diff options
author | Tor Andersson <tor@ccxvii.net> | 2024-05-12 11:39:23 +0200 |
---|---|---|
committer | Tor Andersson <tor@ccxvii.net> | 2024-05-12 11:39:23 +0200 |
commit | 6d7f13ac520fb1a99e0288ee0f297f78af276e9b (patch) | |
tree | ccc03c16fa4f42027066aab534cefcc9c63a5fd4 | |
parent | c284d3174cb8a0d3f4875b42f959294e7361fe9d (diff) | |
download | washingtons-war-6d7f13ac520fb1a99e0288ee0f297f78af276e9b.tar.gz |
double quoted strings
-rw-r--r-- | rules.js | 565 |
1 files changed, 306 insertions, 259 deletions
@@ -3,17 +3,12 @@ // TODO: campaign messed up who is who after battle // TODO: retreat with 0 CU after battle -exports.scenarios = [ - "Historical" -] +exports.scenarios = [ "Historical" ] -exports.roles = [ - "American", - "British", -] +exports.roles = [ "American", "British" ] -const CARDS = require('./cards') -const DATA = require('./data') +const CARDS = require("./cards") +const DATA = require("./data") const SPACES = DATA.SPACES const COLONIES = DATA.COLONIES const GENERALS = DATA.GENERALS @@ -22,9 +17,9 @@ const PATH_INDEX = DATA.PATH_INDEX const PATH_NAME = DATA.PATH_NAME const PATH_TYPE = DATA.PATH_TYPE -const BRITISH = 'British' -const AMERICAN = 'American' -const FRENCH = 'French' +const BRITISH = "British" +const AMERICAN = "American" +const FRENCH = "French" const BRITISH_GENERALS = [ "Burgoyne", "Carleton", "Clinton", "Cornwallis", "Howe" ] const AMERICAN_GENERALS = [ "Arnold", "Gates", "Greene", "Lafayette", "Lee", "Lincoln", "Washington", "Rochambeau" ] @@ -51,8 +46,8 @@ const TURN_TRACK = { const FALMOUTH_QUEBEC = "Falmouth/Quebec" -const THE_13_COLONIES = [ 'NH', 'NY', 'MA', 'CT', 'RI', 'PA', 'NJ', 'MD', 'DE', 'VA', 'NC', 'SC', 'GA' ] -const SOUTH_OF_WINTER_ATTRITION_LINE = [ 'NC', 'SC', 'GA' ] +const THE_13_COLONIES = [ "NH", "NY", "MA", "CT", "RI", "PA", "NJ", "MD", "DE", "VA", "NC", "SC", "GA" ] +const SOUTH_OF_WINTER_ATTRITION_LINE = [ "NC", "SC", "GA" ] const CAMPAIGN_CARDS = [ 67, 68, 69, 70 ] const DECLARATION_OF_INDEPENDENCE = 99 @@ -60,7 +55,7 @@ const BARON_VON_STEUBEN = 86 const WAR_ENDS_1779 = 71 const BENJAMIN_FRANKLIN = 101 -const ENEMY = { "American": BRITISH, "British": AMERICAN } +const ENEMY = { American: BRITISH, British: AMERICAN } const default_options = {} @@ -71,11 +66,11 @@ let game let view function random(n) { - return (game.seed = game.seed * 200105 % 34359738337) % n + return (game.seed = (game.seed * 200105) % 34359738337) % n } function logbr() { - if (game.log.length > 0 && game.log[game.log.length-1] !== "") + if (game.log.length > 0 && game.log[game.log.length - 1] !== "") game.log.push("") } @@ -205,9 +200,15 @@ function setup_game(seed) { } } - function british(place, pc, cu, ld) { spawn_unit(BRITISH, place, pc, cu, ld); } - function american(place, pc, cu, ld) { spawn_unit(AMERICAN, place, pc, cu, ld); } - function french(place, pc, cu, ld) { spawn_unit(FRENCH, place, pc, cu, ld); } + function british(place, pc, cu, ld) { + spawn_unit(BRITISH, place, pc, cu, ld) + } + function american(place, pc, cu, ld) { + spawn_unit(AMERICAN, place, pc, cu, ld) + } + function french(place, pc, cu, ld) { + spawn_unit(FRENCH, place, pc, cu, ld) + } british("Quebec", true, 2, "Carleton") british("Montreal", true) @@ -273,12 +274,12 @@ function deal_card() { function last_discard() { if (game.discard.length > 0) - return game.discard[game.discard.length-1] + return game.discard[game.discard.length - 1] return null } function active_hand() { - return (game.active === AMERICAN) ? game.a_hand : game.b_hand + return game.active === AMERICAN ? game.a_hand : game.b_hand } function play_card(c, reason) { @@ -286,7 +287,7 @@ function play_card(c, reason) { log(game.active[0] + " played #" + c + " " + reason) else log(game.active[0] + " played #" + c) - if (CARDS[c].reshuffle === 'if_played') + if (CARDS[c].reshuffle === "if_played") game.reshuffle = true remove_from_array(active_hand(), c) game.last_played = c @@ -299,7 +300,7 @@ function play_card(c, reason) { function discard_card_from_hand(hand, c) { remove_from_array(hand, c) game.discard.push(c) - if (CARDS[c].reshuffle === 'if_discarded') + if (CARDS[c].reshuffle === "if_discarded") game.reshuffle = true logp("discarded #" + c) } @@ -325,12 +326,16 @@ function can_exchange_for_discard(c) { function can_play_event(c) { let card = CARDS[c] switch (card.when) { - case 'before_french_alliance': return !game.french_alliance_triggered - case 'after_french_alliance': return game.french_alliance_triggered - case 'european_war_in_effect': return game.european_war + case "before_french_alliance": + return !game.french_alliance_triggered + case "after_french_alliance": + return game.french_alliance_triggered + case "european_war_in_effect": + return game.european_war } switch (card.event) { - case 'john_glovers_marblehead_regiment': return has_general_on_map() + case "john_glovers_marblehead_regiment": + return has_general_on_map() } return true } @@ -362,7 +367,7 @@ function is_non_blockaded_port(where) { } function is_fortified_port(where) { - return SPACES[where].type === 'fortified-port' + return SPACES[where].type === "fortified-port" } function is_continental_congress_dispersed() { @@ -371,10 +376,10 @@ function is_continental_congress_dispersed() { function is_winter_quarter_space(where) { let colony = SPACES[where].colony - if (colony === 'GA' || colony === 'SC' || colony === 'NC') - return true; // south of winter attrition line + if (colony === "GA" || colony === "SC" || colony === "NC") + return true // south of winter attrition line let type = SPACES[where].type - if (type === 'winter-quarters' || type === 'fortified-port') + if (type === "winter-quarters" || type === "fortified-port") return true return false } @@ -591,7 +596,7 @@ function count_enemy_cu(where) { } function spawn_cu(owner, where, count) { - game.cu.push({owner:owner, location:where, count:count, moved:0}) + game.cu.push({ owner: owner, location: where, count: count, moved: 0 }) } function remove_cu(owner, where, count) { @@ -652,12 +657,12 @@ function move_british_cu(from, to, count) { function is_general_on_map(g) { switch (game.generals[g].location) { - case null: /* killed */ - case CAPTURED_GENERALS: - case BRITISH_REINFORCEMENTS: - case AMERICAN_REINFORCEMENTS: - case FRENCH_REINFORCEMENTS: - return false + case null: /* killed */ + case CAPTURED_GENERALS: + case BRITISH_REINFORCEMENTS: + case AMERICAN_REINFORCEMENTS: + case FRENCH_REINFORCEMENTS: + return false } return true } @@ -998,14 +1003,14 @@ function gen_action_undo() { } function gen_pass() { - gen_action('pass') + gen_action("pass") } function gen_remove_british_pc_from(list_of_colonies) { for (let colony of list_of_colonies) { for (let space of COLONIES[colony]) { if (has_british_pc(space) && has_no_british_cu(space)) { - gen_action('remove_pc', space) + gen_action("remove_pc", space) } } } @@ -1014,7 +1019,7 @@ function gen_remove_british_pc_from(list_of_colonies) { function gen_remove_american_pc() { for (let space in SPACES) { if (has_american_pc(space) && has_no_american_unit(space)) { - gen_action('remove_pc', space) + gen_action("remove_pc", space) } } } @@ -1023,7 +1028,7 @@ function gen_remove_american_pc_from(list_of_colonies) { for (let colony of list_of_colonies) { for (let space of COLONIES[colony]) { if (has_american_pc(space) && has_no_american_unit(space)) { - gen_action('remove_pc', space) + gen_action("remove_pc", space) } } } @@ -1034,7 +1039,7 @@ function gen_remove_american_pc_from_non_port(list_of_colonies) { for (let space of COLONIES[colony]) { if (!SPACES[space].port) { if (has_american_pc(space) && has_no_american_unit(space)) { - gen_action('remove_pc', space) + gen_action("remove_pc", space) } } } @@ -1057,13 +1062,13 @@ function gen_remove_american_pc_within_two_spaces_of_a_british_general() { } for (let space in candidates) if (has_american_pc(space) && has_no_american_unit(space)) - gen_action('remove_pc', space) + gen_action("remove_pc", space) } function gen_place_american_pc() { for (let space in SPACES) { if (has_no_pc(space) && has_no_british_playing_piece(space)) { - gen_action('place_american_pc', space) + gen_action("place_american_pc", space) } } } @@ -1072,7 +1077,7 @@ function gen_place_american_pc_in(list_of_colonies) { for (let colony of list_of_colonies) { for (let space of COLONIES[colony]) { if (has_no_pc(space) && has_no_british_playing_piece(space)) { - gen_action('place_american_pc', space) + gen_action("place_american_pc", space) } } } @@ -1084,14 +1089,15 @@ function goto_committees_of_correspondence() { log(".h2.american Committes of Correspondence") logbr() game.active = AMERICAN - game.state = 'committees_of_correspondence' + game.state = "committees_of_correspondence" game.coc = THE_13_COLONIES.slice() } states.committees_of_correspondence = { inactive: "Committees of Correspondence", prompt: function (current) { - view.prompt = "Committees of Correspondence: Place 1 PC marker in each of the 13 colonies. " + game.coc.length + " left." + view.prompt = + "Committees of Correspondence: Place 1 PC marker in each of the 13 colonies. " + game.coc.length + " left." if (game.coc.length > 0) gen_place_american_pc_in(game.coc) else @@ -1106,7 +1112,7 @@ states.committees_of_correspondence = { pass: function () { clear_undo() goto_for_the_king() - } + }, } function goto_for_the_king() { @@ -1115,7 +1121,7 @@ function goto_for_the_king() { logbr() delete game.coc game.active = BRITISH - game.state = 'for_the_king' + game.state = "for_the_king" game.count = 3 gen_british_pc_ops_start() } @@ -1138,7 +1144,7 @@ states.for_the_king = { clear_undo() gen_british_pc_ops_end() goto_start_year() - } + }, } /* REINFORCEMENTS AND START OF STRATEGY PHASE */ @@ -1155,7 +1161,7 @@ function automatic_victory() { game.victory = "British Automatic Victory!" game.active = "None" game.result = BRITISH - game.state = 'game_over' + game.state = "game_over" log(game.victory) return true } @@ -1163,7 +1169,7 @@ function automatic_victory() { game.victory = "American Automatic Victory!" game.active = "None" game.result = AMERICAN - game.state = 'game_over' + game.state = "game_over" log(game.victory) return true } @@ -1184,15 +1190,33 @@ function goto_start_year() { move_general(g, AMERICAN_REINFORCEMENTS) switch (game.year) { - case 1775: place_british_cu(BRITISH_REINFORCEMENTS, 3); break - case 1776: place_british_cu(BRITISH_REINFORCEMENTS, 8); break - case 1777: place_british_cu(BRITISH_REINFORCEMENTS, 1); break - case 1778: place_british_cu(BRITISH_REINFORCEMENTS, 8); break - case 1779: place_british_cu(BRITISH_REINFORCEMENTS, 1); break - case 1780: place_british_cu(BRITISH_REINFORCEMENTS, 5); break - case 1781: place_british_cu(BRITISH_REINFORCEMENTS, 1); break - case 1782: place_british_cu(BRITISH_REINFORCEMENTS, 1); break - case 1783: place_british_cu(BRITISH_REINFORCEMENTS, 1); break + case 1775: + place_british_cu(BRITISH_REINFORCEMENTS, 3) + break + case 1776: + place_british_cu(BRITISH_REINFORCEMENTS, 8) + break + case 1777: + place_british_cu(BRITISH_REINFORCEMENTS, 1) + break + case 1778: + place_british_cu(BRITISH_REINFORCEMENTS, 8) + break + case 1779: + place_british_cu(BRITISH_REINFORCEMENTS, 1) + break + case 1780: + place_british_cu(BRITISH_REINFORCEMENTS, 5) + break + case 1781: + place_british_cu(BRITISH_REINFORCEMENTS, 1) + break + case 1782: + place_british_cu(BRITISH_REINFORCEMENTS, 1) + break + case 1783: + place_british_cu(BRITISH_REINFORCEMENTS, 1) + break } if (game.year === 1776) { @@ -1218,7 +1242,7 @@ function goto_start_year() { game.played_british_reinforcements = 0 game.played_american_reinforcements = [] game.active = BRITISH - game.state = 'british_declare_first' + game.state = "british_declare_first" } states.british_declare_first = { @@ -1227,7 +1251,7 @@ states.british_declare_first = { gen_pass() for (let c of CAMPAIGN_CARDS) { if (game.b_hand.includes(c)) { - gen_action('card_campaign', c) + gen_action("card_campaign", c) } } }, @@ -1242,7 +1266,7 @@ states.british_declare_first = { game.active = BRITISH else game.active = AMERICAN - game.state = 'choose_first_player' + game.state = "choose_first_player" delete game.congress_was_dispersed }, } @@ -1250,8 +1274,8 @@ states.british_declare_first = { states.choose_first_player = { prompt: function (current) { view.prompt = "Choose who will play the first strategy card." - gen_action('american_first') - gen_action('british_first') + gen_action("american_first") + gen_action("british_first") }, american_first: function (c) { logp("went first") @@ -1267,7 +1291,7 @@ states.choose_first_player = { function goto_strategy_phase(new_active) { game.active = new_active - game.state = 'strategy_phase' + game.state = "strategy_phase" logbr() if (game.active === AMERICAN) log(".h2.american American Turn") @@ -1298,7 +1322,7 @@ states.strategy_phase = { game.did_discard_event = true clear_queue() discard_card(c, "PC action") - game.state = 'discard_event_pc_action' + game.state = "discard_event_pc_action" }, card_ops_pc: function (c) { push_undo() @@ -1344,8 +1368,8 @@ function end_strategy_card() { if (game.campaign) { if (--game.campaign > 0) { - game.count = 3; // can activate any general! - game.state = 'ops_general_who' + game.count = 3 // can activate any general! + game.state = "ops_general_who" return } else { delete game.landing_party @@ -1359,7 +1383,7 @@ function end_strategy_card() { if (game.french_navy === FRENCH_REINFORCEMENTS) { game.save_active = game.active game.active = AMERICAN - game.state = 'place_french_navy_trigger' + game.state = "place_french_navy_trigger" return } } @@ -1390,40 +1414,40 @@ function gen_strategy_plays(hand) { for (let c of hand) { let card = CARDS[c] switch (card.type) { - case 'mandatory-event': - gen_action('card_play_event', c) - break - case 'campaign': - gen_action('card_campaign', c) - break - case 'ops': - if (can_exchange_for_discard(c)) - gen_action('exchange_for_discard', c) - if (can_activate_general(c)) - gen_action('card_ops_general', c) - gen_action('card_ops_pc', c) - if (can_play_reinforcements()) - gen_action('card_ops_reinforcements', c) - if (card.count < 3) - gen_action('card_ops_queue', c) - break - case 'british-event': - case 'british-event-or-battle': - if (game.active === BRITISH) - if (can_play_event(c)) - gen_action('card_play_event', c) - gen_action('card_discard_event', c) - break - case 'american-event': - if (game.active === AMERICAN) - if (can_play_event(c)) - gen_action('card_play_event', c) - gen_action('card_discard_event', c) - break - case 'british-battle': - case 'american-battle': - gen_action('card_discard_event', c) - break + case "mandatory-event": + gen_action("card_play_event", c) + break + case "campaign": + gen_action("card_campaign", c) + break + case "ops": + if (can_exchange_for_discard(c)) + gen_action("exchange_for_discard", c) + if (can_activate_general(c)) + gen_action("card_ops_general", c) + gen_action("card_ops_pc", c) + if (can_play_reinforcements()) + gen_action("card_ops_reinforcements", c) + if (card.count < 3) + gen_action("card_ops_queue", c) + break + case "british-event": + case "british-event-or-battle": + if (game.active === BRITISH) + if (can_play_event(c)) + gen_action("card_play_event", c) + gen_action("card_discard_event", c) + break + case "american-event": + if (game.active === AMERICAN) + if (can_play_event(c)) + gen_action("card_play_event", c) + gen_action("card_discard_event", c) + break + case "british-battle": + case "american-battle": + gen_action("card_discard_event", c) + break } } } @@ -1464,11 +1488,11 @@ function gen_british_discard_event_pc_action() { for (let space in SPACES) { if (is_adjacent_to_british_pc(space)) { if (has_no_pc(space) && has_no_american_unit(space)) - gen_action('place_british_pc', space) + gen_action("place_british_pc", space) else if (has_american_pc(space) && has_british_army(space)) - gen_action('flip_pc', space) + gen_action("flip_pc", space) else if (has_american_pc(space) && has_no_american_unit(space)) - gen_action('remove_pc', space) + gen_action("remove_pc", space) } } } @@ -1478,13 +1502,11 @@ function gen_american_discard_event_pc_action() { if (is_adjacent_to_american_pc(space)) { if (has_no_pc(space) && has_no_british_cu(space)) { if (allowed_to_place_american_pc()) - gen_action('place_american_pc', space) - } - else if (has_british_pc(space) && has_american_or_french_general(space)) { - gen_action('flip_pc', space) - } - else if (has_british_pc(space) && has_no_british_cu(space)) { - gen_action('remove_pc', space) + gen_action("place_american_pc", space) + } else if (has_british_pc(space) && has_american_or_french_general(space)) { + gen_action("flip_pc", space) + } else if (has_british_pc(space) && has_no_british_cu(space)) { + gen_action("remove_pc", space) } } } @@ -1494,7 +1516,7 @@ function gen_american_discard_event_pc_action() { function goto_ops_pc(count) { game.count = count - game.state = 'ops_pc' + game.state = "ops_pc" if (game.active === BRITISH) gen_british_pc_ops_start() } @@ -1544,13 +1566,13 @@ function gen_british_pc_ops_start() { function gen_british_pc_ops() { for (let space of game.british_pc_space_list) - gen_action('place_british_pc', space) + gen_action("place_british_pc", space) for (let space in SPACES) { if (has_british_army(space)) { if (has_no_pc(space)) - gen_action('place_british_pc', space) + gen_action("place_british_pc", space) else if (has_american_pc(space)) - gen_action('flip_pc', space) + gen_action("flip_pc", space) } } } @@ -1563,10 +1585,9 @@ function gen_american_pc_ops() { for (let space in SPACES) { if (has_no_pc(space) && has_no_british_cu(space)) { if (allowed_to_place_american_pc()) - gen_action('place_american_pc', space) - } - else if (has_british_pc(space) && has_american_or_french_general(space)) { - gen_action('flip_pc', space) + gen_action("place_american_pc", space) + } else if (has_british_pc(space) && has_american_or_french_general(space)) { + gen_action("flip_pc", space) } } } @@ -1579,11 +1600,11 @@ function goto_ops_reinforcements(c) { if (game.active === BRITISH) { game.played_british_reinforcements = count game.count = count_british_cu(BRITISH_REINFORCEMENTS) - game.state = 'ops_british_reinforcements_who' + game.state = "ops_british_reinforcements_who" } else { game.played_american_reinforcements.push(count) game.count = count - game.state = 'ops_american_reinforcements_who' + game.state = "ops_american_reinforcements_who" } } @@ -1602,12 +1623,12 @@ states.ops_british_reinforcements_who = { }, select_general: function (g) { push_undo() - game.state = 'ops_british_reinforcements_where' + game.state = "ops_british_reinforcements_where" game.who = g }, pass: function () { push_undo() - game.state = 'ops_british_reinforcements_where' + game.state = "ops_british_reinforcements_where" game.who = null }, } @@ -1639,12 +1660,12 @@ states.ops_american_reinforcements_who = { }, select_general: function (g) { push_undo() - game.state = 'ops_american_reinforcements_where' + game.state = "ops_american_reinforcements_where" game.who = g }, pass: function () { push_undo() - game.state = 'ops_american_reinforcements_where' + game.state = "ops_american_reinforcements_where" game.who = null }, } @@ -1668,32 +1689,32 @@ function gen_british_reinforcements_who() { for (let g of BRITISH_GENERALS) { let general = game.generals[g] if (general.location === BRITISH_REINFORCEMENTS) { - gen_action('select_general', g) + gen_action("select_general", g) } } if (game.count > 0) - gen_action('drop_british_cu') + gen_action("drop_british_cu") if (game.count < count_british_cu(BRITISH_REINFORCEMENTS)) - gen_action('pickup_british_cu') + gen_action("pickup_british_cu") } function gen_british_reinforcements_where() { for (let space in SPACES) { if (is_non_blockaded_port(space)) if (!has_american_or_french_cu(space) && !has_american_pc(space)) - gen_action('place_reinforcements', space) + gen_action("place_reinforcements", space) } if (game.count > 0) - gen_action('drop_british_cu') + gen_action("drop_british_cu") if (game.count < count_british_cu(BRITISH_REINFORCEMENTS)) - gen_action('pickup_british_cu') + gen_action("pickup_british_cu") } function gen_american_reinforcements_who() { for (let g of AMERICAN_GENERALS) { let general = game.generals[g] if (general.location === AMERICAN_REINFORCEMENTS) { - gen_action('select_general', g) + gen_action("select_general", g) } } } @@ -1703,9 +1724,9 @@ function gen_american_reinforcements_where(general) { if (!has_british_cu(space) && !has_british_pc(space)) { if (general === ROCHAMBEAU) { if (SPACES[space].port) - gen_action('place_reinforcements', space) + gen_action("place_reinforcements", space) } else { - gen_action('place_reinforcements', space) + gen_action("place_reinforcements", space) } } } @@ -1722,7 +1743,7 @@ function goto_ops_general(c) { game.count = CARDS[c].count + game.a_queue game.a_queue = 0 } - game.state = 'ops_general_who' + game.state = "ops_general_who" } states.ops_general_who = { @@ -1756,16 +1777,16 @@ states.ops_general_who = { if (game.campaign > 0) game.campaign = 0 end_strategy_card() - } + }, } function gen_landing_party() { for (let space in SPACES) { if (!is_fortified_port(space) && is_non_blockaded_port(space)) { if (has_american_pc(space) && has_no_american_unit(space)) - gen_action('flip_pc', space) + gen_action("flip_pc", space) if (has_no_pc(space) && has_no_american_unit(space) && has_no_british_playing_piece(space)) - gen_action('place_british_pc', space) + gen_action("place_british_pc", space) } } } @@ -1780,17 +1801,17 @@ function gen_activate_general() { function gen_activate_british_general() { for (let g of BRITISH_GENERALS) if (is_general_on_map(g) && GENERALS[g].strategy <= game.count && !game.moved[g]) - gen_action('select_general', g) + gen_action("select_general", g) } function gen_activate_american_general() { for (let g of AMERICAN_GENERALS) if (is_general_on_map(g) && GENERALS[g].strategy <= game.count && !game.moved[g]) - gen_action('select_general', g) + gen_action("select_general", g) } function goto_remove_general(where) { - game.state = 'remove_general' + game.state = "remove_general" game.where = where } @@ -1809,7 +1830,7 @@ states.remove_general = { } function goto_remove_general_after_intercept() { - game.state = 'remove_general_after_intercept' + game.state = "remove_general_after_intercept" } states.remove_general_after_intercept = { @@ -1827,7 +1848,7 @@ states.remove_general_after_intercept = { } function goto_remove_general_after_retreat(where) { - game.state = 'remove_general_after_retreat' + game.state = "remove_general_after_retreat" game.where = where } @@ -1855,18 +1876,18 @@ function gen_remove_general() { function gen_remove_british_general() { for (let g of BRITISH_GENERALS) if (location_of_general(g) === game.where) - gen_action('select_general', g) + gen_action("select_general", g) } function gen_remove_american_general() { for (let g of AMERICAN_GENERALS) if (g !== WASHINGTON) if (location_of_general(g) === game.where) - gen_action('select_general', g) + gen_action("select_general", g) } function goto_ops_general_move(g, marblehead) { - game.state = 'ops_general_move' + game.state = "ops_general_move" game.who = g if (marblehead) { game.mobility = false @@ -1919,9 +1940,15 @@ states.ops_general_move = { gen_move_general() }, - pickup_british_cu: function () { ++game.carry_british; }, - pickup_american_cu: function () { ++game.carry_american; }, - pickup_french_cu: function () { ++game.carry_french; }, + pickup_british_cu: function () { + ++game.carry_british + }, + pickup_american_cu: function () { + ++game.carry_american + }, + pickup_french_cu: function () { + ++game.carry_french + }, drop_british_cu: function () { push_undo() @@ -1951,7 +1978,7 @@ states.ops_general_move = { let intercept = false if (game.active === BRITISH) { - let is_sea_move = (path_type(from, to) === undefined) + let is_sea_move = path_type(from, to) === undefined if (has_american_pc(to) && cu > 0 && !is_sea_move && !has_british_cu(to)) intercept = can_intercept_to(to) } @@ -2009,7 +2036,7 @@ function gen_intercept() { if (has_american_army(space)) { let g = find_american_or_french_general(space) if (g && !game.moved[g]) - gen_action('select_general', g) + gen_action("select_general", g) } } } @@ -2021,7 +2048,7 @@ function goto_intercept(from, where) { game.from = from game.where = where game.active = AMERICAN - game.state = 'intercept' + game.state = "intercept" } states.intercept = { @@ -2065,7 +2092,7 @@ states.intercept = { function end_intercept() { game.active = BRITISH - game.state = 'ops_general_move' + game.state = "ops_general_move" game.who = game.save_who delete game.save_who resume_moving(game.from, game.where) @@ -2098,36 +2125,39 @@ function gen_carry_cu() { let where = location_of_general(game.who) if (game.active === BRITISH) { if (game.carry_british > 0) - gen_action('drop_british_cu') + gen_action("drop_british_cu") if (game.carry_british < 5 && game.carry_british < count_unmoved_british_cu(where)) - gen_action('pickup_british_cu') + gen_action("pickup_british_cu") } else { let carry_total = game.carry_french + game.carry_american if (game.carry_french > 0) - gen_action('drop_french_cu') + gen_action("drop_french_cu") if (game.carry_american > 0) - gen_action('drop_american_cu') + gen_action("drop_american_cu") if (carry_total < 5 && game.carry_french < count_unmoved_french_cu(where)) - gen_action('pickup_french_cu') + gen_action("pickup_french_cu") if (carry_total < 5 && game.carry_american < count_unmoved_american_cu(where)) - gen_action('pickup_american_cu') + gen_action("pickup_american_cu") } } function movement_cost(from, to) { switch (path_type(from, to)) { - case undefined: return 4; /* must be a sea connection if no direct path */ - case 'wilderness': return 3 - default: return 1 + case undefined: + return 4 /* must be a sea connection if no direct path */ + case "wilderness": + return 3 + default: + return 1 } } function gen_move_general() { let from = location_of_general(game.who) - let alone = (game.carry_british + game.carry_american + game.carry_french) === 0 + let alone = game.carry_british + game.carry_american + game.carry_french === 0 for (let to of SPACES[from].exits) { let mp = 1 - if (path_type(from, to) === 'wilderness') { + if (path_type(from, to) === "wilderness") { if (path_name(from, to) === FALMOUTH_QUEBEC) if (game.who !== ARNOLD) continue @@ -2146,10 +2176,10 @@ function gen_move_general() { if (game.mobility && has_enemy_cu(to)) { if (game.count - mp >= 1) - gen_action('move', to) + gen_action("move", to) } else { if (game.count - mp >= 0) - gen_action('move', to) + gen_action("move", to) } } if (game.active === BRITISH && game.count === 4) { @@ -2162,7 +2192,7 @@ function gen_move_general() { if (alone && has_enemy_general(to)) continue // TODO: duplicate action if can move by normal road - gen_action('move', to) + gen_action("move", to) } } } @@ -2175,11 +2205,11 @@ function gen_move_general() { function goto_campaign(c) { play_card(c) - game.state = 'campaign' + game.state = "campaign" game.campaign = CARDS[c].count game.landing_party = game.active === BRITISH ? 1 : 0 - game.count = 3; // can activate any general! - game.state = 'ops_general_who' + game.count = 3 // can activate any general! + game.state = "ops_general_who" } /* EVENTS */ @@ -2212,7 +2242,7 @@ function remove_random_card(hand) { let i = random(hand.length) let c = hand[i] discard_card_from_hand(hand, c) - if (CARDS[c].type === 'mandatory-event') + if (CARDS[c].type === "mandatory-event") do_event(c) else end_strategy_card() @@ -2255,7 +2285,7 @@ events.advance_french_alliance = function (c, card) { events.remove_french_navy = function (c, card) { play_card(c) - game.french_navy = TURN_TRACK[game.year+1] + game.french_navy = TURN_TRACK[game.year + 1] end_strategy_card() } @@ -2263,7 +2293,7 @@ events.remove_british_pc_from = function (c, card) { play_card(c) game.count = card.count game.where = card.where - game.state = 'remove_british_pc_from' + game.state = "remove_british_pc_from" } states.remove_british_pc_from = { @@ -2288,7 +2318,7 @@ states.remove_british_pc_from = { events.remove_american_pc = function (c, card) { play_card(c) game.count = card.count - game.state = 'remove_american_pc' + game.state = "remove_american_pc" } states.remove_american_pc = { @@ -2312,7 +2342,7 @@ events.remove_american_pc_from = function (c, card) { play_card(c) game.count = card.count game.where = card.where - game.state = 'remove_american_pc_from' + game.state = "remove_american_pc_from" } states.remove_american_pc_from = { @@ -2338,12 +2368,13 @@ events.remove_american_pc_from_non_port = function (c, card) { play_card(c) game.count = card.count game.where = card.where - game.state = 'remove_american_pc_from_non_port' + game.state = "remove_american_pc_from_non_port" } states.remove_american_pc_from_non_port = { prompt: function (current) { - view.prompt = "Remove American PC markers from non-Port space in " + game.where.join(", ") + ". " + game.count + " left." + view.prompt = + "Remove American PC markers from non-Port space in " + game.where.join(", ") + ". " + game.count + " left." gen_pass() gen_remove_american_pc_from_non_port(game.where) }, @@ -2363,7 +2394,7 @@ states.remove_american_pc_from_non_port = { events.remove_american_pc_within_two_spaces_of_a_british_general = function (c, card) { play_card(c) game.count = card.count - game.state = 'remove_american_pc_within_two_spaces_of_a_british_general' + game.state = "remove_american_pc_within_two_spaces_of_a_british_general" } states.remove_american_pc_within_two_spaces_of_a_british_general = { @@ -2388,7 +2419,7 @@ states.remove_american_pc_within_two_spaces_of_a_british_general = { events.place_american_pc = function (c, card) { play_card(c) game.count = card.count - game.state = 'place_american_pc' + game.state = "place_american_pc" } states.place_american_pc = { @@ -2412,7 +2443,7 @@ events.place_american_pc_in = function (c, card) { play_card(c) game.count = card.count game.where = card.where - game.state = 'place_american_pc_in' + game.state = "place_american_pc_in" } states.place_american_pc_in = { @@ -2436,7 +2467,7 @@ states.place_american_pc_in = { events.lord_sandwich_coastal_raids = function (c, card) { play_card(c) - game.state = 'lord_sandwich_coastal_raids' + game.state = "lord_sandwich_coastal_raids" game.count = 2 game.where = null } @@ -2466,15 +2497,15 @@ function gen_lord_sandwich_coastal_raids(first_removed) { for (let space in SPACES) { if (SPACES[space].port) if (has_american_pc(space) && has_no_american_unit(space)) - gen_action('remove_pc', space) + gen_action("remove_pc", space) if (space === first_removed) - gen_action('place_british_pc', space) + gen_action("place_british_pc", space) } } events.remove_american_cu = function (c, card) { play_card(c) - game.state = 'remove_american_cu' + game.state = "remove_american_cu" } states.remove_american_cu = { @@ -2496,13 +2527,13 @@ states.remove_american_cu = { function gen_remove_american_cu() { for (let space in SPACES) { if (has_american_or_french_cu(space)) - gen_action('remove_cu', space) + gen_action("remove_cu", space) } } events.remove_british_cu = function (c, card) { play_card(c) - game.state = 'remove_british_cu' + game.state = "remove_british_cu" game.count = card.count } @@ -2526,14 +2557,14 @@ states.remove_british_cu = { function gen_remove_british_cu() { for (let space in SPACES) { if (has_british_cu(space)) - gen_action('remove_cu', space) + gen_action("remove_cu", space) } } events.pennsylvania_and_new_jersey_line_mutinies = function (c, card) { play_card(c) game.pennsylvania_and_new_jersey_line_mutinies = true - game.state = 'pennsylvania_and_new_jersey_line_mutinies' + game.state = "pennsylvania_and_new_jersey_line_mutinies" game.count = 2 game.where = null } @@ -2560,14 +2591,14 @@ function gen_pennsylvania_and_new_jersey_line_mutinies(first_removed) { for (let space in SPACES) { if (has_american_or_french_cu(space)) if (space !== first_removed) - gen_action('remove_cu', space) + gen_action("remove_cu", space) } } events.john_glovers_marblehead_regiment = function (c, card) { play_card(c) - game.state = 'john_glovers_marblehead_regiment_who' - game.count = 3; // strategy rating for gen_activate_general + game.state = "john_glovers_marblehead_regiment_who" + game.count = 3 // strategy rating for gen_activate_general } states.john_glovers_marblehead_regiment_who = { @@ -2585,7 +2616,7 @@ events.declaration_of_independence = function (c, card) { game.last_active = game.active game.active = AMERICAN game.doi = THE_13_COLONIES.slice() - game.state = 'declaration_of_independence' + game.state = "declaration_of_independence" } states.declaration_of_independence = { @@ -2604,7 +2635,7 @@ states.declaration_of_independence = { }, pass: function () { end_declaration_of_independence() - } + }, } function end_declaration_of_independence() { @@ -2620,7 +2651,7 @@ function goto_george_washington_captured() { game.last_active = game.active game.last_count = game.count - game.state = 'george_washington_captured' + game.state = "george_washington_captured" game.active = BRITISH game.count = 5 } @@ -2689,7 +2720,7 @@ function goto_start_battle(from, where) { function goto_retreat_before_battle() { game.active = AMERICAN game.who = find_american_or_french_general(game.where) - game.state = 'retreat_before_battle' + game.state = "retreat_before_battle" } states.retreat_before_battle = { @@ -2720,7 +2751,7 @@ states.retreat_before_battle = { function goto_remove_general_after_retreat_before_battle(to) { if (count_friendly_generals(to) > 1) { - game.state = 'remove_general_after_retreat_before_battle' + game.state = "remove_general_after_retreat_before_battle" game.save_where = game.where game.where = to } else { @@ -2744,7 +2775,6 @@ states.remove_general_after_retreat_before_battle = { }, } - function end_remove_general_after_retreat_before_battle() { let b_cu = count_british_cu(game.where) let a_cu = count_american_and_french_cu(game.where) @@ -2781,7 +2811,7 @@ function gen_defender_retreat() { let from = game.where for (let to of SPACES[from].exits) { if (can_defender_retreat(to)) - gen_action('move', to) + gen_action("move", to) } if (game.active === BRITISH) { let can_sea_retreat = false @@ -2797,7 +2827,7 @@ function gen_defender_retreat() { for (let to in SPACES) { if (to !== from && is_non_blockaded_port(to)) { if (!has_american_pc(to) && !has_american_or_french_cu(to)) { - gen_action('move', to) + gen_action("move", to) } } } @@ -2807,7 +2837,7 @@ function gen_defender_retreat() { function gen_attacker_retreat() { if (can_attacker_retreat()) - gen_action('move', game.attack_from) + gen_action("move", game.attack_from) } function end_retreat_before_battle() { @@ -2817,7 +2847,7 @@ function end_retreat_before_battle() { function goto_play_attacker_battle_card() { game.active = game.attacker - game.state = 'play_attacker_battle_card' + game.state = "play_attacker_battle_card" } states.play_attacker_battle_card = { @@ -2829,7 +2859,7 @@ states.play_attacker_battle_card = { card_battle_play: function (c) { play_card(c, "for +2 DRM") if (game.active === BRITISH) { - if (CARDS[c].event === 'remove_benedict_arnold') + if (CARDS[c].event === "remove_benedict_arnold") remove_benedict_arnold() game.b_draw_after_battle = true game.b_bonus += 2 @@ -2856,7 +2886,7 @@ states.play_attacker_battle_card = { } function goto_play_defender_battle_card() { - game.state = 'play_defender_battle_card' + game.state = "play_defender_battle_card" game.active = ENEMY[game.attacker] } @@ -2869,7 +2899,7 @@ states.play_defender_battle_card = { card_battle_play: function (c) { play_card(c, "for +2 DRM") if (game.active === BRITISH) { - if (CARDS[c].event === 'remove_benedict_arnold') + if (CARDS[c].event === "remove_benedict_arnold") remove_benedict_arnold() game.b_draw_after_battle = true game.b_bonus += 2 @@ -2900,27 +2930,27 @@ function gen_battle_card() { let card = CARDS[c] if (game.active === BRITISH) { switch (card.type) { - case 'british-battle': - case 'british-event-or-battle': - gen_action('card_battle_play', c) - break - case 'british-event': - case 'american-event': - case 'american-battle': - gen_action('card_battle_discard', c) - break + case "british-battle": + case "british-event-or-battle": + gen_action("card_battle_play", c) + break + case "british-event": + case "american-event": + case "american-battle": + gen_action("card_battle_discard", c) + break } } else { switch (card.type) { - case 'british-battle': - case 'british-event-or-battle': - case 'british-event': - case 'american-event': - gen_action('card_battle_discard', c) - break - case 'american-battle': - gen_action('card_battle_play', c) - break + case "british-battle": + case "british-event-or-battle": + case "british-event": + case "american-event": + gen_action("card_battle_discard", c) + break + case "american-battle": + gen_action("card_battle_play", c) + break } } } @@ -2931,9 +2961,18 @@ function roll_loser_combat_losses(log) { let losses = 0 log.push("Loser Combat Loss Roll: " + roll) switch (roll) { - case 1: case 2: case 3: losses = 1; break - case 4: case 5: losses = 2; break - case 6: losses = 3; break + case 1: + case 2: + case 3: + losses = 1 + break + case 4: + case 5: + losses = 2 + break + case 6: + losses = 3 + break } return losses } @@ -2941,14 +2980,22 @@ function roll_loser_combat_losses(log) { function roll_winner_combat_losses(log, losing_general) { let agility = losing_general ? GENERALS[losing_general].agility : 0 let roll = roll_d6() - log.push("Enemy Agility Rating: " + agility) + log.push("Enemy Agility Rating: " + agility) log.push("Winner Combat Loss Roll: " + roll) let losses = 0 switch (agility) { - case 0: losses = (roll === 1) ? 1 : 0; break - case 1: losses = (roll <= 2) ? 1 : 0; break - case 2: losses = (roll <= 3) ? 1 : 0; break - case 3: losses = (roll <= 4) ? 1 : 0; break + case 0: + losses = roll === 1 ? 1 : 0 + break + case 1: + losses = roll <= 2 ? 1 : 0 + break + case 2: + losses = roll <= 3 ? 1 : 0 + break + case 3: + losses = roll <= 4 ? 1 : 0 + break } return losses } @@ -3089,9 +3136,9 @@ function resolve_battle() { let victor if (game.active === BRITISH) - victor = (b_roll + b_drm) >= (a_roll + a_drm) ? BRITISH : AMERICAN + victor = b_roll + b_drm >= a_roll + a_drm ? BRITISH : AMERICAN else - victor = (b_roll + b_drm) >= (a_roll + a_drm) ? BRITISH : AMERICAN + victor = b_roll + b_drm >= a_roll + a_drm ? BRITISH : AMERICAN let a_lost_cu, b_lost_cu if (victor === BRITISH) { @@ -3138,13 +3185,13 @@ function goto_retreat_after_battle(victor) { return end_battle() } game.active = ENEMY[victor] - game.state = 'retreat_after_battle' + game.state = "retreat_after_battle" } states.retreat_after_battle = { prompt: function (current) { view.prompt = "Retreat after battle." - gen_action('surrender') + gen_action("surrender") if (game.active === game.attacker) gen_attacker_retreat() else @@ -3279,20 +3326,20 @@ function goto_winter_attrition_phase() { function goto_french_naval_phase() { if (game.french_navy !== FRENCH_REINFORCEMENTS) { game.active = AMERICAN - game.state = 'place_french_navy' + game.state = "place_french_navy" } else { goto_political_control_phase() } } function gen_place_french_navy() { - gen_action('place_navy', "Sea1") - gen_action('place_navy', "Sea2") - gen_action('place_navy', "Sea3") - gen_action('place_navy', "Sea4") - gen_action('place_navy', "Sea5") - gen_action('place_navy', "Sea6") - gen_action('place_navy', "Sea7") + gen_action("place_navy", "Sea1") + gen_action("place_navy", "Sea2") + gen_action("place_navy", "Sea3") + gen_action("place_navy", "Sea4") + gen_action("place_navy", "Sea5") + gen_action("place_navy", "Sea6") + gen_action("place_navy", "Sea7") } states.place_french_navy_trigger = { @@ -3429,9 +3476,9 @@ function remove_isolated_british_pc_segment() { function gen_place_continental_congress() { let n = 0 for (let space in SPACES) { - if (SPACES[space].colony !== 'CA') { + if (SPACES[space].colony !== "CA") { if (has_american_pc(space) && has_no_british_playing_piece(space)) { - gen_action('place_continental_congress', space) + gen_action("place_continental_congress", space) ++n } } @@ -3442,7 +3489,7 @@ function gen_place_continental_congress() { function goto_political_control_phase() { if (game.congress === CONTINENTAL_CONGRESS_DISPERSED) { game.active = AMERICAN - game.state = 'return_continental_congress' + game.state = "return_continental_congress" } else { goto_political_control_phase_2() } @@ -3460,7 +3507,7 @@ states.return_continental_congress = { }, pass: function () { goto_political_control_phase_2() - } + }, } function goto_political_control_phase_2() { @@ -3484,7 +3531,7 @@ states.european_war = { }, pass: function () { goto_end_phase() - } + }, } function norths_government_falls() { @@ -3502,7 +3549,7 @@ function norths_government_falls() { game.victory = "North's Government Falls: " + game.result + " Victory!" game.active = "None" - game.state = 'game_over' + game.state = "game_over" log(game.victory) } @@ -3512,7 +3559,7 @@ function goto_end_phase() { game.european_war = true game.count = 2 game.active = AMERICAN - game.state = 'european_war' + game.state = "european_war" game.reshuffle = true return } @@ -3529,7 +3576,7 @@ function goto_end_phase() { states.game_over = { prompt: function () { view.prompt = game.victory - } + }, } /* CLIENT/SERVER COMMS */ @@ -3547,7 +3594,7 @@ exports.action = function (state, current, action, arg) { if (action in S) { S[action](arg) } else { - if (action === 'undo' && game.undo && game.undo.length > 0) + if (action === "undo" && game.undo && game.undo.length > 0) pop_undo() else throw new Error("Invalid action: " + action) @@ -3564,7 +3611,7 @@ function list_actions(current) { states[game.state].prompt(current) } -exports.view = function(state, current) { +exports.view = function (state, current) { game = state view = { @@ -3606,7 +3653,7 @@ exports.view = function(state, current) { gen_action_undo() } else { let inactive = states[game.state].inactive - if (typeof inactive !== 'string') + if (typeof inactive !== "string") inactive = game.state view.prompt = "Waiting for " + game.active + " player \u2014 " + inactive + "." } |