From c1b676f2989aef44fa3425cd89e514451715d5fe Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Wed, 9 Apr 2025 00:00:40 +0200 Subject: fix horsy spelling --- rules.js | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'rules.js') diff --git a/rules.js b/rules.js index 056bfe9..4650206 100644 --- a/rules.js +++ b/rules.js @@ -725,10 +725,10 @@ states.cavalry = { inactive: "Gain Cavalry tokens", prompt() { if (game.cav.n > 0) { - view.prompt = `Gain Cavalry: Take ${game.cav.n} Calvary token${game.cav.n > 1 ? "s" : ""}.` + view.prompt = `Gain Cavalry: Take ${game.cav.n} Cavalry token${game.cav.n > 1 ? "s" : ""}.` let can_take = gen_take_cavalry(game.current) if (can_take) - view.prompt = `Gain Cavalry: Take ${game.cav.n} Calvary token${game.cav.n > 1 ? "s" : ""}.` + view.prompt = `Gain Cavalry: Take ${game.cav.n} Cavalry token${game.cav.n > 1 ? "s" : ""}.` else { view.prompt = "Gain Cavalry: No more available Cavalry token." view.actions.end_cavalry = 1 @@ -5260,7 +5260,7 @@ states.vm_steal_cavalry = { event_prompt(`${faction_name[f2]} has no Cavalry token.`) view.actions.skip = 1 } else { - event_prompt(`Steal ${n} Calvary token from ${faction_name[f2]}.`) + event_prompt(`Steal ${n} Cavalry token from ${faction_name[f2]}.`) gen_action_faction_cavalry(f2) } }, -- cgit v1.2.3