From c60048674da7495d7c4408a3a79fff63040ef23d Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Sat, 26 Apr 2025 01:18:17 +0200 Subject: mongol invaders may attack multiple times. and take casualties on pieces that have attacked previously. --- rules.js | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'rules.js') diff --git a/rules.js b/rules.js index 812fec8..19ee2c4 100644 --- a/rules.js +++ b/rules.js @@ -1298,10 +1298,12 @@ function goto_attack_space() { set_add(game.cmd.selected, p) }) for_each_movable(game.cmd.attacker, p => { - if (piece_space(p) === game.cmd.where && !set_has(game.cmd.pieces, p)) { + if (piece_space(p) === game.cmd.where) { set_add(game.cmd.selected, p) - set_add(game.cmd.pieces, p) - game.cmd.n_units[0] += 1 + if (game.cmd.attacker === MI || !set_has(game.cmd.pieces, p)) { + set_add(game.cmd.pieces, p) + game.cmd.n_units[0] += 1 + } if ((game.cmd.attacker === BK || game.cmd.attacker === VE) && game.cmd.target === DS) to_rebel(p) } -- cgit v1.2.3