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author | Tor Andersson <tor@ccxvii.net> | 2022-01-01 01:27:29 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2022-01-01 02:12:27 +0100 |
commit | 150b08878acd945100024d54634bb396bbb3c3cc (patch) | |
tree | 14c9e04b58f0ba98a36bcd2bd2beafe556261e2c /info/playbook.html | |
download | washingtons-war-150b08878acd945100024d54634bb396bbb3c3cc.tar.gz |
Washington's War: DO NOT PUBLISH.
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diff --git a/info/playbook.html b/info/playbook.html new file mode 100644 index 0000000..2e5e291 --- /dev/null +++ b/info/playbook.html @@ -0,0 +1,1102 @@ +<!DOCTYPE html> +<html> +<head> +<title>Washington's War - Playbook</title> +<link rel="stylesheet" href="/fonts/gentium.css"> +<style> +body{background-color:slategray} +div{position:relative;background-color:white;margin:1em auto;line-height:0.8;box-shadow:1px 1px 8px -2px black} +p{position:absolute;white-space:pre;margin:0;font-family:Gentium Basic} +div{width:765pt;height:990pt;background-position:-26pt -26pt;} +div p{transform:translate(-26pt,-26pt)} +</style> +</head> +<body> +<div id="page1" style="background-image:url('playbook01.jpg')"> +<p style="top:960.1pt;left:356.5pt;font-size:9.6pt"><i>© 2009 GMT Games, LLC</i></p> +<p style="top:664.0pt;left:258.1pt;font-size:48.0pt"><b>PLAYBOOK</b></p> +<p style="top:722.6pt;left:230.2pt;font-size:21.6pt"><b>T A B L E O F C O N T E N T S</b></p> +<p style="top:756.8pt;left:251.3pt;font-size:13.2pt">1 </p> +<p style="top:756.8pt;left:275.0pt;font-size:13.2pt">Example of Play........................................................ 2</p> +<p style="top:775.5pt;left:251.3pt;font-size:13.2pt">2 </p> +<p style="top:775.5pt;left:275.0pt;font-size:13.2pt">Player’s Notes......................................................... 12</p> +<p style="top:794.0pt;left:251.3pt;font-size:13.2pt">3 </p> +<p style="top:794.0pt;left:275.0pt;font-size:13.2pt">Design Notes........................................................... 14</p> +<p style="top:905.5pt;left:348.5pt;font-size:14.4pt"><b>GMT Games, LLC</b></p> +<p style="top:922.5pt;left:299.9pt;font-size:12.0pt">P.O. Box 1308 <b>• </b>Hanford, CA <b>• </b>93292-1308</p> +<p style="top:937.5pt;left:351.2pt;font-size:12.0pt">www.GMTGames.com</p> +<p style="top:1029.0pt;left:38.8pt;font-size:7.2pt">WW Playbook.indd 1</p> +<p style="top:1029.0pt;left:716.3pt;font-size:7.2pt">11/4/2009 11:59:48</p> +</div> +<div id="page2" style="background-image:url('playbook02.jpg')"> +<p style="top:59.3pt;left:339.1pt;font-size:12.0pt"><i>Washington’s War Playbook</i></p> +<p style="top:56.2pt;left:82.8pt;font-size:12.0pt">2</p> +<p style="top:958.9pt;left:356.5pt;font-size:9.6pt"><i>© 2009 GMT Games, LLC</i></p> +<p style="top:210.0pt;left:82.5pt;font-size:19.2pt"><b><span style="color:#da2027">I. Setup</span></b></p> +<p style="top:236.6pt;left:93.8pt;font-size:12.0pt">Both sides set up their pieces as instructed in 4.0.</p> +<p style="top:257.2pt;left:93.8pt;font-size:12.0pt">Next, the Americans place thirteen “Committees of Cor-</p> +<p style="top:272.2pt;left:82.5pt;font-size:12.0pt">respondence” PC markers, one in each colony which does not </p> +<p style="top:287.2pt;left:82.5pt;font-size:12.0pt">contain a British playing piece (Canada is not a colony for this </p> +<p style="top:302.2pt;left:82.5pt;font-size:12.0pt">purpose): Savannah, GA; Camden, SC; Charlotte, NC; Alexan-</p> +<p style="top:317.2pt;left:82.5pt;font-size:12.0pt">dria, VA; Baltimore, MD; Wilmington, DE; Bassett Town, PA; </p> +<p style="top:332.2pt;left:82.5pt;font-size:12.0pt">New Brunswick, NJ; New York, NY; New Haven, CT; Newport, </p> +<p style="top:347.2pt;left:82.5pt;font-size:12.0pt">RI; Falmouth, MA; and Norwich, NH.</p> +<p style="top:367.8pt;left:93.8pt;font-size:12.0pt">Once the Americans finish placing their Committees of Cor-</p> +<p style="top:382.8pt;left:82.5pt;font-size:12.0pt">respondence PC markers, the British player places two “For </p> +<p style="top:397.8pt;left:82.5pt;font-size:12.0pt">the King” PC markers in any space which does not contain an </p> +<p style="top:412.8pt;left:82.5pt;font-size:12.0pt">American Playing Piece <i>and</i> which is adjacent to a British PC </p> +<p style="top:427.8pt;left:82.5pt;font-size:12.0pt">marker which was present on the map prior to this step of the </p> +<p style="top:442.8pt;left:82.5pt;font-size:12.0pt">setup: Fort Niagara and Ticonderoga, NY are chosen. Note that </p> +<p style="top:457.8pt;left:82.5pt;font-size:12.0pt">“For the King” PC markers may be placed in any colony except </p> +<p style="top:472.8pt;left:82.5pt;font-size:12.0pt">MA, CT, NH, PA, or VA (see 4.0).</p> +<p style="top:493.4pt;left:93.8pt;font-size:12.0pt">Lastly, the “Declaration of Independence” and “Baron von </p> +<p style="top:508.4pt;left:82.5pt;font-size:12.0pt">Steuben Trains the Continental Army” event cards are removed </p> +<p style="top:523.5pt;left:82.5pt;font-size:12.0pt">from the deck. The deck is shuffled and play is now ready to </p> +<p style="top:538.5pt;left:82.5pt;font-size:12.0pt">begin.</p> +<p style="top:575.6pt;left:82.5pt;font-size:19.2pt"><b><span style="color:#da2027">II. 1775 Turn</span></b></p> +<p style="top:608.8pt;left:82.5pt;font-size:14.4pt"><b>Reinforcement Phase</b></p> +<p style="top:628.8pt;left:93.8pt;font-size:12.0pt">The British player places three CUs into his reinforcement </p> +<p style="top:643.8pt;left:82.5pt;font-size:12.0pt">box on the map.</p> +<p style="top:781.6pt;left:82.5pt;font-size:14.4pt"><b>Strategy Cards Phase</b></p> +<p style="top:801.5pt;left:82.5pt;font-size:12.0pt">Both players are dealt a hand of seven cards. </p> +<p style="top:822.2pt;left:93.8pt;font-size:12.0pt">The Americans draw a 3 OPS, a 2 OPS, two 1 OPS, “Joseph </p> +<p style="top:837.2pt;left:93.8pt;font-size:12.0pt">Brant Leads an Iroquois Raid,” “Nathan Hale, American Mar-</p> +<p style="top:852.2pt;left:93.8pt;font-size:12.0pt">tyr,” and “North’s Government Falls—The War Ends in 1780.”</p> +<p style="top:872.8pt;left:93.8pt;font-size:12.0pt">The British Player draws a 2 OPS, a 3 OPS, a 1 OPS, a Minor </p> +<p style="top:887.8pt;left:93.8pt;font-size:12.0pt">Campaign, “Mad Anthony Wayne,” “Thomas Paine Publishes </p> +<p style="top:902.8pt;left:93.8pt;font-size:12.0pt">Pamphlets ‘Common Sense’ and the ‘American Crisis,’” and </p> +<p style="top:917.8pt;left:93.8pt;font-size:12.0pt">“Josiah Martin Rallies North Carolina Loyalists.”</p> +<p style="top:210.3pt;left:420.0pt;font-size:14.4pt"><b>Strategy Phase</b></p> +<p style="top:230.3pt;left:431.3pt;font-size:12.0pt">The British player has a Minor Campaign card but does not </p> +<p style="top:245.3pt;left:420.0pt;font-size:12.0pt">wish to use it to go first on the opening turn so using his best poker </p> +<p style="top:260.3pt;left:420.0pt;font-size:12.0pt">face, declines to go first. The Americans, wanting to solidify their </p> +<p style="top:275.3pt;left:420.0pt;font-size:12.0pt">position early in the game, opt to go first.</p> +<p style="top:318.4pt;left:420.0pt;font-size:12.0pt"><b><span style="color:#354ea1">American Card 1: </span></b></p> +<p style="top:335.6pt;left:431.3pt;font-size:12.0pt">The Americans open with a 3 OPS card and use it to place </p> +<p style="top:350.6pt;left:431.3pt;font-size:12.0pt">PC markers. Three PC markers are placed: one in Pittsburgh, </p> +<p style="top:365.6pt;left:431.3pt;font-size:12.0pt">PA; one in Genesee, NY; and one in Saratoga, NY. This clever </p> +<p style="top:380.6pt;left:431.3pt;font-size:12.0pt">placement effectively blocks the British from placing PC mark-</p> +<p style="top:395.6pt;left:431.3pt;font-size:12.0pt">ers in these spaces and keeps them from expanding into New </p> +<p style="top:410.6pt;left:431.3pt;font-size:12.0pt">York and Pennsylvania.</p> +<p style="top:91.9pt;left:162.2pt;font-size:43.2pt"><b><span style="color:#354ea1">WASHINGTON’S WAR</span></b></p> +<p style="top:142.9pt;left:226.5pt;font-size:36.0pt"><b><span style="color:#da2027">EXAMPLE OF PLAY</span></b></p> +<p style="top:918.6pt;left:431.8pt;font-size:10.8pt">Game design based on <i>We The People: The American Revolution</i> </p> +<p style="top:931.1pt;left:486.5pt;font-size:10.8pt">from Avalon Hill. Used with permission.</p> +<p style="top:1029.0pt;left:38.8pt;font-size:7.2pt">WW Playbook.indd 2</p> +<p style="top:1029.0pt;left:716.3pt;font-size:7.2pt">11/4/2009 11:59:49</p> +</div> +<div id="page3" style="background-image:url('playbook03.jpg')"> +<p style="top:59.2pt;left:339.1pt;font-size:12.0pt"><i>Washington’s War Playbook</i></p> +<p style="top:56.2pt;left:729.0pt;font-size:12.0pt">3</p> +<p style="top:960.1pt;left:356.5pt;font-size:9.6pt"><i>© 2009 GMT Games, LLC</i></p> +<p style="top:106.9pt;left:82.5pt;font-size:12.0pt"><b><span style="color:#da2027">British Card 1: </span></b></p> +<p style="top:124.1pt;left:93.8pt;font-size:12.0pt">Not to be undone, the British also play a 3 OPS card and use </p> +<p style="top:139.1pt;left:93.8pt;font-size:12.0pt">it to place PC markers. Three PC markers are placed: The first </p> +<p style="top:154.1pt;left:93.8pt;font-size:12.0pt">is placed in Oswego, NY. Note that the British cannot then </p> +<p style="top:169.1pt;left:93.8pt;font-size:12.0pt">place a PC marker in Fort Stanwix even though it is adjacent </p> +<p style="top:184.1pt;left:93.8pt;font-size:12.0pt">to Oswego since the PC marker in Oswego did not preexist this </p> +<p style="top:199.1pt;left:93.8pt;font-size:12.0pt">card play. The second is placed in Richmond, VA. The third is </p> +<p style="top:214.1pt;left:93.8pt;font-size:12.0pt">placed in Long Island, NY. This is permissible since all ports </p> +<p style="top:229.1pt;left:93.8pt;font-size:12.0pt">are considered to be adjacent to one another for all purposes </p> +<p style="top:244.1pt;left:93.8pt;font-size:12.0pt">for the British player—a reflection of the naval dominance </p> +<p style="top:259.1pt;left:93.8pt;font-size:12.0pt">enjoyed by the Army of His Majesty.</p> +<p style="top:106.9pt;left:420.0pt;font-size:12.0pt"><b><span style="color:#354ea1">American Card 2:</span></b></p> +<p style="top:124.1pt;left:431.3pt;font-size:12.0pt">Out of 3 OPS card, the American now plays “Nathan Hale, </p> +<p style="top:139.1pt;left:431.3pt;font-size:12.0pt">American Martyr” as an event. The event allows him to place </p> +<p style="top:154.1pt;left:431.3pt;font-size:12.0pt">two PCs: one in Charlottesville and one in Lynch’s Ferry, </p> +<p style="top:169.1pt;left:431.3pt;font-size:12.0pt">VA. Since this card may only be played as an event once per </p> +<p style="top:184.1pt;left:431.3pt;font-size:12.0pt">game, it is now removed from the game and is not discarded </p> +<p style="top:199.1pt;left:431.3pt;font-size:12.0pt">as other Strategy Cards.</p> +<p style="top:460.9pt;left:420.0pt;font-size:12.0pt"><b><span style="color:#da2027">British Card 2: </span></b></p> +<p style="top:478.2pt;left:431.3pt;font-size:12.0pt">The British see their options begin to narrow. Hoping to create </p> +<p style="top:493.2pt;left:431.3pt;font-size:12.0pt">some new opportunities in the south, the British use their 1 </p> +<p style="top:508.2pt;left:431.3pt;font-size:12.0pt">OPS card to bring Reinforcements into the game. All 3 CUs </p> +<p style="top:523.2pt;left:431.3pt;font-size:12.0pt">from the Reinforcement Box are brought into Norfolk, VA. The </p> +<p style="top:538.2pt;left:431.3pt;font-size:12.0pt">British player also chooses to bring General Cornwallis into the </p> +<p style="top:553.2pt;left:431.3pt;font-size:12.0pt">same space. To remind the British player that he cannot play </p> +<p style="top:568.2pt;left:431.3pt;font-size:12.0pt">any more cards this turn for reinforcements, the 1 OPS card </p> +<p style="top:583.2pt;left:431.3pt;font-size:12.0pt">is placed into the British Reinforcement Card box on the map.</p> +<p style="top:1029.0pt;left:38.8pt;font-size:7.2pt">WW Playbook.indd 3</p> +<p style="top:1029.0pt;left:716.3pt;font-size:7.2pt">11/4/2009 11:59:50</p> +</div> +<div id="page4" style="background-image:url('playbook04.jpg')"> +<p style="top:59.3pt;left:339.1pt;font-size:12.0pt"><i>Washington’s War Playbook</i></p> +<p style="top:56.2pt;left:82.8pt;font-size:12.0pt">4</p> +<p style="top:958.9pt;left:356.5pt;font-size:9.6pt"><i>© 2009 GMT Games, LLC</i></p> +<p style="top:106.9pt;left:82.5pt;font-size:12.0pt"><b><span style="color:#354ea1">American Card 3: </span></b></p> +<p style="top:124.1pt;left:93.8pt;font-size:12.0pt">Seeing in the British move, a possible threat to Philadelphia, </p> +<p style="top:139.1pt;left:93.8pt;font-size:12.0pt">the Americans counter with a reinforcement play of their own, </p> +<p style="top:154.1pt;left:93.8pt;font-size:12.0pt">playing their 2 OPS card into the first American Reinforcement </p> +<p style="top:169.1pt;left:93.8pt;font-size:12.0pt">Card box on the map. This play allows them to bring two CUs </p> +<p style="top:184.1pt;left:93.8pt;font-size:12.0pt">and a General into any empty (neutral) space or a space with </p> +<p style="top:199.1pt;left:93.8pt;font-size:12.0pt">an American PC marker. The American player chooses to </p> +<p style="top:214.1pt;left:93.8pt;font-size:12.0pt">place both CUs and General Gates into Alexandria, VA. Note </p> +<p style="top:229.1pt;left:93.8pt;font-size:12.0pt">that the Americans may play one more OPS card to bring on </p> +<p style="top:244.1pt;left:93.8pt;font-size:12.0pt">reinforcements this turn.</p> +<p style="top:550.6pt;left:82.5pt;font-size:12.0pt"><b><span style="color:#da2027">British Card 3: </span></b></p> +<p style="top:567.8pt;left:93.8pt;font-size:12.0pt">Not willing to have his purpose thwarted, the British player </p> +<p style="top:582.8pt;left:93.8pt;font-size:12.0pt">plays a 2 OPS card and uses this to activate Cornwallis. Note </p> +<p style="top:597.8pt;left:93.8pt;font-size:12.0pt">that he would not be able to activate General Howe or Car-</p> +<p style="top:612.8pt;left:93.8pt;font-size:12.0pt">leton with such a card; rather, a 3 OPS card would be needed. </p> +<p style="top:627.8pt;left:93.8pt;font-size:12.0pt">Cornwallis may now move with up to 5 CUs four spaces. He </p> +<p style="top:642.8pt;left:93.8pt;font-size:12.0pt">takes all 3 CUs stacked in Norfolk, and marches to Alexandria </p> +<p style="top:657.8pt;left:93.8pt;font-size:12.0pt">to engage General Gates before more troops can be raised in </p> +<p style="top:672.8pt;left:93.8pt;font-size:12.0pt">Gates’ Army. Gates cannot intercept when Cornwallis enters </p> +<p style="top:687.8pt;left:93.8pt;font-size:12.0pt">Richmond since Richmond contains a British PC marker. </p> +<p style="top:92.4pt;left:431.3pt;font-size:12.0pt">Since the objective of Gates’ Army is to delay and block a </p> +<p style="top:107.4pt;left:431.3pt;font-size:12.0pt">move on Philly, Gates will attempt to retreat before battle. </p> +<p style="top:122.4pt;left:431.3pt;font-size:12.0pt">Only American Armies may intercept or retreat before battle. </p> +<p style="top:137.4pt;left:431.3pt;font-size:12.0pt">To successfully retreat before battle, Gates will need to roll less </p> +<p style="top:152.4pt;left:431.3pt;font-size:12.0pt">than or equal to his Agility rating. Unfortunately, his Agility </p> +<p style="top:167.4pt;left:431.3pt;font-size:12.0pt">rating is only ‘1.’ The die is cast and a ‘4’ is rolled. Gates will </p> +<p style="top:182.4pt;left:431.3pt;font-size:12.0pt">have to stand and fight.</p> +<p style="top:408.0pt;left:420.0pt;font-size:12.0pt"><b>Battle of Alexandria:</b></p> +<p style="top:425.3pt;left:431.3pt;font-size:12.0pt">The British are the attackers and must declare any Battle Cards </p> +<p style="top:440.3pt;left:420.0pt;font-size:12.0pt">(for a +2 drm) or discards of an event card (for a +1 drm). Wanting </p> +<p style="top:455.3pt;left:420.0pt;font-size:12.0pt">to rid himself of having to discard the “Thomas Paine” event (with </p> +<p style="top:470.3pt;left:420.0pt;font-size:12.0pt">the resultant threat of the American player picking that card up and </p> +<p style="top:485.3pt;left:420.0pt;font-size:12.0pt">using it against him), the British player discards it in battle. When </p> +<p style="top:500.3pt;left:420.0pt;font-size:12.0pt">discarded in this manner, the American player cannot pick it up.</p> +<p style="top:520.9pt;left:431.3pt;font-size:12.0pt">The American player declines to play any Battle Events (he </p> +<p style="top:535.9pt;left:420.0pt;font-size:12.0pt">has none) and declines to discard an event.</p> +<p style="top:556.5pt;left:431.3pt;font-size:12.0pt">Next both players roll a die to determine their General’s Actual </p> +<p style="top:571.5pt;left:420.0pt;font-size:12.0pt">Battle Rating. Essentially a dr of 1-3 gives the General only half </p> +<p style="top:586.5pt;left:420.0pt;font-size:12.0pt">of his Battle Rating (rounded down); whereas a dr of 4-6 gives </p> +<p style="top:601.5pt;left:420.0pt;font-size:12.0pt">the General his whole, printed Battle Rating. The British player </p> +<p style="top:616.5pt;left:420.0pt;font-size:12.0pt">rolls a ‘2’ and the American rolls a ‘6.’ Cornwallis’ Battle Rat-</p> +<p style="top:631.5pt;left:420.0pt;font-size:12.0pt">ing is halved from 4 to 2; Gates’ however, receives his whole, </p> +<p style="top:646.5pt;left:420.0pt;font-size:12.0pt">printed Battle Rating of 2.</p> +<p style="top:667.2pt;left:431.3pt;font-size:12.0pt">Next, the Die Roll Modifiers (drms) are totaled for each side. </p> +<p style="top:682.2pt;left:420.0pt;font-size:12.0pt">The British get +3 (3 CUs), +2 (Cornwallis’ Battle Rating), +1 </p> +<p style="top:697.2pt;left:420.0pt;font-size:12.0pt">(Royal Navy—Alexandria is a port), +1 Regulars, +1 for Event </p> +<p style="top:712.2pt;left:420.0pt;font-size:12.0pt">discard for a total of +8. The Americans get +2 (CUs), +2 (Gates’ </p> +<p style="top:727.2pt;left:420.0pt;font-size:12.0pt">Battle Rating), +1 (Virginia Militia—the Americans control more </p> +<p style="top:742.2pt;left:420.0pt;font-size:12.0pt">spaces in Virginia than the British) for a total of +5.</p> +<p style="top:1029.0pt;left:38.8pt;font-size:7.2pt">WW Playbook.indd 4</p> +<p style="top:1029.0pt;left:716.3pt;font-size:7.2pt">11/4/2009 11:59:51</p> +</div> +<div id="page5" style="background-image:url('playbook05.jpg')"> +<p style="top:59.2pt;left:339.1pt;font-size:12.0pt"><i>Washington’s War Playbook</i></p> +<p style="top:56.2pt;left:729.0pt;font-size:12.0pt">5</p> +<p style="top:960.1pt;left:356.5pt;font-size:9.6pt"><i>© 2009 GMT Games, LLC</i></p> +<p style="top:92.4pt;left:93.8pt;font-size:12.0pt">Now each player rolls a die. The Americans roll a ‘5’ which is </p> +<p style="top:107.4pt;left:82.5pt;font-size:12.0pt">modified to a die roll of 10. The British roll a ‘2’ which is modi-</p> +<p style="top:122.4pt;left:82.5pt;font-size:12.0pt">fied to a 10. The British modified roll is just enough to win the </p> +<p style="top:137.4pt;left:82.5pt;font-size:12.0pt">battle, as ties go to the attacker.</p> +<p style="top:158.0pt;left:93.8pt;font-size:12.0pt">Next, both sides determine combat losses. The loser (the </p> +<p style="top:173.0pt;left:82.5pt;font-size:12.0pt">Americans) rolls a ‘3’ which results in a loss of a single CU (see </p> +<p style="top:188.0pt;left:82.5pt;font-size:12.0pt">9.5). The winner (the British) rolls a die and check the table in </p> +<p style="top:203.0pt;left:82.5pt;font-size:12.0pt">9.5. Since the losing General, Gates, has an Agility rating of ‘1,’ </p> +<p style="top:218.0pt;left:82.5pt;font-size:12.0pt">the British will only lose one CU on a die roll of 1-2. This time </p> +<p style="top:233.0pt;left:82.5pt;font-size:12.0pt">the British roll a 5 and so avoid suffering any losses. </p> +<p style="top:253.7pt;left:93.8pt;font-size:12.0pt">Now the losing General retreats. Since Gates was not attack-</p> +<p style="top:268.7pt;left:82.5pt;font-size:12.0pt">ing, he can retreat to any adjacent space which does not contain </p> +<p style="top:283.7pt;left:82.5pt;font-size:12.0pt">an enemy CU, PC, or the space from which the attacker moved </p> +<p style="top:298.7pt;left:82.5pt;font-size:12.0pt">into battle. Gates retreats with 1 CU to Baltimore.</p> +<p style="top:592.4pt;left:82.5pt;font-size:12.0pt"><b><span style="color:#354ea1">American Card 4: </span></b></p> +<p style="top:609.7pt;left:93.8pt;font-size:12.0pt">The road to Philadelphia is open to the north and with several </p> +<p style="top:624.7pt;left:93.8pt;font-size:12.0pt">cards left to play, the Americans are unwilling to risk having </p> +<p style="top:639.7pt;left:93.8pt;font-size:12.0pt">the Congress dispersed by a British Army entering the space. To </p> +<p style="top:654.7pt;left:93.8pt;font-size:12.0pt">cover the capital, the Americans play a 1 OPS card and activate </p> +<p style="top:669.7pt;left:93.8pt;font-size:12.0pt">General Greene and 2 CUs. Using the American Mobility Ad-</p> +<p style="top:684.7pt;left:93.8pt;font-size:12.0pt">vantage, Greene is able to march five spaces (though in so doing </p> +<p style="top:699.7pt;left:93.8pt;font-size:12.0pt">is not permitted to either execute an overrun or enter into battle). </p> +<p style="top:714.7pt;left:93.8pt;font-size:12.0pt">Greene marches from Newport to Hartford, to New Haven, to </p> +<p style="top:729.7pt;left:93.8pt;font-size:12.0pt">New York, to New Brunswick, and finally to Philadelphia.</p> +<p style="top:106.9pt;left:420.0pt;font-size:12.0pt"><b><span style="color:#da2027">British Card 4: </span></b></p> +<p style="top:124.1pt;left:431.3pt;font-size:12.0pt">Having discarded a card in battle, the British now realize that </p> +<p style="top:139.1pt;left:431.3pt;font-size:12.0pt">they will not get the last card play of the turn. To avoid the </p> +<p style="top:154.1pt;left:431.3pt;font-size:12.0pt">American’s picking up “Mad Anthony Wayne” in a discard and </p> +<p style="top:169.1pt;left:431.3pt;font-size:12.0pt">using it against him, the British player plans to play that card </p> +<p style="top:184.1pt;left:431.3pt;font-size:12.0pt">last. The British opt to discard “Josiah Martin Rallies North </p> +<p style="top:199.1pt;left:431.3pt;font-size:12.0pt">Carolina Loyalists.” The event is playable but not especially </p> +<p style="top:214.1pt;left:431.3pt;font-size:12.0pt">useful since the Americans only have one PC marker in NC </p> +<p style="top:229.1pt;left:431.3pt;font-size:12.0pt">at the present. By discarding, he may remove an American </p> +<p style="top:244.1pt;left:431.3pt;font-size:12.0pt">PC marker from a space adjacent to a British PC marker and </p> +<p style="top:259.1pt;left:431.3pt;font-size:12.0pt">not occupied by American CUs, or the Continental Congress. </p> +<p style="top:274.1pt;left:431.3pt;font-size:12.0pt">The British choose to remove the PC marker from Pittsburgh.</p> +<p style="top:317.3pt;left:420.0pt;font-size:12.0pt"><b><span style="color:#354ea1">American Card 5: </span></b></p> +<p style="top:334.5pt;left:431.3pt;font-size:12.0pt">The Americans really do not want the British to place a PC </p> +<p style="top:349.5pt;left:431.3pt;font-size:12.0pt">marker in Pittsburgh. Reluctantly, they discard the “Joseph </p> +<p style="top:364.5pt;left:431.3pt;font-size:12.0pt">Brant” event to place an American PC marker back into Pitts-</p> +<p style="top:379.5pt;left:431.3pt;font-size:12.0pt">burgh—note that even for the Americans, the space receiving </p> +<p style="top:394.5pt;left:431.3pt;font-size:12.0pt">a PC marker placement via an event discard must be adjacent </p> +<p style="top:409.5pt;left:431.3pt;font-size:12.0pt">to an American PC marker. This, however, gives the British </p> +<p style="top:424.5pt;left:431.3pt;font-size:12.0pt">an opportunity to pick up Joseph Brant by discarding an OPS </p> +<p style="top:439.5pt;left:431.3pt;font-size:12.0pt">card of any value. Sadly for the British, they do not have such </p> +<p style="top:454.5pt;left:431.3pt;font-size:12.0pt">an OPS card. Again, using his best poker face, the British </p> +<p style="top:469.5pt;left:431.3pt;font-size:12.0pt">decline to pick up the event card. The American breathes a </p> +<p style="top:484.5pt;left:431.3pt;font-size:12.0pt">sigh of relief.</p> +<p style="top:527.6pt;left:420.0pt;font-size:12.0pt"><b><span style="color:#da2027">British Card 5: </span></b></p> +<p style="top:544.9pt;left:431.3pt;font-size:12.0pt">The British now play their Minor Campaign. Cornwallis is the </p> +<p style="top:559.9pt;left:431.3pt;font-size:12.0pt">first General to Activate. Taking 3 CUs with him, Cornwallis </p> +<p style="top:574.9pt;left:431.3pt;font-size:12.0pt">marches to Frederick Town, MD before marching into Balti-</p> +<p style="top:589.9pt;left:431.3pt;font-size:12.0pt">more—his goal. He <i>could</i> march directly into Baltimore but </p> +<p style="top:604.9pt;left:431.3pt;font-size:12.0pt">that would entail some risk: If he were to lose the battle with </p> +<p style="top:619.9pt;left:431.3pt;font-size:12.0pt">Gates in Baltimore, he would be compelled to retreat back </p> +<p style="top:634.9pt;left:431.3pt;font-size:12.0pt">to the space he entered Baltimore from—Alexandria. Since </p> +<p style="top:649.9pt;left:431.3pt;font-size:12.0pt">Alexandria still contains an American PC marker, his Army </p> +<p style="top:664.9pt;left:431.3pt;font-size:12.0pt">would be compelled to surrender! This, in turn would result </p> +<p style="top:679.9pt;left:431.3pt;font-size:12.0pt">in the loss of the Regulars drm since 3 CUs would be lost in </p> +<p style="top:694.9pt;left:431.3pt;font-size:12.0pt">one battle and the French Alliance marker would move 1 space </p> +<p style="top:709.9pt;left:431.3pt;font-size:12.0pt">for American victory, and two more spaces for the loss of the </p> +<p style="top:724.9pt;left:431.3pt;font-size:12.0pt">Regulars! Entering battle from Frederick Town is a much </p> +<p style="top:739.9pt;left:431.3pt;font-size:12.0pt">safer move. Once again, Gates attempts Fabian tactics and </p> +<p style="top:754.9pt;left:431.3pt;font-size:12.0pt">tries to retreat before battle. This time he luckily rolls a ‘1!’ </p> +<p style="top:769.9pt;left:431.3pt;font-size:12.0pt">He retreats to Wilmington, DE. Cornwallis must stop move-</p> +<p style="top:784.9pt;left:431.3pt;font-size:12.0pt">ment since he entered a space containing enemy CUs and did </p> +<p style="top:799.9pt;left:431.3pt;font-size:12.0pt">not overrun them.</p> +<p style="top:1029.0pt;left:38.8pt;font-size:7.2pt">WW Playbook.indd 5</p> +<p style="top:1029.0pt;left:716.3pt;font-size:7.2pt">11/4/2009 11:59:51</p> +</div> +<div id="page6" style="background-image:url('playbook06.jpg')"> +<p style="top:59.3pt;left:339.1pt;font-size:12.0pt"><i>Washington’s War Playbook</i></p> +<p style="top:56.2pt;left:82.8pt;font-size:12.0pt">6</p> +<p style="top:958.9pt;left:356.5pt;font-size:9.6pt"><i>© 2009 GMT Games, LLC</i></p> +<p style="top:335.0pt;left:93.8pt;font-size:12.0pt">For the second activation of the Minor Campaign, the Brit-</p> +<p style="top:350.0pt;left:93.8pt;font-size:12.0pt">ish activate General Carleton who marches with 2 CUs from </p> +<p style="top:365.0pt;left:93.8pt;font-size:12.0pt">Quebec to Albany and stops.</p> +<p style="top:408.1pt;left:82.5pt;font-size:12.0pt"><b><span style="color:#354ea1">American Card 6:</span></b></p> +<p style="top:425.4pt;left:93.8pt;font-size:12.0pt">The Americans decide now is the best time to play their </p> +<p style="top:440.4pt;left:93.8pt;font-size:12.0pt">“North’s Government Falls—The War Ends in 1780” card </p> +<p style="top:455.4pt;left:93.8pt;font-size:12.0pt">which is a must-play event. The card is placed in the War Ends </p> +<p style="top:470.4pt;left:93.8pt;font-size:12.0pt">box on the map and signifies that barring the play of another </p> +<p style="top:485.4pt;left:93.8pt;font-size:12.0pt">“War Ends” card in the future, the game will end at the end </p> +<p style="top:500.4pt;left:93.8pt;font-size:12.0pt">of the year 1780.</p> +<p style="top:764.4pt;left:82.5pt;font-size:12.0pt"><b><span style="color:#da2027">British Card 6: </span></b></p> +<p style="top:781.6pt;left:93.8pt;font-size:12.0pt">For their last card (normally they would play seven cards, </p> +<p style="top:796.6pt;left:93.8pt;font-size:12.0pt">but one card was discarded in battle and no substitute was </p> +<p style="top:811.6pt;left:93.8pt;font-size:12.0pt">drawn) the British discard “Mad Anthony Wayne and use the </p> +<p style="top:826.6pt;left:93.8pt;font-size:12.0pt">discard to remove the PC marker from Charlottesville, VA. </p> +<p style="top:841.6pt;left:93.8pt;font-size:12.0pt">The Americans may opt to pick this card up by discarding a 2 </p> +<p style="top:856.6pt;left:93.8pt;font-size:12.0pt">OPS or 3 OPS card, but even if they’d had such a card in their </p> +<p style="top:871.6pt;left:93.8pt;font-size:12.0pt">hand, this card would have no use since the Americans only </p> +<p style="top:886.6pt;left:93.8pt;font-size:12.0pt">hold one final card. The Americans decline the opportunity.</p> +<p style="top:106.9pt;left:420.0pt;font-size:12.0pt"><b><span style="color:#da2027">American Card 7: </span></b></p> +<p style="top:124.1pt;left:431.3pt;font-size:12.0pt">For their last card (1 OP) the Americans activate General </p> +<p style="top:139.1pt;left:431.3pt;font-size:12.0pt">Washington and his Army of 5 CUs. Needing to go into Winter </p> +<p style="top:154.1pt;left:431.3pt;font-size:12.0pt">Quarters (square or star-shaped spaces), the Americans decide </p> +<p style="top:169.1pt;left:431.3pt;font-size:12.0pt">to kill two birds with one stone by marching Washington’s </p> +<p style="top:184.1pt;left:431.3pt;font-size:12.0pt">Army to Albany. Since the British never intercept nor retreat </p> +<p style="top:199.1pt;left:431.3pt;font-size:12.0pt">before battle, a battle will be fought:</p> +<p style="top:242.3pt;left:420.0pt;font-size:12.0pt"><b>Battle of Albany:</b></p> +<p style="top:259.5pt;left:431.3pt;font-size:12.0pt">Neither side has any cards in their hand so no strategy cards </p> +<p style="top:274.5pt;left:420.0pt;font-size:12.0pt">will be played or discarded for drms. </p> +<p style="top:295.1pt;left:431.3pt;font-size:12.0pt">The Americans roll a ‘5’ and Washington receives his full </p> +<p style="top:310.1pt;left:420.0pt;font-size:12.0pt">Battle Rating. British roll a ‘4’ and normally would receive </p> +<p style="top:325.1pt;left:420.0pt;font-size:12.0pt">Carleton’s full Battle Rating, but the Battle Rating may never be </p> +<p style="top:340.1pt;left:420.0pt;font-size:12.0pt">greater than the number of CUs in the Army—in this case 2—so </p> +<p style="top:355.1pt;left:420.0pt;font-size:12.0pt">Carleton gets a Battle Rating of 2 for this battle. Had he rolled </p> +<p style="top:370.1pt;left:420.0pt;font-size:12.0pt">a 1-3, his Battle Rating would have been ‘1’ (3 divided in half </p> +<p style="top:385.1pt;left:420.0pt;font-size:12.0pt">and rounded down).</p> +<p style="top:405.8pt;left:431.3pt;font-size:12.0pt">The Americans will receive a die roll modifier of +12: +5 </p> +<p style="top:420.8pt;left:420.0pt;font-size:12.0pt">(CUs), +5 (Washington’s Battle Rating), +2 (Winter Offensive—</p> +<p style="top:435.8pt;left:420.0pt;font-size:12.0pt">battle with Washington on last card play of the turn). The British </p> +<p style="top:450.8pt;left:420.0pt;font-size:12.0pt">will receive a die roll modifier of +6: +2 (CUs), +2 (Carleton’s </p> +<p style="top:465.8pt;left:420.0pt;font-size:12.0pt">modified Battle Rating), +1 (Regulars), +1 (NY Militia—British </p> +<p style="top:480.8pt;left:420.0pt;font-size:12.0pt">have more PC markers in NY than the Americans). The Ameri-</p> +<p style="top:495.8pt;left:420.0pt;font-size:12.0pt">cans roll a ‘2’ which is modified to 14. The British roll a ‘6’ which </p> +<p style="top:510.8pt;left:420.0pt;font-size:12.0pt">is modified to 11 but even this is not enough. The Americans win.</p> +<p style="top:738.6pt;left:431.3pt;font-size:12.0pt">Carleton rolls a ‘2’ for losses and only loses a single CU. </p> +<p style="top:753.6pt;left:420.0pt;font-size:12.0pt">Washington rolls a ‘2’ for his loss check and after comparing </p> +<p style="top:768.6pt;left:420.0pt;font-size:12.0pt">Carleton’s Agility rating to the table in 9.5, finds he loses a CU </p> +<p style="top:783.6pt;left:420.0pt;font-size:12.0pt">as well—a Pyrrhic victory. </p> +<p style="top:804.2pt;left:431.3pt;font-size:12.0pt">Carleton retreats with 1 CU to Fort Stanwix.</p> +<p style="top:824.8pt;left:431.3pt;font-size:12.0pt">Since the Americans won a victory, the French Alliance Marker </p> +<p style="top:839.8pt;left:420.0pt;font-size:12.0pt">is moved one space forward on the French Alliance track so some </p> +<p style="top:854.8pt;left:420.0pt;font-size:12.0pt">good was accomplished by the Battle of Albany.</p> +<p style="top:936.8pt;left:431.3pt;font-size:12.0pt">Now we move along to the Winter Attrition Phase.</p> +<p style="top:1029.0pt;left:38.8pt;font-size:7.2pt">WW Playbook.indd 6</p> +<p style="top:1029.0pt;left:716.3pt;font-size:7.2pt">11/4/2009 11:59:52</p> +</div> +<div id="page7" style="background-image:url('playbook07.jpg')"> +<p style="top:59.2pt;left:339.1pt;font-size:12.0pt"><i>Washington’s War Playbook</i></p> +<p style="top:56.2pt;left:729.0pt;font-size:12.0pt">7</p> +<p style="top:960.1pt;left:356.5pt;font-size:9.6pt"><i>© 2009 GMT Games, LLC</i></p> +<p style="top:92.6pt;left:82.5pt;font-size:14.4pt"><b>Winter Attrition Phase:</b></p> +<p style="top:112.6pt;left:93.8pt;font-size:12.0pt">Though the order does not matter, and indeed both players can </p> +<p style="top:127.6pt;left:82.5pt;font-size:12.0pt">resolve winter attrition simultaneously, I prefer to check for and </p> +<p style="top:142.6pt;left:82.5pt;font-size:12.0pt">resolve winter attrition starting with the British. </p> +<p style="top:163.2pt;left:93.8pt;font-size:12.0pt">Generals Carleton, Cornwallis, and Howe are all located in </p> +<p style="top:178.2pt;left:82.5pt;font-size:12.0pt">square spaces north of the Winter Attrition line which signifies </p> +<p style="top:193.2pt;left:82.5pt;font-size:12.0pt">that they are in Winter Quarters (11.0). As such, they do not </p> +<p style="top:208.2pt;left:82.5pt;font-size:12.0pt">suffer any losses.</p> +<p style="top:234.4pt;left:235.0pt;font-size:12.0pt"> The single British CU in De-</p> +<p style="top:249.4pt;left:235.0pt;font-size:12.0pt">troit would not be vulnerable to </p> +<p style="top:264.4pt;left:235.0pt;font-size:12.0pt">winter attrition if a British Gen-</p> +<p style="top:279.4pt;left:235.0pt;font-size:12.0pt">eral was stacked with him. But </p> +<p style="top:294.4pt;left:235.0pt;font-size:12.0pt">since he is un-led, he is vulnera-</p> +<p style="top:309.4pt;left:235.0pt;font-size:12.0pt">ble to desertion (11.1). A single </p> +<p style="top:324.4pt;left:235.0pt;font-size:12.0pt">die roll determines his fate. On a </p> +<p style="top:339.4pt;left:235.0pt;font-size:12.0pt">1-3 he remains; on a 4-6 he is re-</p> +<p style="top:354.4pt;left:235.0pt;font-size:12.0pt">moved. The die roll is a ‘1’ </p> +<p style="top:369.4pt;left:235.0pt;font-size:12.0pt">which removes him.</p> +<p style="top:390.1pt;left:93.8pt;font-size:12.0pt">The Americans are handled differently than the British. All </p> +<p style="top:405.1pt;left:82.5pt;font-size:12.0pt">American Armies and CUs are vulnerable to winter attrition </p> +<p style="top:420.1pt;left:82.5pt;font-size:12.0pt">anywhere on the map with the exception of 5 CUs led by Wash-</p> +<p style="top:435.1pt;left:82.5pt;font-size:12.0pt">ington—the Continental Army—and an army of 5 French CUs </p> +<p style="top:450.1pt;left:82.5pt;font-size:12.0pt">(but only if they are not mixed with any American CUs) led by </p> +<p style="top:465.1pt;left:82.5pt;font-size:12.0pt">any American General (Rochambeau is considered an American </p> +<p style="top:480.1pt;left:82.5pt;font-size:12.0pt">General for all purposes). As with the British, single, un-led CUs </p> +<p style="top:495.1pt;left:82.5pt;font-size:12.0pt">are vulnerable to desertion and must dice for their fate.</p> +<p style="top:515.7pt;left:93.8pt;font-size:12.0pt">Generals Greene and Gates as well as the un-led two CUs in </p> +<p style="top:530.7pt;left:82.5pt;font-size:12.0pt">Charleston are vulnerable to Winter Attrition. Washington’s Army </p> +<p style="top:545.7pt;left:82.5pt;font-size:12.0pt">is winter quartered in Albany. CUs subject to winter attrition lose </p> +<p style="top:560.7pt;left:82.5pt;font-size:12.0pt">half of their strength with fractions rounded down. Greene has </p> +<p style="top:575.7pt;left:82.5pt;font-size:12.0pt">2 CUs so his army is reduced to 1 CU. The Charleston CUs are </p> +<p style="top:590.7pt;left:82.5pt;font-size:12.0pt">likewise reduced to 1 CU. Gates has only 1 CU in his army and </p> +<p style="top:605.7pt;left:82.5pt;font-size:12.0pt">as such, winter attrition has no effect on his Army.</p> +<p style="top:626.3pt;left:93.8pt;font-size:12.0pt">The French Navy Phase is skipped since the French Alliance </p> +<p style="top:641.3pt;left:82.5pt;font-size:12.0pt">has not come into effect and the French Navy is not yet in play </p> +<p style="top:656.3pt;left:82.5pt;font-size:12.0pt">(see 12.0).</p> +<p style="top:676.9pt;left:93.8pt;font-size:12.0pt">So we move along to the Political Control Phase.</p> +<p style="top:704.2pt;left:82.5pt;font-size:14.4pt"><b>Political Control Phase (see 10.2)</b></p> +<p style="top:724.1pt;left:93.8pt;font-size:12.0pt">The Continental Congress was not dispersed. Had it been, it </p> +<p style="top:739.1pt;left:82.5pt;font-size:12.0pt">would be placed in any space in the Thirteen Colonies (Canada </p> +<p style="top:754.1pt;left:82.5pt;font-size:12.0pt">is not one of the Thirteen Colonies) that contains an American </p> +<p style="top:769.1pt;left:82.5pt;font-size:12.0pt">PC marker but not a British playing piece. Dispersal and replace-</p> +<p style="top:784.1pt;left:82.5pt;font-size:12.0pt">ment is the ONLY way the Continental Congress can be moved. </p> +<p style="top:804.7pt;left:93.8pt;font-size:12.0pt">Next, each player places a PC marker in an uncontrolled space </p> +<p style="top:819.7pt;left:82.5pt;font-size:12.0pt">that contains one of his Armies or flips a PC marker to friendly </p> +<p style="top:834.7pt;left:82.5pt;font-size:12.0pt">control in any space containing one of his Armies.</p> +<p style="top:855.3pt;left:93.8pt;font-size:12.0pt">Though this can be done simultaneously, I again prefer to do </p> +<p style="top:870.3pt;left:82.5pt;font-size:12.0pt">the British first: Carleton’s Army in Fort Stanwix, NY places a </p> +<p style="top:885.3pt;left:82.5pt;font-size:12.0pt">PC marker in that space. Cornwallis’ Army in Baltimore <i>flips</i> the </p> +<p style="top:900.3pt;left:82.5pt;font-size:12.0pt">American PC marker in that space to British control. </p> +<p style="top:92.4pt;left:431.3pt;font-size:12.0pt">Only Washington’s Army in Albany is in a position to place a </p> +<p style="top:107.4pt;left:420.0pt;font-size:12.0pt">PC marker and so an American PC marker is placed in Albany </p> +<p style="top:122.4pt;left:420.0pt;font-size:12.0pt">to signify American control of that space.</p> +<p style="top:303.8pt;left:431.3pt;font-size:12.0pt">Next, both players check to see if any of their PC markers </p> +<p style="top:318.8pt;left:420.0pt;font-size:12.0pt">are isolated. Please read section 10.3 of the rules for a thorough </p> +<p style="top:333.8pt;left:420.0pt;font-size:12.0pt">explanation of this procedure. At this point, as is common on </p> +<p style="top:348.8pt;left:420.0pt;font-size:12.0pt">the first turn, there are no isolated PC markers for either side.</p> +<p style="top:369.4pt;left:431.3pt;font-size:12.0pt">We now come to the End Phase.</p> +<p style="top:396.7pt;left:420.0pt;font-size:14.4pt"><b>End Phase</b></p> +<p style="top:416.6pt;left:431.3pt;font-size:12.0pt">Had the French Alliance been triggered, the French Alliance </p> +<p style="top:431.6pt;left:420.0pt;font-size:12.0pt">marker would be flipped and placed on the turn track to serve </p> +<p style="top:446.6pt;left:420.0pt;font-size:12.0pt">as a reminder that it is during the end phase of that turn that </p> +<p style="top:461.6pt;left:420.0pt;font-size:12.0pt">European War breaks out. The effect of European War is that 2 </p> +<p style="top:476.6pt;left:420.0pt;font-size:12.0pt">British CUs are removed from the map and a number of Event </p> +<p style="top:491.6pt;left:420.0pt;font-size:12.0pt">Cards become playable as events. </p> +<p style="top:512.3pt;left:431.3pt;font-size:12.0pt">Presently the French Alliance has not yet come into play. This </p> +<p style="top:527.3pt;left:420.0pt;font-size:12.0pt">being the case we check to see if the game ends. The current </p> +<p style="top:542.3pt;left:420.0pt;font-size:12.0pt">“North’s Government Falls—War Ends” card in the War Ends </p> +<p style="top:557.3pt;left:420.0pt;font-size:12.0pt">box is the 1780 card. If the current game year was 1780 or later </p> +<p style="top:572.3pt;left:420.0pt;font-size:12.0pt">the game would end and a winner be determined. Again, this is </p> +<p style="top:587.3pt;left:420.0pt;font-size:12.0pt">not the case so the game continues.</p> +<p style="top:607.9pt;left:431.3pt;font-size:12.0pt">All the cards in the Reinforcement Card boxes on the map are </p> +<p style="top:622.9pt;left:420.0pt;font-size:12.0pt">discarded and the game continues to the next turn, 1776.</p> +<p style="top:660.0pt;left:420.0pt;font-size:19.2pt"><b><span style="color:#da2027">III. 1776</span></b></p> +<p style="top:693.3pt;left:420.0pt;font-size:14.4pt"><b>Reinforcement Phase</b></p> +<p style="top:713.2pt;left:431.3pt;font-size:12.0pt">The game turn is now 1776. As indicated on the turn track on </p> +<p style="top:728.2pt;left:420.0pt;font-size:12.0pt">the map, eight British CUs are placed into the British Reinforce-</p> +<p style="top:743.2pt;left:420.0pt;font-size:12.0pt">ment box on the map.</p> +<p style="top:1029.0pt;left:38.8pt;font-size:7.2pt">WW Playbook.indd 7</p> +<p style="top:1029.0pt;left:716.3pt;font-size:7.2pt">11/4/2009 11:59:53</p> +</div> +<div id="page8" style="background-image:url('playbook08.jpg')"> +<p style="top:59.3pt;left:339.1pt;font-size:12.0pt"><i>Washington’s War Playbook</i></p> +<p style="top:56.2pt;left:82.8pt;font-size:12.0pt">8</p> +<p style="top:958.9pt;left:356.5pt;font-size:9.6pt"><i>© 2009 GMT Games, LLC</i></p> +<p style="top:92.6pt;left:82.5pt;font-size:14.4pt"><b>Strategy Cards Phase</b></p> +<p style="top:112.6pt;left:93.8pt;font-size:12.0pt">In the 1776 turn, both the “Declaration of Independence” and </p> +<p style="top:127.6pt;left:82.5pt;font-size:12.0pt">“Baron von Steuben Trains the Continental Army” event cards </p> +<p style="top:142.6pt;left:82.5pt;font-size:12.0pt">are shuffled into the draw pile (note that the cards in the discard </p> +<p style="top:157.6pt;left:82.5pt;font-size:12.0pt">pile are <i>not</i> shuffled into the draw pile at this time). Both players </p> +<p style="top:172.5pt;left:82.5pt;font-size:12.0pt">are then dealt a hand of seven cards.</p> +<p style="top:193.2pt;left:93.8pt;font-size:12.0pt">The Americans draw two 3 OPS, two 2 OPS, a 1 OPS, “Henry </p> +<p style="top:208.2pt;left:93.8pt;font-size:12.0pt">Knox Continental Artillery Commander” and “Lord Sandwich </p> +<p style="top:223.2pt;left:93.8pt;font-size:12.0pt">Coastal Raids.”</p> +<p style="top:243.8pt;left:93.8pt;font-size:12.0pt">The British draw two 2 OPS, two 3 OPS, a Minor Campaign, </p> +<p style="top:258.8pt;left:93.8pt;font-size:12.0pt">“Lord North Offers a Royal Amnesty,” and “North’s Govern-</p> +<p style="top:273.8pt;left:93.8pt;font-size:12.0pt">ment Falls—The War Ends in 1782.”</p> +<p style="top:301.1pt;left:82.5pt;font-size:14.4pt"><b>Strategy Phase:</b></p> +<p style="top:321.0pt;left:93.8pt;font-size:12.0pt">The British player has once again draws a Minor Campaign </p> +<p style="top:336.0pt;left:82.5pt;font-size:12.0pt">card and wanting to use it to put pressure on Philadelphia and </p> +<p style="top:351.0pt;left:82.5pt;font-size:12.0pt">maintain the initiative, uses it to go first.</p> +<p style="top:394.1pt;left:82.5pt;font-size:12.0pt"><b><span style="color:#da2027">British Card 1: </span></b></p> +<p style="top:411.3pt;left:93.8pt;font-size:12.0pt">The Minor Campaign event allows the British player to activate </p> +<p style="top:426.3pt;left:93.8pt;font-size:12.0pt">two Generals. Alternately, one action can be used to perform a </p> +<p style="top:441.3pt;left:93.8pt;font-size:12.0pt">“Landing Party” action (see 7.2.B). The British player chooses </p> +<p style="top:456.3pt;left:93.8pt;font-size:12.0pt">to use the Landing Party capability to flip the PC marker in </p> +<p style="top:471.3pt;left:93.8pt;font-size:12.0pt">New York, NY. The second action is used to activate General </p> +<p style="top:486.3pt;left:93.8pt;font-size:12.0pt">Howe and his Army. All 5 CUs under Howe’s command con-</p> +<p style="top:501.3pt;left:93.8pt;font-size:12.0pt">duct a naval move from Boston to New York. They could get </p> +<p style="top:516.4pt;left:93.8pt;font-size:12.0pt">there by marching overland. I chose to use naval movement </p> +<p style="top:531.4pt;left:93.8pt;font-size:12.0pt">to illustrate the deadly capability of Campaign events in the </p> +<p style="top:546.4pt;left:93.8pt;font-size:12.0pt">hands of the British.</p> +<p style="top:874.9pt;left:82.5pt;font-size:12.0pt"><b><span style="color:#354ea1">American Card 1:</span></b></p> +<p style="top:892.2pt;left:93.8pt;font-size:12.0pt">Howe’s Army in New York poses a deadly threat to Philadel-</p> +<p style="top:907.2pt;left:93.8pt;font-size:12.0pt">phia. That being the case, the American move is a no-brainer: </p> +<p style="top:922.2pt;left:93.8pt;font-size:12.0pt">a 2 OPS card is played to activate Washington. Washington </p> +<p style="top:937.2pt;left:93.8pt;font-size:12.0pt">and his army of 4 CUs march from Albany to Philadelphia. </p> +<p style="top:92.4pt;left:431.3pt;font-size:12.0pt">Since only one General may end a move in a space, General </p> +<p style="top:107.4pt;left:431.3pt;font-size:12.0pt">Greene is displaced to the American Leader Reinforcement </p> +<p style="top:122.4pt;left:431.3pt;font-size:12.0pt">box on the map. Washington’s Army absorbs Greene’s 1 CU </p> +<p style="top:137.4pt;left:431.3pt;font-size:12.0pt">thus bringing his Army back up to full-strength.</p> +<p style="top:358.2pt;left:420.0pt;font-size:12.0pt"><b><span style="color:#da2027">British Card 2:</span></b></p> +<p style="top:375.5pt;left:431.3pt;font-size:12.0pt">Wanting to press the issue, the British play a 3 OPS card to </p> +<p style="top:390.5pt;left:431.3pt;font-size:12.0pt">activate Howe’s Army in New York. Howe and all 5 CUs </p> +<p style="top:405.5pt;left:431.3pt;font-size:12.0pt">march from New York to Morristown, NJ then to Reading, PA </p> +<p style="top:420.5pt;left:431.3pt;font-size:12.0pt">before entering Philadelphia for battle. Washington could try </p> +<p style="top:435.5pt;left:431.3pt;font-size:12.0pt">and retreat before battle but if successful that would result in </p> +<p style="top:450.5pt;left:431.3pt;font-size:12.0pt">the Congress being dispersed. If the Congress is dispersed, the </p> +<p style="top:465.5pt;left:431.3pt;font-size:12.0pt">American player cannot play OPS cards to place PC markers </p> +<p style="top:480.5pt;left:431.3pt;font-size:12.0pt">or discard event cards to place PC markers for the duration </p> +<p style="top:495.5pt;left:431.3pt;font-size:12.0pt">of the turn.</p> +<p style="top:538.6pt;left:420.0pt;font-size:12.0pt"><b>Battle of Philadelphia:</b></p> +<p style="top:555.9pt;left:431.3pt;font-size:12.0pt">The British don’t have any Battle Events and decline to discard </p> +<p style="top:570.9pt;left:420.0pt;font-size:12.0pt">an event card. The Americans, however, opt to play “Henry Knox </p> +<p style="top:585.9pt;left:420.0pt;font-size:12.0pt">Continental Artillery Commander” which will provide a +2 drm </p> +<p style="top:600.9pt;left:420.0pt;font-size:12.0pt">and grant the American a card draw after the British player’s turn.</p> +<p style="top:621.5pt;left:431.3pt;font-size:12.0pt">Both players dice for their battle ratings. Howe rolls a “6” and </p> +<p style="top:636.5pt;left:420.0pt;font-size:12.0pt">Washington rolls a “4.” Washington gets his full, printed Battle </p> +<p style="top:651.5pt;left:420.0pt;font-size:12.0pt">Rating of +5; Howe also gets a Battle Rating drm of +5 but not </p> +<p style="top:666.5pt;left:420.0pt;font-size:12.0pt">his full, printed Battle Rating since the Battle Rating drm cannot </p> +<p style="top:681.5pt;left:420.0pt;font-size:12.0pt">exceed the General’s CUs (Howe can only get a +6 in a defensive </p> +<p style="top:696.5pt;left:420.0pt;font-size:12.0pt">battle when stacked with 6+ CUs). </p> +<p style="top:717.1pt;left:431.3pt;font-size:12.0pt">Both players’ drms are totaled. The British get +11: +5 (CUs), </p> +<p style="top:732.1pt;left:420.0pt;font-size:12.0pt">+5 (Battle Rating), +1 (Regulars). Note that the British do not </p> +<p style="top:747.1pt;left:420.0pt;font-size:12.0pt">get the British Navy drm since the Battle is in a fortified port </p> +<p style="top:762.1pt;left:420.0pt;font-size:12.0pt">which is not controlled by the British. The Americans get +13: </p> +<p style="top:777.1pt;left:420.0pt;font-size:12.0pt">+5 (CUs), +5 (Battle Rating), +1 (PA Militia), +2 (Battle Card). </p> +<p style="top:797.7pt;left:431.3pt;font-size:12.0pt">The British roll a ‘5’ which is modified to ’16.’ The Americans </p> +<p style="top:812.7pt;left:420.0pt;font-size:12.0pt">roll a ‘4’ which is modified to ’17.’ The British lose the battle; </p> +<p style="top:827.7pt;left:420.0pt;font-size:12.0pt">Philadelphia is saved!</p> +<p style="top:1029.0pt;left:38.8pt;font-size:7.2pt">WW Playbook.indd 8</p> +<p style="top:1029.0pt;left:716.3pt;font-size:7.2pt">11/4/2009 11:59:53</p> +</div> +<div id="page9" style="background-image:url('playbook09.jpg')"> +<p style="top:59.2pt;left:339.1pt;font-size:12.0pt"><i>Washington’s War Playbook</i></p> +<p style="top:56.2pt;left:729.0pt;font-size:12.0pt">9</p> +<p style="top:960.1pt;left:356.5pt;font-size:9.6pt"><i>© 2009 GMT Games, LLC</i></p> +<p style="top:251.6pt;left:93.8pt;font-size:12.0pt">Howe rolls for losses and groans as he rolls a ‘6.’ This results </p> +<p style="top:266.6pt;left:82.5pt;font-size:12.0pt">in the loss of 3 CUs as well as the loss of the Regulars drm for </p> +<p style="top:281.6pt;left:82.5pt;font-size:12.0pt">the remainder of the game. Washington rolls a ‘3’ which when </p> +<p style="top:296.6pt;left:82.5pt;font-size:12.0pt">compared to Howe’s Agility Rating, results in the loss of a CU.</p> +<p style="top:317.2pt;left:93.8pt;font-size:12.0pt">But the big effect of the battle takes place on the French Al-</p> +<p style="top:332.2pt;left:82.5pt;font-size:12.0pt">liance track. The American victory moves the track one space. </p> +<p style="top:347.2pt;left:82.5pt;font-size:12.0pt">The loss of the British regulars moves the track two spaces! The </p> +<p style="top:362.2pt;left:82.5pt;font-size:12.0pt">French Alliance Marker is on space ‘4.’ The danger of French </p> +<p style="top:377.2pt;left:82.5pt;font-size:12.0pt">intervention is now very real. The play of “Benjamin Franklin, </p> +<p style="top:392.2pt;left:82.5pt;font-size:12.0pt">Minister to France” would move the French Alliance marker </p> +<p style="top:407.2pt;left:82.5pt;font-size:12.0pt">four spaces. Once into space ‘9’ on the track, the French enter </p> +<p style="top:422.2pt;left:82.5pt;font-size:12.0pt">the game and give the Americans a much-needed boost.</p> +<p style="top:509.8pt;left:93.8pt;font-size:12.0pt">Howe retreats back to Reading, PA. </p> +<p style="top:530.4pt;left:93.8pt;font-size:12.0pt">As per the Battle Event played, the American player now </p> +<p style="top:545.4pt;left:82.5pt;font-size:12.0pt">draws a card from the draw pile. His draw is none other than the </p> +<p style="top:560.4pt;left:82.5pt;font-size:12.0pt">“Declaration of Independence!” </p> +<p style="top:603.5pt;left:82.5pt;font-size:12.0pt"><b><span style="color:#354ea1">American Card 2:</span></b></p> +<p style="top:620.8pt;left:252.1pt;font-size:12.0pt"> Figuring the present to be </p> +<p style="top:635.8pt;left:252.1pt;font-size:12.0pt">an opportune time to play it, </p> +<p style="top:650.8pt;left:252.1pt;font-size:12.0pt">the Americans play “Declara-</p> +<p style="top:665.8pt;left:252.1pt;font-size:12.0pt">tion of Independence.” As per </p> +<p style="top:680.8pt;left:252.1pt;font-size:12.0pt">the event text, one PC marker </p> +<p style="top:695.8pt;left:252.1pt;font-size:12.0pt">is placed in one empty space </p> +<p style="top:710.8pt;left:252.1pt;font-size:12.0pt">in each of the 13 colonies: St. </p> +<p style="top:725.8pt;left:252.1pt;font-size:12.0pt">Mary’s, GA; Fort Prince </p> +<p style="top:740.8pt;left:252.1pt;font-size:12.0pt">George, SC; Salem, NC; </p> +<p style="top:755.8pt;left:252.1pt;font-size:12.0pt">Abingdon, VA; Frederick </p> +<p style="top:770.8pt;left:252.1pt;font-size:12.0pt">Town, MD; York, PA; Mon-</p> +<p style="top:785.8pt;left:252.1pt;font-size:12.0pt">mouth, NJ; Westchester, NY; </p> +<p style="top:800.8pt;left:252.1pt;font-size:12.0pt">Hartford, CT; Springfield, </p> +<p style="top:815.8pt;left:252.1pt;font-size:12.0pt">MA; and Battleboro, NH. </p> +<p style="top:830.8pt;left:252.1pt;font-size:12.0pt">Since this event can only be </p> +<p style="top:845.8pt;left:252.1pt;font-size:12.0pt">played as an event and the </p> +<p style="top:860.8pt;left:82.5pt;font-size:12.0pt">event can only be placed once per game, the card is removed </p> +<p style="top:875.8pt;left:82.5pt;font-size:12.0pt">from the game and is not placed in the discard pile, and the deck </p> +<p style="top:890.8pt;left:82.5pt;font-size:12.0pt">will be shuffled at the end of the turn.</p> +<p style="top:106.9pt;left:420.0pt;font-size:12.0pt"><b><span style="color:#da2027">British Card 3:</span></b></p> +<p style="top:124.1pt;left:431.3pt;font-size:12.0pt">The British, feeling boxed in by American PC markers, at-</p> +<p style="top:139.1pt;left:431.3pt;font-size:12.0pt">tempt to regain the initiative by playing “Lord North Offers </p> +<p style="top:154.1pt;left:431.3pt;font-size:12.0pt">a Royal Amnesty.” As per the event text, four American PC </p> +<p style="top:169.1pt;left:431.3pt;font-size:12.0pt">markers are removed: Charlotte, NC; Camden, SC; Alexandria, </p> +<p style="top:184.1pt;left:431.3pt;font-size:12.0pt">VA; and Frederick Town, MD. Since this card also stipulates </p> +<p style="top:199.1pt;left:431.3pt;font-size:12.0pt">that it may only be played as an event once per turn, it too is </p> +<p style="top:214.1pt;left:431.3pt;font-size:12.0pt">removed from the game.</p> +<p style="top:257.3pt;left:420.0pt;font-size:12.0pt"><b><span style="color:#354ea1">American Card 3: </span></b></p> +<p style="top:274.5pt;left:431.3pt;font-size:12.0pt">The Americans play a 3 OPS card to place three PC markers </p> +<p style="top:289.5pt;left:431.3pt;font-size:12.0pt">in Charlotte, NC; Camden, SC; and Frederick Town, MD.</p> +<p style="top:332.6pt;left:420.0pt;font-size:12.0pt"><b><span style="color:#da2027">British Card 4:</span></b></p> +<p style="top:349.9pt;left:431.3pt;font-size:12.0pt">The British play a 2 OPS card to place two PC markers in </p> +<p style="top:364.9pt;left:431.3pt;font-size:12.0pt">Charlottesville, VA and Morristown, NJ. </p> +<p style="top:408.0pt;left:420.0pt;font-size:12.0pt"><b><span style="color:#354ea1">American Card 4: </span></b></p> +<p style="top:425.3pt;left:431.3pt;font-size:12.0pt">The American play a 2 OPS card to place two PC markers in </p> +<p style="top:440.3pt;left:431.3pt;font-size:12.0pt">Fincastle, VA and Wyoming Valley, PA.</p> +<p style="top:483.4pt;left:420.0pt;font-size:12.0pt"><b><span style="color:#da2027">British Card 5:</span></b></p> +<p style="top:500.6pt;left:431.3pt;font-size:12.0pt">Boxed in, the British play “North’s Government Falls—The </p> +<p style="top:515.6pt;left:431.3pt;font-size:12.0pt">War Ends in 1782.” The “North’s Government Falls—The War </p> +<p style="top:530.6pt;left:431.3pt;font-size:12.0pt">Ends in 1780” card in the War Ends box is discarded; “North’s </p> +<p style="top:545.6pt;left:431.3pt;font-size:12.0pt">Government Falls—The War Ends in 1782” is placed in the </p> +<p style="top:560.6pt;left:431.3pt;font-size:12.0pt">War Ends box.</p> +<p style="top:872.6pt;left:420.0pt;font-size:12.0pt"><b><span style="color:#354ea1">American Card 5: </span></b></p> +<p style="top:889.9pt;left:431.3pt;font-size:12.0pt">The Americans play a 2 OPS card into the first American Re-</p> +<p style="top:904.9pt;left:431.3pt;font-size:12.0pt">inforcement box on the map. Two CUs are placed in Augusta, </p> +<p style="top:919.9pt;left:431.3pt;font-size:12.0pt">GA. Lafayette is taken from the American Leader Reinforce-</p> +<p style="top:934.9pt;left:431.3pt;font-size:12.0pt">ments box and placed with the reinforcements in Augusta, GA.</p> +<p style="top:1029.0pt;left:38.8pt;font-size:7.2pt">WW Playbook.indd 9</p> +<p style="top:1029.0pt;left:716.3pt;font-size:7.2pt">11/4/2009 11:59:54</p> +</div> +<div id="page10" style="background-image:url('playbook10.jpg')"> +<p style="top:59.3pt;left:339.1pt;font-size:12.0pt"><i>Washington’s War Playbook</i></p> +<p style="top:56.2pt;left:82.8pt;font-size:12.0pt">10</p> +<p style="top:958.9pt;left:356.5pt;font-size:9.6pt"><i>© 2009 GMT Games, LLC</i></p> +<p style="top:106.9pt;left:82.5pt;font-size:12.0pt"><b><span style="color:#da2027">British Card 6: </span></b></p> +<p style="top:124.1pt;left:93.8pt;font-size:12.0pt">The British, not liking Howe’s exposed position, opt to play </p> +<p style="top:139.1pt;left:93.8pt;font-size:12.0pt">their last 3 OPS card to place him into Winter Quarters by </p> +<p style="top:154.1pt;left:93.8pt;font-size:12.0pt">moving him and all 3 CUs with him to Hartford, CT.</p> +<p style="top:407.7pt;left:82.5pt;font-size:12.0pt"><b><span style="color:#354ea1">American Card 6: </span></b></p> +<p style="top:424.9pt;left:93.8pt;font-size:12.0pt">The Americans discard “Lord Sandwich Coastal Raids” to </p> +<p style="top:439.9pt;left:93.8pt;font-size:12.0pt">place a PC marker in Concord, NH. The British, despite want-</p> +<p style="top:454.9pt;left:93.8pt;font-size:12.0pt">ing to bring Reinforcements into the game, opt to discard their </p> +<p style="top:469.9pt;left:93.8pt;font-size:12.0pt">last OPS card to bring the “Lord Sandwich Coastal Raids into </p> +<p style="top:484.9pt;left:93.8pt;font-size:12.0pt">his hand.</p> +<p style="top:727.0pt;left:82.5pt;font-size:12.0pt"><b><span style="color:#da2027">British Card 7: </span></b></p> +<p style="top:749.9pt;left:93.8pt;font-size:12.0pt">The British now play “Lord Sandwich Coastal Raids” as an </p> +<p style="top:764.9pt;left:93.8pt;font-size:12.0pt">event to flip the PC marker in Savannah, GA. </p> +<p style="top:106.9pt;left:420.0pt;font-size:12.0pt"><b><span style="color:#354ea1">American Card 7: </span></b></p> +<p style="top:124.1pt;left:431.3pt;font-size:12.0pt">The Americans use their final 3 OPS card to place three PC </p> +<p style="top:139.1pt;left:431.3pt;font-size:12.0pt">markers into Wake (Raleigh), NC; Cheraw, SC; and George-</p> +<p style="top:154.1pt;left:431.3pt;font-size:12.0pt">town, SC.</p> +<p style="top:174.8pt;left:431.3pt;font-size:12.0pt">Now we move along to the Winter Attrition Phase.</p> +<p style="top:202.0pt;left:420.0pt;font-size:14.4pt"><b>Winter Attrition Phase</b></p> +<p style="top:221.9pt;left:431.3pt;font-size:12.0pt">All of the British are in Winter Quarters spaces. Washington’s </p> +<p style="top:236.9pt;left:420.0pt;font-size:12.0pt">Army is in winter quarters in Philadelphia (star-shaped spaces </p> +<p style="top:251.9pt;left:420.0pt;font-size:12.0pt">are also winter quarters spaces). Gates’ Army only has 1 CU so </p> +<p style="top:266.9pt;left:420.0pt;font-size:12.0pt">he does not suffer any ill effect. Lafayette’s small, 2CU Army </p> +<p style="top:281.9pt;left:420.0pt;font-size:12.0pt">in Georgia is reduced to 1CU. The lone CU in Charleston, SC </p> +<p style="top:296.9pt;left:420.0pt;font-size:12.0pt">must dice for his fate. The roll is a ‘5’ which means he stays on </p> +<p style="top:311.9pt;left:420.0pt;font-size:12.0pt">the map and does not desert.</p> +<p style="top:332.6pt;left:431.3pt;font-size:12.0pt">Again, the French Navy Phase is skipped since the French </p> +<p style="top:347.6pt;left:420.0pt;font-size:12.0pt">Alliance has not come into effect and the French Navy is not </p> +<p style="top:362.6pt;left:420.0pt;font-size:12.0pt">yet in play (see 12.0).</p> +<p style="top:383.2pt;left:431.3pt;font-size:12.0pt">Again, we move along to the Political Control Phase.</p> +<p style="top:410.4pt;left:420.0pt;font-size:14.4pt"><b>Political Control Phase (see 10.2)</b></p> +<p style="top:430.3pt;left:431.3pt;font-size:12.0pt">The Continental Congress was not dispersed so we can again </p> +<p style="top:445.3pt;left:420.0pt;font-size:12.0pt">skip the Continental Congress placement step. </p> +<p style="top:466.0pt;left:431.3pt;font-size:12.0pt">As in the previous turn, each player places a PC marker in </p> +<p style="top:481.0pt;left:420.0pt;font-size:12.0pt">an uncontrolled space that contains one of his Armies or flips </p> +<p style="top:496.0pt;left:420.0pt;font-size:12.0pt">a PC marker to friendly control in any space containing one of </p> +<p style="top:511.0pt;left:420.0pt;font-size:12.0pt">his Armies.</p> +<p style="top:531.6pt;left:431.3pt;font-size:12.0pt">Howe’s Army in Hartford, CT flips the PC marker in that space. </p> +<p style="top:546.6pt;left:420.0pt;font-size:12.0pt">Lafayette’s Army places a PC marker in Augusta, GA.</p> +<p style="top:838.8pt;left:431.3pt;font-size:12.0pt">Next, both players check to see if any of their PC markers </p> +<p style="top:853.8pt;left:420.0pt;font-size:12.0pt">are isolated. Unlike the previous turn, there are a number of PC </p> +<p style="top:868.8pt;left:420.0pt;font-size:12.0pt">markers which are isolated. Isolated American PC markers are </p> +<p style="top:883.8pt;left:420.0pt;font-size:12.0pt">removed first—thus, it is possible that such removal may cause </p> +<p style="top:898.8pt;left:420.0pt;font-size:12.0pt">isolated British PC markers to no longer be isolated.</p> +<p style="top:919.5pt;left:431.3pt;font-size:12.0pt">The American PC marker in St. Mary’s GA is isolated since </p> +<p style="top:934.5pt;left:420.0pt;font-size:12.0pt">it cannot trace to an empty space, or an American/French CU, </p> +<p style="top:1029.0pt;left:38.8pt;font-size:7.2pt">WW Playbook.indd 10</p> +<p style="top:1029.0pt;left:716.3pt;font-size:7.2pt">11/4/2009 11:59:55</p> +</div> +<div id="page11" style="background-image:url('playbook11.jpg')"> +<p style="top:59.2pt;left:339.1pt;font-size:12.0pt"><i>Washington’s War Playbook</i></p> +<p style="top:56.2pt;left:723.2pt;font-size:12.0pt">11</p> +<p style="top:960.1pt;left:356.5pt;font-size:9.6pt"><i>© 2009 GMT Games, LLC</i></p> +<p style="top:92.4pt;left:82.5pt;font-size:12.0pt">General, or the Continental Congress; the British PC marker in </p> +<p style="top:107.4pt;left:82.5pt;font-size:12.0pt">Savannah, GA blocks the American PC marker in St. Mary’s </p> +<p style="top:122.4pt;left:82.5pt;font-size:12.0pt">from tracing to Lafayette in Augusta or the CU in Charleston. </p> +<p style="top:431.2pt;left:93.8pt;font-size:12.0pt">But that’s not the real damage. The real damage is up north. The </p> +<p style="top:446.2pt;left:82.5pt;font-size:12.0pt">Americans made a huge mistake on their last card play, not real-</p> +<p style="top:461.2pt;left:82.5pt;font-size:12.0pt">izing that all the PC markers north of the Morristown – New York </p> +<p style="top:476.2pt;left:82.5pt;font-size:12.0pt">line are isolated! Yes, that’s right, excepting Genesee, NY, every </p> +<p style="top:491.2pt;left:82.5pt;font-size:12.0pt">American PC marker in New York, Connecticut, Massachusetts, </p> +<p style="top:506.2pt;left:82.5pt;font-size:12.0pt">and New Hampshire is isolated! Had the Americans not placed a </p> +<p style="top:521.1pt;left:82.5pt;font-size:12.0pt">PC marker into Concord, NH, then all these isolated PC markers </p> +<p style="top:536.1pt;left:82.5pt;font-size:12.0pt">would have been able to trace to that empty space in Concord. </p> +<p style="top:551.1pt;left:82.5pt;font-size:12.0pt">Alternately, the Americans could have used their last OPS card to </p> +<p style="top:566.1pt;left:82.5pt;font-size:12.0pt">bring reinforcements into any one of those American-controlled </p> +<p style="top:581.1pt;left:82.5pt;font-size:12.0pt">spaces to avoid isolation en masse.</p> +<p style="top:806.3pt;left:93.8pt;font-size:12.0pt">The Americans are not the only ones with isolated PCs. The </p> +<p style="top:821.3pt;left:82.5pt;font-size:12.0pt">British PCs in Ninety Six, SC and Gilbert Town, NC are both </p> +<p style="top:836.3pt;left:82.5pt;font-size:12.0pt">isolated.</p> +<p style="top:613.8pt;left:431.3pt;font-size:12.0pt">All isolated PC markers are removed. The effect of this is to </p> +<p style="top:628.8pt;left:420.0pt;font-size:12.0pt">open up the game considerably. Fortunately for the Americans, </p> +<p style="top:643.8pt;left:420.0pt;font-size:12.0pt">the rules regarding PC marker placement will enable them </p> +<p style="top:658.8pt;left:420.0pt;font-size:12.0pt">to regain some ground in the next turn. The ability to choose </p> +<p style="top:673.8pt;left:420.0pt;font-size:12.0pt">whether to go first will also serve them well to try and recover </p> +<p style="top:688.8pt;left:420.0pt;font-size:12.0pt">some ground.</p> +<p style="top:709.4pt;left:431.3pt;font-size:12.0pt">We now come to the End Phase.</p> +<p style="top:736.7pt;left:420.0pt;font-size:14.4pt"><b>End Phase</b></p> +<p style="top:756.6pt;left:431.3pt;font-size:12.0pt">Again, the French Alliance has not yet come into play. This </p> +<p style="top:771.6pt;left:420.0pt;font-size:12.0pt">being the case we check to see if the game ends. The current </p> +<p style="top:786.6pt;left:420.0pt;font-size:12.0pt">“North’s Government Falls—War Ends” card in the War Ends </p> +<p style="top:801.6pt;left:420.0pt;font-size:12.0pt">box is the 1782 card. If the current game year was 1782 or later </p> +<p style="top:816.6pt;left:420.0pt;font-size:12.0pt">the game would end and a winner would be determined. Again, </p> +<p style="top:831.6pt;left:420.0pt;font-size:12.0pt">this is not the case so the game continues.</p> +<p style="top:852.2pt;left:431.3pt;font-size:12.0pt">All the cards in the Reinforcement Card boxes on the map are </p> +<p style="top:867.2pt;left:420.0pt;font-size:12.0pt">discarded and the game continues to the next turn, 1777.</p> +<p style="top:1029.0pt;left:38.8pt;font-size:7.2pt">WW Playbook.indd 11</p> +<p style="top:1029.0pt;left:716.3pt;font-size:7.2pt">11/4/2009 11:59:56</p> +</div> +<div id="page12" style="background-image:url('playbook12.jpg')"> +<p style="top:59.3pt;left:339.1pt;font-size:12.0pt"><i>Washington’s War Playbook</i></p> +<p style="top:56.2pt;left:82.8pt;font-size:12.0pt">12</p> +<p style="top:958.9pt;left:356.5pt;font-size:9.6pt"><i>© 2009 GMT Games, LLC</i></p> +<p style="top:234.8pt;left:82.5pt;font-size:19.2pt"><b><span style="color:#da2027">War and Politics</span></b></p> +<p style="top:261.4pt;left:93.8pt;font-size:12.0pt">Like the American Revolution that the game models, <i>Washing-</i></p> +<p style="top:276.4pt;left:82.5pt;font-size:12.0pt"><i>ton’s War</i>, is both a political conflict as well as a military conflict. </p> +<p style="top:291.4pt;left:82.5pt;font-size:12.0pt">In my opinion, the biggest challenge that players will face in this </p> +<p style="top:306.4pt;left:82.5pt;font-size:12.0pt">game is balancing political initiatives with military action. If too </p> +<p style="top:321.4pt;left:82.5pt;font-size:12.0pt">much emphasis is placed on one dimension to the neglect of the </p> +<p style="top:336.4pt;left:82.5pt;font-size:12.0pt">other, you will lose the game. Before rushing your redcoats or </p> +<p style="top:351.4pt;left:82.5pt;font-size:12.0pt">patriots into a pitched battle, you’d better have a greater purpose </p> +<p style="top:366.4pt;left:82.5pt;font-size:12.0pt">than “killing the enemy.” Conversely, if all you do is place PC </p> +<p style="top:381.4pt;left:82.5pt;font-size:12.0pt">markers, sooner or later you will either lack spaces to place PC </p> +<p style="top:396.4pt;left:82.5pt;font-size:12.0pt">markers, or you will find yourself the victim of mass isolation </p> +<p style="top:411.4pt;left:82.5pt;font-size:12.0pt">and removal of PC markers. </p> +<p style="top:432.0pt;left:93.8pt;font-size:12.0pt">The successful player is the one who uses his military forces </p> +<p style="top:447.0pt;left:82.5pt;font-size:12.0pt">(his armies) in coordination with his political initiatives to gain </p> +<p style="top:462.0pt;left:82.5pt;font-size:12.0pt">control of as many colonies as possible while at the same time </p> +<p style="top:477.0pt;left:82.5pt;font-size:12.0pt">preventing his opponent from doing the same. </p> +<p style="top:514.1pt;left:82.5pt;font-size:19.2pt"><b><span style="color:#da2027">Play To Your Strengths</span></b></p> +<p style="top:540.8pt;left:93.8pt;font-size:12.0pt"><i>Washington’s War </i>is a game of asymmetrical warfare. That </p> +<p style="top:555.8pt;left:82.5pt;font-size:12.0pt">is to say the British will need to be played completely differ-</p> +<p style="top:570.8pt;left:82.5pt;font-size:12.0pt">ently from how the American side will be played. Each side has </p> +<p style="top:585.8pt;left:82.5pt;font-size:12.0pt">certain intrinsic strengths. In any such asymmetrical conflict, it </p> +<p style="top:600.8pt;left:82.5pt;font-size:12.0pt">is essential that you play to your strengths and try to force your </p> +<p style="top:615.8pt;left:82.5pt;font-size:12.0pt">opponent to “play your game.” </p> +<p style="top:636.4pt;left:93.8pt;font-size:12.0pt">The British strengths are pretty obvious at the start of the game: </p> +<p style="top:657.0pt;left:111.3pt;font-size:12.0pt">• They control the sea and may use Naval Movement to </p> +<p style="top:672.0pt;left:125.0pt;font-size:12.0pt">move from port-to-port. The most extreme example of </p> +<p style="top:687.0pt;left:125.0pt;font-size:12.0pt">this incredible mobility is a British Naval move from </p> +<p style="top:702.0pt;left:125.0pt;font-size:12.0pt">Montreal or Quebec to St. Mary’s, Georgia or vice-</p> +<p style="top:717.0pt;left:125.0pt;font-size:12.0pt">versa.</p> +<p style="top:737.6pt;left:111.3pt;font-size:12.0pt">• British-controlled ports cannot be isolated. </p> +<p style="top:758.3pt;left:111.3pt;font-size:12.0pt">• For the British, all ports are considered to be adjacent </p> +<p style="top:773.3pt;left:125.0pt;font-size:12.0pt">to each other for <i>all purposes</i>. This enables the Brit-</p> +<p style="top:788.3pt;left:125.0pt;font-size:12.0pt">ish to place PC markers into a neutral port anywhere </p> +<p style="top:803.3pt;left:125.0pt;font-size:12.0pt">on the map so long as they control at least one port </p> +<p style="top:818.3pt;left:125.0pt;font-size:12.0pt">of their own. Conversely, they may remove American </p> +<p style="top:833.3pt;left:125.0pt;font-size:12.0pt">PC markers from un-garrisoned ports by discarding an </p> +<p style="top:848.3pt;left:125.0pt;font-size:12.0pt">Event Card. </p> +<p style="top:868.9pt;left:111.3pt;font-size:12.0pt">• British Armies in un-blockaded ports (whether at-</p> +<p style="top:883.9pt;left:125.0pt;font-size:12.0pt">tacking or defending) and friendly-controlled fortified </p> +<p style="top:898.9pt;left:125.0pt;font-size:12.0pt">ports (like Charleston), gain a +1 drm in battle for the </p> +<p style="top:913.9pt;left:125.0pt;font-size:12.0pt">presence of the Royal Navy.</p> +<p style="top:934.5pt;left:111.3pt;font-size:12.0pt">• The British may use Landing Parties with the play of </p> +<p style="top:234.9pt;left:462.5pt;font-size:12.0pt">a Campaign Card to suddenly descend upon an en-</p> +<p style="top:249.9pt;left:462.5pt;font-size:12.0pt">emy controlled but un-garrisoned port with an entire </p> +<p style="top:264.9pt;left:462.5pt;font-size:12.0pt">army—ala Long Island, 1776. The effect of this and </p> +<p style="top:279.9pt;left:462.5pt;font-size:12.0pt">the above two points is that it is very, very difficult </p> +<p style="top:294.9pt;left:462.5pt;font-size:12.0pt">for the Americans to exercise anything resembling firm </p> +<p style="top:309.9pt;left:462.5pt;font-size:12.0pt">control over the coast.</p> +<p style="top:330.5pt;left:448.8pt;font-size:12.0pt">• The British Army is composed of trained regular </p> +<p style="top:345.5pt;left:462.5pt;font-size:12.0pt">troops at the start of the game. This gives the British a </p> +<p style="top:360.5pt;left:462.5pt;font-size:12.0pt">+1 DRM in any battle until this advantage is lost due </p> +<p style="top:375.5pt;left:462.5pt;font-size:12.0pt">to high casualties in a defeat or the play of the Von </p> +<p style="top:390.5pt;left:462.5pt;font-size:12.0pt">Steuben event. Winning battles does much to keep the </p> +<p style="top:405.5pt;left:462.5pt;font-size:12.0pt">French from entering the war and changing the com-</p> +<p style="top:420.5pt;left:462.5pt;font-size:12.0pt">plexion of the game.</p> +<p style="top:441.2pt;left:448.8pt;font-size:12.0pt">• On several game turns, the British get reinforcements </p> +<p style="top:456.2pt;left:462.5pt;font-size:12.0pt">in large quantities. This allows a sudden concentration </p> +<p style="top:471.2pt;left:462.5pt;font-size:12.0pt">of enemy troops to appear in a friendly or neutral port.</p> +<p style="top:491.8pt;left:448.8pt;font-size:12.0pt">• British Armies may enter Winter Quarters to avoid any </p> +<p style="top:506.8pt;left:462.5pt;font-size:12.0pt">Winter Attrition. This allows the British to <i>maintain</i> </p> +<p style="top:521.8pt;left:462.5pt;font-size:12.0pt">large armies in the field, something the Americans, </p> +<p style="top:536.8pt;left:462.5pt;font-size:12.0pt">with the exception of Washington and perhaps Ro-</p> +<p style="top:551.8pt;left:462.5pt;font-size:12.0pt">chambeau simply cannot do. </p> +<p style="top:572.4pt;left:448.8pt;font-size:12.0pt">• Lastly, the British Generals, though fewer in number </p> +<p style="top:587.4pt;left:462.5pt;font-size:12.0pt">than the Americans, are in all but one case (Burgoyne), </p> +<p style="top:602.4pt;left:462.5pt;font-size:12.0pt">at the least equal, and usually superior in battle to any </p> +<p style="top:617.4pt;left:462.5pt;font-size:12.0pt">American (or French) General.</p> +<p style="top:638.0pt;left:431.3pt;font-size:12.0pt">The British Player will want to harness these advantages to </p> +<p style="top:653.0pt;left:420.0pt;font-size:12.0pt">master his opponent.</p> +<p style="top:673.7pt;left:431.3pt;font-size:12.0pt">The American advantages seem slender to the inexperienced </p> +<p style="top:688.7pt;left:420.0pt;font-size:12.0pt">eye, but in fact, they can be quite formidable:</p> +<p style="top:709.3pt;left:448.8pt;font-size:12.0pt">• They may exercise rapid marches overland. Provid-</p> +<p style="top:724.3pt;left:462.5pt;font-size:12.0pt">ed they don’t conduct an overrun or initiate a battle, </p> +<p style="top:739.3pt;left:462.5pt;font-size:12.0pt">American armies may move five spaces instead of the </p> +<p style="top:754.3pt;left:462.5pt;font-size:12.0pt">usual four spaces. Furthermore, the John Glover Event </p> +<p style="top:769.3pt;left:462.5pt;font-size:12.0pt">allows an American army to move six spaces, <i>and en-</i></p> +<p style="top:784.3pt;left:462.5pt;font-size:12.0pt"><i>gage in Battle</i>. This capability can be used to outma-</p> +<p style="top:799.3pt;left:462.5pt;font-size:12.0pt">neuver the British inland or to counter a sudden naval </p> +<p style="top:814.3pt;left:462.5pt;font-size:12.0pt">descent upon the coast.</p> +<p style="top:834.9pt;left:448.8pt;font-size:12.0pt">• The Americans have more Generals than the Brit-</p> +<p style="top:849.9pt;left:462.5pt;font-size:12.0pt">ish (7 to the British 5; 8 to 5 when the French enter </p> +<p style="top:864.9pt;left:462.5pt;font-size:12.0pt">the game). This allows the Americans to field more </p> +<p style="top:879.9pt;left:462.5pt;font-size:12.0pt">(though smaller) Armies. If well handled, many very </p> +<p style="top:894.9pt;left:462.5pt;font-size:12.0pt">small armies, like a horde of ants, can bring down the </p> +<p style="top:909.9pt;left:462.5pt;font-size:12.0pt">British elephant. </p> +<p style="top:91.9pt;left:162.2pt;font-size:43.2pt"><b><span style="color:#354ea1">WASHINGTON’S WAR</span></b></p> +<p style="top:142.9pt;left:241.7pt;font-size:36.0pt"><b><span style="color:#da2027">PLAYER’S NOTES</span></b></p> +<p style="top:186.6pt;left:362.0pt;font-size:14.4pt"><b><i>by Joel Toppen</i></b></p> +<p style="top:1029.0pt;left:38.8pt;font-size:7.2pt">WW Playbook.indd 12</p> +<p style="top:1029.0pt;left:716.3pt;font-size:7.2pt">11/4/2009 11:59:56</p> +</div> +<div id="page13" style="background-image:url('playbook13.jpg')"> +<p style="top:59.2pt;left:339.1pt;font-size:12.0pt"><i>Washington’s War Playbook</i></p> +<p style="top:56.2pt;left:722.8pt;font-size:12.0pt">13</p> +<p style="top:960.1pt;left:356.5pt;font-size:9.6pt"><i>© 2009 GMT Games, LLC</i></p> +<p style="top:92.4pt;left:111.3pt;font-size:12.0pt">• The American Generals have low Strategy Ratings. </p> +<p style="top:107.4pt;left:125.0pt;font-size:12.0pt">This allows them to be moved with the play of any </p> +<p style="top:122.4pt;left:125.0pt;font-size:12.0pt">OPS card. Only Gates, Lincoln, and Rochambeau have </p> +<p style="top:137.4pt;left:125.0pt;font-size:12.0pt">Strategy Ratings of “two.” No American General has a </p> +<p style="top:152.4pt;left:125.0pt;font-size:12.0pt">Strategy Rating of “three.”</p> +<p style="top:173.0pt;left:111.3pt;font-size:12.0pt">• American Armies may intercept moving British </p> +<p style="top:188.0pt;left:125.0pt;font-size:12.0pt">Armies. This is something the British cannot do. Even </p> +<p style="top:203.0pt;left:125.0pt;font-size:12.0pt">if the Americans lose the impending battle, the moving </p> +<p style="top:218.0pt;left:125.0pt;font-size:12.0pt">British Army must stop and end its move.</p> +<p style="top:238.7pt;left:111.3pt;font-size:12.0pt">• American Armies may retreat before battle—but not if </p> +<p style="top:253.7pt;left:125.0pt;font-size:12.0pt">they intercept. Washington and Greene are especially </p> +<p style="top:268.7pt;left:125.0pt;font-size:12.0pt">adept at this technique. Withdrawing on a die roll of </p> +<p style="top:283.7pt;left:125.0pt;font-size:12.0pt">1-4, they have a 66% chance of success every time a </p> +<p style="top:298.7pt;left:125.0pt;font-size:12.0pt">British Army engages them. If successful, the British </p> +<p style="top:313.7pt;left:125.0pt;font-size:12.0pt">Army cannot pursue and must stop movement. What </p> +<p style="top:328.7pt;left:125.0pt;font-size:12.0pt">this, and the above points mean is the Americans are </p> +<p style="top:343.7pt;left:125.0pt;font-size:12.0pt">very, very maneuverable. Like a slippery fish, they are </p> +<p style="top:358.7pt;left:125.0pt;font-size:12.0pt">hard to fix and destroy. Their constant presence can be </p> +<p style="top:373.7pt;left:125.0pt;font-size:12.0pt">a real pest to the British. If you can keep the British </p> +<p style="top:388.7pt;left:125.0pt;font-size:12.0pt">chasing ghosts as it were, you will succeed in making </p> +<p style="top:403.7pt;left:125.0pt;font-size:12.0pt">the British play <i>your game.</i> Remember, it only takes an </p> +<p style="top:418.7pt;left:125.0pt;font-size:12.0pt">Army of one Combat Unit to flip a PC marker at the </p> +<p style="top:433.7pt;left:125.0pt;font-size:12.0pt">end of a turn or establish a blocking position to isolate </p> +<p style="top:448.7pt;left:125.0pt;font-size:12.0pt">one or more British PC markers.</p> +<p style="top:469.3pt;left:111.3pt;font-size:12.0pt">• The Americans have a potential ally in the French. The </p> +<p style="top:484.3pt;left:125.0pt;font-size:12.0pt">British must avoid losing battles lest the French Alli-</p> +<p style="top:499.3pt;left:125.0pt;font-size:12.0pt">ance come into being. The establishment of a French </p> +<p style="top:514.3pt;left:125.0pt;font-size:12.0pt">Alliance will change the complexion of the game in </p> +<p style="top:529.3pt;left:125.0pt;font-size:12.0pt">that the French will be able to blockade ports with their </p> +<p style="top:544.3pt;left:125.0pt;font-size:12.0pt">navy—thus greatly hindering the British naval advan-</p> +<p style="top:559.3pt;left:125.0pt;font-size:12.0pt">tages noted above. The French Alliance will also bring </p> +<p style="top:574.3pt;left:125.0pt;font-size:12.0pt">in a capable General (Rochambeau) and five Combat </p> +<p style="top:589.3pt;left:125.0pt;font-size:12.0pt">Units of French Troops which, when kept separate </p> +<p style="top:604.3pt;left:125.0pt;font-size:12.0pt">from Americans, may go into Winter Quarters and </p> +<p style="top:619.3pt;left:125.0pt;font-size:12.0pt">pose a real threat to the British Armies.</p> +<p style="top:639.9pt;left:111.3pt;font-size:12.0pt">• The Americans can play two cards each turn to bring </p> +<p style="top:654.9pt;left:125.0pt;font-size:12.0pt">in reinforcements. The Americans will never run out of </p> +<p style="top:669.9pt;left:125.0pt;font-size:12.0pt">reinforcements (they don’t have a finite ‘pool’ of rein-</p> +<p style="top:684.9pt;left:125.0pt;font-size:12.0pt">forcements like the British) while the British reinforce-</p> +<p style="top:699.9pt;left:125.0pt;font-size:12.0pt">ment pool has the very real potential to run dry. If the </p> +<p style="top:714.9pt;left:125.0pt;font-size:12.0pt">game is going long and the British reinforcement pool </p> +<p style="top:729.9pt;left:125.0pt;font-size:12.0pt">is running dry, the Americans can begin to try to wear </p> +<p style="top:744.9pt;left:125.0pt;font-size:12.0pt">down the remaining redcoats by repeatedly attacking </p> +<p style="top:759.9pt;left:125.0pt;font-size:12.0pt">them and dwindling their numbers.</p> +<p style="top:780.5pt;left:111.3pt;font-size:12.0pt">• Lastly, unless the British preempt with the play of a </p> +<p style="top:795.5pt;left:125.0pt;font-size:12.0pt">Campaign Event, the American player will be able to </p> +<p style="top:810.5pt;left:125.0pt;font-size:12.0pt">decide whether to go first or second in the turn. By </p> +<p style="top:825.5pt;left:125.0pt;font-size:12.0pt">going first, the player will have the initiative. But go-</p> +<p style="top:840.5pt;left:125.0pt;font-size:12.0pt">ing last has some very powerful benefits in that he will </p> +<p style="top:855.5pt;left:125.0pt;font-size:12.0pt">be able make a move to which his opponent cannot </p> +<p style="top:870.5pt;left:125.0pt;font-size:12.0pt">respond.</p> +<p style="top:891.2pt;left:93.8pt;font-size:12.0pt">The American player will want to play to these strengths to </p> +<p style="top:906.2pt;left:82.5pt;font-size:12.0pt">gain success against British combinations.</p> +<p style="top:92.3pt;left:420.0pt;font-size:19.2pt"><b><span style="color:#da2027">Some General Maxims</span></b></p> +<p style="top:122.5pt;left:420.0pt;font-size:12.0pt"><b>“For Every Action…” </b></p> +<p style="top:139.7pt;left:431.3pt;font-size:12.0pt">Maintain the strategic initiative. That is to say, when possible, </p> +<p style="top:154.7pt;left:420.0pt;font-size:12.0pt">make card plays which force your opponent to respond to your </p> +<p style="top:169.7pt;left:420.0pt;font-size:12.0pt">play. If your opponent tries this against you, if you can, raise </p> +<p style="top:184.7pt;left:420.0pt;font-size:12.0pt">the stakes and play a card that forces him to choose whether to </p> +<p style="top:199.7pt;left:420.0pt;font-size:12.0pt">continue on his present course or respond to your play.</p> +<p style="top:223.9pt;left:420.0pt;font-size:12.0pt"><b>“He Who Laughs Last, Laughs Best.” </b></p> +<p style="top:241.2pt;left:431.3pt;font-size:12.0pt">Going last is almost always best. Before deciding to go first, </p> +<p style="top:256.2pt;left:420.0pt;font-size:12.0pt">you’d better have a very good reason for it. Going last with a </p> +<p style="top:271.2pt;left:420.0pt;font-size:12.0pt">Campaign event has the potential to isolate and remove a number </p> +<p style="top:286.2pt;left:420.0pt;font-size:12.0pt">of enemy PCs.</p> +<p style="top:310.4pt;left:576.5pt;font-size:12.0pt"><b>“When in Doubt, Isolate.” </b></p> +<p style="top:327.7pt;left:587.8pt;font-size:12.0pt">Isolating enemy PCs is a pow-</p> +<p style="top:342.7pt;left:576.5pt;font-size:12.0pt">erful tactic since isolated PCs are </p> +<p style="top:357.7pt;left:576.5pt;font-size:12.0pt">removed at the end of a turn. If </p> +<p style="top:372.7pt;left:576.5pt;font-size:12.0pt">you can isolate large numbers of </p> +<p style="top:387.7pt;left:576.5pt;font-size:12.0pt">enemy PCs, you can turn the tide </p> +<p style="top:402.7pt;left:576.5pt;font-size:12.0pt">of a game completely around. So </p> +<p style="top:417.7pt;left:576.5pt;font-size:12.0pt">when you are unsure of what you </p> +<p style="top:432.7pt;left:576.5pt;font-size:12.0pt">should be doing, strive to isolate </p> +<p style="top:447.7pt;left:576.5pt;font-size:12.0pt">enemy PCs.</p> +<p style="top:471.9pt;left:576.5pt;font-size:12.0pt"><b>“A Colony is a Colony.” </b></p> +<p style="top:489.1pt;left:587.8pt;font-size:12.0pt">In terms of victory conditions, </p> +<p style="top:504.1pt;left:576.5pt;font-size:12.0pt">Delaware and Rhode Island are </p> +<p style="top:519.1pt;left:576.5pt;font-size:12.0pt">every bit as valuable as New </p> +<p style="top:534.1pt;left:576.5pt;font-size:12.0pt">York and Virginia. In fact, they </p> +<p style="top:549.1pt;left:576.5pt;font-size:12.0pt">might be even more valuable </p> +<p style="top:564.1pt;left:576.5pt;font-size:12.0pt">since they each consist of one </p> +<p style="top:579.1pt;left:576.5pt;font-size:12.0pt">space and that one space equates </p> +<p style="top:594.1pt;left:576.5pt;font-size:12.0pt">to one Colony towards your </p> +<p style="top:609.1pt;left:576.5pt;font-size:12.0pt">victory conditions. So, as the </p> +<p style="top:624.1pt;left:576.5pt;font-size:12.0pt">prophet said, “Don’t despise the </p> +<p style="top:639.1pt;left:576.5pt;font-size:12.0pt">day of small things.”</p> +<p style="top:663.4pt;left:420.0pt;font-size:12.0pt"><b>“One Man’s Junk is Another Man’s Treasure.” </b></p> +<p style="top:680.6pt;left:431.3pt;font-size:12.0pt">Be careful what you throw away. In discarding an enemy Event </p> +<p style="top:695.6pt;left:420.0pt;font-size:12.0pt">Card, be aware that your opponent <i>could</i> bring that card into his </p> +<p style="top:710.6pt;left:420.0pt;font-size:12.0pt">hand and use it against you. If you time things carefully, however, </p> +<p style="top:725.6pt;left:420.0pt;font-size:12.0pt">you can mitigate against potential calamity.</p> +<p style="top:749.9pt;left:420.0pt;font-size:12.0pt"><b>“I’d rather be Fishing.” </b></p> +<p style="top:767.1pt;left:431.3pt;font-size:12.0pt">A Battle Event has one very lovely bonus: it allows the player </p> +<p style="top:782.1pt;left:420.0pt;font-size:12.0pt">to draw a replacement card. If you’ve got a weak hand, sometimes </p> +<p style="top:797.1pt;left:420.0pt;font-size:12.0pt">it’s worth fighting a battle so that you can use this card to draw </p> +<p style="top:812.1pt;left:420.0pt;font-size:12.0pt">another card. Of course it is entirely possible that the card drawn </p> +<p style="top:827.1pt;left:420.0pt;font-size:12.0pt">puts you in a worse position. But I’ve also drawn a card in this </p> +<p style="top:842.1pt;left:420.0pt;font-size:12.0pt">way that really helped me.</p> +<p style="top:874.0pt;left:420.0pt;font-size:12.0pt">Lastly, have fun!</p> +<p style="top:894.6pt;left:442.5pt;font-size:12.0pt"><i>Joel Toppen </i></p> +<p style="top:1029.0pt;left:38.8pt;font-size:7.2pt">WW Playbook.indd 13</p> +<p style="top:1029.0pt;left:716.3pt;font-size:7.2pt">11/4/2009 11:59:57</p> +</div> +<div id="page14" style="background-image:url('playbook14.jpg')"> +<p style="top:59.3pt;left:339.1pt;font-size:12.0pt"><i>Washington’s War Playbook</i></p> +<p style="top:56.2pt;left:82.8pt;font-size:12.0pt">14</p> +<p style="top:958.9pt;left:356.5pt;font-size:9.6pt"><i>© 2009 GMT Games, LLC</i></p> +<p style="top:234.8pt;left:82.5pt;font-size:19.2pt"><b><span style="color:#da2027">Fifteen-Year CDG Journey</span></b></p> +<p style="top:261.4pt;left:93.8pt;font-size:12.0pt">When I designed <i>We The People</i> (hereafter <i>WTP</i>) back in the </p> +<p style="top:276.4pt;left:82.5pt;font-size:12.0pt">mid-nineties I was intent on showing the American Revolution </p> +<p style="top:291.4pt;left:82.5pt;font-size:12.0pt">as a political-military struggle. To support this goal I wanted a </p> +<p style="top:306.4pt;left:82.5pt;font-size:12.0pt">design that focused on uncertainty and its impact on having and </p> +<p style="top:321.4pt;left:82.5pt;font-size:12.0pt">maintaining the strategic initiative. Somehow I hit on the <b>Card </b></p> +<p style="top:336.4pt;left:82.5pt;font-size:12.0pt"><b>Driven Game</b> (hereafter CDG) mechanic whereby the player </p> +<p style="top:351.4pt;left:82.5pt;font-size:12.0pt">had to choose between political or military options. </p> +<p style="top:372.0pt;left:93.8pt;font-size:12.0pt">The big surprise for me was how quickly the CDG mechanic </p> +<p style="top:387.0pt;left:82.5pt;font-size:12.0pt">caught on and spawned a new games genre with over twenty </p> +<p style="top:402.0pt;left:82.5pt;font-size:12.0pt">designs in the catalog. Early on I decided to forgo applying for a </p> +<p style="top:417.0pt;left:82.5pt;font-size:12.0pt">patent and instead chose to open the concept to the hobby. I have </p> +<p style="top:432.0pt;left:82.5pt;font-size:12.0pt">never regretted this decision as it opened the concept to evolution </p> +<p style="top:447.0pt;left:82.5pt;font-size:12.0pt">and expansion. Toward that end I would like to acknowledge </p> +<p style="top:462.0pt;left:82.5pt;font-size:12.0pt">the talents of Mark Simonitch (<i>Hannibal</i>), Ted Raicer (<i>Paths </i></p> +<p style="top:477.0pt;left:82.5pt;font-size:12.0pt"><i>of Glory</i>), Mark McLaughlin (<i>The Napoleonic Wars</i>), Ananda </p> +<p style="top:492.0pt;left:82.5pt;font-size:12.0pt">Gupta (<i>Twilight Struggle</i>), Jason Mathews (<i>1960: The Making </i></p> +<p style="top:507.0pt;left:82.5pt;font-size:12.0pt"><i>of A President</i>), Charlie Vasey (<i>Unhappy King Charles</i>), and Ed </p> +<p style="top:522.0pt;left:82.5pt;font-size:12.0pt">Beach (<i>Here I Stand</i>) to name a few who have made significant </p> +<p style="top:537.0pt;left:82.5pt;font-size:12.0pt">contributions to the CDG mechanic. So, here I stand, fifteen years </p> +<p style="top:552.0pt;left:82.5pt;font-size:12.0pt">later with the original in the series about to be re-published in a </p> +<p style="top:567.0pt;left:82.5pt;font-size:12.0pt">significantly transformed design.</p> +<p style="top:604.1pt;left:82.5pt;font-size:19.2pt"><b><i><span style="color:#da2027">We the People</span></i></b><b><span style="color:#da2027">: The Good, the Bad </span></b></p> +<p style="top:628.1pt;left:82.5pt;font-size:19.2pt"><b><span style="color:#da2027">and the Ugly</span></b></p> +<p style="top:654.8pt;left:93.8pt;font-size:12.0pt">The difficulty for me with the <i>We The People</i> design was ap-</p> +<p style="top:669.8pt;left:82.5pt;font-size:12.0pt">preciating how much more complex the cards made a wargame </p> +<p style="top:684.8pt;left:82.5pt;font-size:12.0pt">that was already grappling with the interactions of rules, pieces </p> +<p style="top:699.8pt;left:82.5pt;font-size:12.0pt">and board position. Even a simple wargame like <i>WTP</i> was dif-</p> +<p style="top:714.8pt;left:82.5pt;font-size:12.0pt">ficult to playtest as each play through seemed to create another </p> +<p style="top:729.8pt;left:82.5pt;font-size:12.0pt">unique set of positions and narrative. Even more surprising was </p> +<p style="top:744.8pt;left:82.5pt;font-size:12.0pt">how the CDG genre reinvigorated competitive play. The combi-</p> +<p style="top:759.8pt;left:82.5pt;font-size:12.0pt">nation of these two features created a tension between achieving </p> +<p style="top:774.8pt;left:82.5pt;font-size:12.0pt">play balance in a more complex mathematical design.</p> +<p style="top:795.4pt;left:93.8pt;font-size:12.0pt">When confronted with the opportunity to re-publish the <i>WTP</i> </p> +<p style="top:810.4pt;left:82.5pt;font-size:12.0pt">design over a decade after the last copies were sold retail I had </p> +<p style="top:825.4pt;left:82.5pt;font-size:12.0pt">to choose between a straight re-print or a transformed design. </p> +<p style="top:840.4pt;left:82.5pt;font-size:12.0pt">Over the last fifteen years and two additional CDG designs under </p> +<p style="top:855.4pt;left:82.5pt;font-size:12.0pt">my belt (<i>For The People </i>and <i>Empire of the Sun</i>) I had learned </p> +<p style="top:870.4pt;left:82.5pt;font-size:12.0pt">what I did and did not like about <i>WTP</i>. The good was how the </p> +<p style="top:885.4pt;left:82.5pt;font-size:12.0pt">game viewed the war as a political struggle for the hearts and </p> +<p style="top:900.4pt;left:82.5pt;font-size:12.0pt">minds of the American populace in a fast playing format. Charlie </p> +<p style="top:915.4pt;left:82.5pt;font-size:12.0pt">Vasey and I had an interesting conversation in London many </p> +<p style="top:930.4pt;left:82.5pt;font-size:12.0pt">moons back while drinking some excellent wine. Due to the </p> +<p style="top:234.9pt;left:420.0pt;font-size:12.0pt">second bottle of wine I do not remember the entire conversation, </p> +<p style="top:249.9pt;left:420.0pt;font-size:12.0pt">but I do remember that we discussed and agreed that the <i>WTP</i> </p> +<p style="top:264.9pt;left:420.0pt;font-size:12.0pt">singularity of card use, event or operations, was a good model </p> +<p style="top:279.9pt;left:420.0pt;font-size:12.0pt">for pre-19<sup>th</sup> century warfare, which I note he maintained in his </p> +<p style="top:294.9pt;left:420.0pt;font-size:12.0pt">recently published <i>Unhappy King Charles</i> CDG.</p> +<p style="top:315.5pt;left:431.3pt;font-size:12.0pt">Another CDG distinction that has arisen over the last fifteen </p> +<p style="top:330.5pt;left:420.0pt;font-size:12.0pt">years was the issue of unscripted single deck designs versus </p> +<p style="top:345.5pt;left:420.0pt;font-size:12.0pt">scripted temporally segregated deck designs. I prefer the more </p> +<p style="top:360.5pt;left:420.0pt;font-size:12.0pt">open narrative that is enabled by a less scripted environment </p> +<p style="top:375.5pt;left:420.0pt;font-size:12.0pt">and the broader range of plausible historical narratives thereby </p> +<p style="top:390.5pt;left:420.0pt;font-size:12.0pt">created. There is no correct answer, but I remain committed to a </p> +<p style="top:405.5pt;left:420.0pt;font-size:12.0pt">less scripted CDG environment in my designs and this held true </p> +<p style="top:420.5pt;left:420.0pt;font-size:12.0pt">in <i>Washington’s War</i> (hereafter <i>WW</i>).</p> +<p style="top:441.2pt;left:431.3pt;font-size:12.0pt">The things that I would rate as bad with <i>WTP</i> were the oc-</p> +<p style="top:456.2pt;left:420.0pt;font-size:12.0pt">casional hand where most of the player’s cards were enemy </p> +<p style="top:471.2pt;left:420.0pt;font-size:12.0pt">events. This problem has been handled in different ways by </p> +<p style="top:486.2pt;left:420.0pt;font-size:12.0pt">other CDGs and we now have another option added to the genre. </p> +<p style="top:501.2pt;left:420.0pt;font-size:12.0pt">I combined the <i>Washington’s War</i> discard mechanic with my </p> +<p style="top:516.2pt;left:420.0pt;font-size:12.0pt">desire to enhance the guerrilla war dimension of the design, but </p> +<p style="top:531.2pt;left:420.0pt;font-size:12.0pt">more on that later.</p> +<p style="top:551.8pt;left:431.3pt;font-size:12.0pt">The ugly part of the <i>WTP</i> design was the battle cards. Many </p> +<p style="top:566.8pt;left:420.0pt;font-size:12.0pt">people lamented the fact that <i>Washington’s War</i> eliminates this </p> +<p style="top:581.8pt;left:420.0pt;font-size:12.0pt"><i>WTP</i> feature. For me it was a good idea with a flawed imple-</p> +<p style="top:596.8pt;left:420.0pt;font-size:12.0pt">mentation. What I did not realize fifteen years ago was that the </p> +<p style="top:611.8pt;left:420.0pt;font-size:12.0pt">battle outcomes that I wanted to occur most often (e.g., Frontal </p> +<p style="top:626.8pt;left:420.0pt;font-size:12.0pt">Assault) had to have the least number of copies in the deck and </p> +<p style="top:641.8pt;left:420.0pt;font-size:12.0pt">vice a versa for more rare outcomes (e.g., Double Envelop-</p> +<p style="top:656.8pt;left:420.0pt;font-size:12.0pt">ment). Unfortunately the original version of the battle deck is </p> +<p style="top:671.8pt;left:420.0pt;font-size:12.0pt">constructed in the opposite, which is a bit counter-intuitive. One </p> +<p style="top:686.8pt;left:420.0pt;font-size:12.0pt">thing that I was going to do was eliminate the battle deck. Once </p> +<p style="top:701.8pt;left:420.0pt;font-size:12.0pt">that decision was made then I had set my foot on the path of a </p> +<p style="top:716.8pt;left:420.0pt;font-size:12.0pt">transformed design vice a straight re-print.</p> +<p style="top:737.4pt;left:431.3pt;font-size:12.0pt">The new battle system attempts to hew closely to the concepts </p> +<p style="top:752.4pt;left:420.0pt;font-size:12.0pt">of the original battle card system. One of the unintended benefits </p> +<p style="top:767.4pt;left:420.0pt;font-size:12.0pt">of the new dice system is it significantly reduced playing time. </p> +<p style="top:782.4pt;left:420.0pt;font-size:12.0pt">If you think about it there is on average two battles per turn in </p> +<p style="top:797.4pt;left:420.0pt;font-size:12.0pt"><i>WTP</i>. Most games go for 7 turns or so, resulting in 14 battles per </p> +<p style="top:812.4pt;left:420.0pt;font-size:12.0pt">game. It takes at least 5 minutes to shuffle the battle cards, deal </p> +<p style="top:827.4pt;left:420.0pt;font-size:12.0pt">them out, and then play out the battle. This adds up to almost </p> +<p style="top:842.4pt;left:420.0pt;font-size:12.0pt">an hour of battle adjudication playtime. Not that the battle cards </p> +<p style="top:857.4pt;left:420.0pt;font-size:12.0pt">were not fun, but in today’s ‘Euro’ focused gaming environment, </p> +<p style="top:872.4pt;left:420.0pt;font-size:12.0pt"><i>Washington’s War</i> now takes about 90 minutes to play with </p> +<p style="top:887.4pt;left:420.0pt;font-size:12.0pt">experienced players and no more than two hours unless you are </p> +<p style="top:902.4pt;left:420.0pt;font-size:12.0pt">really dragging things out. This makes <i>WW</i> a real option when </p> +<p style="top:917.4pt;left:420.0pt;font-size:12.0pt">time is short or you are at a convention and looking for a fast </p> +<p style="top:932.4pt;left:420.0pt;font-size:12.0pt">playing game. The new dice system is also very Internet friendly.</p> +<p style="top:91.9pt;left:162.2pt;font-size:43.2pt"><b><span style="color:#354ea1">WASHINGTON’S WAR</span></b></p> +<p style="top:142.9pt;left:255.2pt;font-size:36.0pt"><b><span style="color:#da2027">DESIGN NOTES</span></b></p> +<p style="top:186.6pt;left:354.7pt;font-size:14.4pt"><b><i>by Mark Herman</i></b></p> +<p style="top:1029.0pt;left:38.8pt;font-size:7.2pt">WW Playbook.indd 14</p> +<p style="top:1029.0pt;left:716.3pt;font-size:7.2pt">11/4/2009 11:59:57</p> +</div> +<div id="page15" style="background-image:url('playbook15.jpg')"> +<p style="top:59.2pt;left:339.1pt;font-size:12.0pt"><i>Washington’s War Playbook</i></p> +<p style="top:56.2pt;left:722.8pt;font-size:12.0pt">15</p> +<p style="top:960.1pt;left:356.5pt;font-size:9.6pt"><i>© 2009 GMT Games, LLC</i></p> +<p style="top:92.3pt;left:82.5pt;font-size:19.2pt"><b><span style="color:#da2027">Strategic Asymmetry</span></b></p> +<p style="top:118.9pt;left:93.8pt;font-size:12.0pt">If there was a theme that I wanted to enhance in <i>WW</i> vice </p> +<p style="top:133.9pt;left:82.5pt;font-size:12.0pt"><i>WTP</i> it was to increase the level of historical asymmetry. </p> +<p style="top:148.9pt;left:82.5pt;font-size:12.0pt">I wanted the design to better reflect the competing sides’ </p> +<p style="top:163.9pt;left:82.5pt;font-size:12.0pt">relative strengths and weaknesses. This would inevitably </p> +<p style="top:178.9pt;left:82.5pt;font-size:12.0pt">increase the <i>WTP</i> experience whereby the path to victory for </p> +<p style="top:193.9pt;left:82.5pt;font-size:12.0pt">the two sides is different. The new asymmetrical emphasis </p> +<p style="top:208.9pt;left:82.5pt;font-size:12.0pt">fell into three areas: enhanced Guerrilla warfare, the diffi-</p> +<p style="top:223.9pt;left:82.5pt;font-size:12.0pt">culties of maintaining American military power, and British </p> +<p style="top:238.9pt;left:82.5pt;font-size:12.0pt">Naval superiority.</p> +<p style="top:259.5pt;left:93.8pt;font-size:12.0pt">The original <i>WTP</i> GO mechanic was very successful in </p> +<p style="top:274.5pt;left:82.5pt;font-size:12.0pt">portraying the key struggle for the hearts and minds of the </p> +<p style="top:289.5pt;left:82.5pt;font-size:12.0pt">American populace as a parallel struggle to the conventional </p> +<p style="top:304.5pt;left:82.5pt;font-size:12.0pt">war of army maneuver. The new discard mechanic was created </p> +<p style="top:319.5pt;left:82.5pt;font-size:12.0pt">to kill two birds with one rule. The ability to discard event </p> +<p style="top:334.5pt;left:82.5pt;font-size:12.0pt">cards to place a PC marker solved the ‘dead’ card phenomena </p> +<p style="top:349.5pt;left:82.5pt;font-size:12.0pt">of <i>WTP</i>, while adding more resources to the guerrilla war. The </p> +<p style="top:364.5pt;left:82.5pt;font-size:12.0pt">‘remove’ discard option introduced the ability for the shadow </p> +<p style="top:379.5pt;left:82.5pt;font-size:12.0pt">guerrilla forces, as represented by the PC markers, to launch </p> +<p style="top:394.5pt;left:82.5pt;font-size:12.0pt">limited offensive operations where enemy conventional forces </p> +<p style="top:409.5pt;left:82.5pt;font-size:12.0pt">were absent. The side benefit of this ‘remove’ option was it </p> +<p style="top:424.5pt;left:82.5pt;font-size:12.0pt">neutralized one of the downsides of the GO mechanic whereby </p> +<p style="top:439.5pt;left:82.5pt;font-size:12.0pt">losing your last ‘liberty’ had a remedy whereby a surrounded </p> +<p style="top:454.5pt;left:82.5pt;font-size:12.0pt">group of PC markers could eliminate an unsupported enemy </p> +<p style="top:469.5pt;left:82.5pt;font-size:12.0pt">PC creating an uncontrolled space.</p> +<p style="top:490.1pt;left:93.7pt;font-size:12.0pt">One of the things that was absent from <i>WTP</i> was the histori-</p> +<p style="top:505.1pt;left:82.5pt;font-size:12.0pt">cal American conventional force retention challenge. Prudent </p> +<p style="top:520.1pt;left:82.5pt;font-size:12.0pt">maneuver in <i>WTP</i> could ameliorate or avoid winter attrition </p> +<p style="top:535.1pt;left:82.5pt;font-size:12.0pt">effects. In a well played <i>WTP</i> game the Americans rarely suf-</p> +<p style="top:550.1pt;left:82.5pt;font-size:12.0pt">fered a shortage of soldiers, which was a regular feature of the </p> +<p style="top:565.1pt;left:82.5pt;font-size:12.0pt">historical experience. The new rule whereby all American forces </p> +<p style="top:580.1pt;left:82.5pt;font-size:12.0pt">melt away during the winter attrition phase forces the American </p> +<p style="top:595.1pt;left:82.5pt;font-size:12.0pt">player to continuously put resources into recruitment. This new </p> +<p style="top:610.1pt;left:82.5pt;font-size:12.0pt"><i>WW</i> design feature also allowed me to add additional weight </p> +<p style="top:625.1pt;left:82.5pt;font-size:12.0pt">to the unwritten Continental Army rule that is centered on his </p> +<p style="top:640.1pt;left:82.5pt;font-size:12.0pt">Excellency, George Washington.</p> +<p style="top:660.8pt;left:93.7pt;font-size:12.0pt">I hope that these next few sentences are not viewed as </p> +<p style="top:675.8pt;left:82.5pt;font-size:12.0pt">politically incorrect, but I think something has to be said </p> +<p style="top:690.8pt;left:82.5pt;font-size:12.0pt">for not mutilating historical facts on the altar of political </p> +<p style="top:705.8pt;left:82.5pt;font-size:12.0pt">correctness. Slavery has always been a morally disgusting </p> +<p style="top:720.8pt;left:82.5pt;font-size:12.0pt">practice that unfortunately still persists into the present day. </p> +<p style="top:735.8pt;left:82.5pt;font-size:12.0pt">Many of our founding fathers were slave owners and it was </p> +<p style="top:750.8pt;left:82.5pt;font-size:12.0pt">their failings as people and politicians to rectify this wrong </p> +<p style="top:765.8pt;left:82.5pt;font-size:12.0pt">that led to my second CDG <i>For the People</i>. What this says </p> +<p style="top:780.8pt;left:82.5pt;font-size:12.0pt">about our founding fathers is they were creatures of their time </p> +<p style="top:795.8pt;left:82.5pt;font-size:12.0pt">and unable to take more than the first step on the path to true </p> +<p style="top:810.8pt;left:82.5pt;font-size:12.0pt">national freedom. I think that Shakespeare was correct when </p> +<p style="top:825.8pt;left:82.5pt;font-size:12.0pt">Marc Anthony states during his eulogy of Caesar, “The evil </p> +<p style="top:840.8pt;left:82.5pt;font-size:12.0pt">that men do lives after them; the good is oft interred with their </p> +<p style="top:855.8pt;left:82.5pt;font-size:12.0pt">bones.” What has been lost due to their collective sin of fail-</p> +<p style="top:870.8pt;left:82.5pt;font-size:12.0pt">ing to end slavery was their enormous positive impact on the </p> +<p style="top:885.8pt;left:82.5pt;font-size:12.0pt">world and the first amongst equals was George Washington. It </p> +<p style="top:900.8pt;left:82.5pt;font-size:12.0pt">is my view that Washington was truly the father of the United </p> +<p style="top:915.8pt;left:82.5pt;font-size:12.0pt">States of America. We have to find a balance in our history </p> +<p style="top:930.8pt;left:82.5pt;font-size:12.0pt">textbooks where his failings regarding slavery are balanced </p> +<p style="top:92.4pt;left:420.0pt;font-size:12.0pt">by his significant impact on the character and values of the </p> +<p style="top:107.4pt;left:420.0pt;font-size:12.0pt">new Republic. </p> +<p style="top:128.0pt;left:431.2pt;font-size:12.0pt">In a recent visit to the French War Museum in Paris, I re-</p> +<p style="top:143.0pt;left:420.0pt;font-size:12.0pt">discovered the room off of one of the main galleries, which is </p> +<p style="top:158.0pt;left:420.0pt;font-size:12.0pt">devoted to the French experience in the American Revolution, </p> +<p style="top:173.0pt;left:420.0pt;font-size:12.0pt">but feels like a shrine to Washington. The room has a central </p> +<p style="top:188.0pt;left:420.0pt;font-size:12.0pt">focus on his Excellency and there are many rare portraits of </p> +<p style="top:203.0pt;left:420.0pt;font-size:12.0pt">our first Commander-in-Chief. The Washington exception to the </p> +<p style="top:218.0pt;left:420.0pt;font-size:12.0pt">new winter attrition rules creates a stronger focus on the role of </p> +<p style="top:233.0pt;left:420.0pt;font-size:12.0pt">the Continental Army as the premier American force. This bal-</p> +<p style="top:248.0pt;left:420.0pt;font-size:12.0pt">ance of a conventional force supported by seasonal local forces </p> +<p style="top:263.0pt;left:420.0pt;font-size:12.0pt">strikes the right historical note when playing the American side. </p> +<p style="top:278.0pt;left:420.0pt;font-size:12.0pt">More for play balance than history, I have significantly reduced </p> +<p style="top:293.0pt;left:420.0pt;font-size:12.0pt">the impact of losing the Continental army, but even with this </p> +<p style="top:308.0pt;left:420.0pt;font-size:12.0pt">change the American player will rarely survive Washington’s </p> +<p style="top:323.0pt;left:420.0pt;font-size:12.0pt">capture in a competitive game.</p> +<p style="top:343.7pt;left:431.2pt;font-size:12.0pt">The last enhancement was in increasing the operational im-</p> +<p style="top:358.7pt;left:420.0pt;font-size:12.0pt">pact of the British navy. I must tip my hat to the playtesters for </p> +<p style="top:373.7pt;left:420.0pt;font-size:12.0pt">this one. I was reasonably happy with the <i>WTP</i> naval rules, but </p> +<p style="top:388.7pt;left:420.0pt;font-size:12.0pt">the drumbeat of the playtesters was to enable more aggressive </p> +<p style="top:403.7pt;left:420.0pt;font-size:12.0pt">British naval maneuvers. This resulted in the Landing Party rule </p> +<p style="top:418.7pt;left:420.0pt;font-size:12.0pt">that allows the British to open up a new front usually to the </p> +<p style="top:433.7pt;left:420.0pt;font-size:12.0pt">dismay of the American player. Basically the American coastal </p> +<p style="top:448.7pt;left:420.0pt;font-size:12.0pt">regions are always vulnerable to a British naval descent and </p> +<p style="top:463.7pt;left:420.0pt;font-size:12.0pt">add another dimension to the <i>WW</i> play experience.</p> +<p style="top:484.3pt;left:431.2pt;font-size:12.0pt">While I am on the topic of the playtesters, I want to thank the </p> +<p style="top:499.3pt;left:420.0pt;font-size:12.0pt">Consimworld <i>Washington’s War</i> board led by Keith Wixson. </p> +<p style="top:514.3pt;left:420.0pt;font-size:12.0pt">Keith and the boys have been running a continuous tournament </p> +<p style="top:529.3pt;left:420.0pt;font-size:12.0pt">playtest over the course of this re-design. Their collective wis-</p> +<p style="top:544.3pt;left:420.0pt;font-size:12.0pt">dom, input, and competitive spirit have had a major impact on </p> +<p style="top:559.3pt;left:420.0pt;font-size:12.0pt">how this design has evolved and the completeness of the rules. </p> +<p style="top:574.3pt;left:420.0pt;font-size:12.0pt">All I have to say is, “free games for everyone.” Thanks guys </p> +<p style="top:589.3pt;left:420.0pt;font-size:12.0pt">for all your hard work and good cheer.</p> +<p style="top:609.9pt;left:431.2pt;font-size:12.0pt">In closing I would like to thank Kate Ross, esquire, of Wizards </p> +<p style="top:624.9pt;left:420.0pt;font-size:12.0pt">of the Coast, without whom this game would not have gotten </p> +<p style="top:639.9pt;left:420.0pt;font-size:12.0pt">back into print. I want to thank her for her professionalism </p> +<p style="top:654.9pt;left:420.0pt;font-size:12.0pt">and good humor. I also want to thank my friend Mike Delurey, </p> +<p style="top:669.9pt;left:420.0pt;font-size:12.0pt">whose counsel untangled a Gordian knot that I could not unravel </p> +<p style="top:684.9pt;left:420.0pt;font-size:12.0pt">for over a decade. I would be remiss if I did not acknowledge my </p> +<p style="top:699.9pt;left:420.0pt;font-size:12.0pt">developer on this project Joel Toppen, who has been a pleasure </p> +<p style="top:714.9pt;left:420.0pt;font-size:12.0pt">to work with and has done a tremendous job in managing my </p> +<p style="top:729.9pt;left:420.0pt;font-size:12.0pt">chaotic design process. Lastly, I would like to tip my hat to the </p> +<p style="top:744.9pt;left:420.0pt;font-size:12.0pt">GMT graphics gang of Rodger MacGowan, Charlie Kibler and </p> +<p style="top:759.9pt;left:420.0pt;font-size:12.0pt">Mark Simonitch, who continue to make me look much better </p> +<p style="top:774.9pt;left:420.0pt;font-size:12.0pt">in print than I deserve; thanks guys.</p> +<p style="top:795.5pt;left:431.2pt;font-size:12.0pt">I dedicate this game to my wife Carole of 30 years. Without </p> +<p style="top:810.5pt;left:420.0pt;font-size:12.0pt">her I never could do what I do and any success that I have </p> +<p style="top:825.5pt;left:420.0pt;font-size:12.0pt">achieved is due to her.</p> +<p style="top:846.2pt;left:431.2pt;font-size:12.0pt">I hope you enjoy <i>Washington’s War</i>… anon…</p> +<p style="top:866.8pt;left:442.5pt;font-size:12.0pt"><i>Mark Herman</i></p> +<p style="top:881.8pt;left:442.5pt;font-size:12.0pt">New York City</p> +<p style="top:896.8pt;left:442.5pt;font-size:12.0pt">October, 2009</p> +<p style="top:1029.0pt;left:38.8pt;font-size:7.2pt">WW Playbook.indd 15</p> +<p style="top:1029.0pt;left:716.3pt;font-size:7.2pt">11/4/2009 11:59:57</p> +</div> +<div id="page16" style="background-image:url('playbook16.jpg')"> +<p style="top:59.3pt;left:339.1pt;font-size:12.0pt"><i>Washington’s War Playbook</i></p> +<p style="top:56.2pt;left:82.8pt;font-size:12.0pt">16</p> +<p style="top:958.9pt;left:356.5pt;font-size:9.6pt"><i>© 2009 GMT Games, LLC</i></p> +<p style="top:113.1pt;left:562.6pt;font-size:14.7pt"><b>Game Setup Instructions</b></p> +<p style="top:136.2pt;left:562.6pt;font-size:12.0pt"><b>British</b></p> +<p style="top:153.2pt;left:562.6pt;font-size:10.8pt">Quebec (Canada): General Carleton, </p> +<p style="top:166.9pt;left:576.1pt;font-size:10.8pt">2 CU, PC</p> +<p style="top:186.3pt;left:562.6pt;font-size:10.8pt">Montreal (Canada): PC</p> +<p style="top:205.7pt;left:562.6pt;font-size:10.8pt">Ft Detroit (Canada): 1 CU, PC</p> +<p style="top:225.1pt;left:562.6pt;font-size:10.8pt">Boston (MA): General Howe, 5 CU, </p> +<p style="top:238.8pt;left:576.1pt;font-size:10.8pt">PC</p> +<p style="top:258.2pt;left:562.6pt;font-size:10.8pt">Norfolk (VA): PC</p> +<p style="top:277.6pt;left:562.6pt;font-size:10.8pt">Gilbert Town (NC): PC</p> +<p style="top:296.9pt;left:562.6pt;font-size:10.8pt">Wilmington (NC): PC</p> +<p style="top:316.3pt;left:562.6pt;font-size:10.8pt">Ninety Six (SC): PC</p> +<p style="top:335.7pt;left:562.6pt;font-size:10.8pt">British Reinforcement Box: </p> +<p style="top:349.4pt;left:576.1pt;font-size:10.8pt">Generals Burgoyne, Clinton, </p> +<p style="top:363.2pt;left:576.1pt;font-size:10.8pt">Cornwallis</p> +<p style="top:386.4pt;left:562.6pt;font-size:12.0pt"><b>American</b></p> +<p style="top:403.4pt;left:562.6pt;font-size:10.8pt">Lexington and Concord (MA): </p> +<p style="top:417.2pt;left:576.1pt;font-size:10.8pt">General Washington, 5 CU, PC</p> +<p style="top:436.6pt;left:562.6pt;font-size:10.8pt">Newport (RI): General Greene, 2 </p> +<p style="top:450.3pt;left:576.1pt;font-size:10.8pt">CU</p> +<p style="top:469.7pt;left:562.6pt;font-size:10.8pt">Charleston (SC): 2 CU, PC</p> +<p style="top:489.0pt;left:562.6pt;font-size:10.8pt">Philadelphia (PA): Continental </p> +<p style="top:502.8pt;left:576.1pt;font-size:10.8pt">Congress, PC</p> +<p style="top:522.2pt;left:562.6pt;font-size:10.8pt">American Reinforcement Box: </p> +<p style="top:535.9pt;left:576.1pt;font-size:10.8pt">Generals Arnold, Lincoln, Gates, </p> +<p style="top:549.7pt;left:576.1pt;font-size:10.8pt">Lee, and Lafayette</p> +<p style="top:569.0pt;left:562.6pt;font-size:10.8pt">French Reinforcement Box: General </p> +<p style="top:582.8pt;left:576.1pt;font-size:10.8pt">Rochambeau, 5 French CUs, </p> +<p style="top:596.5pt;left:576.1pt;font-size:10.8pt">French Navy</p> +<p style="top:619.8pt;left:562.6pt;font-size:12.0pt"><b>Committees of Correspondence</b></p> +<p style="top:636.8pt;left:562.6pt;font-size:10.8pt">The American player places 1 PC </p> +<p style="top:650.5pt;left:562.6pt;font-size:10.8pt">Marker in each of the Thirteen </p> +<p style="top:664.3pt;left:562.6pt;font-size:10.8pt">Colonies in any space that does not </p> +<p style="top:678.0pt;left:562.6pt;font-size:10.8pt">contain a British Playing Piece.</p> +<p style="top:701.3pt;left:562.6pt;font-size:12.0pt"><b>For The King</b></p> +<p style="top:718.3pt;left:562.6pt;font-size:10.8pt">After the Americans place their </p> +<p style="top:732.0pt;left:562.6pt;font-size:10.8pt">Committees of Correspondence </p> +<p style="top:745.8pt;left:562.6pt;font-size:10.8pt">the British can place 2 PC markers </p> +<p style="top:759.5pt;left:562.6pt;font-size:10.8pt">within all restrictions for British PC </p> +<p style="top:773.3pt;left:562.6pt;font-size:10.8pt">marker placement (10.11.B) in any </p> +<p style="top:787.0pt;left:562.6pt;font-size:10.8pt">colony except MA, CT, NH, PA, or </p> +<p style="top:800.7pt;left:562.6pt;font-size:10.8pt">VA.</p> +<p style="top:903.3pt;left:349.3pt;font-size:14.4pt"><b>GMT Games, LLC</b></p> +<p style="top:920.3pt;left:300.6pt;font-size:12.0pt">P.O. Box 1308 <b>• </b>Hanford, CA <b>• </b>93292-1308</p> +<p style="top:935.3pt;left:352.0pt;font-size:12.0pt">www.GMTGames.com</p> +<p style="top:1029.0pt;left:38.8pt;font-size:7.2pt">WW Playbook.indd 16</p> +<p style="top:1029.0pt;left:716.3pt;font-size:7.2pt">11/4/2009 12:00:00</p> +</div> +</body> +</html> |