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-rw-r--r--rules.js41
1 files changed, 38 insertions, 3 deletions
diff --git a/rules.js b/rules.js
index 7159809..1f813d1 100644
--- a/rules.js
+++ b/rules.js
@@ -3994,6 +3994,14 @@ function vm_free_govern() {
goto_govern_space()
}
+// VM: MARCH
+
+function vm_free_march() {
+ init_free_command("March", game.vm.s)
+ game.cmd.pieces = []
+ goto_march_space()
+}
+
// VM: MIGRATE
function vm_free_migrate() {
@@ -4343,13 +4351,40 @@ CODE[15 * 2 + 1] = [
// EVENT 16
CODE[16 * 2 + 0] = [
- [ vm_log, "NOT IMPLEMENTED" ],
+ [ vm_current, BK ],
+ [ vm_asm, ()=>game.vm.count = 0 ],
+ [ vm_repeat, 3 ],
+ [ vm_prompt, ()=>`Place up to ${3-game.vm.count} Amirs adjacent to Gulbarga.` ],
+ [ vm_space, true, 0, 1, (s)=>is_adjacent_to_city(C_GULBARGA, s) && can_place_piece(s, BK, ELITE) ],
+ [ vm_auto_place, false, 0, false, BK, ELITE ],
+ [ vm_asm, ()=>(game.vm.count += 1) ],
+ [ vm_endspace ],
+ [ vm_endrepeat ],
+ [ vm_prompt, "Place a Fort adjacent to Gulbarga." ],
+ [ vm_space, true, 1, 1, (s)=>is_adjacent_to_city(C_GULBARGA, s) && can_place_piece(s, BK, DISC) ],
+ [ vm_auto_place, false, 0, false, BK, DISC ],
+ [ vm_endspace ],
[ vm_return ],
]
// SHADED 16
CODE[16 * 2 + 1] = [
- [ vm_log, "NOT IMPLEMENTED" ],
+ [ vm_current, [DS, VE] ],
+ [ vm_if, ()=>game.current === DS ],
+ [ vm_prompt, "Free March into a Province with a Fort, then remove the Fort." ],
+ [ vm_space, true, 0, 1, (s)=>has_piece(s, BK, DISC) && can_march_in_space(s) ],
+ [ vm_free_march ],
+ [ vm_asm, ()=>game.vm.p = find_piece(game.vm.s, BK, DISC) ],
+ [ vm_remove ],
+ [ vm_endspace ],
+ [ vm_else ],
+ [ vm_prompt, "Free Migrate into a Province with a Fort, then remove the Fort." ],
+ [ vm_space, true, 0, 1, (s)=>has_piece(s, BK, DISC) && can_migrate_in_space(s) ],
+ [ vm_free_migrate ],
+ [ vm_asm, ()=>game.vm.p = find_piece(game.vm.s, BK, DISC) ],
+ [ vm_remove ],
+ [ vm_endspace ],
+ [ vm_endif ],
[ vm_return ],
]
@@ -4692,7 +4727,7 @@ CODE[36 * 2 + 0] = [
[ vm_asm, ()=>game.vm.count = 0 ],
[ vm_repeat, 4 ],
[ vm_prompt, ()=>`Place up to ${4-game.vm.count} Rajas adjacent to Chittor.` ],
- [ vm_space, true, 0, 1, (s)=>is_adjacent_to_city(C_CHITTOR, s) ],
+ [ vm_space, true, 0, 1, (s)=>is_adjacent_to_city(C_CHITTOR, s) && can_place_piece(s, VE, ELITE) ],
[ vm_auto_place, false, 0, false, VE, ELITE ],
[ vm_asm, ()=>(game.vm.count += 1) ],
[ vm_endspace ],