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-rw-r--r--play.js1
-rw-r--r--rules.js163
2 files changed, 113 insertions, 51 deletions
diff --git a/play.js b/play.js
index a1ca954..bb80de7 100644
--- a/play.js
+++ b/play.js
@@ -873,6 +873,7 @@ function on_update() { // eslint-disable-line no-unused-vars
action_button("match", "Match")
action_button("supersede", "Supersede")
+ action_button("auto_resolve", "Auto-resolve")
action_button("draw", "Draw")
action_button("buttons", "Buttons")
action_button("move", "Move")
diff --git a/rules.js b/rules.js
index 88353fb..f08c0fa 100644
--- a/rules.js
+++ b/rules.js
@@ -808,7 +808,10 @@ exports.view = function(state, player) {
} else if (player === "Observer" || (game.active !== player && game.active !== "Both")) {
if (states[game.state]) {
let inactive = states[game.state].inactive
- view.prompt = `Waiting for ${game.active} to ${inactive}...`
+ if (typeof inactive === "function")
+ view.prompt = `Waiting for ${game.active} ${inactive()}`
+ else
+ view.prompt = `Waiting for ${game.active} to ${inactive}`
} else {
view.prompt = "Unknown state: " + game.state
}
@@ -1316,27 +1319,56 @@ function us_states_to_lose() {
return (game.active === OPP) ? GREEN_CHECK_VICTORY - count_green_checks() : RED_X_VICTORY - count_red_xs()
}
+function goto_final_voting_select_state() {
+ game.state = "final_voting_select_state"
+ if (game.auto_resolve === game.active)
+ auto_select_state()
+}
+
+function auto_select_state() {
+ let most = -1, where = -1
+ for (let s of ANYWHERE) {
+ if (!(is_green_check(s) || is_red_x(s))) {
+ let n = player_cubes(s)
+ if (n > most) {
+ most = n
+ where = s
+ }
+ }
+ }
+ if (where >= 0)
+ final_voting_do_us_state(where)
+}
+
states.final_voting_select_state = {
- inactive: "do Final Voting.",
+ inactive: "select a state for Final Voting.",
prompt() {
view.prompt = `Final Voting: Select a State. ${pluralize(us_states_to_win(), 'more State')} to win, ${us_states_to_lose()} to lose.`
- let us_states = ANYWHERE.slice()
- set_filter(us_states, s => !(is_green_check(s) || is_red_x(s)))
+ for (let s of ANYWHERE)
+ if (!(is_green_check(s) || is_red_x(s)))
+ gen_action_us_state(s)
- for (let s of us_states) {
- gen_action_us_state(s)
- }
+ if (!player_buttons() && !game.auto_resolve)
+ gen_action("auto_resolve")
+ },
+ auto_resolve() {
+ game.auto_resolve = game.active
+ goto_final_voting_select_state()
},
us_state(s) {
push_undo()
- game.selected_us_state = s
- game.state_selector = game.active
- log_h2(`Final Voting for S${game.selected_us_state}`)
- goto_final_voting_roll()
+ final_voting_do_us_state(s)
}
}
+function final_voting_do_us_state(s) {
+ game.selected_us_state = s
+ game.state_selector = game.active
+ log_h2(`Final Voting for S${game.selected_us_state}`)
+ goto_final_voting_roll()
+}
+
function goto_final_voting_roll() {
game.support_roll = 0
game.opposition_roll = 0
@@ -1350,6 +1382,7 @@ function goto_final_voting_roll() {
log(`Opposition gets +${game.opposition_drm}.`)
game.state = "final_voting_roll"
+ final_voting_do_roll()
}
function can_reroll() {
@@ -1403,10 +1436,43 @@ function update_final_voting_result() {
game.voting_winner = OPP
else
game.voting_winner = game.tie_winner
+
+ if (game.voting_winner === game.active || !can_reroll())
+ final_voting_do_next()
+}
+
+function format_final_voting_prompt() {
+ let support_total = game.support_roll + game.support_drm
+ let opposition_total = game.opposition_roll + game.opposition_drm
+
+ let suf_txt, opp_txt
+ if (game.support_drm)
+ suf_txt = `${game.support_roll} (+${game.support_drm}) = ${support_total}`
+ else
+ suf_txt = `${game.support_roll}`
+ if (game.opposition_drm)
+ opp_txt = `${game.opposition_roll} (+${game.opposition_drm}) = ${opposition_total}`
+ else
+ opp_txt = `${game.opposition_roll}`
+
+ if (support_total === opposition_total) {
+ if (game.tie_winner === SUF)
+ return `${game.tie_winner} leads on tie ${suf_txt} vs ${opp_txt}.`
+ else
+ return `${game.tie_winner} leads on tie ${opp_txt} vs ${suf_txt}.`
+ }
+ if (game.voting_winner === SUF)
+ return `${game.voting_winner} leads ${suf_txt} vs ${opp_txt}.`
+ else
+ return `${game.voting_winner} leads ${opp_txt} vs ${suf_txt}.`
}
states.final_voting_roll = {
- inactive: "do Final Voting.",
+ inactive() {
+ if (!game.voting_winner)
+ return "to select a state for Final Voting."
+ return `\u2014 ${us_state_name(game.selected_us_state)}: ${format_final_voting_prompt()}`
+ },
prompt() {
view.prompt = `${us_state_name(game.selected_us_state)}: `
@@ -1417,44 +1483,23 @@ states.final_voting_roll = {
view.prompt += `Opposition gets +${game.opposition_drm}. `
view.prompt += `${game.tie_winner} wins on ties. `
view.prompt += "Roll dice."
- gen_action("roll")
- } else {
- let support_total = game.support_roll + game.support_drm
- let opposition_total = game.opposition_roll + game.opposition_drm
- view.prompt += `${game.support_roll}`
- if (game.support_drm)
- view.prompt += ` (+${game.support_drm}) = ${support_total}`
- view.prompt += ` Yea, ${game.opposition_roll}`
- if (game.opposition_drm)
- view.prompt += ` (+${game.opposition_drm}) = ${opposition_total}`
- view.prompt += " Nay"
- if (support_total === opposition_total)
- view.prompt += `. ${game.tie_winner} leads on tie.`
- else
- view.prompt += `. ${game.voting_winner} leads.`
+ view.actions.roll = 1
+ view.actions.pass = 0
+ } else {
+ view.prompt += format_final_voting_prompt()
// only reroll when you can and when you are on the losing side
if (game.active !== game.voting_winner && can_reroll())
- gen_action("reroll")
-
- if (game.active === game.voting_winner)
- gen_action("accept")
+ view.actions.reroll = 1
else
- gen_action("pass")
+ view.actions.reroll = 0
+
+ view.actions.pass = 1
}
},
roll() {
- // roll based on order
- if (game.active === SUF) {
- game.support_roll = roll_ndx(1, game.support_dice, `Suffragist rolled`)
- game.opposition_roll = roll_ndx(1, game.opposition_dice, `Opposition rolled`)
- } else {
- game.opposition_roll = roll_ndx(1, game.opposition_dice, `Opposition rolled`)
- game.support_roll = roll_ndx(1, game.support_dice, `Suffragist rolled`)
- }
-
- update_final_voting_result()
+ final_voting_do_roll()
},
reroll() {
decrease_player_buttons(1)
@@ -1462,17 +1507,32 @@ states.final_voting_roll = {
game.support_roll = roll_ndx(1, game.support_dice, `Suffragist re-rolled`)
else
game.opposition_roll = roll_ndx(1, game.opposition_dice, `Opposition re-rolled`)
-
update_final_voting_result()
},
- accept() {
- // allow opponent to re-roll if they can
- next_player()
- // if (!can_reroll())
- // finalize_vote()
- },
pass() {
- // only loser can pass
+ final_voting_do_next()
+ }
+}
+
+function final_voting_do_roll() {
+ // roll based on order
+ if (game.active === SUF) {
+ game.support_roll = roll_ndx(1, game.support_dice, `Suffragist rolled`)
+ game.opposition_roll = roll_ndx(1, game.opposition_dice, `Opposition rolled`)
+ } else {
+ game.opposition_roll = roll_ndx(1, game.opposition_dice, `Opposition rolled`)
+ game.support_roll = roll_ndx(1, game.support_dice, `Suffragist rolled`)
+ }
+ update_final_voting_result()
+}
+
+function final_voting_do_next() {
+ // allow opponent to re-roll if they can
+ if (game.active === game.voting_winner) {
+ next_player()
+ if (!can_reroll())
+ finalize_vote()
+ } else {
finalize_vote()
}
}
@@ -1510,7 +1570,7 @@ function finalize_vote() {
delete game.selected_us_state
game.voting_winner = null
- game.state = "final_voting_select_state"
+ goto_final_voting_select_state()
}
// #endregion
@@ -1911,6 +1971,7 @@ function trigger_nineteenth_amendment() {
return goto_game_over(OPP, "Opposition wins the game.")
}
}
+
return false
}