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-rw-r--r--rules.js55
1 files changed, 46 insertions, 9 deletions
diff --git a/rules.js b/rules.js
index 93be76e..20703de 100644
--- a/rules.js
+++ b/rules.js
@@ -1606,6 +1606,10 @@ states.campaigning_add_cubes = {
function after_campaigning_add_cube(us_state) {
if (player_cubes(us_state) === 4) {
+ if (can_claim_states_card(us_state)) {
+ goto_claim_states_card(us_state)
+ return
+ }
on_4th_cube(us_state)
if (check_victory())
return true
@@ -1625,6 +1629,40 @@ function end_campaigning_add_cube() {
goto_campaigning_assign()
}
+function goto_claim_states_card(us_state) {
+ game.selected_us_state = us_state
+ game.state = 'claim_state_card'
+}
+
+states.claim_state_card = {
+ inactive: "claim States Card.",
+ prompt() {
+ view.prompt = `Claim the "${us_state_name(game.selected_us_state)}" States Card.`
+
+ for (let c of game.states_draw) {
+ if (US_STATES[game.selected_us_state].name === CARDS[c].name) {
+ gen_action_card(c)
+ }
+ }
+ },
+ card(c) {
+ array_remove_item(game.states_draw, c)
+ player_claimed().push(c)
+ log(`Claimed C${c}.`)
+ let s = game.selected_us_state
+ delete game.selected_us_state
+
+ // continue
+ if (game.vm) {
+ game.state = "vm_add_cubes"
+ after_vm_add_cube(s)
+ } else {
+ game.state = "campaigning_add_cubes"
+ after_campaigning_add_cube(s)
+ }
+ }
+}
+
states.campaigning_move = {
inactive: "do Campaigning.",
prompt() {
@@ -2437,24 +2475,19 @@ states.vm_add_cubes = {
push_undo()
add_cube(game.vm.cube_color, s)
after_vm_add_cube(s)
- }
+ },
}
-function claim_states_card(us_state) {
+function can_claim_states_card(us_state) {
for (let c of game.states_draw) {
if (US_STATES[us_state].name === CARDS[c].name) {
- array_remove_item(game.states_draw, c)
- player_claimed().push(c)
- log(`Claimed C${c}.`)
- return
+ return true
}
}
+ return false
}
function on_4th_cube(us_state) {
- // claim state cards when 4 cubes have been added
- claim_states_card(us_state)
-
if (game.nineteenth_amendment) {
// replace cubes with checks / Xs
if (game.active === SUF) {
@@ -2467,6 +2500,10 @@ function on_4th_cube(us_state) {
function after_vm_add_cube(us_state) {
if (player_cubes(us_state) === 4) {
+ if (can_claim_states_card(us_state)) {
+ goto_claim_states_card(us_state)
+ return
+ }
on_4th_cube(us_state)
if (game.nineteenth_amendment)
set_delete(game.vm.us_states, us_state)