diff options
-rw-r--r-- | rules.js | 66 |
1 files changed, 61 insertions, 5 deletions
@@ -516,7 +516,7 @@ exports.setup = function (seed, _scenario, _options) { turn: 0, round: 0, congress: 0, - us_states: new Array(us_states_count).fill(0), + us_states: new Array(us_states_count + 1).fill(0), nineteenth_amendment: 0, strategy_deck: [], @@ -599,6 +599,62 @@ function init_player_cards(first_card) { // #region VIEW +// JSON Schema for view data +exports.VIEW_SCHEMA = { + type: "object", + properties: { + log: {type: "array", items: {type: "string"}}, + active: {type: "string"}, + prompt: {type: "string"}, + actions: {type: "object", nullable: true}, + + played_card: {type: "integer", minimum: 0}, + selected_campaigner: {type: "integer", minimum: 1}, + selected_us_state: {type: "integer", minimum: 1}, + + turn: {type: "integer", minimum: 1, maximum: 6}, + round: {type: "integer", minimum: 0, maximum: 6}, + congress: {type: "integer", minimum: 0, maximum: 6}, + us_states: {type: "array", minItems: us_states_count + 1, maxItems: us_states_count + 1, items: {type: "integer", minimum: 0}}, + nineteenth_amendment: {type: "integer", minimum: 0, maximum: 1}, + + strategy_deck: {type: "integer", minimum: 0, maximum: 12}, + strategy_draw: {type: "array", maxItems: 3, items: {type: "integer", minimum: 1, maximum: 128}}, + states_draw: {type: "array", maxItems: 9, items: {type: "integer", minimum: 1, maximum: 128}}, + + persistent_turn: {type: "array", items: {type: "integer", minimum: 1, maximum: 128}}, + persistent_game: {type: "array", items: {type: "integer", minimum: 1, maximum: 128}}, + persistent_ballot: {type: "array", items: {type: "integer", minimum: 1, maximum: 128}}, + + support_deck: {type: "integer", minimum: 0, maximum: 52}, + support_discard: {type: "array", items: {type: "integer", minimum: 1, maximum: 128}}, + support_hand: {type: "integer", minimum: 1, maximum: 7}, + support_claimed: {type: "array", items: {type: "integer", minimum: 1, maximum: 128}}, + support_campaigner: {type: "array", minItems: 4, maxItems: 4, items: {type: "integer", minimum: 0, maximum: region_count}}, + support_buttons: {type: "integer", minimum: 0, maximum: MAX_SUPPORT_BUTTONS}, + + opposition_deck: {type: "integer", minimum: 0, maximum: 52}, + opposition_discard: {type: "array", items: {type: "integer", minimum: 1, maximum: 128}}, + opposition_hand: {type: "integer", minimum: 1, maximum: 7}, + opposition_claimed: {type: "array", items: {type: "integer", minimum: 1, maximum: 128}}, + opposition_campaigner: {type: "array", minItems: 2, maxItems: 2, items: {type: "integer", minimum: 0, maximum: region_count}}, + opposition_buttons: {type: "integer", minimum: 0, maximum: MAX_OPPOSITION_BUTTONS}, + + out_of_play: {type: "array", items: {type: "integer", minimum: 1, maximum: 128}}, + + hand: {type: "array", maxItems: 7, items: {type: "integer", minimum: 1, maximum: 128}}, + + }, + required: [ + "log", "active", "prompt", "turn", "congress", "us_states", + "strategy_deck", "strategy_draw", "states_draw", + "support_deck", "support_discard", "support_hand", "support_claimed", "support_campaigner", "support_buttons", + "opposition_deck", "opposition_discard", "opposition_hand", "opposition_claimed", "opposition_campaigner", "opposition_buttons", + + ], + additionalProperties: false +} + exports.view = function(state, player) { game = state @@ -642,7 +698,7 @@ exports.view = function(state, player) { out_of_play: game.out_of_play, - hand: 0, + hand: [], } if (player === SUF) { @@ -1251,7 +1307,7 @@ states.final_voting_result = { if (check_victory()) return game.state = "final_voting_select_state" - game.selected_us_state = 0 + delete game.selected_us_state game.voting_winner = null } } @@ -1947,7 +2003,7 @@ function vm_move_each_player_campaigner_free() { if (has_player_active_campaigners()) { game.vm.moved = [] game.state = "move_each_player_campaigner_free" - game.selected_campaigner = 0 + delete game.selected_campaigner } else { vm_next() } @@ -2589,7 +2645,7 @@ states.move_each_player_campaigner_free = { push_undo() move_campaigner(game.selected_campaigner, r) set_add(game.vm.moved, game.selected_campaigner) - game.selected_campaigner = 0 + delete game.selected_campaigner if (game.vm.moved.length === count_player_active_campaigners()) { delete game.selected_campaigner |