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diff --git a/info/rules.html b/info/rules.html index c2bd648..66bbd3f 100644 --- a/info/rules.html +++ b/info/rules.html @@ -1,29 +1,1010 @@ -<!DOCTYPE html> -<meta name="viewport" content="width=1060"> -<title>Votes for Women - Rules of Play</title> +<!doctype html> +<meta charset="utf-8"> +<meta name="viewport" content="width=device-width, initial-scale=1"> +<link rel="stylesheet" href="/fonts/fonts.css"> +<html> <style> -body { - background-color: slategray; - margin: 20px; - display: flex; - flex-wrap: wrap; - justify-content: center; - gap: 20px; -} -img { - display: block; - box-shadow: 1px 1px 8px #0008; -} +html { background-color: #c7e7e2 } +blockquote { background-color: #ffddad } +* { font-size: 16px; line-height: 1.5; } +html { padding: 16px; font-family: "Source Serif"; } +body { max-width: 600px; margin: 0 auto; } +h1, h2, h3 { font-family: "Source Sans", sans-serif; } +h1 { text-align: center } +h1 { font-size: 24px; margin: 16px 0; } +h1, h2 { background-color: #765b86; color: white; padding: 4px 8px; margin: 16px -8px ; font-size: 20px; } +h3 { font-size: 20px; } +blockquote { margin: 12px; padding: 12px; } +blockquote h3 { margin: 0 0 12px 0 } +ul, ol, dl { margin: 16px 0; } +p { margin: 0 0 16px 0; } +li { margin: 8px 0; } +img { max-width: 100% } +img.icon { height: 16px; vertical-align: -2px; } +img.big { display: block; margin: 12px auto; } </style> -<img src="rules01.avif"> -<img src="rules02.avif"> -<img src="rules03.avif"> -<img src="rules04.avif"> -<img src="rules05.avif"> -<img src="rules06.avif"> -<img src="rules07.avif"> -<img src="rules08.avif"> -<img src="rules09.avif"> -<img src="rules10.avif"> -<img src="rules11.avif"> -<img src="rules12.avif"> +<body> + +<img class="big" src="rules_cover.jpg"> + +<h2>RULES OF THE GAME</h2> + +<p style="margin:12px 36px"> +<i> +"The right of citizens of the United States to vote shall not be denied or +abridged by the United States or by any State on account of sex. Congress +shall have power to enforce this article by appropriate legislation." +</i> + +<p style="margin:12px 36px;text-align:right"> +– Nineteenth Amendment to the US Constitution + +<h2> +OVERVIEW +</h2> + +<p> +Votes for Women is an asymmetrical, two-sided game that revolves around the battle to ratify or reject +the Nineteenth Amendment to the US Constitution. The <b>Suffragist side</b> will push Congress to propose the +Nineteenth Amendment, and campaign to have 36 states ratify the Amendment. The <b>Opposition side</b> +will try to prevent Congress from proposing the amendment or, failing that, to have 13 states reject +the amendment. + +<p> +Players will add or remove Congressional markers as support for the amendment waxes and wanes in +Congress, while also placing Purple <img class="icon" src="../images/icon_purple_cube.png"> +/Yellow <img class="icon" src="../images/icon_yellow_cube.png"> + cubes (Suffragist side) or Red cubes <img class="icon" src="../images/icon_opposition_cube.png"> + (Opposition side) +to reflect their political power in individual states. When a player gains support in a state, they first reduce +or eliminate their opponent's cubes, as needed, before adding their own cubes so that a state will only ever +have Purple <img class="icon" src="../images/icon_purple_cube.png"> +/Yellow <img class="icon" src="../images/icon_yellow_cube.png"> + or Red <img class="icon" src="../images/icon_opposition_cube.png">. + +<p> +Once the Nineteenth Amendment has been sent to the states for ratification (or rejection), the Suffragist +side will place a Green check <img class="icon" src="../images/icon_green_check.png"> + in each state that ratifies the amendment and the Opposition side will place +a Red X <img class="icon" src="../images/icon_red_x.png"> + in each state that rejects the amendment. + +<h2> +VICTORY CONDITIONS +</h2> + +<p> +If the Nineteenth Amendment has not been sent to the states for ratification by the end of Turn 6, +the Opposition side immediately wins the game. + +<p> +If the Nineteenth Amendment has been sent to the states: + +<ul> + +<li> +As soon as the 36th state <i>ratifies</i> the amendment, the Suffragist side immediately wins the game. + +<li> +As soon as the 13th state <i>rejects</i> the amendment, the Opposition side immediately wins the game. + +</ul> + +<blockquote> + +<h3> +HISTORICAL DOCUMENTS +</h3> + +<p> +Because of the importance of the history +of the campaign to pass the Nineteenth Amendment, we have included a <i>Historical +Supplement & Designer's Notes</i> booklet; a composite of all of the suffrage-related +stories from the August 19, 1920 issue of The New York Times; and several historical +documents that are described in the supplement. + +</blockquote> + +<h2> +THE BOARD +</h2> + +<p> +The map of the United States is divided into six regions of eight states each: + +<p> +<b>West</b> (1); <b>Plains</b> (2); <b>South</b> (3); <b>Midwest</b> (4); <b>Atlantic & Appalachia</b> (5); <b>Northeast</b> (6). +Each region has a <b>Region Bubble</b> (7) where Campaigners are placed when in the region. + +<p> +Players will place a Purple cube <img class="icon" src="../images/icon_purple_cube.png">, Yellow cube <img class="icon" src="../images/icon_yellow_cube.png"> + or Red cube <img class="icon" src="../images/icon_opposition_cube.png"> + in a state to show their political power +– and later, place a Green check <img class="icon" src="../images/icon_green_check.png"> + or Red X <img class="icon" src="../images/icon_red_x.png"> + in a state to show whether or not a state has ratified or +rejected the Nineteenth Amendment. + +<p> +Certain card events are <b>Persistent Events</b>. +Cards with a <b>rest of turn</b> icon <img class="icon" src="../images/icon_rest_of_turn.png"> + are placed in the "Cards in +Effect for the Rest of the Turn" box. Cards with a <b>rest of game</b> icon <img class="icon" src="../images/icon_rest_of_game.png"> + are placed in the "Cards in Effect +for the Rest of the Game" box. Cards with a <b>ballot box</b> icon <img class="icon" src="../images/icon_ballot_box.png"> + are placed in the "Cards in Effect for + +Final Voting" box (8) (9) (10). + +<p> +The <b>Congressional Track</b> (11) shows the level of support in Congress for women's suffrage. Players will add or +remove <b>Congressional markers</b> <img class="icon" src="../images/icon_congressional_marker.png"> + to show the ebb and flow of support for the Nineteenth Amendment. +The <b>Turn Track</b> (12) uses the <b>Turn marker</b> <img class="icon" src="../images/icon_turn_marker.png"> + to indicate what turn it is. + +<img class="big" src="the_board.jpg"> + +<h2> +THE PIECES, DICE AND BUTTONS +</h2> + +<p> +There are: + +<ul> + +<li> +Two standard Campaigners in each color: +Purple (Suffragist) (1), Yellow (Suffragist) (2 +and Red (Opposition) (3), as well as two +alternate design Campaigners in each +color (4) (5) (6). +Only two Campaigners of each color will be +used during the game. + +<li> +65 Purple cubes (7), 65 Yellow cubes (8) and +60 Red cubes (9). Cubes are used to represent +the political power of each side. The Suffragist +side uses both Purple and Yellow (to represent +the diversity of organizations and movements +that worked for women's suffrage) while the +Opposition uses Red. + +<li> +36 Green checks (10) and 13 Red X's (11) +to signify if a state has ratified or rejected +the Nineteenth Amendment. + +<li> +Six Congressional markers (12) to indicate the +level of support for the Nineteenth Amendment +in Congress. + +<li> +One Turn marker (13). + +<li> +Six blue dice (14) with numbers 1-4, four red +dice (15) with numbers 1-6, four white dice (16) + with numbers 1-8. Also, two gray dice (17) +and three black dice (18) used in Solitaire and +Cooperative play. + +<li> +Twelve Suffragist buttons of four designs +(19) (20) (21) (22), and six Opposition buttons of +two designs (23) (24). These buttons represent the +organizational strength of each side and are +used to re-roll unsatisfactory die rolls, to move +a Campaigner to a different Region, to bid on +Strategy Cards and to spend as directed by +certain Event cards. + +</ul> + +<p> +<i> +The game comes with extra pieces in case any are lost or +damaged. We recommend that you set them to the side. +</i> + +<img class="big" src="pieces.jpg"> + + +<blockquote> + +<h3> +CARD & TEXT SYMBOL KEY +</h3> + +<p> +<img class="icon" src="../images/icon_purple_campaigner.png"> <img class="icon" src="../images/icon_yellow_campaigner.png"> +Suffragist Campaigner + +<p> +<img class="icon" src="../images/icon_purple_cube.png"> <img class="icon" src="../images/icon_yellow_cube.png"> +Suffragist cube + +<p> +<img class="icon" src="../images/icon_purple_or_yellow_cube.png"> +Purple or Yellow cube + +<p> +<img class="icon" src="../images/icon_green_check.png"> +Green check + +<p> +<img class="icon" src="../images/icon_congressional_marker.png"> +Congressional marker + +<p> +<img class="icon" src="../images/icon_opposition_campaigner.png"> +Opposition Campaigner + +<p> +<img class="icon" src="../images/icon_opposition_cube.png"> +Opposition cube + +<p> +<img class="icon" src="../images/icon_red_x.png"> +Red X + +<p> +<img class="icon" src="../images/icon_d4.png"> <img class="icon" src="../images/icon_d6.png"> <img class="icon" src="../images/icon_d8.png"> +Die (d4, d6, d8) + +<p> +<img class="icon" src="../images/icon_button.png"> +Button + +</blockquote> + +<h2> +THE CARDS +</h2> + +<p> +There are five decks of cards: + +<ul> + +<li> +Suffragist Event deck (52 cards) + +<li> +Opposition Event deck (52 cards) + +<li> +Oppobot Event deck (42 cards) + +<li> +Strategy deck (12 cards) + +<li> +State deck (12 cards) + +</ul> + +<h3> +EVENT CARDS +</h3> + +<p style="text-align:center"> +<img src="page5_card1.jpg"> +<br> +<i>Suffragist card</i> + +<p style="text-align:center"> +<img src="page5_card2.jpg"> +<br> +<i>Opposition card</i> + +<p> +Each Event card includes Card Title (1), Card Era (2), +Event text (3), Historical text (4), Persistent Event +icon (5). + +<p> +Each card has a <b>Card Era</b> that is used to create +each players' <b>Draw Deck</b>. Late cards will be on +the bottom of the deck, <b>Middle</b> cards will be in +the middle of the deck and <b>Early</b> cards will be on +the top of the deck. The Suffragist and Opposition +decks each have one <b>Start card</b> – this card will be in +the player's hand at the start of the game. + +<p> +Some Event cards have a prerequisite – for +example, Fifteenth Amendment can only be +played if The Civil War is not in effect. A card +is in effect if it is in the appropriate Persistent +Event box. + +<p> +Some Event cards require a player to roll a <img class="icon" src="../images/icon_d6.png"> + and + +only take the action on a roll of 3-6. Otherwise, the +Event card is discarded with no effect – even if it has +a Persistent Event icon on it. A player may spend a <img class="icon" src="../images/icon_button.png"> +to re-roll a <img class="icon" src="../images/icon_d6.png"> + and may continue to re-roll as long as +they have a <img class="icon" src="../images/icon_button.png"> + to spend. + +<p> +Some Event cards are Persistent Events and are +marked with special icons +<img class="icon" src="../images/icon_rest_of_turn.png"> +<img class="icon" src="../images/icon_rest_of_game.png"> +<img class="icon" src="../images/icon_ballot_box.png"> +If played as +an Event, these cards are placed on the board in the +appropriate Persistent Event space. + +<p> +<i> +Each space indicates the Persistent Event's effect. +</i> + +<p> +There are two Event card icons that require +specific explanation: + +<ul> + +<li> <img class="icon" src="../images/icon_button.png"> + represents buttons. The Suffragist +player will receive or spend Suffragist <img class="icon" src="../images/icon_button.png"> +and the Opposition player will do the same +in Opposition <img class="icon" src="../images/icon_button.png">. + +<li> <img class="icon" src="../images/icon_purple_or_yellow_cube.png"> + allows the Suffragist player to place Purple +and/or Yellow cubes. For example, if the +Suffragist player is placing two cubes, they can +place two Purple cubes, or two Yellow cubes, +or one Purple and one Yellow cube. + +</ul> + +<h3> +STATE & STRATEGY CARDS +</h3> + +<p style="text-align:center"> +<img src="page5_card3.jpg"> +<br> +<i>State card</i> + +<p style="text-align:center"> +<img src="page5_card4.jpg"> +<br> +<i>Strategy card</i> + +<p> +On each State and Strategy card is Card Title (1), +Event text (2), Oppobot alternate text (3). Strategy +cards also include Historical text (4). The State cards +are color-coded to the region that they are located. + +<p> +State cards can be claimed when a side has four +cubes in that state, while Strategy cards are claimed +either during the Strategy Phase or via Event +card play. + +<h2> +SETUP +</h2> + +<p> +This is the setup for the <b>two-player Competitive</b> game. + +<ul> + +<li> +<i> +Set aside the Oppobot deck and the gray and black dice, as they will not be used in the Competitive game. +</i> + +<li> +Place each player's cubes, Campaigners and markers on their side of the board (left: Suffragist / + +right: Opposition). Be sure to have exactly two Purple Campaigners (1), two Yellow campaigners (2), +two Red campaigners (3), six Congressional markers (4), 36)Green checks (5) and 13 Red Xs (6). + +<li> +Shuffle the State deck and then set aside the top three cards (they will not be used this game). + +Place, face up, the remaining nine cards (7) in two rows along the bottom of the board. + +<li> +Shuffle the Strategy deck and then draw three cards and place them to the right of the State cards (8). + +Keep the rest of the Strategy deck nearby. + +<li> +Each player creates their Draw deck (9) as follows: Separate the event cards by their Era – Start, Early, + +Middle, Late. Shuffle the Late cards and place them face down. Then, shuffle the Middle cards and +place them face down on top of the Late cards. Then, shuffle the Early cards and place them face down +on top of the Late and Middle cards. Each player takes their Start card into their hand (10). + +<li> +Place the Suffragist buttons (11) and Opposition buttons (12) at the top of the board. + +<li> +Place the Turn marker (13) on Turn 1 on the Turn Track. Keep the blue d4, red d6, and white d8 nearby (14). + +</ul> + +<p> +<img src="setup.jpg"> + +<h2> +SEQUENCE OF PLAY +</h2> + +<p> +The game consists of six turns. If neither player has +won after six turns, the game goes into Final Voting. +Each turn shares the following sequence of play: + +<p> +<b>1. Planning Phase</b> + +<p> +<b>2. Strategy Phase </b> + +<p> +<b>3. Operations Phase</b> + +<p> +<b>4. Cleanup Phase</b> + +<h3> +PLANNING PHASE +</h3> + +<p> +Each player draws six cards from their Draw +deck. When added to either their Start card (on +Turn 1) or their card held from the previous turn +(on Turns 2-6), their hand should begin with +seven cards. + +<h3> +STRATEGY PHASE +</h3> + +<p> +<i> +Please note that the Strategy Phase +is skipped on Turn 1. +</i> + +<ol> +<li> +After looking at the available Strategy Cards, +the Suffragist player announces how many <img class="icon" src="../images/icon_button.png"> + + +they will commit to the Strategy Phase. The +Suffragist player may commit zero <img class="icon" src="../images/icon_button.png">. + +<li> +The Opposition player may then defer, match or +supersede the Suffragist player's commitment. + +<ol type="a"> +<li> +If the Opposition player defers, then the +Suffragist player spends their committed <img class="icon" src="../images/icon_button.png"> +and selects a Strategy card. + +<li> +If the Opposition player matches, then both +players spend that number of <img class="icon" src="../images/icon_button.png"> + and neither +player selects a Strategy card. + +<li> +If the Opposition player supersedes, both +players spend their <img class="icon" src="../images/icon_button.png"> + – the Opposition player +spends one more <img class="icon" src="../images/icon_button.png"> + than the Suffragist player's +commitment – and the Opposition player +selects a Strategy card. + +</ol> + +<li> +If a Strategy card is selected by a player, that +player places the card, face up, in front of them +and another Strategy card is placed along the +bottom of the board so there are three Strategy +cards available for future turns. + +</ol> + +<h3> +OPERATIONS PHASE +</h3> + +<p> +There are six rounds in the Operations Phase. In +each round, first the Suffragist player and then the +Opposition player must play one card from their +hand and may play one claimed Strategy or State +card from in front of them. + +<p> +When playing a card from their hand, a player has +four options: + +<ol> + +<li> Play a card as an <b>Event</b> + +<li> Play a card for a <b>Campaigning Action</b> + +<li> Play a card for an <b>Organizing Action</b> + +<li> Play a card for a <b>Lobbying Action</b> + +</ol> + +<h4> +Play a Card as an Event +</h4> + +<p> +When a card is played as an Event, its event text +is read and resolved. Some Event cards have a +prerequisite for being played as an Event. If that +prerequisite is not met, then the card may not +be played as an Event. Some Event cards require +a player to spend <img class="icon" src="../images/icon_button.png"> + to play the Event – if the + +player does not have enough <img class="icon" src="../images/icon_button.png"> + to spend, the card + +may not be played as an Event. Some Event cards +require a successful die roll – if the die roll is a +failure then the Event card is discarded without +following the rest of the Event text. However, a +player may spend a <img class="icon" src="../images/icon_button.png"> + to re-roll a failed die roll. + +<p> +After resolving the Event, the card is placed in +the discard pile – unless the Event is a Persistent +Event. Persistent Events should be placed in the +appropriate box on the game board. + +<h4> +Play a Card for a Campaigning Action +</h4> + +<p> +When a card is played for a Campaigning action, the +player rolls a <img class="icon" src="../images/icon_d4.png"> + for each Campaigner they have in play +(on the board). If the player is unsatisfied with the roll, +they may spend a <img class="icon" src="../images/icon_button.png"> + to re-roll all of the dice rolled. + +<p> +Once satisfied with their roll, the player assigns a +die to each of their Campaigners. Each Campaigner +may then place the corresponding number of cubes, +matching the Campaigner's color, in the states +within the region that the Campaigner is in. The +player may spend a <img class="icon" src="../images/icon_button.png"> + to move the Campaigner to +a different region, but all of the corresponding cubes +must be put in the same region. Then the card is +placed in the discard pile. + +<p><i> +EXAMPLE: The Suffragist player has a <img class="icon" src="../images/icon_purple_campaigner.png"> + and a <img class="icon" src="../images/icon_yellow_campaigner.png"> + + in the Northeast. The Suffragist player rolls two <img class="icon" src="../images/icon_d4.png"> + + + and rolls 1 and 1. The Suffragist player decides to spend +a <img class="icon" src="../images/icon_button.png"> + and re-rolls 3 and 4. The Suffragist player assigns + +the 3 to the <img class="icon" src="../images/icon_purple_campaigner.png"> + and assigns the 4 to the <img class="icon" src="../images/icon_yellow_campaigner.png">. The + +Suffragist player decides to place two <img class="icon" src="../images/icon_purple_cube.png"> + in Vermont + +and one <img class="icon" src="../images/icon_purple_cube.png"> + in Connecticut with the <img class="icon" src="../images/icon_purple_campaigner.png">. The Suffragist + +player also decides to spend one <img class="icon" src="../images/icon_button.png"> + to move the <img class="icon" src="../images/icon_yellow_campaigner.png"> + to + +the West region, and places four <img class="icon" src="../images/icon_yellow_cube.png"> + in California. +</i> + +<h4> +Play a Card for an Organizing Action +</h4> + +<p> +When a card is played for an Organizing action, the +player takes as many <img class="icon" src="../images/icon_button.png"> + as they have Campaigners +in play. Then the card is placed in the discard pile. + +<h4> +Play a Card for a Lobbying Action +</h4> + +<p> +When a card is played for a Lobbying action, the +player rolls as many <img class="icon" src="../images/icon_d6.png"> + as they have Campaigners +in play. For each 6 rolled, the player may add one <img class="icon" src="../images/icon_congressional_marker.png"> +to Congress or remove one <img class="icon" src="../images/icon_congressional_marker.png"> + from Congress. Then + +the card is placed in the discard pile. + +<h4> +Play a claimed State or Strategy Card +</h4> + +<p> +When playing a claimed State or Strategy card, the +player may play the claimed card before or after +playing a card from their hand. The text on the +card is read and resolved, similar to a card played +as an Event. After play, the card is removed from +the game. A player may only play one State or +one Strategy card per round. + +<h3> +CLEANUP PHASE +</h3> + +<p> +After the six rounds of the Operations Phase is +the Cleanup Phase. + +<p> +At the end of Turns 1-5, any cards in the "Cards +in Effect for the Rest of the Turn box" are placed +in the appropriate discard pile. Each player should +have one card in their hand to carry over to the next +Turn. The Turn marker <img class="icon" src="../images/icon_turn_marker.png"> + is advanced and the +next Turn begins. + +<p> +At the end of Turn 6, if the Nineteenth +Amendment has not been sent to the states for +ratification, the game ends in an <b>Opposition victory</b>. +If the Nineteenth Amendment has been sent to the +states for ratification but neither player has won +the necessary number of states for victory, the game +advances to Final Voting. Any cards in the "Cards +in Effect for the Rest of the Turn box" and "Cards in +Effect for the Rest of the Game box" are placed in +the appropriate discard pile. + +<blockquote> + +<h3> +ORGANIZATIONAL BUTTONS +</h3> + +<p> +<img class="icon" src="../images/icon_button.png"> + are a sort of currency in the game that represent + +organizational strength. + may be spent in the + +following ways: + +<ol> + +<li> +A +<img class="icon" src="../images/icon_button.png"> + may be spent to re-roll a die roll. If +multiple dice were rolled, all of the dice must +be re-rolled. A player may continue to spend +<img class="icon" src="../images/icon_button.png"> +to re-roll the same roll until their supply of +<img class="icon" src="../images/icon_button.png"> + is exhausted. A player may only spend a +<img class="icon" src="../images/icon_button.png"> +to re-roll their roll, never their opponent's roll. + +<li> +A +<img class="icon" src="../images/icon_button.png"> + may be spent to move a Campaigner +from one region to another region while a player +is taking a Campaigning action. A separate +<img class="icon" src="../images/icon_button.png"> +must be spent for each Campaigner moved. + +<li> +<img class="icon" src="../images/icon_button.png"> + are committed during the Strategy Phase + +and spent as directed by the outcome of +that Phase. + +<li> +<img class="icon" src="../images/icon_button.png"> + may be spent as directed by Event card text. + +</ol> + +</blockquote> + +<blockquote> + +<h3> +SENDING THE NINETEENTH AMENDMENT TO THE STATES +</h3> + +<p> +When the sixth +<img class="icon" src="../images/icon_congressional_marker.png"> + is placed in Congress, Congress +has passed the Nineteenth Amendment and sends it +to the states to be ratified or rejected. Remove all of +the +<img class="icon" src="../images/icon_congressional_marker.png"> + from Congress – the Congressional portion +of the game is complete. + +<p> +For each state that has at least four +<img class="icon" src="../images/icon_purple_or_yellow_cube.png">, remove +the cubes and replace them with a <img class="icon" src="../images/icon_green_check.png">. These states +have ratified the Nineteenth Amendment. For each +state that has at least four <img class="icon" src="../images/icon_opposition_cube.png">, remove the cubes and +replace them with a <img class="icon" src="../images/icon_red_x.png">. These states have rejected +the Nineteenth Amendment. + +<p> +As play continues, each time a state has four <img class="icon" src="../images/icon_purple_or_yellow_cube.png">, +the cubes are immediately removed and replaced +with a <img class="icon" src="../images/icon_green_check.png"> + and each time a state has four <img class="icon" src="../images/icon_opposition_cube.png"> + the +cubes are immediately removed and replaced +with a <img class="icon" src="../images/icon_red_x.png">. This only occurs after the Nineteenth +Amendment has been sent to the states. + +<p> +The moment that the 36th <img class="icon" src="../images/icon_green_check.png"> + is placed, the +Nineteenth Amendment is ratified by the states and +the game ends in a Suffragist victory. Alternatively, +the moment that the 13th <img class="icon" src="../images/icon_red_x.png"> + is placed, the +Nineteenth Amendment is rejected by the states +and the game ends in an Opposition victory. + +</blockquote> + + +<blockquote> + +<h3> +ADDING OR REMOVING CUBES IN A STATE +</h3> + +<p> +Only one side may have cubes in the same state at the +same time. If a player is directed to add cubes in a state +that contains opposing cubes, each cube that is to be +added removes an opposing cube. Once a state is empty +of cubes, then cubes of their color may be added. + +<p> +<i> +EXAMPLE: There is one +<img class="icon" src="../images/icon_opposition_cube.png"> + in California and the +Suffragist player is adding two +<img class="icon" src="../images/icon_purple_or_yellow_cube.png"> + to California. +The Suffragist player first removes the +<img class="icon" src="../images/icon_opposition_cube.png"> + and then +adds either a +<img class="icon" src="../images/icon_purple_cube.png"> + or a +<img class="icon" src="../images/icon_yellow_cube.png">. +</i> + +<p> +Whenever an Event directs a player to remove +cubes of a particular color, this effect is limited to +that particular color and only to what the opposing +player has on the board. A player will never add +their own cubes when directed to remove their +opponent's cubes. + +<p> +If a state has already ratified or rejected the Nineteenth +Amendment – and therefore has a +<img class="icon" src="../images/icon_green_check.png"> + or +<img class="icon" src="../images/icon_red_x.png"> + in the +state – cubes may not be added to that state. + +</blockquote> + +<blockquote> + +<h3> +CLAIMING STATE AND STRATEGY CARDS +</h3> + +<p> +The game begins with nine State cards available. +When a player places their fourth cube in a state +with a card, the player claims that State card and +places it face up in front of them. The player does +not lose the card if a subsequent play causes them to +drop below four cubes in the state. New State cards +are never put out – there are only nine State cards +available per game. + +<p> +The game also begins with three Strategy cards +available. Strategy cards may be claimed either +during the Strategy Phase or by play of certain +Event cards. Any time a Strategy card is claimed, + +a new one is drawn for the Strategy deck so that +there are always three Strategy cards available. + +<p> +Claimed cards are always placed face up in front +of the player. A player may play one claimed card +– State or Strategy – in addition to the Event card +that they must play from their hand during a round +of the Operations Phase. After a claimed card is +played, it is removed from the game. + +<p> +When the Oppobot claims a State or Strategy card, +the Oppobot immediately plays that card for the +Oppobot effect listed on the card. + +</blockquote> + +<h2> +FINAL VOTING +</h2> + +<p> +If after six Turns, the Nineteenth Amendment has +been sent to the states but neither player has won +the necessary number of states to win the game +– 36 states for the Suffragist player or 13 states +for the Opposition player – then the game enters +Final Voting. + +<p> +In Final Voting, the players take turns, starting with +the Suffragist player, selecting a state to vote on the +Nineteenth Amendment. Each player rolls a +<img class="icon" src="../images/icon_d6.png">. + +Either player may spend a +<img class="icon" src="../images/icon_button.png"> + to re-roll their die. +If a player has cubes in the state, then the player +adds that number of cubes to their total roll. + +<p> +Whoever has the higher total wins the state and +places either a <img class="icon" src="../images/icon_green_check.png"> + or <img class="icon" src="../images/icon_red_x.png"> + in the state. The default is + +that the Opposition player wins all ties. However, if +the Suffragist player had previously played <i>Miss Febb +Wins the Last Vote</i>, then the Suffragist player wins +all ties. + +<p> +<i> +EXAMPLE: The Suffragist player has won 35 states +and the Opposition player has won 12 states. +Tennessee is the last state to vote and has two +<img class="icon" src="../images/icon_opposition_cube.png">. +</i> + +<p> +<i> +Both Voter Registration and Miss Febb Wins the +Last Vote are in the "Cards in Effect for Final +Voting" so the Suffragist player rolls a +<img class="icon" src="../images/icon_d8.png"> + and wins + +all ties. Because Voter Suppression was not played, +the Opposition player rolls a +<img class="icon" src="../images/icon_d6.png">. The Suffragist player +has one +<img class="icon" src="../images/icon_button.png"> + remaining and the Opposition player has +no +<img class="icon" src="../images/icon_button.png"> + remaining. +</i> + +<p> +<i> +The Suffragist player rolls a 5 and the Opposition player +rolls a 4. The Opposition player adds 2 to their roll for +the two +<img class="icon" src="../images/icon_opposition_cube.png"> + in Tennessee, so the Opposition player has + +a total of 6 and wins the state. But not so fast – the +Suffragist player spends their last +<img class="icon" src="../images/icon_button.png"> + and re-rolls a 6! + +Now both players have a total of 6 and the Suffragist +player wins the state because <i>Miss Febb Wins the +Last Vote</i> allows the Suffragist player to win ties. + +The Suffragist player places their final +<img class="icon" src="../images/icon_green_check.png"> + – the states +have ratified the Nineteenth Amendment and the +Suffragist player has won the game! +</i> + +<h2> +PLAYING WITH TWO +SUFFRAGIST PLAYERS +</h2> + +<p> ... elided ... + +<h2> +PLAYING WITH TWO +OPPOSITION PLAYERS +</h2> + +<p> ... elided ... + +<h2> +MANAGING THE OPPOBOT +</h2> + +<p> ... elided ... + + +<p> +Please visit <a href="https://www.votesforwomengame.com/">www.votesforwomengame.com</a> to see instructional videos +on how‑to‑play, managing the Oppobot, and basic strategies. +If you have any rules questions, do not hesitate to email rules@fortcircle.com . |