From 4b5c165e8b4caa9aa3bdd37ff3842e2b272f155f Mon Sep 17 00:00:00 2001 From: Joël Simoneau Date: Tue, 1 Apr 2025 19:54:31 -0400 Subject: More log support for hex --- play.css | 2 +- rules.js | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/play.css b/play.css index b2df5fc..d430471 100644 --- a/play.css +++ b/play.css @@ -167,7 +167,7 @@ img.f { #log img.c { height: 15px; vertical-align: -3px } #log img.f { height: 16px; vertical-align: -2px } -#log img.h { height: 16px; vertical-align: -2px } +#log img.h { height: 17px; vertical-align: -4px; margin: 0px 2px; } #log img.i { height: 34px; vertical-align: -3px; margin: -10px; } #log { font-variant-numeric: tabular-nums; } diff --git a/rules.js b/rules.js index 79fbc50..9ccf11d 100644 --- a/rules.js +++ b/rules.js @@ -2445,7 +2445,7 @@ function goto_conspire_space(s) { } function conspire_piece(p) { - logi("1 " + piece_name(p)) + logi("1 " + piece_symbol(p)) log_br() let rebel = is_rebel(p) let is_gov = is_governor(p) @@ -4989,7 +4989,7 @@ states.rebel_or_obedient = { push_undo() let p = find_piece(game.decree.where, game.current, ELITE) to_rebel(p) - log(`A ${piece_name(p)} in S${game.decree.where} to Rebel.`) + log(`A ${piece_symbol(p)} in S${game.decree.where} to Rebel.`) end_rebel_or_obedient() } } -- cgit v1.2.3