diff options
-rw-r--r-- | play.js | 1 | ||||
-rw-r--r-- | rules.js | 48 |
2 files changed, 38 insertions, 11 deletions
@@ -666,6 +666,7 @@ function on_update() { action_button("event", "Event") action_button("campaign", "Campaign") + action_button("landing_party", "Landing Party") action_button("pickup_french_cu", "Take French CU") action_button("pickup_british_cu", "Take CU") @@ -1797,25 +1797,21 @@ function goto_ops_general(c) { states.ops_general_who = { prompt() { - if (game.campaign && !has_flag(F_LANDING_PARTY)) + let land = can_use_landing_party() + if (land) view.prompt = "Campaign: Activate a general or use a landing party. " + game.campaign + " left." else if (game.campaign) view.prompt = "Campaign: Activate a general. " + game.campaign + " left." else view.prompt = "Activate a general with strategy rating " + game.count + " or lower." - if (has_flag(F_LANDING_PARTY)) - gen_landing_party() + if (land) + view.actions.landing_party = 1 gen_activate_general() view.actions.pass = 1 }, - space(where) { + landing_party() { push_undo() - clear_flag(F_LANDING_PARTY) - if (has_american_pc()) - flip_pc(where) - else - place_british_pc(where) - end_strategy_card() + game.state = "landing_party" }, general(g) { push_undo() @@ -1829,6 +1825,36 @@ states.ops_general_who = { }, } +states.landing_party = { + prompt() { + view.prompt = "Campaign: Flip or place a PC in a port." + gen_landing_party() + }, + space(where) { + clear_flag(F_LANDING_PARTY) + if (has_american_pc()) + flip_pc(where) + else + place_british_pc(where) + // uses one campaign activation + end_strategy_card() + }, +} + +function can_use_landing_party() { + if (game.campaign && has_flag(F_LANDING_PARTY)) { + for (let space of all_spaces) { + if (!is_fortified_port(space) && is_non_blockaded_port(space)) { + if (has_american_pc(space) && has_no_american_unit(space)) + return true + if (has_no_pc(space) && has_no_american_unit(space) && has_no_british_playing_piece(space)) + return true + } + } + } + return false +} + function gen_landing_party() { for (let space of all_spaces) { if (!is_fortified_port(space) && is_non_blockaded_port(space)) { @@ -2224,7 +2250,7 @@ function gen_move_general() { gen_action_space(to) } } - if (game.active === P_BRITAIN && game.count === 4) { + if (game.active === P_BRITAIN && game.move.count === 4) { if (is_non_blockaded_port(from)) { for (let to of all_spaces) { if (to !== from) { |