From 430fafb58cd045cde81a27327e5b81bc860d7a41 Mon Sep 17 00:00:00 2001 From: Joël Simoneau Date: Tue, 25 Mar 2025 13:57:52 -0400 Subject: Units count in attack --- play.js | 4 ++-- rules.js | 1 + 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/play.js b/play.js index 0a0b96c..e72d022 100644 --- a/play.js +++ b/play.js @@ -906,8 +906,8 @@ function update_player_info(name, x) { function update_dice_box() { ui.attack_header.textContent = "Attack in " + data.space_name[view.attack.where] - ui.attack_attacker.textContent = "Attacker - " + faction_name[view.attack.attacker] - ui.attack_defender.textContent = "Defender - " + faction_name[view.attack.target] + ui.attack_attacker.textContent = faction_name[view.attack.attacker] + " - " + view.attack.n_units[0] + " units" + ui.attack_defender.textContent = faction_name[view.attack.target] + " - " + view.attack.n_units[1] + " units" ui.attacker_flag.forEach(function(element){ element.src = faction_flags[view.attack.attacker]; diff --git a/rules.js b/rules.js index 6d7cc59..45ceb40 100644 --- a/rules.js +++ b/rules.js @@ -135,6 +135,7 @@ exports.view = function (state, role) { attacker: game.cmd.attacker, target: game.cmd.target } + if ("n_units" in game.cmd) view.attack.n_units = game.cmd.n_units } if (game.result) { -- cgit v1.2.3