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-rw-r--r--rules.js516
1 files changed, 352 insertions, 164 deletions
diff --git a/rules.js b/rules.js
index f216bdf..15a2e14 100644
--- a/rules.js
+++ b/rules.js
@@ -976,9 +976,9 @@ function disperse_continental_congress() {
set_flag(F_CONGRESS_WAS_DISPERSED)
}
-/* MOVE GENERATORS */
+/* PLACE/REMOVE PC IN COLONY */
-function gen_remove_british_pc_from(list_of_colonies) {
+function gen_remove_british_pc_in_colony(list_of_colonies) {
for (let colony of list_of_colonies) {
for (let space of COLONIES[colony]) {
if (has_british_pc(space) && has_no_british_cu(space)) {
@@ -988,64 +988,7 @@ function gen_remove_british_pc_from(list_of_colonies) {
}
}
-function gen_remove_american_pc() {
- for (let space of all_spaces) {
- if (has_american_pc(space) && has_no_american_unit(space)) {
- gen_action_space(space)
- }
- }
-}
-
-function gen_remove_american_pc_from(list_of_colonies) {
- for (let colony of list_of_colonies) {
- for (let space of COLONIES[colony]) {
- if (has_american_pc(space) && has_no_american_unit(space)) {
- gen_action_space(space)
- }
- }
- }
-}
-
-function gen_remove_american_pc_from_non_port(list_of_colonies) {
- for (let colony of list_of_colonies) {
- for (let space of COLONIES[colony]) {
- if (!is_port(space)) {
- if (has_american_pc(space) && has_no_american_unit(space)) {
- gen_action_space(space)
- }
- }
- }
- }
-}
-
-function gen_remove_american_pc_within_two_spaces_of_a_british_general() {
- let candidates = []
- for (let g of BRITISH_GENERALS) {
- let a = location_of_general(g)
- if (is_map_space(a)) {
- set_add(candidates, a)
- for (let b of SPACES[a].adjacent) {
- set_add(candidates, b)
- for (let c of SPACES[b].adjacent) {
- set_add(candidates, c)
- }
- }
- }
- }
- for (let space of candidates)
- if (has_american_pc(space) && has_no_american_unit(space))
- gen_action_space(space)
-}
-
-function gen_place_american_pc() {
- for (let space of all_spaces) {
- if (has_no_pc(space) && has_no_british_playing_piece(space)) {
- gen_action_space(space)
- }
- }
-}
-
-function gen_place_american_pc_in(list_of_colonies) {
+function gen_place_american_pc_in_colony(list_of_colonies) {
for (let colony of list_of_colonies) {
for (let space of COLONIES[colony]) {
if (has_no_pc(space) && has_no_british_playing_piece(space)) {
@@ -1071,7 +1014,7 @@ states.committees_of_correspondence = {
view.prompt = "Committees of Correspondence: Place 1 PC marker in each of the 13 colonies."
if (game.colonies.length > 0) {
view.prompt += " " + game.colonies.length + " left."
- gen_place_american_pc_in(game.colonies)
+ gen_place_american_pc_in_colony(game.colonies)
} else {
view.prompt += " Done."
view.actions.next = 1
@@ -1752,14 +1695,13 @@ states.ops_general_who = {
gen_activate_general()
view.actions.pass = 1
},
- place_british_pc(where) {
- clear_flag(F_LANDING_PARTY)
- place_british_pc(where)
- end_strategy_card()
- },
- flip_pc(where) {
+ space(where) {
+ push_undo()
clear_flag(F_LANDING_PARTY)
- flip_pc(where)
+ if (has_american_pc())
+ flip_pc(where)
+ else
+ place_british_pc(where)
end_strategy_card()
},
general(g) {
@@ -1777,9 +1719,9 @@ function gen_landing_party() {
for (let space of all_spaces) {
if (!is_fortified_port(space) && is_non_blockaded_port(space)) {
if (has_american_pc(space) && has_no_american_unit(space))
- gen_action("flip_pc", space)
+ gen_action_space(space)
if (has_no_pc(space) && has_no_american_unit(space) && has_no_british_playing_piece(space))
- gen_action("place_british_pc", space)
+ gen_action_space(space)
}
}
}
@@ -2818,23 +2760,38 @@ function lose_regular_advantage() {
events.baron_von_steuben_trains_the_continental_army = function (c, card) {
play_card(c)
- if (is_general_on_map(WASHINGTON)) {
+ if (is_general_on_map(WASHINGTON))
+ game.state = "baron_von_steuben_trains_the_continental_army"
+ else
+ end_strategy_card()
+}
+
+states.baron_von_steuben_trains_the_continental_army = {
+ prompt() {
+ view.prompt = "Baron von Steuben. Place 2 CU with Washington."
+ gen_action_general(WASHINGTON)
+ // TODO: lose regulars manual?
+ },
+ general(_) {
let where = location_of_general(WASHINGTON)
logp("placed 2 CU with Washington in " + where)
place_american_cu(where, 2)
lose_regular_advantage()
- }
- end_strategy_card()
+ end_strategy_card()
+ },
}
events.advance_french_alliance = function (c, card) {
play_card(c)
+ // TODO: advance alliance manual?
+ // game.state = "advance_french_alliance"
advance_french_alliance(card.count)
end_strategy_card()
}
events.remove_french_navy = function (c, card) {
play_card(c)
+ // TODO: remove french navy manual?
game.french_navy = game.year + 1
end_strategy_card()
}
@@ -2850,9 +2807,10 @@ states.remove_british_pc_from = {
prompt() {
view.prompt = "Remove British PC markers from " + game.where.map(x=>data.colony_name[x]).join(", ") + ". " + game.count + " left."
view.actions.pass = 1
- gen_remove_british_pc_from(game.where)
+ gen_remove_british_pc_in_colony(game.where)
},
space(where) {
+ push_undo()
remove_pc(where)
if (--game.count === 0) {
delete game.where
@@ -2860,6 +2818,7 @@ states.remove_british_pc_from = {
}
},
pass() {
+ push_undo()
delete game.where
end_strategy_card()
},
@@ -2875,15 +2834,19 @@ states.remove_american_pc = {
prompt() {
view.prompt = "Remove American PC markers. " + game.count + " left."
view.actions.pass = 1
- gen_remove_american_pc()
+ for (let space of all_spaces)
+ if (has_american_pc(space) && has_no_american_unit(space))
+ gen_action_space(space)
},
space(where) {
+ push_undo()
remove_pc(where)
if (--game.count === 0) {
end_strategy_card()
}
},
pass() {
+ push_undo()
end_strategy_card()
},
}
@@ -2898,10 +2861,14 @@ events.remove_american_pc_from = function (c, card) {
states.remove_american_pc_from = {
prompt() {
view.prompt = "Remove American PC markers from " + game.where.join(", ") + ". " + game.count + " left."
+ for (let colony of game.where)
+ for (let space of COLONIES[colony])
+ if (has_american_pc(space) && has_no_american_unit(space))
+ gen_action_space(space)
view.actions.pass = 1
- gen_remove_american_pc_from(game.where)
},
space(where) {
+ push_undo()
remove_pc(where)
if (--game.count === 0) {
delete game.where
@@ -2909,6 +2876,7 @@ states.remove_american_pc_from = {
}
},
pass() {
+ push_undo()
delete game.where
end_strategy_card()
},
@@ -2923,12 +2891,20 @@ events.remove_american_pc_from_non_port = function (c, card) {
states.remove_american_pc_from_non_port = {
prompt() {
- view.prompt =
- "Remove American PC markers from non-Port space in " + game.where.join(", ") + ". " + game.count + " left."
+ view.prompt = "Remove American PC markers from non-Port space in " + game.where.join(", ") + ". " + game.count + " left."
+ for (let colony of game.where) {
+ for (let space of COLONIES[colony]) {
+ if (!is_port(space)) {
+ if (has_american_pc(space) && has_no_american_unit(space)) {
+ gen_action_space(space)
+ }
+ }
+ }
+ }
view.actions.pass = 1
- gen_remove_american_pc_from_non_port(game.where)
},
space(where) {
+ push_undo()
remove_pc(where)
if (--game.count === 0) {
delete game.where
@@ -2936,6 +2912,7 @@ states.remove_american_pc_from_non_port = {
}
},
pass() {
+ push_undo()
delete game.where
end_strategy_card()
},
@@ -2947,6 +2924,25 @@ events.remove_american_pc_within_two_spaces_of_a_british_general = function (c,
game.state = "remove_american_pc_within_two_spaces_of_a_british_general"
}
+function gen_remove_american_pc_within_two_spaces_of_a_british_general() {
+ let candidates = []
+ for (let g of BRITISH_GENERALS) {
+ let a = location_of_general(g)
+ if (is_map_space(a)) {
+ set_add(candidates, a)
+ for (let b of SPACES[a].adjacent) {
+ set_add(candidates, b)
+ for (let c of SPACES[b].adjacent) {
+ set_add(candidates, c)
+ }
+ }
+ }
+ }
+ for (let space of candidates)
+ if (has_american_pc(space) && has_no_american_unit(space))
+ gen_action_space(space)
+}
+
states.remove_american_pc_within_two_spaces_of_a_british_general = {
prompt() {
view.prompt = "Remove American PC markers within two spaces of a British general. " + game.count + " left."
@@ -2954,6 +2950,7 @@ states.remove_american_pc_within_two_spaces_of_a_british_general = {
gen_remove_american_pc_within_two_spaces_of_a_british_general()
},
space(where) {
+ push_undo()
remove_pc(where)
if (--game.count === 0) {
delete game.where
@@ -2961,6 +2958,7 @@ states.remove_american_pc_within_two_spaces_of_a_british_general = {
}
},
pass() {
+ push_undo()
delete game.where
end_strategy_card()
},
@@ -2975,16 +2973,19 @@ events.place_american_pc = function (c, card) {
states.place_american_pc = {
prompt() {
view.prompt = "Place American PC markers. " + game.count + " left."
+ for (let space of all_spaces)
+ if (has_no_pc(space) && has_no_british_playing_piece(space))
+ gen_action_space(space)
view.actions.pass = 1
- gen_place_american_pc()
},
- place_american_pc(where) {
+ space(where) {
+ push_undo()
place_american_pc(where)
- if (--game.count === 0) {
+ if (--game.count === 0)
end_strategy_card()
- }
},
pass() {
+ push_undo()
end_strategy_card()
},
}
@@ -3000,9 +3001,9 @@ states.place_american_pc_in = {
prompt() {
view.prompt = "Place American PC markers in " + game.where.join(", ") + ". " + game.count + " left."
view.actions.pass = 1
- gen_place_american_pc_in(game.where)
+ gen_place_american_pc_in_colony(game.where)
},
- place_american_pc(where) {
+ space(where) {
place_american_pc(where)
if (--game.count === 0) {
delete game.where
@@ -3062,10 +3063,12 @@ events.remove_american_cu = function (c, card) {
states.remove_american_cu = {
prompt() {
view.prompt = "Remove one American CU from any space."
+ for (let space of all_spaces)
+ if (has_american_or_french_cu(space))
+ gen_action_space(space)
view.actions.pass = 1
- gen_remove_american_cu()
},
- remove_cu(where) {
+ space(where) {
if (count_american_cu(where) > 0)
remove_american_cu(where, 1)
else
@@ -3077,13 +3080,6 @@ states.remove_american_cu = {
},
}
-function gen_remove_american_cu() {
- for (let space of all_spaces) {
- if (has_american_or_french_cu(space))
- gen_action("remove_cu", space)
- }
-}
-
events.remove_british_cu = function (c, card) {
play_card(c)
game.state = "remove_british_cu"
@@ -3093,10 +3089,12 @@ events.remove_british_cu = function (c, card) {
states.remove_british_cu = {
prompt() {
view.prompt = "Remove " + game.count + " British CU from any space."
+ for (let space of all_spaces)
+ if (has_british_cu(space))
+ gen_action_space(space)
view.actions.pass = 1
- gen_remove_british_cu()
},
- remove_cu(where) {
+ space(where) {
remove_british_cu(where, 1)
if (--game.count === 0)
end_strategy_card()
@@ -3106,13 +3104,6 @@ states.remove_british_cu = {
},
}
-function gen_remove_british_cu() {
- for (let space of all_spaces) {
- if (has_british_cu(space))
- gen_action("remove_cu", space)
- }
-}
-
events.pennsylvania_and_new_jersey_line_mutinies = function (c, card) {
play_card(c)
set_flag(F_MUTINIES)
@@ -3178,9 +3169,9 @@ states.declaration_of_independence = {
view.prompt = "Declaration of Independence: Place 1 PC marker in each of the 13 colonies. "
view.prompt += game.colonies.length + " left."
view.actions.pass = 1
- gen_place_american_pc_in(game.colonies)
+ gen_place_american_pc_in_colony(game.colonies)
},
- place_american_pc(space) {
+ space(space) {
let colony = SPACES[space].colony
set_delete(game.colonies, colony)
place_american_pc(space)
@@ -3217,8 +3208,10 @@ function goto_george_washington_captured() {
states.george_washington_captured = {
prompt() {
view.prompt = "George Washington is captured! Remove American PC markers. " + game.count + " left."
+ for (let space of all_spaces)
+ if (has_american_pc(space) && has_no_american_unit(space))
+ gen_action_space(space)
view.actions.pass = 1
- gen_remove_american_pc()
},
space(where) {
remove_pc(where)
@@ -3249,49 +3242,96 @@ function do_event(c) {
/* WINTER ATTRITION PHASE */
-function apply_single_winter_attrition(owner, space) {
+function apply_single_winter_attrition(remove_cu, space) {
let die = roll_d6()
- log(owner[0] + " attrition roll " + die + " in " + space)
+ log("Attrition roll " + die + " in " + space)
if (die <= 3) {
- log(owner[0] + " lost 1 CU in " + space)
- remove_cu(owner, space, 1)
+ log("Lost 1 CU in " + space)
+ remove_cu(space, 1)
}
}
-function apply_winter_attrition(owner, space, n) {
+function apply_winter_attrition(remove_cu, space, n) {
let half = Math.floor(n / 2)
- log(owner[0] + " lost " + half + " CU in " + space)
- remove_cu(owner, space, half)
+ log("Lost " + half + " CU in " + space)
+ remove_cu(space, half)
}
function goto_winter_attrition_phase() {
- logbr()
- log("Winter Attrition")
+ goto_american_winter_attrition()
+}
+function goto_american_winter_attrition() {
+ log("=a Winter Attrition")
+ game.active = P_AMERICA
+ game.attrition = []
for (let space of all_spaces) {
let wq = is_winter_quarter_space(space)
- let n_british = count_british_cu(space)
let n_american = count_american_cu(space)
let n_french = count_french_cu(space)
let has_washington = is_general_at_location(WASHINGTON, space)
+ if (n_american > 0 || (n_french > 0 && !wq))
+ game.attrition.push(space)
+ }
+ if (game.attrition.length > 0)
+ game.state = "american_winter_attrition"
+ else
+ end_american_winter_attrition()
+}
- if (n_british === 1 && !wq)
- apply_single_winter_attrition(BRITISH, space, has_british_general(space))
- if (n_british > 1 && !wq)
- apply_winter_attrition(BRITISH, space, n_british)
+function end_american_winter_attrition() {
+ delete game.attrition
+ goto_british_winter_attrition()
+}
+
+function goto_british_winter_attrition() {
+ log("=b Winter Attrition")
+ game.active = P_BRITAIN
+ game.attrition = []
+ for (let space of all_spaces) {
+ let wq = is_winter_quarter_space(space)
+ let n_british = count_british_cu(space)
+ if (n_british > 0 && !wq)
+ game.attrition.push(space)
+ }
+ if (game.attrition.length > 0)
+ game.state = "british_winter_attrition"
+ else
+ end_british_winter_attrition()
+}
+
+function end_british_winter_attrition() {
+ delete game.attrition
+ if (automatic_victory())
+ return
+ goto_french_naval_phase()
+}
+
+states.american_winter_attrition = {
+ prompt() {
+ view.prompt = "Winter Attrition."
+ for (let s of game.attrition)
+ gen_action_space(s)
+ if (game.attrition.length === 0)
+ view.actions.next = 1
+ },
+ space(s) {
+ let wq = is_winter_quarter_space(s)
+ let n_american = count_american_cu(s)
+ let n_french = count_french_cu(s)
+ let has_washington = is_general_at_location(WASHINGTON, s)
if (n_american === 0 && n_french === 1 && !wq)
- apply_single_winter_attrition(FRENCH, space, has_american_or_french_general(space))
+ apply_single_winter_attrition(remove_french_cu, s, has_american_or_french_general(s))
if (n_american === 0 && n_french > 1 && !wq)
- apply_winter_attrition(FRENCH, space, n_french)
-
+ apply_winter_attrition(remove_french_cu, s, n_french)
if (n_american === 1 && n_french === 0)
- apply_single_winter_attrition(AMERICAN, space, has_american_or_french_general(space))
+ apply_single_winter_attrition(remove_american_cu, s, has_american_or_french_general(s))
if (n_american > 1 && n_french === 0) {
let n = n_american
if (has_washington && wq)
n = Math.max(0, n - 5)
- apply_winter_attrition(AMERICAN, space, n)
+ apply_winter_attrition(remove_american_cu, s, n)
}
if (n_american > 0 && n_french > 0) {
@@ -3302,28 +3342,53 @@ function goto_winter_attrition_phase() {
// TODO: let player choose (but why would he ever choose the french?)
let lose_american = Math.min(half, n_american)
- log(owner[0] + " lost " + lose_american + " American CU in " + space)
- remove_american_cu(space, n_american)
+ log("Lost " + lose_american + " American CU in " + s)
+ remove_american_cu(s, n_american)
half -= lose_american
n_american -= lose_american
if (half > 0) {
- log(owner[0] + " lost " + half + " French CU in " + space)
- remove_french_cu(space, half)
+ log("Lost " + half + " French CU in " + s)
+ remove_french_cu(s, half)
}
}
- }
- if (automatic_victory())
- return
+ set_delete(game.attrition, s)
+ },
+ next() {
+ end_american_winter_attrition()
+ },
+}
- goto_french_naval_phase()
+states.british_winter_attrition = {
+ prompt() {
+ view.prompt = "Winter Attrition."
+ for (let s of game.attrition)
+ gen_action_space(s)
+ if (game.attrition.length === 0)
+ view.actions.next = 1
+ },
+ space(s) {
+ let wq = is_winter_quarter_space(s)
+ let n_british = count_british_cu(s)
+
+ if (n_british === 1 && !wq)
+ apply_single_winter_attrition(remove_british_cu, s, has_british_general(s))
+ if (n_british > 1 && !wq)
+ apply_winter_attrition(remove_british_cu, s, n_british)
+
+ set_delete(game.attrition, s)
+ },
+ next() {
+ end_british_winter_attrition()
+ }
}
/* FRENCH NAVAL PHASE */
function goto_french_naval_phase() {
if (game.french_navy !== -1) {
+ log("=a French Naval Phase")
game.save = game.active
game.active = P_AMERICA
game.state = "place_french_navy"
@@ -3342,6 +3407,7 @@ states.place_french_navy_trigger = {
gen_place_french_navy()
},
sea(zone) {
+ push_undo()
logp("placed French Navy.")
game.french_navy = zone
goto_place_rochambeau()
@@ -3380,9 +3446,20 @@ states.place_rochambeau = {
}
},
space(space) {
+ push_undo()
logp("placed Rochambeau .")
move_general(ROCHAMBEAU, space)
move_cu(FRENCH, FRENCH_REINFORCEMENTS, space, 5)
+ game.state = "end_place_rochambeau"
+ },
+}
+
+states.end_place_rochambeau = {
+ prompt() {
+ view.prompt = "Done."
+ view.actions.next = 1
+ },
+ next() {
end_place_rochambeau()
},
}
@@ -3408,11 +3485,12 @@ states.place_french_navy = {
/* POLITICAL CONTROL PHASE: RETURN CONGRESS */
function goto_political_control_phase() {
+ log("# Political Control Phase")
if (game.congress === CONTINENTAL_CONGRESS_DISPERSED) {
game.active = P_AMERICA
game.state = "return_continental_congress"
} else {
- goto_political_control_phase_2()
+ goto_place_pc_markers_segment()
}
}
@@ -3437,42 +3515,99 @@ states.return_continental_congress = {
},
place_continental_congress(where) {
game.congress = where
- goto_political_control_phase_2()
+ goto_place_pc_markers_segment()
},
pass() {
- goto_political_control_phase_2()
+ goto_place_pc_markers_segment()
},
}
/* POLITICAL CONTROL PHASE: PLACE PC MARKERS */
-function goto_political_control_phase_2() {
- // TODO: manually place and remove
- place_pc_markers_segment()
- remove_isolated_american_pc_segment()
- remove_isolated_british_pc_segment()
- goto_end_phase()
+function has_american_place_pc_markers_segment() {
+ for (let space of all_spaces)
+ if (has_american_army(space))
+ if (has_no_pc(space) || has_british_pc(space))
+ return true
+ return false
}
-function place_pc_markers_segment() {
- for (let space of all_spaces) {
- if (has_american_army(space)) {
- if (has_no_pc(space))
- place_american_pc(space)
- else if (has_british_pc(space))
- flip_pc(space)
- }
- if (has_british_army(space)) {
- if (has_no_pc(space))
- place_british_pc(space)
- else if (has_american_pc(space))
- flip_pc(space)
- }
+function has_british_place_pc_markers_segment() {
+ for (let space of all_spaces)
+ if (has_british_army(space))
+ if (has_no_pc(space) || has_american_pc(space))
+ return true
+ return false
+}
+
+function gen_american_place_pc_markers_segment() {
+ for (let space of all_spaces)
+ if (has_american_army(space))
+ if (has_no_pc(space) || has_british_pc(space))
+ gen_action_space(space)
+ if (!view.actions.space)
+ view.actions.next = 1
+}
+
+function gen_british_place_pc_markers_segment() {
+ for (let space of all_spaces)
+ if (has_british_army(space))
+ if (has_no_pc(space) || has_american_pc(space))
+ gen_action_space(space)
+ if (!view.actions.space)
+ view.actions.next = 1
+}
+
+function goto_place_pc_markers_segment() {
+ if (has_american_place_pc_markers_segment()) {
+ game.active = P_AMERICA
+ game.state = "place_american_pc_markers_segment"
+ } else if (has_british_place_pc_markers_segment()) {
+ game.active = P_BRITAIN
+ game.state = "place_british_pc_markers_segment"
+ } else {
+ goto_remove_isolated_pc_marker_segment()
}
}
+states.place_american_pc_markers_segment = {
+ prompt() {
+ view.prompt = "Place American PC markers."
+ gen_american_place_pc_markers_segment()
+ },
+ space(s) {
+ if (has_no_pc(s))
+ place_american_pc(s)
+ else if (has_british_pc(s))
+ flip_pc(s)
+ },
+ next() {
+ goto_place_pc_markers_segment()
+ },
+}
+
+states.place_british_pc_markers_segment = {
+ prompt() {
+ view.prompt = "Place British PC markers."
+ gen_british_place_pc_markers_segment()
+ },
+ space(s) {
+ if (has_no_pc(s))
+ place_british_pc(s)
+ else if (has_american_pc(s))
+ flip_pc(s)
+ },
+ next() {
+ goto_place_pc_markers_segment()
+ },
+}
+
/* POLITICAL CONTROL PHASE: REMOVE ISOLATED PC MARKERS */
+function goto_remove_isolated_pc_marker_segment() {
+ goto_remove_isolated_american_pc_segment()
+}
+
function is_american_pc_root(space) {
if (has_no_pc(space) && has_no_british_cu(space))
return true
@@ -3535,8 +3670,8 @@ function spread_british_path(seen, from) {
}
}
-function remove_isolated_american_pc_segment() {
- log("Removed isolated American PC")
+function goto_remove_isolated_american_pc_segment() {
+ game.active = P_AMERICA
let seen = []
for (let space of all_spaces) {
if (is_american_pc_root(space)) {
@@ -3544,13 +3679,21 @@ function remove_isolated_american_pc_segment() {
spread_american_path(seen, space)
}
}
+
+ game.isolated = []
for (let space of all_spaces)
if (has_american_pc(space) && !set_has(seen, space))
- remove_pc(space)
+ set_add(game.isolated, space)
+
+ if (game.isolated.length > 0) {
+ game.active = P_AMERICA
+ game.state = "remove_isolated_pc_segment"
+ } else {
+ end_remove_isolated_american_pc_segment()
+ }
}
-function remove_isolated_british_pc_segment() {
- log("Removed isolated British PC")
+function goto_remove_isolated_british_pc_segment() {
let seen = []
for (let space of all_spaces) {
if (is_british_pc_root(space)) {
@@ -3558,9 +3701,52 @@ function remove_isolated_british_pc_segment() {
spread_british_path(seen, space)
}
}
+
+ game.isolated = []
for (let space of all_spaces)
if (has_british_pc(space) && !set_has(seen, space))
- remove_pc(space)
+ set_add(game.isolated, space)
+
+ if (game.isolated.length > 0) {
+ game.active = P_BRITAIN
+ game.state = "remove_isolated_pc_segment"
+ } else {
+ end_remove_isolated_british_pc_segment()
+ }
+}
+
+states.remove_isolated_pc_segment = {
+ prompt() {
+ if (game.isolated.length > 0) {
+ view.prompt = "Remove isolated PC markers. " + game.isolated.length + " left."
+ for (let s of game.isolated)
+ gen_action_space(s)
+ } else {
+ view.prompt = "Remove isolated PC markers. Done."
+ view.actions.next = 1
+ }
+ },
+ space(s) {
+ log("Removed American PC from " + s)
+ set_delete(s)
+ remove_pc(s)
+ },
+ next() {
+ if (game.active === P_AMERICA)
+ end_remove_isolated_american_pc_segment()
+ else
+ end_remove_isolated_british_pc_segment()
+ },
+}
+
+function end_remove_isolated_american_pc_segment() {
+ delete game.isolated
+ goto_remove_isolated_british_pc_segment()
+}
+
+function end_remove_isolated_british_pc_segment() {
+ delete game.isolated
+ goto_end_phase()
}
/* END PHASE */
@@ -3592,10 +3778,12 @@ function goto_end_phase() {
states.european_war = {
prompt() {
view.prompt = "European War: Remove 2 British CU from any spaces. " + game.count + " left."
+ for (let space of all_spaces)
+ if (has_british_cu(space))
+ gen_action_space(space)
view.actions.pass = 1
- gen_remove_british_cu()
},
- remove_cu(where) {
+ space(where) {
remove_british_cu(where, 1)
if (--game.count === 0)
goto_end_phase()