in any space containing one of his Armies.

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Though this can be done simultaneously, I again prefer to do

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the British first: Carleton’s Army in Fort Stanwix, NY places a

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PC marker in that space. Cornwallis’ Army in Baltimore flips the

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American PC marker in that space to British control.

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Only Washington’s Army in Albany is in a position to place a

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PC marker and so an American PC marker is placed in Albany

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to signify American control of that space.

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Next, both players check to see if any of their PC markers

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are isolated. Please read section 10.3 of the rules for a thorough

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explanation of this procedure. At this point, as is common on

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the first turn, there are no isolated PC markers for either side.

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We now come to the End Phase.

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End Phase

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Had the French Alliance been triggered, the French Alliance

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marker would be flipped and placed on the turn track to serve

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as a reminder that it is during the end phase of that turn that

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European War breaks out. The effect of European War is that 2

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British CUs are removed from the map and a number of Event

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Cards become playable as events.

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Presently the French Alliance has not yet come into play. This

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being the case we check to see if the game ends. The current

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“North’s Government Falls—War Ends” card in the War Ends

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box is the 1780 card. If the current game year was 1780 or later

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the game would end and a winner be determined. Again, this is

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not the case so the game continues.

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All the cards in the Reinforcement Card boxes on the map are

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discarded and the game continues to the next turn, 1776.

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III. 1776

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Reinforcement Phase

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The game turn is now 1776. As indicated on the turn track on

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the map, eight British CUs are placed into the British Reinforce-

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ment box on the map.

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Strategy Cards Phase

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In the 1776 turn, both the “Declaration of Independence” and

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“Baron von Steuben Trains the Continental Army” event cards

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are shuffled into the draw pile (note that the cards in the discard

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pile are not shuffled into the draw pile at this time). Both players

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are then dealt a hand of seven cards.

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The Americans draw two 3 OPS, two 2 OPS, a 1 OPS, “Henry

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Knox Continental Artillery Commander” and “Lord Sandwich

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Coastal Raids.”

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The British draw two 2 OPS, two 3 OPS, a Minor Campaign,

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“Lord North Offers a Royal Amnesty,” and “North’s Govern-

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ment Falls—The War Ends in 1782.”

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Strategy Phase:

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The British player has once again draws a Minor Campaign

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card and wanting to use it to put pressure on Philadelphia and

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maintain the initiative, uses it to go first.

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British Card 1:

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The Minor Campaign event allows the British player to activate

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two Generals. Alternately, one action can be used to perform a

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“Landing Party” action (see 7.2.B). The British player chooses

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to use the Landing Party capability to flip the PC marker in

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New York, NY. The second action is used to activate General

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Howe and his Army. All 5 CUs under Howe’s command con-

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duct a naval move from Boston to New York. They could get

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there by marching overland. I chose to use naval movement

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to illustrate the deadly capability of Campaign events in the

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hands of the British.

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American Card 1:

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Howe’s Army in New York poses a deadly threat to Philadel-

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phia. That being the case, the American move is a no-brainer:

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a 2 OPS card is played to activate Washington. Washington

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and his army of 4 CUs march from Albany to Philadelphia.

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Since only one General may end a move in a space, General

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Greene is displaced to the American Leader Reinforcement

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box on the map. Washington’s Army absorbs Greene’s 1 CU

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thus bringing his Army back up to full-strength.

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British Card 2:

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Wanting to press the issue, the British play a 3 OPS card to

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activate Howe’s Army in New York. Howe and all 5 CUs

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march from New York to Morristown, NJ then to Reading, PA

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before entering Philadelphia for battle. Washington could try

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and retreat before battle but if successful that would result in

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the Congress being dispersed. If the Congress is dispersed, the

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American player cannot play OPS cards to place PC markers

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or discard event cards to place PC markers for the duration

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of the turn.

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Battle of Philadelphia:

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The British don’t have any Battle Events and decline to discard

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an event card. The Americans, however, opt to play “Henry Knox

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Continental Artillery Commander” which will provide a +2 drm

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and grant the American a card draw after the British player’s turn.

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Both players dice for their battle ratings. Howe rolls a “6” and

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Washington rolls a “4.” Washington gets his full, printed Battle

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Rating of +5; Howe also gets a Battle Rating drm of +5 but not

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his full, printed Battle Rating since the Battle Rating drm cannot

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exceed the General’s CUs (Howe can only get a +6 in a defensive

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battle when stacked with 6+ CUs).

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Both players’ drms are totaled. The British get +11: +5 (CUs),

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+5 (Battle Rating), +1 (Regulars). Note that the British do not

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get the British Navy drm since the Battle is in a fortified port

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which is not controlled by the British. The Americans get +13:

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+5 (CUs), +5 (Battle Rating), +1 (PA Militia), +2 (Battle Card).

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The British roll a ‘5’ which is modified to ’16.’ The Americans

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roll a ‘4’ which is modified to ’17.’ The British lose the battle;

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Philadelphia is saved!

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Howe rolls for losses and groans as he rolls a ‘6.’ This results

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in the loss of 3 CUs as well as the loss of the Regulars drm for

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the remainder of the game. Washington rolls a ‘3’ which when

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compared to Howe’s Agility Rating, results in the loss of a CU.

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But the big effect of the battle takes place on the French Al-

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liance track. The American victory moves the track one space.

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The loss of the British regulars moves the track two spaces! The

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French Alliance Marker is on space ‘4.’ The danger of French

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intervention is now very real. The play of “Benjamin Franklin,

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Minister to France” would move the French Alliance marker

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four spaces. Once into space ‘9’ on the track, the French enter

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the game and give the Americans a much-needed boost.

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Howe retreats back to Reading, PA.

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As per the Battle Event played, the American player now

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draws a card from the draw pile. His draw is none other than the

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“Declaration of Independence!”

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American Card 2:

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Figuring the present to be

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an opportune time to play it,

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the Americans play “Declara-

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tion of Independence.” As per

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the event text, one PC marker

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is placed in one empty space

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in each of the 13 colonies: St.

-

Mary’s, GA; Fort Prince

-

George, SC; Salem, NC;

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Abingdon, VA; Frederick

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Town, MD; York, PA; Mon-

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mouth, NJ; Westchester, NY;

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Hartford, CT; Springfield,

-

MA; and Battleboro, NH.

-

Since this event can only be

-

played as an event and the

-

event can only be placed once per game, the card is removed

-

from the game and is not placed in the discard pile, and the deck

-

will be shuffled at the end of the turn.

-

British Card 3:

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The British, feeling boxed in by American PC markers, at-

-

tempt to regain the initiative by playing “Lord North Offers

-

a Royal Amnesty.” As per the event text, four American PC

-

markers are removed: Charlotte, NC; Camden, SC; Alexandria,

-

VA; and Frederick Town, MD. Since this card also stipulates

-

that it may only be played as an event once per turn, it too is

-

removed from the game.

-

American Card 3:

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The Americans play a 3 OPS card to place three PC markers

-

in Charlotte, NC; Camden, SC; and Frederick Town, MD.

-

British Card 4:

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The British play a 2 OPS card to place two PC markers in

-

Charlottesville, VA and Morristown, NJ.

-

American Card 4:

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The American play a 2 OPS card to place two PC markers in

-

Fincastle, VA and Wyoming Valley, PA.

-

British Card 5:

-

Boxed in, the British play “North’s Government Falls—The

-

War Ends in 1782.” The “North’s Government Falls—The War

-

Ends in 1780” card in the War Ends box is discarded; “North’s

-

Government Falls—The War Ends in 1782” is placed in the

-

War Ends box.

-

American Card 5:

-

The Americans play a 2 OPS card into the first American Re-

-

inforcement box on the map. Two CUs are placed in Augusta,

-

GA. Lafayette is taken from the American Leader Reinforce-

-

ments box and placed with the reinforcements in Augusta, GA.

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British Card 6:

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The British, not liking Howe’s exposed position, opt to play

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their last 3 OPS card to place him into Winter Quarters by

-

moving him and all 3 CUs with him to Hartford, CT.

-

American Card 6:

-

The Americans discard “Lord Sandwich Coastal Raids” to

-

place a PC marker in Concord, NH. The British, despite want-

-

ing to bring Reinforcements into the game, opt to discard their

-

last OPS card to bring the “Lord Sandwich Coastal Raids into

-

his hand.

-

British Card 7:

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The British now play “Lord Sandwich Coastal Raids” as an

-

event to flip the PC marker in Savannah, GA.

-

American Card 7:

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The Americans use their final 3 OPS card to place three PC

-

markers into Wake (Raleigh), NC; Cheraw, SC; and George-

-

town, SC.

-

Now we move along to the Winter Attrition Phase.

-

Winter Attrition Phase

-

All of the British are in Winter Quarters spaces. Washington’s

-

Army is in winter quarters in Philadelphia (star-shaped spaces

-

are also winter quarters spaces). Gates’ Army only has 1 CU so

-

he does not suffer any ill effect. Lafayette’s small, 2CU Army

-

in Georgia is reduced to 1CU. The lone CU in Charleston, SC

-

must dice for his fate. The roll is a ‘5’ which means he stays on

-

the map and does not desert.

-

Again, the French Navy Phase is skipped since the French

-

Alliance has not come into effect and the French Navy is not

-

yet in play (see 12.0).

-

Again, we move along to the Political Control Phase.

-

Political Control Phase (see 10.2)

-

The Continental Congress was not dispersed so we can again

-

skip the Continental Congress placement step.

-

As in the previous turn, each player places a PC marker in

-

an uncontrolled space that contains one of his Armies or flips

-

a PC marker to friendly control in any space containing one of

-

his Armies.

-

Howe’s Army in Hartford, CT flips the PC marker in that space.

-

Lafayette’s Army places a PC marker in Augusta, GA.

-

Next, both players check to see if any of their PC markers

-

are isolated. Unlike the previous turn, there are a number of PC

-

markers which are isolated. Isolated American PC markers are

-

removed first—thus, it is possible that such removal may cause

-

isolated British PC markers to no longer be isolated.

-

The American PC marker in St. Mary’s GA is isolated since

-

it cannot trace to an empty space, or an American/French CU,

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General, or the Continental Congress; the British PC marker in

-

Savannah, GA blocks the American PC marker in St. Mary’s

-

from tracing to Lafayette in Augusta or the CU in Charleston.

-

But that’s not the real damage. The real damage is up north. The

-

Americans made a huge mistake on their last card play, not real-

-

izing that all the PC markers north of the Morristown – New York

-

line are isolated! Yes, that’s right, excepting Genesee, NY, every

-

American PC marker in New York, Connecticut, Massachusetts,

-

and New Hampshire is isolated! Had the Americans not placed a

-

PC marker into Concord, NH, then all these isolated PC markers

-

would have been able to trace to that empty space in Concord.

-

Alternately, the Americans could have used their last OPS card to

-

bring reinforcements into any one of those American-controlled

-

spaces to avoid isolation en masse.

-

The Americans are not the only ones with isolated PCs. The

-

British PCs in Ninety Six, SC and Gilbert Town, NC are both

-

isolated.

-

All isolated PC markers are removed. The effect of this is to

-

open up the game considerably. Fortunately for the Americans,

-

the rules regarding PC marker placement will enable them

-

to regain some ground in the next turn. The ability to choose

-

whether to go first will also serve them well to try and recover

-

some ground.

-

We now come to the End Phase.

-

End Phase

-

Again, the French Alliance has not yet come into play. This

-

being the case we check to see if the game ends. The current

-

“North’s Government Falls—War Ends” card in the War Ends

-

box is the 1782 card. If the current game year was 1782 or later

-

the game would end and a winner would be determined. Again,

-

this is not the case so the game continues.

-

All the cards in the Reinforcement Card boxes on the map are

-

discarded and the game continues to the next turn, 1777.

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