From 818caea95c1881599a3ac2baa69f6c55f03fee01 Mon Sep 17 00:00:00 2001 From: Mischa Untaga <99098079+MischaU8@users.noreply.github.com> Date: Mon, 27 Nov 2023 15:14:21 +0100 Subject: fix cleanup. log messages --- rules.js | 54 +++++++++++++++++++++++++++--------------------------- 1 file changed, 27 insertions(+), 27 deletions(-) diff --git a/rules.js b/rules.js index 8e9cf10..e9591e9 100644 --- a/rules.js +++ b/rules.js @@ -260,7 +260,7 @@ function campaigner_region(c) { } function move_campaigner(c, region) { - log(`${COLOR_CODE[campaigner_color(c)]}R moved to R${region}.`) + log(`Moved ${COLOR_CODE[campaigner_color(c)]}R to R${region}.`) game.campaigners[c - 1] = region } @@ -1143,29 +1143,29 @@ function goto_cleanup_phase() { throw Error("ASSERT game.support_hand.length === 1") if (game.opposition_hand.length !== 1) throw Error("ASSERT game.opposition_hand.length === 1") - } - - // At the end of Turn 6, if the Nineteenth - // Amendment has not been sent to the states for - // ratification, the game ends in an Opposition victory. - if (!game.nineteenth_amendment) { - goto_game_over(OPP, "Opposition wins the game.") - return - } + } else { + // At the end of Turn 6, if the Nineteenth + // Amendment has not been sent to the states for + // ratification, the game ends in an Opposition victory. + if (!game.nineteenth_amendment) { + goto_game_over(OPP, "Opposition wins the game.") + return + } - // If the Nineteenth Amendment has been sent to the - // states for ratification but neither player has won - // the necessary number of states for victory, the game - // advances to Final Voting. + // If the Nineteenth Amendment has been sent to the + // states for ratification but neither player has won + // the necessary number of states for victory, the game + // advances to Final Voting. - // Any cards in the “Cards in Effect for the Rest of the Turn box” - // and “Cards in Effect for the Rest of the Game box” are placed in - // the appropriate discard pile. - for (let c of game.persistent_turn) { - discard_persistent_card(game.persistent_turn, c) - } - for (let c of game.persistent_game) { - discard_persistent_card(game.persistent_game, c) + // Any cards in the “Cards in Effect for the Rest of the Turn box” + // and “Cards in Effect for the Rest of the Game box” are placed in + // the appropriate discard pile. + for (let c of game.persistent_turn) { + discard_persistent_card(game.persistent_turn, c) + } + for (let c of game.persistent_game) { + discard_persistent_card(game.persistent_game, c) + } } game.state = "cleanup_phase" @@ -2230,7 +2230,7 @@ states.vm_add_campaigner = { } function increase_player_buttons(count=1) { - log(`+${count} BM.`) + log(`${game.active} +${count} BM`) if (game.active === SUF) { game.support_buttons = Math.min(game.support_buttons + count, MAX_SUPPORT_BUTTONS) } else { @@ -2239,7 +2239,7 @@ function increase_player_buttons(count=1) { } function decrease_player_buttons(count=1) { - log(`-${count} BM.`) + log(`${game.active} -${count} BM`) if (game.active === SUF) { game.support_buttons = Math.max(game.support_buttons - count, 0) } else { @@ -2248,7 +2248,7 @@ function decrease_player_buttons(count=1) { } function decrease_opponent_buttons(count=1) { - log(`${opponent_name()} -${count} BM.`) + log(`${opponent_name()} -${count} BM`) if (game.active === SUF) { game.opposition_buttons = Math.max(game.opposition_buttons - count, 0) } else { @@ -2543,7 +2543,7 @@ states.vm_add_congress = { }, congress() { game.congress = Math.min(game.congress + game.vm.count, 6) - log(`+${game.vm.count} CM.`) + log(`+${game.vm.count} CM`) if (game.congress >= 6) { if (trigger_nineteenth_amendment()) @@ -2561,7 +2561,7 @@ states.vm_remove_congress = { }, congress() { game.congress = Math.max(game.congress - game.vm.count, 0) - log(`-${game.vm.count} CM.`) + log(`-${game.vm.count} CM`) vm_next() } -- cgit v1.2.3