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-rw-r--r--rules.js63
1 files changed, 47 insertions, 16 deletions
diff --git a/rules.js b/rules.js
index 96763e2..8132a93 100644
--- a/rules.js
+++ b/rules.js
@@ -1,15 +1,17 @@
"use strict"
-// TODO: capture washington
// TODO: draw after battle - delay until end of campaign
// TODO: more manual steps (events)
/* washington's capture
- winning general with no CU on enemy PC (no undo anyway)
+ at end of activation
- retreat after battle (no undo anyway)
-
+ at end of activation
- place reinforcements (no player shift)
+ at end of activation
- move (no player shift)
+ immediately
*/
/* DATA */
@@ -806,7 +808,7 @@ function capture_washington() {
}
console.log("CAPTURE WASHINGTON!!!")
- game.captured_washington = 1
+ game.washington_captured = 1
}
function capture_british_general(where) {
@@ -1478,8 +1480,7 @@ function end_strategy_card() {
return false
}
- if (game.captured_washington) {
- delete game.captured_washington
+ if (game.washington_captured) {
goto_george_washington_captured()
return false
}
@@ -2228,6 +2229,9 @@ function resume_moving() {
// TODO: auto-end move or require manually stopping at final space?
if (game.move.count === 0)
end_move(false)
+ else
+ if (game.washington_captured)
+ goto_george_washington_captured_during_move()
}
function end_move(stop) {
@@ -2484,8 +2488,6 @@ function can_retreat_before_battle_to(to) {
return false
if (has_friendly_cu(to))
return false
- if (is_lone && has_friendly_general(to))
- return false
return true
}
@@ -3181,7 +3183,7 @@ function end_battle() {
if (game.combat.british_losses >= 3)
lose_regular_advantage()
- // TODO: delay until end of campaign
+ // TODO: delay until end of campaign (at end of player's impulse)
if (game.combat.b_draw_after_battle)
set_add(game.b_hand, deal_card())
if (game.combat.a_draw_after_battle)
@@ -3692,11 +3694,28 @@ function end_declaration_of_independence() {
end_strategy_card()
}
+function do_event(c) {
+ let card = CARDS[c]
+ if (card.event in events)
+ events[card.event](c, card)
+ else
+ throw new Error("Event not implemented yet: " + card.event)
+}
+
+/* GEORGE WASHINGTON CAPTURED */
+
function goto_george_washington_captured() {
game.state = "george_washington_captured"
game.save = game.active
game.active = P_BRITAIN
game.count = 5
+ delete game.washington_captured
+}
+
+function goto_george_washington_captured_during_move() {
+ game.state = "george_washington_captured_during_move"
+ game.count = 5
+ delete game.washington_captured
}
states.george_washington_captured = {
@@ -3719,20 +3738,32 @@ states.george_washington_captured = {
},
}
+states.george_washington_captured_during_move = {
+ prompt() {
+ view.prompt = "George Washington is captured! Remove American PC markers. " + game.count + " left."
+ for (let space of all_spaces)
+ if (has_american_pc(space) && has_no_american_unit(space))
+ gen_action_space(space)
+ view.actions.pass = 1
+ },
+ space(where) {
+ push_undo()
+ remove_pc(where)
+ if (--game.count === 0)
+ game.state = "ops_general_move"
+ },
+ pass() {
+ push_undo()
+ game.state = "ops_general_move"
+ },
+}
+
function end_george_washington_captured() {
game.active = game.save
delete game.save
end_strategy_card()
}
-function do_event(c) {
- let card = CARDS[c]
- if (card.event in events)
- events[card.event](c, card)
- else
- throw new Error("Event not implemented yet: " + card.event)
-}
-
/* WINTER ATTRITION PHASE */
function apply_single_winter_attrition(remove_cu, space) {