diff options
-rw-r--r-- | play.html | 21 | ||||
-rw-r--r-- | play.js | 10 | ||||
-rw-r--r-- | rules.js | 50 |
3 files changed, 7 insertions, 74 deletions
@@ -1125,27 +1125,6 @@ c5 3 13 7 17 8 8 2 9 3 11 12 1 5 5 12 8 16 5 8 5 8 3 22 l-3 14 -30 -1 c-35 </div> </div> - <div class="panel_grid"> - <div id="support_discard_panel" class="panel"> - <div id="support_discard_header" class="panel_header">Suffragist Discard</div> - <div id="support_discard" class="panel_body"></div> - </div> - </div> - - <div class="panel_grid"> - <div id="opposition_discard_panel" class="panel"> - <div id="opposition_discard_header" class="panel_header">Opposition Discard</div> - <div id="opposition_discard" class="panel_body"></div> - </div> - </div> - - <div class="panel_grid"> - <div id="out_of_play_panel" class="panel"> - <div id="out_of_play_header" class="panel_header">Out of Play</div> - <div id="out_of_play" class="panel_body"></div> - </div> - </div> - <br><br><br> <br><br><br> @@ -671,12 +671,9 @@ function on_update() { // eslint-disable-line no-unused-vars document.getElementById("hand").replaceChildren() document.getElementById("set_aside").replaceChildren() document.getElementById("support_claimed").replaceChildren() - document.getElementById("support_discard").replaceChildren() document.getElementById("opposition_claimed").replaceChildren() - document.getElementById("opposition_discard").replaceChildren() document.getElementById("states_draw").replaceChildren() document.getElementById("strategy_draw").replaceChildren() - document.getElementById("out_of_play").replaceChildren() if (view.hand.length) { document.getElementById("hand_panel").classList.remove("hide") @@ -696,21 +693,14 @@ function on_update() { // eslint-disable-line no-unused-vars for (let c of view.support_claimed) document.getElementById("support_claimed").appendChild(ui.cards[c]) - for (let c of view.support_discard) - document.getElementById("support_discard").appendChild(ui.cards[c]) for (let c of view.opposition_claimed) document.getElementById("opposition_claimed").appendChild(ui.cards[c]) - for (let c of view.opposition_discard) - document.getElementById("opposition_discard").appendChild(ui.cards[c]) for (let c of view.states_draw) document.getElementById("states_draw").appendChild(ui.cards[c]) for (let c of view.strategy_draw) document.getElementById("strategy_draw").appendChild(ui.cards[c]) - for (let c of view.out_of_play) - document.getElementById("out_of_play").appendChild(ui.cards[c]) - for (let id of ['persistent_turn', 'persistent_game', 'persistent_ballot']) { const container = document.getElementById(id) container.replaceChildren() @@ -155,14 +155,6 @@ function opponent_deck() { } } -function player_discard() { - if (game.active === SUF) { - return game.support_discard - } else { - return game.opposition_discard - } -} - function is_player_claimed_card(c) { return player_claimed().includes(c) } @@ -559,20 +551,16 @@ exports.setup = function (seed, _scenario, _options) { persistent_ballot: [], support_deck: [], - support_discard: [], support_hand: [], support_set_aside: [], support_claimed: [], support_buttons: 0, opposition_deck: [], - opposition_discard: [], opposition_hand: [], opposition_set_aside: [], opposition_claimed: [], opposition_buttons: 0, - - out_of_play: [] } log_h1("Votes for Women") @@ -598,7 +586,7 @@ function setup_game() { shuffle(game.states_draw) shuffle(game.strategy_deck) - game.out_of_play.push(...game.states_draw.splice(-3)) // 3 states card aren't used + game.states_draw.splice(-3) // 3 states card aren't used log_h2("States Cards") for (let c of game.states_draw) log(`C${c}`) @@ -659,19 +647,15 @@ exports.VIEW_SCHEMA = { persistent_ballot: {type: "array", items: {type: "integer", minimum: 1, maximum: 128}}, support_deck: {type: "integer", minimum: 0, maximum: 52}, - support_discard: {type: "array", items: {type: "integer", minimum: 1, maximum: 128}}, support_hand: {type: "integer", minimum: 1}, support_claimed: {type: "array", items: {type: "integer", minimum: 1, maximum: 128}}, support_buttons: {type: "integer", minimum: 0, maximum: MAX_SUPPORT_BUTTONS}, opposition_deck: {type: "integer", minimum: 0, maximum: 52}, - opposition_discard: {type: "array", items: {type: "integer", minimum: 1, maximum: 128}}, opposition_hand: {type: "integer", minimum: 1}, opposition_claimed: {type: "array", items: {type: "integer", minimum: 1, maximum: 128}}, opposition_buttons: {type: "integer", minimum: 0, maximum: MAX_OPPOSITION_BUTTONS}, - out_of_play: {type: "array", items: {type: "integer", minimum: 1, maximum: 128}}, - hand: {type: "array", items: {type: "integer", minimum: 1, maximum: 128}}, set_aside: {type: "array", items: {type: "integer", minimum: 1, maximum: 128}}, selected_cards: {type: "array", items: {type: "integer", minimum: 1, maximum: 128}}, @@ -680,8 +664,8 @@ exports.VIEW_SCHEMA = { required: [ "log", "active", "prompt", "turn", "congress", "us_states", "campaigners", "strategy_deck", "strategy_draw", "states_draw", - "support_deck", "support_discard", "support_hand", "support_claimed", "support_buttons", - "opposition_deck", "opposition_discard", "opposition_hand", "opposition_claimed", "opposition_buttons", + "support_deck", "support_hand", "support_claimed", "support_buttons", + "opposition_deck", "opposition_hand", "opposition_claimed", "opposition_buttons", ], additionalProperties: false @@ -716,19 +700,15 @@ exports.view = function(state, player) { persistent_ballot: game.persistent_ballot, support_deck: game.support_deck.length, - support_discard: game.support_discard, // top_discard? support_hand: game.support_hand.length, support_claimed: game.support_claimed, support_buttons: game.support_buttons, opposition_deck: game.opposition_deck.length, - opposition_discard: game.opposition_discard, // top_discard? opposition_hand: game.opposition_hand.length, opposition_claimed: game.opposition_claimed, opposition_buttons: game.opposition_buttons, - out_of_play: game.out_of_play, - hand: [], set_aside: [], selected_cards: [], @@ -978,20 +958,17 @@ function has_player_active_campaigners() { function remove_claimed_card(c) { array_remove_item(player_claimed(), c) - game.out_of_play.push(c) } -function discard_card_from_hand(c, is_persistent) { +function discard_card_from_hand(c) { array_remove_item(player_hand(), c) - if (!is_persistent) - player_discard().push(c) } -function end_play_card(c, is_persistent) { +function end_play_card(c) { if (is_player_claimed_card(c)) { remove_claimed_card(c) } else { - discard_card_from_hand(c, is_persistent) + discard_card_from_hand(c) } game.played_card = 0 game.state = "operations_phase" @@ -1151,18 +1128,6 @@ states.cleanup_phase = { function discard_persistent_card(cards, c) { log(`C${c} discarded.`) array_remove_item(cards, c) - - // XXX does it matter where we discard them? - // I see no value in having multiple discard piles. - if (is_support_card(c)) { - game.support_discard.push(c) - } else if (is_opposition_card(c)) { - game.opposition_discard.push(c) - } else if (game.active === SUF) { - game.support_discard.push(c) - } else { - game.opposition_discard.push(c) - } } function end_cleanup_phase() { @@ -1756,9 +1721,8 @@ function goto_event(c) { function end_event() { let c = game.vm.fp - let is_persistent = game.vm.persistent game.vm = null - end_play_card(c, is_persistent) + end_play_card(c) } function goto_vm(proc) { |