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-rw-r--r--rules.js18
1 files changed, 9 insertions, 9 deletions
diff --git a/rules.js b/rules.js
index 0608544..0cf1150 100644
--- a/rules.js
+++ b/rules.js
@@ -1153,9 +1153,9 @@ function goto_cleanup_phase() {
if (game.turn < 6) {
// any cards in the “Cards in Effect for the Rest of the Turn box”
// are placed in the appropriate discard pile.
- for (let c of game.persistent_turn) {
- discard_persistent_card(game.persistent_turn, c)
- }
+ for (let c of game.persistent_turn)
+ log(`C${c} discarded.`)
+ game.persistent_turn = []
if (game.support_hand.length !== 1)
throw Error("ASSERT game.support_hand.length === 1")
@@ -1178,12 +1178,12 @@ function goto_cleanup_phase() {
// Any cards in the “Cards in Effect for the Rest of the Turn box”
// and “Cards in Effect for the Rest of the Game box” are placed in
// the appropriate discard pile.
- for (let c of game.persistent_turn) {
- discard_persistent_card(game.persistent_turn, c)
- }
- for (let c of game.persistent_game) {
- discard_persistent_card(game.persistent_game, c)
- }
+ for (let c of game.persistent_turn)
+ log(`C${c} discarded.`)
+ game.persistent_turn = []
+ for (let c of game.persistent_game)
+ log(`C${c} discarded.`)
+ game.persistent_game = []
}
game.state = "cleanup_phase"