summaryrefslogtreecommitdiff
path: root/rules.js
blob: a1290e232fafc525d7523ac971173535560efd82 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
"use strict"

const P1 = "Red"
const P2 = "Blue"
const P3 = "Yellow"
const P4 = "Green"

const NO_PLACE_GOVERNOR = -1
const OFF_MAP = -1
const AVAILABLE = -1
const UNAVAILABLE = -2

const ALAMANNI = 0
const FRANKS = 1
const GOTHS = 2
const NOMADS = 3
const SASSANIDS = 4

const ITALIA = 0
const AEGYPTUS = 1
const AFRICA = 2
const ASIA = 3
const BRITANNIA = 4
const GALATIA = 5
const GALLIA = 6
const HISPANIA = 7
const MACEDONIA = 8
const PANNONIA = 9
const SYRIA = 10
const THRACIA = 11

const ITALIA_CAPITAL = 12
const AEGYPTUS_CAPITAL = 13
const AFRICA_CAPITAL = 14
const ASIA_CAPITAL = 15
const BRITANNIA_CAPITAL = 16
const GALATIA_CAPITAL = 17
const GALLIA_CAPITAL = 18
const HISPANIA_CAPITAL = 19
const MACEDONIA_CAPITAL = 20
const PANNONIA_CAPITAL = 21
const SYRIA_CAPITAL = 22
const THRACIA_CAPITAL = 23

const ALAMANNI_HOME = 51
const FRANKS_HOME = 52
const GOTHS_HOME = 53
const NOMADS_HOME = 54
const SASSANIDS_HOME = 55

const ARMY = [
	[ 100, 101, 102, 103, 104, 105 ],
	[ 200, 201, 202, 203, 204, 205 ],
	[ 300, 301, 302, 303, 304, 305 ],
	[ 400, 401, 402, 403, 404, 405 ]
]

const EVENT_PLAGUE_OF_CYPRIAN = 1
const EVENT_ARDASHIR = 2
const EVENT_PRIEST_KING = 3
const EVENT_PALMYRA_ALLIES = 4
const EVENT_SHAPUR_I = 5
const EVENT_POSTUMUS = 6
const EVENT_LUDI_SAECULARES = 7
const EVENT_CNIVA = 8
const EVENT_ZENOBIA = 9
const EVENT_BAD_AUGURIES = 10
const EVENT_RAIDING_PARTIES = 11
const EVENT_PREPARING_FOR_WAR = 12
const EVENT_INFLATION = 13
const EVENT_GOOD_AUGURIES = 14
const EVENT_DIOCLETIAN = 15

// 12x
const CARD_M1 = [ 1, 12 ]
const CARD_S1 = [ 13, 24 ]
const CARD_P1 = [ 25, 36 ]

// 9x
const CARD_M2 = [ 37, 45 ]
const CARD_S2 = [ 46, 54 ]
const CARD_P2 = [ 55, 63 ]

// 8x
const CARD_M3 = [ 64, 71 ]
const CARD_S3 = [ 72, 79 ]
const CARD_P3 = [ 80, 87 ]

// 6x
const CARD_M4 = [ 88, 93 ]
const CARD_S4 = [ 94, 99 ]
const CARD_P4 = [ 100, 105 ]

const player_names = [ P1, P2, P3, P4 ]

const player_index = {
	[P1]: 0,
	[P2]: 1,
	[P3]: 2,
	[P4]: 3,
	"Observer": -1,
}

var game
var view

const states = {}

exports.scenarios = [ "Standard" ]

exports.roles = function (scenario, options) {
	if (options.players == 2)
		return [ P1, P2 ]
	if (options.players == 3)
		return [ P1, P2, P3 ]
	return [ P1, P2, P3, P4 ]
}

function setup_player_deck(pi) {
	return [
		CARD_M1[0] + (pi * 3) + 0,
		CARD_M1[0] + (pi * 3) + 1,
		CARD_M1[0] + (pi * 3) + 2,
		CARD_S1[0] + (pi * 3) + 0,
		CARD_S1[0] + (pi * 3) + 1,
		CARD_S1[0] + (pi * 3) + 2,
		CARD_P1[0] + (pi * 3) + 0,
		CARD_P1[0] + (pi * 3) + 1,
		CARD_P1[0] + (pi * 3) + 2,
	]
}

function setup_events() {
	let deck = [ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 ]
	shuffle(deck)
	// Shuffle Diocletian with last 3 cards
	array_insert(deck, 11 + random(4), 15)
	return deck
}

function setup_market_pile(cards) {
	let pile = []
	for (let c = cards[0]; c <= cards[1]; ++c)
		pile.push(c)
	return pile
}

exports.setup = function (seed, scenario, options) {
	let player_count = options.players || 4

	game = {
		seed: seed,
		log: [],
		undo: [],
		active: 0,
		state: "none",
		players: [],
		events: setup_events(),
		active_events: [],
		has_militia: new Array(12).fill(0),
		support: new Array(12).fill(1),
		legions: new Array(33).fill(OFF_MAP),
		barbarians: [
			new Array(10).fill(ALAMANNI_HOME),
			new Array(10).fill(FRANKS_HOME),
			new Array(10).fill(GOTHS_HOME),
			new Array(10).fill(NOMADS_HOME),
			new Array(10).fill(SASSANIDS_HOME),
		],
		is_legion_reduced: new Array(33).fill(0),
		is_barbarian_inactive: [
			new Array(10).fill(1),
			new Array(10).fill(1),
			new Array(10).fill(1),
			new Array(10).fill(1),
			new Array(10).fill(1),
		],
		barbarian_leaders: [ OFF_MAP, OFF_MAP, OFF_MAP ],
		rival_emperors: [ OFF_MAP, OFF_MAP, OFF_MAP ],
		market: [
			setup_market_pile(CARD_M2),
			setup_market_pile(CARD_S2),
			setup_market_pile(CARD_P2),
			setup_market_pile(CARD_M3),
			setup_market_pile(CARD_S3),
			setup_market_pile(CARD_P3),
			setup_market_pile(CARD_M4),
			setup_market_pile(CARD_S4),
			setup_market_pile(CARD_P4),
		],
	}

	for (let pi = 0; pi < player_count; ++pi) {
		game.players[pi] = {
			legacy: 0,
			emperor_turns: 0,
			hand: [],
			draw: setup_player_deck(pi),
			discard: [],
			generals: [ AVAILABLE, UNAVAILABLE, UNAVAILABLE, UNAVAILABLE, UNAVAILABLE, UNAVAILABLE ],
			governors: [ AVAILABLE, UNAVAILABLE, UNAVAILABLE, UNAVAILABLE, UNAVAILABLE, UNAVAILABLE ],
		}
	}

	if (player_count === 4) {
		game.support[ITALIA] = 8
	}

	if (player_count === 3) {
		game.support[ITALIA] = 6
		game.support[HISPANIA] = NO_PLACE_GOVERNOR
		game.support[AFRICA] = NO_PLACE_GOVERNOR
		game.support[AEGYPTUS] = NO_PLACE_GOVERNOR
		game.barbarians[NOMADS].fill(OFF_MAP)
	}

	if (player_count === 2) {
		game.support[ITALIA] = 4
		game.support[BRITANNIA] = NO_PLACE_GOVERNOR
		game.support[HISPANIA] = NO_PLACE_GOVERNOR
		game.support[AFRICA] = NO_PLACE_GOVERNOR
		game.support[AEGYPTUS] = NO_PLACE_GOVERNOR
		game.support[SYRIA] = NO_PLACE_GOVERNOR
		game.support[GALATIA] = NO_PLACE_GOVERNOR
		game.barbarians[NOMADS].fill(OFF_MAP)
		game.barbarians[SASSANIDS].fill(OFF_MAP)
	}

	log("DEBUG EVENT DECK: " + game.events)

	return save_game()
}

function load_game(state) {
	game = state
	game.active = player_index[game.active]
}

function save_game() {
	game.active = player_names[game.active]
	return game
}

exports.action = function (state, player, action, arg) {
	load_game(state)
	let S = states[game.state]
	if (action in S) {
		S[action](arg)
	} else {
		if (action === "undo" && game.undo && game.undo.length > 0)
			pop_undo()
		else
			throw new Error("Invalid action: " + action)
	}
	return save_game()
}

exports.view = function (state, player_name) {
	let player = player_index[player_name]

	load_game(state)

	view = {
		log: game.log,
		active: player_names[game.active],
		prompt: null,
	}

	if (game.state === "game_over") {
		view.prompt = game.victory
	} else if (game.active !== player) {
		let inactive = states[game.state].inactive || game.state
		view.prompt = `Waiting for ${player_names[game.active]} \u2014 ${inactive}...`
	} else {
		view.actions = {}
		states[game.state].prompt()
		view.prompt = player_names[game.active] + ": " + view.prompt
		if (game.undo && game.undo.length > 0)
			view.actions.undo = 1
		else
			view.actions.undo = 0
	}

	save_game()
	return view
}

// === MISC ===

function log(msg) {
	game.log.push(msg)
}

// === STATES ===

states.none = {
	prompt() {}
}

// === COMMON LIBRARY ===

function clear_undo() {
	if (game.undo.length > 0)
		game.undo = []
}

function push_undo() {
	let copy = {}
	for (let k in game) {
		let v = game[k]
		if (k === "undo")
			continue
		else if (k === "log")
			v = v.length
		else if (typeof v === "object" && v !== null)
			v = object_copy(v)
		copy[k] = v
	}
	game.undo.push(copy)
}

function pop_undo() {
	let save_log = game.log
	let save_undo = game.undo
	game = save_undo.pop()
	save_log.length = game.log
	game.log = save_log
	game.undo = save_undo
}

function random(range) {
	// An MLCG using integer arithmetic with doubles.
	// https://www.ams.org/journals/mcom/1999-68-225/S0025-5718-99-00996-5/S0025-5718-99-00996-5.pdf
	// m = 2**35 − 31
	return (game.seed = game.seed * 200105 % 34359738337) % range
}

function random_bigint(range) {
	// Largest MLCG that will fit its state in a double.
	// Uses BigInt for arithmetic, so is an order of magnitude slower.
	// https://www.ams.org/journals/mcom/1999-68-225/S0025-5718-99-00996-5/S0025-5718-99-00996-5.pdf
	// m = 2**53 - 111
	return (game.seed = Number(BigInt(game.seed) * 5667072534355537n % 9007199254740881n)) % range
}

function shuffle(list) {
	// Fisher-Yates shuffle
	for (let i = list.length - 1; i > 0; --i) {
		let j = random(i + 1)
		let tmp = list[j]
		list[j] = list[i]
		list[i] = tmp
	}
}

function shuffle_bigint(list) {
	// Fisher-Yates shuffle
	for (let i = list.length - 1; i > 0; --i) {
		let j = random_bigint(i + 1)
		let tmp = list[j]
		list[j] = list[i]
		list[i] = tmp
	}
}

// Fast deep copy for objects without cycles
function object_copy(original) {
	if (Array.isArray(original)) {
		let n = original.length
		let copy = new Array(n)
		for (let i = 0; i < n; ++i) {
			let v = original[i]
			if (typeof v === "object" && v !== null)
				copy[i] = object_copy(v)
			else
				copy[i] = v
		}
		return copy
	} else {
		let copy = {}
		for (let i in original) {
			let v = original[i]
			if (typeof v === "object" && v !== null)
				copy[i] = object_copy(v)
			else
				copy[i] = v
		}
		return copy
	}
}

// Array remove and insert (faster than splice)

function array_remove(array, index) {
	let n = array.length
	for (let i = index + 1; i < n; ++i)
		array[i - 1] = array[i]
	array.length = n - 1
}

function array_insert(array, index, item) {
	for (let i = array.length; i > index; --i)
		array[i] = array[i - 1]
	array[index] = item
}

function array_remove_pair(array, index) {
	let n = array.length
	for (let i = index + 2; i < n; ++i)
		array[i - 2] = array[i]
	array.length = n - 2
}

function array_insert_pair(array, index, key, value) {
	for (let i = array.length; i > index; i -= 2) {
		array[i] = array[i-2]
		array[i+1] = array[i-1]
	}
	array[index] = key
	array[index+1] = value
}

// Set as plain sorted array

function set_clear(set) {
	set.length = 0
}

function set_has(set, item) {
	let a = 0
	let b = set.length - 1
	while (a <= b) {
		let m = (a + b) >> 1
		let x = set[m]
		if (item < x)
			b = m - 1
		else if (item > x)
			a = m + 1
		else
			return true
	}
	return false
}

function set_add(set, item) {
	let a = 0
	let b = set.length - 1
	while (a <= b) {
		let m = (a + b) >> 1
		let x = set[m]
		if (item < x)
			b = m - 1
		else if (item > x)
			a = m + 1
		else
			return
	}
	array_insert(set, a, item)
}

function set_delete(set, item) {
	let a = 0
	let b = set.length - 1
	while (a <= b) {
		let m = (a + b) >> 1
		let x = set[m]
		if (item < x)
			b = m - 1
		else if (item > x)
			a = m + 1
		else {
			array_remove(set, m)
			return
		}
	}
}

function set_toggle(set, item) {
	let a = 0
	let b = set.length - 1
	while (a <= b) {
		let m = (a + b) >> 1
		let x = set[m]
		if (item < x)
			b = m - 1
		else if (item > x)
			a = m + 1
		else {
			array_remove(set, m)
			return
		}
	}
	array_insert(set, a, item)
}

// Map as plain sorted array of key/value pairs

function map_clear(map) {
	map.length = 0
}

function map_has(map, key) {
	let a = 0
	let b = (map.length >> 1) - 1
	while (a <= b) {
		let m = (a + b) >> 1
		let x = map[m<<1]
		if (key < x)
			b = m - 1
		else if (key > x)
			a = m + 1
		else
			return true
	}
	return false
}

function map_get(map, key, missing) {
	let a = 0
	let b = (map.length >> 1) - 1
	while (a <= b) {
		let m = (a + b) >> 1
		let x = map[m<<1]
		if (key < x)
			b = m - 1
		else if (key > x)
			a = m + 1
		else
			return map[(m<<1)+1]
	}
	return missing
}

function map_set(map, key, value) {
	let a = 0
	let b = (map.length >> 1) - 1
	while (a <= b) {
		let m = (a + b) >> 1
		let x = map[m<<1]
		if (key < x)
			b = m - 1
		else if (key > x)
			a = m + 1
		else {
			map[(m<<1)+1] = value
			return
		}
	}
	array_insert_pair(map, a<<1, key, value)
}

function map_delete(map, item) {
	let a = 0
	let b = (map.length >> 1) - 1
	while (a <= b) {
		let m = (a + b) >> 1
		let x = map[m<<1]
		if (item < x)
			b = m - 1
		else if (item > x)
			a = m + 1
		else {
			array_remove_pair(map, m<<1)
			return
		}
	}
}