## Efficient Organizing Receive 5 :button. ## Reconsideration Replace 1 :red_x with 2 :purple_or_yellow_cube or 1 :green_check with 2 :red_cube. ## Opposition Research Your opponent must lose half (rounded up) of their :button. ## Change In Plans Look at your opponent’s hand. Your opponent must discard 1 card of your choice that does not have a :yellow_campaigner / :purple_campaigner / :red_campaigner on it. Your opponent then draws 1 replacement card from their Draw Deck. ## Bellwether State Select one state and remove any :red_cube and add 4 :purple_or_yellow_cube or remove any :purple_or_yellow_cube and add 4 :red_cube. ## Superior Lobbying Roll 4 :d8. For each 6, 7 or 8 rolled, add 1 :congressional_marker to Congress or remove 1 :congressional_marker from Congress. ## The Winning Plan Draw 6 cards from your Draw Deck. Play 1 card for its event immediately. Place any number of the remaining 5 cards on the top of your Draw Deck and the rest at the bottom of your Draw Deck. ## Regional Focus Add 1 :purple_or_yellow_cube or 1 :red_cube per state in any one region. ## Eye on the Future Playable if it is Turn 5 or Turn 6. Look through your Draw Deck and select 1 card and play for its event immediately. Then reshuffle your Draw Deck. ## Transportation Move all of your :purple_campaigner and :yellow_campaigner OR :red_campaigner to any region(s) without playing any :button and then take a Campaigning action. ## Counter Strat Remove one card that is “in effect for the remainder of the turn” and place it in the appropriate discard pile. ## National Focus Add 2 :purple_or_yellow_cube or 2 :red_cube in one state of each region.