From 03766f23718c7fa2475d62d40c9809b4664ee786 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Mon, 12 Jun 2023 15:50:06 +0200 Subject: RULEBOOK --- info/expansion.html | 513 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 513 insertions(+) create mode 100644 info/expansion.html (limited to 'info/expansion.html') diff --git a/info/expansion.html b/info/expansion.html new file mode 100644 index 0000000..d580752 --- /dev/null +++ b/info/expansion.html @@ -0,0 +1,513 @@ + + + +The Age of Iron and Rust + + + + + +
+

GMT Games, LLC • P.O. Box 1308, Hanford, CA 93232-1308 • www.GMTGames.com

+

RULES OF PLAY

+

Game Design by Wray Ferrell and Brad Johnson

+

T A B L E O F C O N T E N T S

+ +

Introduction

+

1. Components

+

2. New Influence Cards

+

3. Optional Emperor Rules

+

4. Optional Non-Player Faction Rules

+

5. Card Notes

+

6. Example of Play

+

7. Historical Notes

+ +
+ +
+

Time of Crisis Expansion Rules

+

© 2018 GMT Games, LLC

+

2

+

Introduction

+

This expansion adds several new options to Time of Crisis. You

+

may choose to play with any combination of these additions:

+

• New Influence Cards: This expansion adds a full set of 9

+

new influence cards, plus a recommended replacement for one

+

card from the base game. This doubles the selection of cards

+

available for purchase and greatly expands your deckbuilding

+

choices.

+

• New Emperor Rules: Using these rules allows you to specify

+

the location of your Emperor, opening up new ways to gain

+

Legacy, but also new risks to manage.

+

• Non-Player Faction Rules: If you are playing with fewer

+

than 4 players, these rules allow the open positions to be filled

+

by your choice of three different “artificial intelligence (AI)”

+

profiles, providing a mix of challenges working against the

+

human players. You can even play solo against all 3 non-

+

player factions.

+

1. Components

+

• This rules manual

+

• 69 new influence cards (in suits of Red, Yellow, and Blue,

+

each suit has 9 x 2-value, 8 x 3-value, and 6 x 4-value)

+

• 6 replacement influence cards (6 Blue 4-value)

+

• 3 AI mats

+

• 4 AI instruction / card reference bi-folds

+

• One counter sheet consisting of:

+

o 8 Emperor tokens (1 square and 1 round in each of the 4

+

player colors [green, red, blue, yellow])

+

o 3 AI mode markers (1 for each bot)

+

o 1 Ludi Saeculares (AI reminder) marker

+

• Wooden pieces including:

+

o 9 AI black pawns (3 for each bot)

+

o 9 AI cylinders (3 each of red, yellow and blue)

+

Emperor Tokens

+

(Senate/Populace)

+

Emperor Tokens

+

(Military)

+

AI Mode Markers

+

AI Reminder Marker

+

2. New Influence Cards

+

2.1 Game Setup

+

A full set of 9 new types of influence cards is provided to expand

+

your deckbuilding options.

+

First, replace the Damnatio Memoriae cards provided in the

+

base game with the new version provided in the expansion. (You

+

can return the old cards to the box.)

+

Design Note: It was felt that the original Damnatio Memoriae

+

event needed to be adjusted in order to provide better balance

+

with the new expansion events.

+

+

Then, choose one of the following three options (Fixed Setup,

+

Variable Setup, or Selective Setup) for using the expansion

+

cards in your game.

+

All other game setup remains unchanged from the base game.

+

2.1.1 Option 1 - Fixed Setup

+

Choose this option if your group wants to have all deckbuilding

+

options available and desires certainty regarding which cards

+

will be available to be purchased.

+

• Place both the original

+

influence cards and the

+

expansion influence cards

+

beside the game board in

+

18 face-up stacks sorted by

+

name.

+

• All cards will be available

+

for purchase throughout the

+

game.

+
+ +
+

3

+

Time of Crisis Expansion Rules

+

© 2018 GMT Games, LLC

+

2.1.2 Option 2 - Variable Setup

+

Choose this option if your group wants to introduce some strat-

+

egy to manipulating the influence card market during the game,

+

and does not mind uncertainty regarding which cards might be

+

available for purchase during each player’s turn.

+

• For each category (color/value) of card, create one stack by

+

shuffling both the base game and expansion cards together.

+

(For example, shuffle all of the Tribute and Princeps

+

Senatus cards together to form one Blue 2 card stack.)

+

• Place the nine shuffled stacks face-down beside the game

+

board.

+

• Turn the top card of each stack face-up to start the game.

+

Only this card is available to be purchased from that stack.

+

• Whenever a card is purchased from a stack, immediately turn

+

the new top card face-up to show the next card available for

+

purchase.

+

SPECIAL RULE: During each player’s Buy/Trash Cards

+

Phase, the active player may spend 1 political point to put

+

the top (visible) card of one stack face-down on the bottom

+

of that stack and then turn the new top card of that stack

+

face-up. This may be done on any stack(s) as many times as

+

the player can afford.

+

Design Note: This abil-

+

ity to pay to “cycle” the

+

card stacks can allow you

+

to hunt for the card you

+

want to buy if you have

+

the political points to

+

pay for the privilege. You

+

could also use the ability

+

to try to bury a card type

+

you know your neighbor

+

wants. However, in both

+

cases, you are spending

+

political points that might

+

otherwise be used to buy

+

or trash cards.

+

2.1.3 Option 3 - Selective Setup

+

Choose this option if your group wants to be certain about what

+

cards will be available for purchase during the game, but would

+

like to force some variation from game to game.

+

• For each category (color/value) of card, choose either the

+

base game cards or the expansion cards to use in that slot.

+

(For example, choose either Tribute or Princeps Senatus

+

to use as the Blue 2 stack for this game.)

+

• You may select the stacks of your choice, or randomize the

+

selection.

+

• Place the 9 selected stacks face-up beside the board and return

+

the other cards to the box.

+

• Only cards from these selected stacks are available for

+

purchase during this game.

+

Design Note: A setup that

+

only uses certain cards

+

could significantly change

+

the relative desirability

+

of some of the events and

+

force players to explore

+

new strategies.

+

3. Optional Emperor Rules

+

During this period of Roman history, Emperors were frequently

+

not just seated in Rome like kings. Many Emperors were generals

+

who were crowned by their men and spent their reign campaign-

+

ing in the field with their legions. Some were regional officials

+

who may have never seen Rome, elevated by local popular

+

support or outright mob rule.

+

These rules may be used to help represent the different ways

+

Roman Emperors were positioned during their reigns, introduc-

+

ing some new variation into the game.

+

When using these rules, each time a player takes over as Em-

+

peror, that player places an Emperor token on the map showing

+

where his Emperor is actually located. Different choices provide

+

different avenues for gaining Legacy points, but may also pro-

+

vide additional risks.

+

These rules override or amend the basic game rules as noted.

+

3.1 Game Setup

+

When using this optional rule, each player simply adds their

+

two Emperor tokens (one round, one square) to their Available

+

Leaders box. These tokens will be used to designate the location

+

of your Emperors during their reigns.

+

3.2 Becoming Emperor

+

In all cases, there is still only one way to become Emperor:

+

During your player turn, you must perform a successful Place

+

Governor action in Italia, per the base game rules in 6.3.2

+

(modified by applicable cards). You must still have an available

+

Governor token to place in Italia.

+

When you succeed at a Place Governor action in Italia, perform

+

the steps as given in the base game rules, section 6.3.2 Place

+

Governor, and then perform the following additional step:

+

• Choose one of the following locations to place your Emperor

+

token:

+
+
+

Time of Crisis Expansion Rules

+

© 2018 GMT Games, LLC

+

4

+

o In Italia: Place your round Emperor token on top of

+

your Governor token in Italia. Your Emperor is a Senate

+

Emperor.

+

o In a non-Italia Province: Place your round Emperor token

+

on top of your Governor token in a province you govern

+

that is not Italia. Your Emperor is a Populace Emperor.

+

o With an Army: Place your square Emperor token on top

+

of your General token with an army you command. Your

+

Emperor is a Military Emperor.

+

You may choose any available option for placing your Emperor

+

token, regardless of the circumstances leading up to your suc-

+

cessful Place Governor attempt in Italia.

+

You may only ever have one of your Emperor tokens on the

+

board at a time.

+

Note: Once placed, your Emperor token remains as placed

+

until it is removed as Emperor. You may choose a different

+

placement for your token the next time you become Emperor.

+

Note: A Military Emperor does of course move with the army

+

with which it is placed.

+

3.2.1 Limitations

+

You may not attempt a Place Governor action in Italia if you

+

have already been Emperor at any point during your current

+

turn (i.e., if you were a Military Emperor who was killed in

+

battle this turn).

+

3.3 Types of Emperor

+

Each of the three types of Emperor has its own benefits and

+

risks, as described below:

+

3.3.1 Senate Emperor

+

When an Emperor token is placed with a Governor in Italia, it

+

is a Senate Emperor.

+

While you control a Senate Emperor, you apply the following

+

rules:

+

Gain Legacy: During the Gain Legacy phase of your turn, you

+

gain Legacy equal to the support level of Italia minus the number

+

of Pretender provinces, treating a negative number as zero. (See

+

second bullet in the base game rules, section 6.6 Gain Legacy,

+

“If you are the Emperor.”)

+

Special Advantages: You have control over the Senate of Rome.

+

No player may target you with the Damnatio Memoriae event

+

when you are replaced as Emperor.

+

Special Disadvantages: None.

+

Removal: You are removed as Emperor only when another

+

player performs a successful Place Governor action in Italia.

+

(See 3.4 Being Removed below.)

+

Note: This is the “default” type of Emperor carried over from

+

the base game, and is generally the safest, most easily-defended

+

position. However, it offers no additional means for improving

+

your Legacy gains.

+

3.3.2 Populace Emperor

+

When an Emperor token is placed with a Governor in a province

+

other than Italia, it is a Populace Emperor.

+

While you control a Populace Emperor, you apply the follow-

+

ing rules:

+

Gain Legacy: During the Gain Legacy phase of your turn, you

+

gain Legacy equal to twice the support level of the province

+

containing your Emperor token minus the number of Pretender

+

provinces, treating a negative number as zero. (This replaces the

+

second bullet in the base game rules, section 6.6 Gain Legacy,

+

“If you are the Emperor.”)

+

Special Advantages: As a leader of the people, no player may

+

target a province you govern with a Mob event. Additionally,

+

at the time you become Emperor, you may immediately remove

+

all Mob tokens from provinces you govern.

+

Special Disadvantages: By turning your back on Rome, you

+

are especially vulnerable to intrigues in the Senate. Opponents’

+

Place Governor attempts against you in Italia add 2 to the number

+

of votes that are gained from rolling the dice.

+

Removal: You are removed as Emperor when another player

+

performs a successful Place Governor action in Italia OR in the

+

province where your Emperor token is located. (See 3.4 Being

+

Removed below.)

+

Design Note: A Populace Emperor can provide significant

+

benefits, especially for an Emperor who only governs a couple

+

provinces, but has a lot of support in at least one of them. Also,

+

since support in the “home” province you select generally isn’t

+

affected by Rival Emperors and can be improved through the

+

Increase Support Level action normally, it’s easier to maintain

+

your Legacy gains. However, you now need to defend two

+

provinces (your “home” province and Italia) to avoid removal.

+

3.3.3 Military Emperor

+

When an Emperor token is placed with a General, it is a Military

+

Emperor.

+

While you control a Military Emperor, you apply the follow-

+

ing rules:

+

Gain Legacy: You double all Legacy gained for each battle won

+

by the army with which your Emperor is placed.

+

Note: Any bonus received for playing a Triumph event is not

+

doubled. It is received as a separate bonus after normal battle

+

rewards are calculated. For example, a Military Emperor

+

defeats a barbarian army containing three units, eliminating

+

all three barbarians, and then plays a Triumph event. The

+

total Legacy gained is 13 - 5 Legacy (2 for winning the battle

+

+ 3 for eliminating three barbarian units), doubled to 10 (for

+

being Military Emperor), and then +3 (for the Triumph event),

+

for a total of 13 Legacy.

+

During the Gain Legacy phase of your turn, you must subtract

+

Legacy equal to the number of Pretender provinces. The amount

+

subtracted cannot be greater than the total amount of Legacy

+

you gained through winning battles during your just-completed

+
+ +
+

5

+

Time of Crisis Expansion Rules

+

© 2018 GMT Games, LLC

+

turn. (This replaces the second bullet in the base game rules,

+

section 6.6 Gain Legacy, “If you are the Emperor.”)

+

Example: You are a Military Emperor and win one battle that

+

scores you 6 Legacy points during your turn. During your Gain

+

Legacy phase, there is a Pretender with 3 provinces on the board,

+

so you must lose 3 Legacy at that time. If you had won no battles

+

during your turn (gaining 0 Legacy), you would not be required

+

to lose that 3 Legacy due to the Pretender at the end of your turn.

+

Special Advantages: You are beloved by the army (for now, at

+

least). No player may use a Praetorian Guard event against

+

you.

+

Special Disadvantages: Since you are leading your legions in

+

the field, your Emperor token can be lost in battle.

+

Whenever the army containing your Emperor token is involved

+

in a battle (whether attacking or defending), perform the steps

+

as given in the base game rules, section 8.1, and then perform

+

the following additional steps:

+

• For each hit dealt to the Emperor’s army, regardless of the

+

battle result, your opponent rolls 1d6. If at least one die shows

+

a 5 or 6, your Emperor has died in battle. (See 3.4 Being

+

Removed below.)

+

• If all units are eliminated from the Emperor’s army, regardless

+

of the battle result, your Emperor has died in battle. (See 3.4

+

Being Removed below.)

+

Note: If your Emperor dies in a battle that you won, you still

+

gain the bonus Legacy points. However, the Triumph event

+

may not be used for a battle in which the Emperor died (since

+

he’s obviously not there to preside over a lavish parade in

+

Rome).

+

+

Design Note: The chance of losing your Emperor is meant to

+

reflect not only normal death in battle, but also the fact that

+

more than a few so-called Barracks Emperors during this

+

time were executed by their own men.

+

Removal: You are removed as Emperor when another player

+

performs a successful Place Governor action in Italia or if your

+

Emperor token is lost in any battle as described above. (See 3.4

+

Being Removed below.)

+

Note: A Military Emperor fighting in the field can possibly

+

gain large amounts of Legacy by fighting the right battles,

+

especially in conjunction with cards like Force March and

+

Triumph. However, these opportunities might not always be

+

present and of course the risks of death on the field of battle

+

can be quite significant. A Military Emperor will definitely

+

want to remain mobile and well-supplied with fresh legions.

+

3.4 Being Removed

+

Whenever your Emperor token is removed from play, for any

+

reason, you are immediately removed as Emperor.

+

But also, whenever your Governor is removed from Italia, for

+

any reason, you are also immediately removed as Emperor, no

+

matter where your Emperor token is located.

+

3.4.1 Senate Emperor

+

If your Senate Emperor token is removed from Italia via an

+

opponent’s successful Place Governor action:

+

• Return your Emperor token and the associated Governor

+

token to your Available Leaders box.

+

• The opponent places his Governor in Italia and thereby

+

becomes Emperor, as normal.

+

3.4.2 Populace Emperor

+

If your Populace Emperor token is removed via an opponent’s

+

successful Place Governor action:

+

• Return your Emperor token and the associated Governor

+

token to your Available Leaders box.

+

• The opponent places his Governor in that province, as normal.

+

Also remove your Governor from Italia and replace it with a

+

Neutral Governor, following normal rules for setting Italia’s

+

new support level.

+

If your Governor is removed from Italia via an opponent’s suc-

+

cessful Place Governor action:

+

• Return your Governor token to your Available Leaders box.

+

• The opponent places his Governor in Italia and thereby

+

becomes Emperor, as normal.

+

• Also remove your Emperor token from the province where it

+

is located (but not the associated Governor) to your Available

+

Leaders box.

+

3.4.3 Military Emperor

+

If your Military Emperor token is removed from an army due

+

to death in battle:

+

• Return your Emperor token to your Available Leaders box.

+

(Return the associated General token only if all units in the

+

army were eliminated, as normal.)

+

Also remove your Governor from Italia and replace it with a

+

Neutral Governor, following normal rules for setting Italia’s

+

new support level.

+

If your Governor is removed from Italia via an opponent’s suc-

+

cessful Place Governor action:

+

• Return your Governor token to your Available Leaders box.

+

• The opponent places his Governor in Italia and thereby

+

becomes Emperor, as normal.

+

Also remove your Emperor token from the army where it is

+

located (but not the associated General) to your Available

+

Leaders box.

+

Design Note: When Populace or Military Emperors away from

+

Rome are removed, it probably makes it very easy for the active

+

player to immediately take over as the next Emperor, if he has

+

planned properly. However, the player does still need to spend

+

at least one Blue influence and have an available Governor

+

token to perform a successful Place Governor action in Italia

+

to take advantage of this opportunity.

+
+ +
+

Time of Crisis Expansion Rules

+

© 2018 GMT Games, LLC

+

12

+

GMT Games, LLC

+

P.O. Box 1308, Hanford, CA 93232-1308

+

www.GMTGames.com

+

7. Historical Notes

+

7.1 Senate Influence Cards

+

Princeps Senatus: The first member by precedence of the

+

Roman senate. He had the honor of speaking first on any

+

topics before the senate and the position brought enormous

+

prestige and influence to the senator holding it. During the

+

Principiate, the Emperor was the Princeps Senatus, but it is

+

claimed that others held the position during the Crisis of the

+

Third Century. For example, it is stated that future Emperor

+

Valerian was Princeps Senatus during the reigns of Emperors

+

Maximinus Thrax, Gordian I, and Decius.

+

+

Art: Statue of Cicero, arguably one of Rome’s greatest orators

+

and historical Princeps Senatus, from the state courthouse in

+

Rome, Italy.

+

Frumentarii: Military logistics officers who originally

+

gathered, escorted, and distributed wheat throughout the

+

empire. Being in close contact with the local population led

+

naturally to the accumulation of significant information, which

+

eventually put the frumentarii in the position to serve as a sort

+

of secret police force for the Emperor. In game terms, having a

+

personal spy network allows you to receive information about

+

events occurring throughout the empire in time to plan for them.

+

+

Art: A scene from Trajan’s column showing the Roman army

+

collecting grain. As they were spies, the only records about

+

frumentarii exist on graves, acknowledging their service, and

+

an inscription from the Legio VII Gemina.

+

Triumph: A public celebration, granted by the senate, to

+

acknowledge and sanctify a military commander who had

+

led Roman forces to victory in the service of the state.

+

Triumphs were highly ritualized events that remained largely

+

unchanged throughout the centuries. During the Principiate,

+

triumphs were more politicized, much less common, and

+

primarily restricted as a privilege of the Emperor.

+

+

Art: Detail from a painting by Carle Vernet (1758-1836)

+

of the triumph held to celebrate Aemilius Paulus’s victory

+

over King Perseus of Macedon. While occurring several

+

centuries before the Crisis of the Third Century, it depicts a

+

vir triumphalis in his chariot.

+

7.2 Military Influence Cards

+

Cavalry: Soldiers who fought mounted on horseback,

+

giving them the advantage of height, speed, and mass over

+

infantry. Cavalry units figure more prominently in army

+

accounts of this period, but there does not seem to have been

+

a significantly higher proportion of horsemen than in earlier

+

times.

+

+

Art: Detail from a mosaic in the Villa Romana del Casale in

+

Sicily dating from the early 4th century.

+

Force March: A movement on foot by soldiers who must,

+

in order to satisfy a military requirement, travel at a speed

+

that would normally tire them excessively.

+

+

Art: A scene from the column of Marcus Aurelius showing

+

Roman legionaries marching.

+

Spiculum: A spear used by the Roman infantry. A standard

+

tactic was to throw spears just before charging, to soften the

+

enemy’s lines before engaging hand-to-hand. The spiculum

+

replaced the pilum as the main throwing javelin around 250

+

AD.

+

+

Art: Original drawing created for the game by Kurt Miller.

+

7.3 Populace Influence Cards

+

Ambitus: In Roman law, ambitus was a crime of political

+

corruption – mainly a candidate’s attempt to influence the

+

outcome of an election through bribery.

+

+

Art: A Roman coin from 63 BC showing a voter submitting

+

a ballot.

+

Mobile Vulgus: A Latin phrase that means “the fickle

+

crowd”, from which the English term “mob” was derived. In

+

game terms, the support of the people can sometimes falter

+

as easily as it can be encouraged.

+

+

Art: Painting by Nicolas Poussin (1594-1665) showing the

+

conquest of Jerusalem by Emperor Titus.

+

Demagogue: A popular leader or rabble-rouser who gains

+

power by exploiting prejudice among the common people

+

and whipping up the passions of the crowd. If the local

+

government can’t keep the populace in check (by diverting

+

the necessary resources to public demands), the mob may

+

get unruly.

+

+

Art: Plate 127 in Figures from the History of the Roman

+

Republic by Silvestre David Mirys (1742-1810) showing

+

Gaius Gracchus, tribune of the people, addressing a crowd.

+

While not of the period, it depicts a Roman official addressing

+

a large public gathering.

+

7.4 Title

+

The expansion title is a quote from Cassius Dio, a Roman sena-

+

tor from the late 2nd century, who commented “our history now

+

descends from a kingdom of gold to one of iron and rust”.

+
+ + + -- cgit v1.2.3