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-rw-r--r--rules.js97
1 files changed, 31 insertions, 66 deletions
diff --git a/rules.js b/rules.js
index 857e725..f19e94e 100644
--- a/rules.js
+++ b/rules.js
@@ -28,16 +28,6 @@ const MIDWEST = 4
const ATLANTIC_APPALACHIA = 5
const NORTHEAST = 6
-const REGION_NAMES = [
- null,
- "West",
- "Plains",
- "South",
- "Midwest",
- "Atlantic & Appalachia",
- "Northeast"
-]
-
const PURPLE = 1
const YELLOW = 2
const PURPLE_OR_YELLOW = 3
@@ -236,6 +226,10 @@ function us_state_region(s) {
return US_STATES[s].region
}
+function us_state_name(s) {
+ return US_STATES[s].name
+}
+
function free_campaigner(color) {
const start = (color === YELLOW) ? 2 : color === RED ? 4 : 0
const index = game.campaigners.indexOf(0, start)
@@ -799,12 +793,6 @@ states.planning_phase = {
gen_action("draw")
},
draw() {
- /*
- Each player draws six cards from their Draw deck. When added to either their Start card (on
- Turn 1) or their card held from the previous turn (on Turns 2-6), their hand should begin with
- seven cards.
- */
-
for (let n = 0; n < 6; ++n) {
game.support_hand.push(draw_card(game.support_deck))
game.opposition_hand.push(draw_card(game.opposition_deck))
@@ -892,7 +880,7 @@ function claim_strategy_card(c) {
states.select_strategy_card = {
inactive: "select Strategy card.",
prompt() {
- view.prompt = `Select Strategy card.`
+ view.prompt = "Select Strategy card."
for (let c of game.strategy_draw)
gen_action("card", c)
},
@@ -1001,10 +989,8 @@ function discard_card_from_hand(c, is_persistent) {
function end_play_card(c, is_persistent) {
if (is_player_claimed_card(c)) {
- game.has_played_claimed = 1
remove_claimed_card(c)
} else {
- game.has_played_hand = 1
discard_card_from_hand(c, is_persistent)
}
game.played_card = 0
@@ -1024,6 +1010,14 @@ function can_lobby() {
(game.active === SUF && game.congress < 6) || (game.active === OPP && game.congress > 0))
}
+function update_card_played(c) {
+ if (is_player_claimed_card(c)) {
+ game.has_played_claimed = 1
+ } else {
+ game.has_played_hand = 1
+ }
+}
+
states.operations_phase = {
inactive: "Play a Card.",
prompt() {
@@ -1064,11 +1058,11 @@ states.operations_phase = {
}
if (can_play_hand && can_play_claimed) {
- view.prompt = "Operations: Play a card from Hand or Claimed card (optionally)."
+ view.prompt = "Operations: Play a card from Hand or Claimed card (optional)."
} else if (can_play_hand) {
view.prompt = "Operations: Play a card from Hand."
} else if (can_play_claimed) {
- view.prompt = "Operations: Play a Claimed card (optionally)."
+ view.prompt = "Operations: Play a Claimed card (optional)."
} else {
view.prompt = "Operations: Done."
}
@@ -1078,24 +1072,28 @@ states.operations_phase = {
},
card_event(c) {
push_undo()
+ update_card_played(c)
play_card_event(c)
},
card_campaigning(c) {
push_undo()
log_h3(`C${c} - Campaigning`)
log_br()
+ update_card_played(c)
goto_campaigning(c)
},
card_organizing(c) {
push_undo()
log_h3(`C${c} - Organizing`)
log_br()
+ update_card_played(c)
goto_organizing(c)
},
card_lobbying(c) {
push_undo()
log_h3(`C${c} - Lobbying`)
log_br()
+ update_card_played(c)
goto_lobbying(c)
},
done() {
@@ -1264,10 +1262,10 @@ states.final_voting_roll = {
inactive: "do Final Voting.",
prompt() {
if (!game.roll) {
- view.prompt = `Final Voting for S${game.selected_us_state}: Roll dice.`
+ view.prompt = `Final Voting for ${us_state_name(game.selected_us_state)}: Roll dice.`
gen_action("roll")
} else {
- view.prompt = `Final Voting for S${game.selected_us_state}: ${opponent_name()} rolled ${game.opponent_roll}, You rolled ${game.roll}.`
+ view.prompt = `Final Voting for ${us_state_name(game.selected_us_state)}: ${opponent_name()} rolled ${game.opponent_roll}, You rolled ${game.roll}.`
if (player_buttons() > 0)
gen_action("reroll")
gen_action("next")
@@ -1291,7 +1289,7 @@ states.final_voting_roll = {
states.final_voting_opponent = {
inactive: "do Final Voting.",
prompt() {
- view.prompt = `Final Voting for S${game.selected_us_state}: ${opponent_name()} rolled ${game.roll}, You rolled ${game.opponent_roll}.`
+ view.prompt = `Final Voting for ${us_state_name(game.selected_us_state)}: ${opponent_name()} rolled ${game.roll}, You rolled ${game.opponent_roll}.`
if (player_buttons() > 0)
gen_action("reroll")
gen_action("next")
@@ -1348,9 +1346,9 @@ states.final_voting_result = {
inactive: "do Final Voting.",
prompt() {
if (game.active === game.voting_winner) {
- view.prompt = `Final Voting for S${game.selected_us_state}: You win!`
+ view.prompt = `Final Voting for ${us_state_name(game.selected_us_state)}: You win!`
} else {
- view.prompt = `Final Voting for S${game.selected_us_state}: ${game.voting_winner} wins.`
+ view.prompt = `Final Voting for ${us_state_name(game.selected_us_state)}: ${game.voting_winner} wins.`
}
gen_action("next")
},
@@ -1583,7 +1581,7 @@ function after_campaigning_add_cube(us_state) {
states.campaigning_move = {
inactive: "do Campaigning.",
prompt() {
- view.prompt = `Campaigning: Select region to move the Campaigner to.`
+ view.prompt = "Campaigning: Select region to move the Campaigner to."
let current_region = campaigner_region(game.selected_campaigner)
for (let r = 1; r <= region_count; r++) {
@@ -1808,20 +1806,11 @@ function vm_next() {
vm_exec()
}
-function vm_asm() {
- vm_operand(1)
- vm_next()
-}
-
function vm_prompt() {
game.vm.prompt = game.vm.ip
vm_next()
}
-function vm_goto() {
- game.state = vm_operand(1)
-}
-
function vm_return() {
// game.state = "vm_return"
end_event()
@@ -1888,26 +1877,6 @@ function vm_endif() {
vm_next()
}
-function vm_endswitch() {
- vm_next()
-}
-
-function vm_switch() {
- game.vm.choice = null
- game.state = "vm_switch"
-}
-
-function vm_case() {
- if (game.vm.choice === vm_operand(1)) {
- vm_next()
- } else {
- do
- ++game.vm.ip
- while (vm_inst(0) !== vm_case && vm_inst(0) !== vm_endswitch)
- vm_exec()
- }
-}
-
// #endregion
// #region EVENTS VfW DSL
@@ -1974,7 +1943,6 @@ function vm_add_cubes_per_state_in_any_one_region() {
goto_vm_add_cubes()
}
-// # Remove 6 :purple_or_yellow_cube from anywhere, no more than 2 per state. DONE
function vm_remove_cubes_limit() {
game.vm.count = vm_operand(1)
game.vm.cubes = vm_operand(2)
@@ -1983,7 +1951,6 @@ function vm_remove_cubes_limit() {
goto_vm_remove_cubes()
}
-// Remove all :yellow_cube and :purple_cube from California. DONE
function vm_remove_all_cubes() {
game.vm.cubes = vm_operand(1)
game.vm.us_states = us_states_with_color_cubes(vm_operand_us_states(2), game.vm.cubes)
@@ -1991,7 +1958,6 @@ function vm_remove_all_cubes() {
goto_vm_remove_cubes()
}
-// Remove all :purple_cube from any 1 state. DONE
function vm_remove_all_cubes_up_to() {
game.vm.cubes = vm_operand(1)
game.vm.us_states = us_states_with_color_cubes(anywhere(), game.vm.cubes)
@@ -2695,7 +2661,7 @@ states.vm_select_us_state = {
gen_action_us_state(s)
}
} else {
- event_prompt(`Selected ${US_STATES[game.vm.selected_us_state].name}.`)
+ event_prompt(`Selected ${us_state_name(game.vm.selected_us_state)}.`)
gen_action("done")
}
},
@@ -2815,7 +2781,7 @@ states.vm_place_any_on_top_of_draw = {
prompt() {
let can_play = false
if (game.vm.play_one && !game.selected_cards.length) {
- event_prompt("Select which card to play as event.")
+ event_prompt("Select which card to play as Event.")
for (let c of game.vm.draw) {
if (can_play_event(c)) {
gen_action_card(c)
@@ -2842,7 +2808,7 @@ states.vm_place_any_on_top_of_draw = {
game.selected_cards.push(c)
},
skip() {
- log("None of the drawn cards could be played for their event.")
+ log("None of the drawn cards could be played for their Event.")
delete game.vm.play_one
},
done() {
@@ -2931,9 +2897,9 @@ states.vm_show_opponents_hand_discard_1_draw_1 = {
}
states.vm_select_1_card_from_draw_deck_play_event_shuffle = {
- inactive: "play one card from their draw deck as event.",
+ inactive: "play one card from their Draw Deck as Event.",
prompt() {
- event_prompt("Select one card from your Draw Deck and play for its event.")
+ event_prompt("Select one card from your Draw Deck and play for its Event.")
let can_play = false
for (let c of player_hand()) {
if (can_play_event(c)) {
@@ -2958,7 +2924,7 @@ states.vm_select_1_card_from_draw_deck_play_event_shuffle = {
},
skip() {
restore_player_hand()
- log("None of the cards could be played for their event.")
+ log("None of the cards could be played for their Event.")
log(`Shuffled ${game.active}'s Deck.`)
shuffle(player_deck())
vm_next()
@@ -3105,7 +3071,6 @@ function array_remove(array, index) {
array.length = n - 1
}
-
// insert item at index (faster than splice)
function array_insert(array, index, item) {
for (let i = array.length; i > index; --i)