From 40fdbd29cae0bea9c40c0bb3467521223446fde4 Mon Sep 17 00:00:00 2001 From: Joël Simoneau Date: Tue, 8 Apr 2025 08:00:33 -0400 Subject: Proper banner for cavalry in attack --- rules.js | 3 +++ 1 file changed, 3 insertions(+) diff --git a/rules.js b/rules.js index e6137ef..aeacbe5 100644 --- a/rules.js +++ b/rules.js @@ -1234,6 +1234,7 @@ states.attack_select = { function goto_attack_space() { game.cmd.n_units = [0, 0] + game.cmd.cavalry = false for_each_movable(game.cmd.target, p => { if (piece_space(p) === game.cmd.where) { @@ -1335,6 +1336,7 @@ states.attack_space = { } function next_attack_cavalry_step() { + game.cmd.cavalry = false if (game.cmd.step === 0) { goto_attack_cavalry(game.cmd.attacker) } else if (game.cmd.step === 1) { @@ -1398,6 +1400,7 @@ states.attack_cavalry = { die(d) { push_undo() if (!game.cmd.cavalry) { + log_br() log(`${faction_flags[game.current]} used Cavalry.`) game.cmd.cavalry = true } -- cgit v1.2.3