diff options
-rw-r--r-- | play.html | 6 | ||||
-rw-r--r-- | play.js | 7 | ||||
-rw-r--r-- | rules.js | 5 |
3 files changed, 14 insertions, 4 deletions
@@ -745,6 +745,12 @@ div.button_box .button { <li data-action="card_lobbying"> 🏛 Lobbying Action </menu> +<menu id="popup_select_card"> + <li class="title">TITLE + <li class="separator"> + <li data-action="card_select"> 🎴 Select Card +</menu> + <header> <div id="toolbar"> <details> @@ -208,12 +208,15 @@ function show_popup_menu(evt, menu_id, target_id, title) { function hide_popup_menu() { document.getElementById("popup").style.display = "none" + document.getElementById("popup_select_card").style.display = "none" } function is_card_enabled(card) { if (view.actions) { if (card_action_menu.some(a => view.actions[a] && view.actions[a].includes(card))) return true + if (view.actions.card_select && view.actions.card_select.includes(card)) + return true if (view.actions.card && view.actions.card.includes(card)) return true } @@ -283,8 +286,8 @@ function on_focus_us_state(evt) { function on_click_card(evt) { let card = evt.target.my_card - if (is_action('card', card)) { - send_action('card', card) + if (is_action('card_select', card)) { + show_popup_menu(evt, "popup_select_card", card, CARDS[card].name) } else { show_popup_menu(evt, "popup", card, CARDS[card].name) } @@ -881,6 +881,7 @@ states.strategy_phase = { function claim_strategy_card(c) { log(`${game.active} selected C${c}.`) + clear_undo() array_remove_item(game.strategy_draw, c) set_add(player_claimed(), c) if (game.strategy_deck.length) @@ -892,9 +893,9 @@ states.select_strategy_card = { prompt() { view.prompt = "Select Strategy card." for (let c of game.strategy_draw) - gen_action("card", c) + gen_action("card_select", c) }, - card(c) { + card_select(c) { claim_strategy_card(c) if (game.vm) { vm_next() |