GMT Games, LLC • P.O. Box 1308, Hanford, CA 93232-1308 • www.GMTGames.com
RULES OF PLAY
Game Design by Wray Ferrell and Brad Johnson
T A B L E O F C O N T E N T S
4. Optional Non-Player Faction Rules
5. Card Notes
6. Example of Play
Time of Crisis Expansion Rules
© 2018 GMT Games, LLC
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Introduction
This expansion adds several new options to Time of Crisis. You
may choose to play with any combination of these additions:
• New Influence Cards: This expansion adds a full set of 9
new influence cards, plus a recommended replacement for one
card from the base game. This doubles the selection of cards
available for purchase and greatly expands your deckbuilding
choices.
• New Emperor Rules: Using these rules allows you to specify
the location of your Emperor, opening up new ways to gain
Legacy, but also new risks to manage.
• Non-Player Faction Rules: If you are playing with fewer
than 4 players, these rules allow the open positions to be filled
by your choice of three different “artificial intelligence (AI)”
profiles, providing a mix of challenges working against the
human players. You can even play solo against all 3 non-
player factions.
1. Components
• This rules manual
• 69 new influence cards (in suits of Red, Yellow, and Blue,
each suit has 9 x 2-value, 8 x 3-value, and 6 x 4-value)
• 6 replacement influence cards (6 Blue 4-value)
• 3 AI mats
• 4 AI instruction / card reference bi-folds
• One counter sheet consisting of:
o 8 Emperor tokens (1 square and 1 round in each of the 4
player colors [green, red, blue, yellow])
o 3 AI mode markers (1 for each bot)
o 1 Ludi Saeculares (AI reminder) marker
• Wooden pieces including:
o 9 AI black pawns (3 for each bot)
o 9 AI cylinders (3 each of red, yellow and blue)
Emperor Tokens
(Senate/Populace)
Emperor Tokens
(Military)
AI Mode Markers
AI Reminder Marker
2. New Influence Cards
2.1 Game Setup
A full set of 9 new types of influence cards is provided to expand
your deckbuilding options.
First, replace the Damnatio Memoriae cards provided in the
base game with the new version provided in the expansion. (You
can return the old cards to the box.)
Design Note: It was felt that the original Damnatio Memoriae
event needed to be adjusted in order to provide better balance
with the new expansion events.
Then, choose one of the following three options (Fixed Setup,
Variable Setup, or Selective Setup) for using the expansion
cards in your game.
All other game setup remains unchanged from the base game.
2.1.1 Option 1 - Fixed Setup
Choose this option if your group wants to have all deckbuilding
options available and desires certainty regarding which cards
will be available to be purchased.
• Place both the original
influence cards and the
expansion influence cards
beside the game board in
18 face-up stacks sorted by
name.
• All cards will be available
for purchase throughout the
game.
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Time of Crisis Expansion Rules
© 2018 GMT Games, LLC
2.1.2 Option 2 - Variable Setup
Choose this option if your group wants to introduce some strat-
egy to manipulating the influence card market during the game,
and does not mind uncertainty regarding which cards might be
available for purchase during each player’s turn.
• For each category (color/value) of card, create one stack by
shuffling both the base game and expansion cards together.
(For example, shuffle all of the Tribute and Princeps
Senatus cards together to form one Blue 2 card stack.)
• Place the nine shuffled stacks face-down beside the game
board.
• Turn the top card of each stack face-up to start the game.
Only this card is available to be purchased from that stack.
• Whenever a card is purchased from a stack, immediately turn
the new top card face-up to show the next card available for
purchase.
SPECIAL RULE: During each player’s Buy/Trash Cards
Phase, the active player may spend 1 political point to put
the top (visible) card of one stack face-down on the bottom
of that stack and then turn the new top card of that stack
face-up. This may be done on any stack(s) as many times as
the player can afford.
Design Note: This abil-
ity to pay to “cycle” the
card stacks can allow you
to hunt for the card you
want to buy if you have
the political points to
pay for the privilege. You
could also use the ability
to try to bury a card type
you know your neighbor
wants. However, in both
cases, you are spending
political points that might
otherwise be used to buy
or trash cards.
2.1.3 Option 3 - Selective Setup
Choose this option if your group wants to be certain about what
cards will be available for purchase during the game, but would
like to force some variation from game to game.
• For each category (color/value) of card, choose either the
base game cards or the expansion cards to use in that slot.
(For example, choose either Tribute or Princeps Senatus
to use as the Blue 2 stack for this game.)
• You may select the stacks of your choice, or randomize the
selection.
• Place the 9 selected stacks face-up beside the board and return
the other cards to the box.
• Only cards from these selected stacks are available for
purchase during this game.
Design Note: A setup that
only uses certain cards
could significantly change
the relative desirability
of some of the events and
force players to explore
new strategies.
3. Optional Emperor Rules
During this period of Roman history, Emperors were frequently
not just seated in Rome like kings. Many Emperors were generals
who were crowned by their men and spent their reign campaign-
ing in the field with their legions. Some were regional officials
who may have never seen Rome, elevated by local popular
support or outright mob rule.
These rules may be used to help represent the different ways
Roman Emperors were positioned during their reigns, introduc-
ing some new variation into the game.
When using these rules, each time a player takes over as Em-
peror, that player places an Emperor token on the map showing
where his Emperor is actually located. Different choices provide
different avenues for gaining Legacy points, but may also pro-
vide additional risks.
These rules override or amend the basic game rules as noted.
3.1 Game Setup
When using this optional rule, each player simply adds their
two Emperor tokens (one round, one square) to their Available
Leaders box. These tokens will be used to designate the location
of your Emperors during their reigns.
3.2 Becoming Emperor
In all cases, there is still only one way to become Emperor:
During your player turn, you must perform a successful Place
Governor action in Italia, per the base game rules in 6.3.2
(modified by applicable cards). You must still have an available
Governor token to place in Italia.
When you succeed at a Place Governor action in Italia, perform
the steps as given in the base game rules, section 6.3.2 Place
Governor, and then perform the following additional step:
• Choose one of the following locations to place your Emperor
token:
Time of Crisis Expansion Rules
© 2018 GMT Games, LLC
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o In Italia: Place your round Emperor token on top of
your Governor token in Italia. Your Emperor is a Senate
Emperor.
o In a non-Italia Province: Place your round Emperor token
on top of your Governor token in a province you govern
that is not Italia. Your Emperor is a Populace Emperor.
o With an Army: Place your square Emperor token on top
of your General token with an army you command. Your
Emperor is a Military Emperor.
You may choose any available option for placing your Emperor
token, regardless of the circumstances leading up to your suc-
cessful Place Governor attempt in Italia.
You may only ever have one of your Emperor tokens on the
board at a time.
Note: Once placed, your Emperor token remains as placed
until it is removed as Emperor. You may choose a different
placement for your token the next time you become Emperor.
Note: A Military Emperor does of course move with the army
with which it is placed.
3.2.1 Limitations
You may not attempt a Place Governor action in Italia if you
have already been Emperor at any point during your current
turn (i.e., if you were a Military Emperor who was killed in
battle this turn).
3.3 Types of Emperor
Each of the three types of Emperor has its own benefits and
risks, as described below:
3.3.1 Senate Emperor
When an Emperor token is placed with a Governor in Italia, it
is a Senate Emperor.
While you control a Senate Emperor, you apply the following
rules:
Gain Legacy: During the Gain Legacy phase of your turn, you
gain Legacy equal to the support level of Italia minus the number
of Pretender provinces, treating a negative number as zero. (See
second bullet in the base game rules, section 6.6 Gain Legacy,
“If you are the Emperor.”)
Special Advantages: You have control over the Senate of Rome.
No player may target you with the Damnatio Memoriae event
when you are replaced as Emperor.
Special Disadvantages: None.
Removal: You are removed as Emperor only when another
player performs a successful Place Governor action in Italia.
(See 3.4 Being Removed below.)
Note: This is the “default” type of Emperor carried over from
the base game, and is generally the safest, most easily-defended
position. However, it offers no additional means for improving
your Legacy gains.
3.3.2 Populace Emperor
When an Emperor token is placed with a Governor in a province
other than Italia, it is a Populace Emperor.
While you control a Populace Emperor, you apply the follow-
ing rules:
Gain Legacy: During the Gain Legacy phase of your turn, you
gain Legacy equal to twice the support level of the province
containing your Emperor token minus the number of Pretender
provinces, treating a negative number as zero. (This replaces the
second bullet in the base game rules, section 6.6 Gain Legacy,
“If you are the Emperor.”)
Special Advantages: As a leader of the people, no player may
target a province you govern with a Mob event. Additionally,
at the time you become Emperor, you may immediately remove
all Mob tokens from provinces you govern.
Special Disadvantages: By turning your back on Rome, you
are especially vulnerable to intrigues in the Senate. Opponents’
Place Governor attempts against you in Italia add 2 to the number
of votes that are gained from rolling the dice.
Removal: You are removed as Emperor when another player
performs a successful Place Governor action in Italia OR in the
province where your Emperor token is located. (See 3.4 Being
Removed below.)
Design Note: A Populace Emperor can provide significant
benefits, especially for an Emperor who only governs a couple
provinces, but has a lot of support in at least one of them. Also,
since support in the “home” province you select generally isn’t
affected by Rival Emperors and can be improved through the
Increase Support Level action normally, it’s easier to maintain
your Legacy gains. However, you now need to defend two
provinces (your “home” province and Italia) to avoid removal.
3.3.3 Military Emperor
When an Emperor token is placed with a General, it is a Military
Emperor.
While you control a Military Emperor, you apply the follow-
ing rules:
Gain Legacy: You double all Legacy gained for each battle won
by the army with which your Emperor is placed.
Note: Any bonus received for playing a Triumph event is not
doubled. It is received as a separate bonus after normal battle
rewards are calculated. For example, a Military Emperor
defeats a barbarian army containing three units, eliminating
all three barbarians, and then plays a Triumph event. The
total Legacy gained is 13 - 5 Legacy (2 for winning the battle
+ 3 for eliminating three barbarian units), doubled to 10 (for
being Military Emperor), and then +3 (for the Triumph event),
for a total of 13 Legacy.
During the Gain Legacy phase of your turn, you must subtract
Legacy equal to the number of Pretender provinces. The amount
subtracted cannot be greater than the total amount of Legacy
you gained through winning battles during your just-completed
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Time of Crisis Expansion Rules
© 2018 GMT Games, LLC
turn. (This replaces the second bullet in the base game rules,
section 6.6 Gain Legacy, “If you are the Emperor.”)
Example: You are a Military Emperor and win one battle that
scores you 6 Legacy points during your turn. During your Gain
Legacy phase, there is a Pretender with 3 provinces on the board,
so you must lose 3 Legacy at that time. If you had won no battles
during your turn (gaining 0 Legacy), you would not be required
to lose that 3 Legacy due to the Pretender at the end of your turn.
Special Advantages: You are beloved by the army (for now, at
least). No player may use a Praetorian Guard event against
you.
Special Disadvantages: Since you are leading your legions in
the field, your Emperor token can be lost in battle.
Whenever the army containing your Emperor token is involved
in a battle (whether attacking or defending), perform the steps
as given in the base game rules, section 8.1, and then perform
the following additional steps:
• For each hit dealt to the Emperor’s army, regardless of the
battle result, your opponent rolls 1d6. If at least one die shows
a 5 or 6, your Emperor has died in battle. (See 3.4 Being
Removed below.)
• If all units are eliminated from the Emperor’s army, regardless
of the battle result, your Emperor has died in battle. (See 3.4
Being Removed below.)
Note: If your Emperor dies in a battle that you won, you still
gain the bonus Legacy points. However, the Triumph event
may not be used for a battle in which the Emperor died (since
he’s obviously not there to preside over a lavish parade in
Rome).
Design Note: The chance of losing your Emperor is meant to
reflect not only normal death in battle, but also the fact that
more than a few so-called Barracks Emperors during this
time were executed by their own men.
Removal: You are removed as Emperor when another player
performs a successful Place Governor action in Italia or if your
Emperor token is lost in any battle as described above. (See 3.4
Being Removed below.)
Note: A Military Emperor fighting in the field can possibly
gain large amounts of Legacy by fighting the right battles,
especially in conjunction with cards like Force March and
Triumph. However, these opportunities might not always be
present and of course the risks of death on the field of battle
can be quite significant. A Military Emperor will definitely
want to remain mobile and well-supplied with fresh legions.
3.4 Being Removed
Whenever your Emperor token is removed from play, for any
reason, you are immediately removed as Emperor.
But also, whenever your Governor is removed from Italia, for
any reason, you are also immediately removed as Emperor, no
matter where your Emperor token is located.
3.4.1 Senate Emperor
If your Senate Emperor token is removed from Italia via an
opponent’s successful Place Governor action:
• Return your Emperor token and the associated Governor
token to your Available Leaders box.
• The opponent places his Governor in Italia and thereby
becomes Emperor, as normal.
3.4.2 Populace Emperor
If your Populace Emperor token is removed via an opponent’s
successful Place Governor action:
• Return your Emperor token and the associated Governor
token to your Available Leaders box.
• The opponent places his Governor in that province, as normal.
• Also remove your Governor from Italia and replace it with a
Neutral Governor, following normal rules for setting Italia’s
new support level.
If your Governor is removed from Italia via an opponent’s suc-
cessful Place Governor action:
• Return your Governor token to your Available Leaders box.
• The opponent places his Governor in Italia and thereby
becomes Emperor, as normal.
• Also remove your Emperor token from the province where it
is located (but not the associated Governor) to your Available
Leaders box.
3.4.3 Military Emperor
If your Military Emperor token is removed from an army due
to death in battle:
• Return your Emperor token to your Available Leaders box.
(Return the associated General token only if all units in the
army were eliminated, as normal.)
• Also remove your Governor from Italia and replace it with a
Neutral Governor, following normal rules for setting Italia’s
new support level.
If your Governor is removed from Italia via an opponent’s suc-
cessful Place Governor action:
• Return your Governor token to your Available Leaders box.
• The opponent places his Governor in Italia and thereby
becomes Emperor, as normal.
• Also remove your Emperor token from the army where it is
located (but not the associated General) to your Available
Leaders box.
Design Note: When Populace or Military Emperors away from
Rome are removed, it probably makes it very easy for the active
player to immediately take over as the next Emperor, if he has
planned properly. However, the player does still need to spend
at least one Blue influence and have an available Governor
token to perform a successful Place Governor action in Italia
to take advantage of this opportunity.
Time of Crisis Expansion Rules
© 2018 GMT Games, LLC
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GMT Games, LLC
P.O. Box 1308, Hanford, CA 93232-1308
www.GMTGames.com
7. Historical Notes
7.1 Senate Influence Cards
• Princeps Senatus: The first member by precedence of the
Roman senate. He had the honor of speaking first on any
topics before the senate and the position brought enormous
prestige and influence to the senator holding it. During the
Principiate, the Emperor was the Princeps Senatus, but it is
claimed that others held the position during the Crisis of the
Third Century. For example, it is stated that future Emperor
Valerian was Princeps Senatus during the reigns of Emperors
Maximinus Thrax, Gordian I, and Decius.
Art: Statue of Cicero, arguably one of Rome’s greatest orators
and historical Princeps Senatus, from the state courthouse in
Rome, Italy.
• Frumentarii: Military logistics officers who originally
gathered, escorted, and distributed wheat throughout the
empire. Being in close contact with the local population led
naturally to the accumulation of significant information, which
eventually put the frumentarii in the position to serve as a sort
of secret police force for the Emperor. In game terms, having a
personal spy network allows you to receive information about
events occurring throughout the empire in time to plan for them.
Art: A scene from Trajan’s column showing the Roman army
collecting grain. As they were spies, the only records about
frumentarii exist on graves, acknowledging their service, and
an inscription from the Legio VII Gemina.
• Triumph: A public celebration, granted by the senate, to
acknowledge and sanctify a military commander who had
led Roman forces to victory in the service of the state.
Triumphs were highly ritualized events that remained largely
unchanged throughout the centuries. During the Principiate,
triumphs were more politicized, much less common, and
primarily restricted as a privilege of the Emperor.
Art: Detail from a painting by Carle Vernet (1758-1836)
of the triumph held to celebrate Aemilius Paulus’s victory
over King Perseus of Macedon. While occurring several
centuries before the Crisis of the Third Century, it depicts a
vir triumphalis in his chariot.
7.2 Military Influence Cards
• Cavalry: Soldiers who fought mounted on horseback,
giving them the advantage of height, speed, and mass over
infantry. Cavalry units figure more prominently in army
accounts of this period, but there does not seem to have been
a significantly higher proportion of horsemen than in earlier
times.
Art: Detail from a mosaic in the Villa Romana del Casale in
Sicily dating from the early 4th century.
• Force March: A movement on foot by soldiers who must,
in order to satisfy a military requirement, travel at a speed
that would normally tire them excessively.
Art: A scene from the column of Marcus Aurelius showing
Roman legionaries marching.
• Spiculum: A spear used by the Roman infantry. A standard
tactic was to throw spears just before charging, to soften the
enemy’s lines before engaging hand-to-hand. The spiculum
replaced the pilum as the main throwing javelin around 250
AD.
Art: Original drawing created for the game by Kurt Miller.
7.3 Populace Influence Cards
• Ambitus: In Roman law, ambitus was a crime of political
corruption – mainly a candidate’s attempt to influence the
outcome of an election through bribery.
Art: A Roman coin from 63 BC showing a voter submitting
a ballot.
• Mobile Vulgus: A Latin phrase that means “the fickle
crowd”, from which the English term “mob” was derived. In
game terms, the support of the people can sometimes falter
as easily as it can be encouraged.
Art: Painting by Nicolas Poussin (1594-1665) showing the
conquest of Jerusalem by Emperor Titus.
• Demagogue: A popular leader or rabble-rouser who gains
power by exploiting prejudice among the common people
and whipping up the passions of the crowd. If the local
government can’t keep the populace in check (by diverting
the necessary resources to public demands), the mob may
get unruly.
Art: Plate 127 in Figures from the History of the Roman
Republic by Silvestre David Mirys (1742-1810) showing
Gaius Gracchus, tribune of the people, addressing a crowd.
While not of the period, it depicts a Roman official addressing
a large public gathering.
7.4 Title
The expansion title is a quote from Cassius Dio, a Roman sena-
tor from the late 2nd century, who commented “our history now
descends from a kingdom of gold to one of iron and rust”.