From a479d98378de71855f9cd38e2da8204aef0158b8 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Fri, 23 Jun 2023 18:02:24 +0200 Subject: No solo. Fix region and barbarian order for player counts... --- create.html | 1 - play.js | 179 +++++++++++++++++++++++++++---------------------------- rules.js | 107 +++++++++++++++------------------ tools/genmove.js | 59 +++++++++--------- 4 files changed, 163 insertions(+), 183 deletions(-) diff --git a/create.html b/create.html index bad574a..dffd67b 100644 --- a/create.html +++ b/create.html @@ -5,6 +5,5 @@ Player count: - diff --git a/play.js b/play.js index da4efe3..972754a 100644 --- a/play.js +++ b/play.js @@ -72,25 +72,25 @@ const MACEDONIA = 3 const PANNONIA = 4 const THRACIA = 5 -const AEGYPTUS = 6 -const AFRICA = 7 -const HISPANIA = 8 +const BRITANNIA = 6 +const GALATIA = 7 +const SYRIA = 8 -const BRITANNIA = 9 -const GALATIA = 10 -const SYRIA = 11 +const AEGYPTUS = 9 +const AFRICA = 10 +const HISPANIA = 11 const ALAMANNI = 0 const FRANKS = 1 const GOTHS = 2 -const NOMADS = 3 -const SASSANIDS = 4 +const SASSANIDS = 3 +const NOMADS = 4 const ALAMANNI_HOMELAND = 12 const FRANKS_HOMELAND = 13 const GOTHS_HOMELAND = 14 -const NOMADS_HOMELAND = 15 -const SASSANIDS_HOMELAND = 16 +const SASSANIDS_HOMELAND = 15 +const NOMADS_HOMELAND = 16 const MARE_OCCIDENTALE = 17 const MARE_ORIENTALE = 18 @@ -102,8 +102,8 @@ const UNAVAILABLE = 22 const ARMY = 23 -const first_barbarian = [ 0, 10, 20, 31, 41 ] -const last_barbarian = [ 9, 19, 30, 40, 52 ] +const first_barbarian = [ 0, 10, 20, 31, 43 ] +const last_barbarian = [ 9, 19, 30, 42, 52 ] const first_governor = [ 0, 6, 12, 18 ] const first_general = [ 0, 6, 12, 18 ] @@ -118,17 +118,17 @@ const REGION_NAME = [ "Macedonia", "Pannonia", "Thracia", - "Aegyptus", - "Africa", - "Hispania", "Britannia", "Galatia", "Syria", + "Aegyptus", + "Africa", + "Hispania", "Alamanni Homeland", "Franks Homeland", "Goths Homeland", - "Nomads Homeland", "Sassanids Homeland", + "Nomads Homeland", "Mare Occidentale", "Mare Orientale", "Oceanus Atlanticus", @@ -230,7 +230,7 @@ function set_has(set, item) { } const PLAYER_CLASS = [ "red", "blue", "yellow", "green" ] -const BARBARIAN_CLASS = [ "alamanni", "franks", "goths", "nomads", "sassanids" ] +const BARBARIAN_CLASS = [ "alamanni", "franks", "goths", "sassanids", "nomads" ] const BOXES = { "Thracia Support": [ 1502, 720, 258, 52 ], @@ -281,17 +281,17 @@ const LAYOUT_XY = [ BOXES["Macedonia Capital"], BOXES["Pannonia Capital"], BOXES["Thracia Capital"], - BOXES["Aegyptus Capital"], - BOXES["Africa Capital"], - BOXES["Hispania Capital"], BOXES["Britannia Capital"], BOXES["Galatia Capital"], BOXES["Syria Capital"], + BOXES["Aegyptus Capital"], + BOXES["Africa Capital"], + BOXES["Hispania Capital"], BOXES["Alamanni XY"], BOXES["Franks XY"], BOXES["Goths XY"], - BOXES["Nomads XY"], BOXES["Sassanids XY"], + BOXES["Nomads XY"], BOXES["Mare Occidentale XY"], BOXES["Mare Orientale XY"], BOXES["Oceanus Atlanticus XY"], @@ -305,20 +305,20 @@ const LAYOUT_SUPPORT = [ BOXES["Macedonia Support"], BOXES["Pannonia Support"], BOXES["Thracia Support"], - BOXES["Aegyptus Support"], - BOXES["Africa Support"], - BOXES["Hispania Support"], BOXES["Britannia Support"], BOXES["Galatia Support"], BOXES["Syria Support"], + BOXES["Aegyptus Support"], + BOXES["Africa Support"], + BOXES["Hispania Support"], ] const LAYOUT_DICE = [ BOXES["Alamanni Dice"], BOXES["Franks Dice"], BOXES["Goths Dice"], - BOXES["Nomads Dice"], BOXES["Sassanids Dice"], + BOXES["Nomads Dice"], ] const LAYOUT_QUAESTOR = [ @@ -357,6 +357,19 @@ const LAYOUT_ALAMANNI = [ [ -2, -1 ], ] +const LAYOUT_NOMADS = [ + [ 0, 0 ], + [ 1, 0 ], + [ 4, 0 ], + [ 5, 0 ], + [ -1, -1 ], + [ 2, 0 ], + [ 3, 0 ], + [ -2, -1 ], + [ -3, -1 ], + [ 0, 1 ], +] + const LAYOUT_SASSANIDS = [ [ 0, 0 ], [ -1, 0 ], @@ -372,19 +385,6 @@ const LAYOUT_SASSANIDS = [ [ 0, 2 ], ] -const LAYOUT_NOMADS = [ - [ 0, 0 ], - [ 1, 0 ], - [ 4, 0 ], - [ 5, 0 ], - [ -1, -1 ], - [ 2, 0 ], - [ 3, 0 ], - [ -2, -1 ], - [ -3, -1 ], - [ 0, 1 ], -] - const LAYOUT_ITALIA = [ //[ 0, -2 ], [ -1, -2 ], @@ -458,6 +458,46 @@ const LAYOUT_THRACIA = [ [ -1, -2 ], ] +const LAYOUT_BRITANNIA = [ + [ -1, 0 ], + [ 1, 0 ], + [ 2, 0 ], + [ -2, 0 ], + [ -3, 0 ], + [ -3, 1 ], + [ -3, 2 ], + [ -2, 1 ], + [ -2, 2 ], + [ -3, 3 ], +] + +const LAYOUT_GALATIA = [ + [ -1, 0 ], + [ 1, 0 ], + [ 1, -1 ], + [ 0, -1 ], + [ -1, -1 ], + [ 1, -2 ], + [ 0, -2 ], + [ -1, -2 ], + [ -1, -3 ], +] + +const LAYOUT_SYRIA = [ + [ -1, 0 ], + [ 1, 0 ], + [ 1, -1 ], + [ 0, -1 ], + [ -1, -1 ], + [ -2, 0 ], + [ 2, 0 ], + [ -2, -1 ], + [ 2, -1 ], + [ 0, -2 ], + [ -1, -2 ], + [ 1, -2 ], +] + const LAYOUT_AEGYPTUS = [ [ -1, 0 ], [ -2, 0 ], @@ -506,46 +546,6 @@ const LAYOUT_HISPANIA = [ [ -1, 3 ], ] -const LAYOUT_BRITANNIA = [ - [ -1, 0 ], - [ 1, 0 ], - [ 2, 0 ], - [ -2, 0 ], - [ -3, 0 ], - [ -3, 1 ], - [ -3, 2 ], - [ -2, 1 ], - [ -2, 2 ], - [ -3, 3 ], -] - -const LAYOUT_GALATIA = [ - [ -1, 0 ], - [ 1, 0 ], - [ 1, -1 ], - [ 0, -1 ], - [ -1, -1 ], - [ 1, -2 ], - [ 0, -2 ], - [ -1, -2 ], - [ -1, -3 ], -] - -const LAYOUT_SYRIA = [ - [ -1, 0 ], - [ 1, 0 ], - [ 1, -1 ], - [ 0, -1 ], - [ -1, -1 ], - [ -2, 0 ], - [ 2, 0 ], - [ -2, -1 ], - [ 2, -1 ], - [ 0, -2 ], - [ -1, -2 ], - [ 1, -2 ], -] - const LAYOUT_PATTERN = [ LAYOUT_ITALIA, LAYOUT_ASIA, @@ -554,19 +554,19 @@ const LAYOUT_PATTERN = [ LAYOUT_PANNONIA, LAYOUT_THRACIA, - LAYOUT_AEGYPTUS, - LAYOUT_AFRICA, - LAYOUT_HISPANIA, - LAYOUT_BRITANNIA, LAYOUT_GALATIA, LAYOUT_SYRIA, + LAYOUT_AEGYPTUS, + LAYOUT_AFRICA, + LAYOUT_HISPANIA, + LAYOUT_ALAMANNI, LAYOUT_HOMELAND, LAYOUT_HOMELAND, - LAYOUT_NOMADS, LAYOUT_SASSANIDS, + LAYOUT_NOMADS, LAYOUT_SEA, LAYOUT_SEA, @@ -607,14 +607,14 @@ let ui = { document.getElementById("mapsvg").getElementById("region_pannonia"), document.getElementById("mapsvg").getElementById("region_thracia"), - document.getElementById("mapsvg").getElementById("region_aegyptus"), - document.getElementById("mapsvg").getElementById("region_africa"), - document.getElementById("mapsvg").getElementById("region_hispania"), - document.getElementById("mapsvg").getElementById("region_britannia"), document.getElementById("mapsvg").getElementById("region_galatia"), document.getElementById("mapsvg").getElementById("region_syria"), + document.getElementById("mapsvg").getElementById("region_aegyptus"), + document.getElementById("mapsvg").getElementById("region_africa"), + document.getElementById("mapsvg").getElementById("region_hispania"), + document.getElementById("mapsvg").getElementById("region_alamanni"), document.getElementById("mapsvg").getElementById("region_franks"), document.getElementById("mapsvg").getElementById("region_goths"), @@ -919,11 +919,6 @@ function on_update() { ui.body.classList.toggle("p3", player_count === 3) ui.body.classList.toggle("p4", player_count === 4) - ui.header.classList.toggle("player_red", view.current === 0) - ui.header.classList.toggle("player_blue", view.current === 1) - ui.header.classList.toggle("player_yellow", view.current === 2) - ui.header.classList.toggle("player_green", view.current === 3) - if (player_count < 4) hide(document.getElementById("role_Green")) else diff --git a/rules.js b/rules.js index 2c866d6..6259195 100644 --- a/rules.js +++ b/rules.js @@ -24,8 +24,6 @@ const P4 = "Green" exports.scenarios = [ "Standard" ] exports.roles = function (scenario, options) { - if (options.players == 1) - return [ "Solo" ] if (options.players == 2) return [ P1, P2 ] if (options.players == 3) @@ -42,7 +40,6 @@ const PLAYER_INDEX = { [P2]: 1, [P3]: 2, [P4]: 3, - "Solo": 4, "Observer": -1, } @@ -61,17 +58,18 @@ const GALLIA = 2 const MACEDONIA = 3 const PANNONIA = 4 const THRACIA = 5 -const AEGYPTUS = 6 -const AFRICA = 7 -const HISPANIA = 8 -const BRITANNIA = 9 -const GALATIA = 10 -const SYRIA = 11 +const BRITANNIA = 6 +const GALATIA = 7 +const SYRIA = 8 +const AEGYPTUS = 9 +const AFRICA = 10 +const HISPANIA = 11 + const ALAMANNI_HOMELAND = 12 const FRANKS_HOMELAND = 13 const GOTHS_HOMELAND = 14 -const NOMADS_HOMELAND = 15 -const SASSANIDS_HOMELAND = 16 +const SASSANIDS_HOMELAND = 15 +const NOMADS_HOMELAND = 16 const MARE_OCCIDENTALE = 17 const MARE_ORIENTALE = 18 const OCEANUS_ATLANTICUS = 19 @@ -87,17 +85,17 @@ const REGION_NAME = [ "Macedonia", "Pannonia", "Thracia", - "Aegyptus", - "Africa", - "Hispania", "Britannia", "Galatia", "Syria", + "Aegyptus", + "Africa", + "Hispania", "Alamanni Homeland", "Franks Homeland", "Goths Homeland", - "Nomads Homeland", "Sassanids Homeland", + "Nomads Homeland", "Mare Occidentale", "Mare Orientale", "Oceanus Atlanticus", @@ -113,17 +111,17 @@ const ADJACENT = [ /* MACEDONIA */ [ PANNONIA, THRACIA, MARE_OCCIDENTALE, MARE_ORIENTALE ], /* PANNONIA */ [ ITALIA, GALLIA, MACEDONIA, THRACIA, ALAMANNI_HOMELAND, FRANKS_HOMELAND, MARE_OCCIDENTALE ], /* THRACIA */ [ ASIA, MACEDONIA, PANNONIA, ALAMANNI_HOMELAND, GOTHS_HOMELAND, MARE_ORIENTALE, PONTUS_EUXINUS ], - /* AEGYPTUS */ [ AFRICA, SYRIA, NOMADS_HOMELAND, MARE_ORIENTALE ], - /* AFRICA */ [ AEGYPTUS, HISPANIA, NOMADS_HOMELAND, MARE_OCCIDENTALE, MARE_ORIENTALE, OCEANUS_ATLANTICUS ], - /* HISPANIA */ [ GALLIA, AFRICA, MARE_OCCIDENTALE, OCEANUS_ATLANTICUS ], /* BRITANNIA */ [ OCEANUS_ATLANTICUS ], /* GALATIA */ [ ASIA, SYRIA, SASSANIDS_HOMELAND, MARE_ORIENTALE, PONTUS_EUXINUS ], /* SYRIA */ [ AEGYPTUS, GALATIA, SASSANIDS_HOMELAND, MARE_ORIENTALE ], + /* AEGYPTUS */ [ AFRICA, SYRIA, NOMADS_HOMELAND, MARE_ORIENTALE ], + /* AFRICA */ [ AEGYPTUS, HISPANIA, NOMADS_HOMELAND, MARE_OCCIDENTALE, MARE_ORIENTALE, OCEANUS_ATLANTICUS ], + /* HISPANIA */ [ GALLIA, AFRICA, MARE_OCCIDENTALE, OCEANUS_ATLANTICUS ], /* ALAMANNI_HOMELAND */ [ PANNONIA, THRACIA, FRANKS_HOMELAND, GOTHS_HOMELAND ], /* FRANKS_HOMELAND */ [ GALLIA, PANNONIA, ALAMANNI_HOMELAND ], /* GOTHS_HOMELAND */ [ THRACIA, ALAMANNI_HOMELAND, PONTUS_EUXINUS ], - /* NOMADS_HOMELAND */ [ AEGYPTUS, AFRICA, OCEANUS_ATLANTICUS ], /* SASSANIDS_HOMELAND */ [ GALATIA, SYRIA, PONTUS_EUXINUS ], + /* NOMADS_HOMELAND */ [ AEGYPTUS, AFRICA, OCEANUS_ATLANTICUS ], /* MARE_OCCIDENTALE */ [ ITALIA, GALLIA, MACEDONIA, PANNONIA, AFRICA, HISPANIA, MARE_ORIENTALE, OCEANUS_ATLANTICUS ], /* MARE_ORIENTALE */ [ ASIA, MACEDONIA, THRACIA, AEGYPTUS, AFRICA, GALATIA, SYRIA, MARE_OCCIDENTALE ], /* OCEANUS_ATLANTICUS */ [ GALLIA, AFRICA, HISPANIA, BRITANNIA, NOMADS_HOMELAND, MARE_OCCIDENTALE ], @@ -137,17 +135,17 @@ const PRETENDER_ADJACENT = [ /* MACEDONIA */ [ PANNONIA, THRACIA, MARE_OCCIDENTALE, MARE_ORIENTALE ], /* PANNONIA */ [ ITALIA, GALLIA, MACEDONIA, THRACIA, ALAMANNI_HOMELAND, FRANKS_HOMELAND, MARE_OCCIDENTALE ], /* THRACIA */ [ ASIA, MACEDONIA, PANNONIA, ALAMANNI_HOMELAND, GOTHS_HOMELAND, MARE_ORIENTALE, PONTUS_EUXINUS ], - /* AEGYPTUS */ [ AFRICA, SYRIA, NOMADS_HOMELAND, MARE_ORIENTALE ], - /* AFRICA */ [ AEGYPTUS, HISPANIA, NOMADS_HOMELAND, MARE_OCCIDENTALE, MARE_ORIENTALE, OCEANUS_ATLANTICUS ], - /* HISPANIA */ [ GALLIA, AFRICA, MARE_OCCIDENTALE, OCEANUS_ATLANTICUS ], /* BRITANNIA */ [ GALLIA, OCEANUS_ATLANTICUS ], /* GALATIA */ [ ASIA, SYRIA, SASSANIDS_HOMELAND, MARE_ORIENTALE, PONTUS_EUXINUS ], /* SYRIA */ [ AEGYPTUS, GALATIA, SASSANIDS_HOMELAND, MARE_ORIENTALE ], + /* AEGYPTUS */ [ AFRICA, SYRIA, NOMADS_HOMELAND, MARE_ORIENTALE ], + /* AFRICA */ [ AEGYPTUS, HISPANIA, NOMADS_HOMELAND, MARE_OCCIDENTALE, MARE_ORIENTALE, OCEANUS_ATLANTICUS ], + /* HISPANIA */ [ GALLIA, AFRICA, MARE_OCCIDENTALE, OCEANUS_ATLANTICUS ], /* ALAMANNI_HOMELAND */ [ PANNONIA, THRACIA, FRANKS_HOMELAND, GOTHS_HOMELAND ], /* FRANKS_HOMELAND */ [ GALLIA, PANNONIA, ALAMANNI_HOMELAND ], /* GOTHS_HOMELAND */ [ THRACIA, ALAMANNI_HOMELAND, PONTUS_EUXINUS ], - /* NOMADS_HOMELAND */ [ AEGYPTUS, AFRICA, OCEANUS_ATLANTICUS ], /* SASSANIDS_HOMELAND */ [ GALATIA, SYRIA, PONTUS_EUXINUS ], + /* NOMADS_HOMELAND */ [ AEGYPTUS, AFRICA, OCEANUS_ATLANTICUS ], /* MARE_OCCIDENTALE */ [ ITALIA, GALLIA, MACEDONIA, PANNONIA, AFRICA, HISPANIA, MARE_ORIENTALE, OCEANUS_ATLANTICUS ], /* MARE_ORIENTALE */ [ ASIA, MACEDONIA, THRACIA, AEGYPTUS, AFRICA, GALATIA, SYRIA, MARE_OCCIDENTALE ], /* OCEANUS_ATLANTICUS */ [ GALLIA, AFRICA, HISPANIA, BRITANNIA, NOMADS_HOMELAND, MARE_OCCIDENTALE ], @@ -159,11 +157,11 @@ const PRETENDER_ADJACENT = [ const ALAMANNI = 0 const FRANKS = 1 const GOTHS = 2 -const NOMADS = 3 -const SASSANIDS = 4 +const SASSANIDS = 3 +const NOMADS = 4 -const first_barbarian = [ 0, 10, 20, 31, 41 ] -const last_barbarian = [ 9, 19, 30, 40, 52 ] +const first_barbarian = [ 0, 10, 20, 31, 43 ] +const last_barbarian = [ 9, 19, 30, 42, 52 ] const CNIVA = first_barbarian[GOTHS] + 0 const ARDASHIR = first_barbarian[SASSANIDS] + 0 @@ -188,16 +186,16 @@ const BARBARIAN_NAME = [ "Alamanni", "Franks", "Goths", - "Nomads", "Sassanids", + "Nomads", ] const BARBARIAN_HOMELAND = [ ALAMANNI_HOMELAND, FRANKS_HOMELAND, GOTHS_HOMELAND, - NOMADS_HOMELAND, SASSANIDS_HOMELAND, + NOMADS_HOMELAND, ] const BARBARIAN_INVASION = [ @@ -218,16 +216,16 @@ const BARBARIAN_INVASION = [ [ 3, 4, [ ASIA, MACEDONIA ] ], [ 5, 6, [ GALATIA, SYRIA ] ], ], - // Nomads - [ - [ 1, 3, [ AFRICA, HISPANIA ] ], - [ 4, 6, [ AEGYPTUS, SYRIA ] ], - ], // Sassanids [ [ 1, 3, [ GALATIA, ASIA ] ], [ 4, 6, [ SYRIA, AEGYPTUS ] ], ], + // Nomads + [ + [ 1, 3, [ AFRICA, HISPANIA ] ], + [ 4, 6, [ AEGYPTUS, SYRIA ] ], + ], ] const CRISIS_TABLE_4P = [ @@ -1046,9 +1044,9 @@ function eliminate_militia(where) { remove_militia_castra(where) } -function flip_discard_to_available() { - game.draw[game.current] = game.discard[game.current] - game.discard[game.current] = [] +function flip_discard_to_available(p) { + game.draw[p] = game.discard[p] + game.discard[p] = [] } function assign_hit_to_legion(id) { @@ -1113,7 +1111,7 @@ states.setup_province = { view.selected_governor = game.current * 6 view.selected_general = game.current * 6 view.color = SENATE - for (let where = 2; where <= 12; ++where) + for (let where = 1; where < 12; ++where) if (is_neutral_province(where) && !is_no_place_governor(where)) gen_action("capital", where) }, @@ -1520,7 +1518,7 @@ states.ludi_saeculares = { }, card(c) { push_undo() - set_remove(current_hand(), c) + set_delete(current_hand(), c) set_add(current_discard(), c) award_legacy(game.current, "Ludi Saeculares", 2 * card_value(c)) game.state = "ludi_saeculares_done" @@ -3641,7 +3639,7 @@ states.flip_inactive_barbarians = { function goto_refill_hand() { if (current_draw().length === 0) - flip_discard_to_available() + flip_discard_to_available(game.current) game.state = "refill_hand" } @@ -3664,7 +3662,7 @@ states.refill_hand = { set_delete(draw, c) set_add(hand, c) if (draw.length === 0) - flip_discard_to_available() + flip_discard_to_available(game.current) }, done() { clear_undo() @@ -3735,7 +3733,7 @@ function goto_game_over(result, victory) { game.active = "None" game.result = result game.victory = victory - log_h1("Game Over") + log_br() log(game.victory) return true } @@ -3792,10 +3790,7 @@ function setup_barbarians(tribe, home) { } exports.setup = function (seed, scenario, options) { - let real_player_count = options.players || 4 - let player_count = real_player_count - if (player_count === 1) - player_count = 4 + let player_count = options.players || 4 game = { seed: seed, @@ -3850,9 +3845,6 @@ exports.setup = function (seed, scenario, options) { discard: [], } - if (real_player_count === 1) - game.solo = 1 - game.events = setup_events() game.market = [ @@ -3872,14 +3864,14 @@ exports.setup = function (seed, scenario, options) { setup_barbarians(GOTHS, GOTHS_HOMELAND) if (player_count >= 3) - setup_barbarians(NOMADS, NOMADS_HOMELAND) + setup_barbarians(SASSANIDS, SASSANIDS_HOMELAND) else - setup_barbarians(NOMADS, UNAVAILABLE) + setup_barbarians(SASSANIDS, UNAVAILABLE) if (player_count >= 4) - setup_barbarians(SASSANIDS, SASSANIDS_HOMELAND) + setup_barbarians(NOMADS, NOMADS_HOMELAND) else - setup_barbarians(SASSANIDS, UNAVAILABLE) + setup_barbarians(NOMADS, UNAVAILABLE) for (let player = 0; player < player_count; ++player) { game.hand[player] = [] @@ -3901,10 +3893,7 @@ function load_game(state) { } function save_game() { - if (game.solo) - game.active = "Solo" - else - game.active = PLAYER_NAMES[game.current] + game.active = PLAYER_NAMES[game.current] return game } @@ -3932,8 +3921,6 @@ exports.view = function (state, player_name) { load_game(state) let player = PLAYER_INDEX[player_name] - if (game.solo) - player = game.current let player_count = game.legacy.length view = { @@ -3972,7 +3959,7 @@ exports.view = function (state, player_name) { if (game.state === "game_over") { view.prompt = game.victory - } else if (player !== game.current && player_name !== "Solo") { + } else if (game.current !== player) { let inactive = states[game.state].inactive || game.state view.prompt = `Waiting for ${PLAYER_NAMES[game.current]} \u2014 ${inactive}...` } else { diff --git a/tools/genmove.js b/tools/genmove.js index a1dbc19..52a87cd 100644 --- a/tools/genmove.js +++ b/tools/genmove.js @@ -22,46 +22,45 @@ function set_add(set, item) { array_insert(set, a, item) } -const ITALIA = 1 -const ASIA = 2 -const GALLIA = 3 -const MACEDONIA = 4 -const PANNONIA = 5 -const THRACIA = 6 - -const AEGYPTUS = 7 -const AFRICA = 8 -const HISPANIA = 9 - -const BRITANNIA = 10 -const GALATIA = 11 -const SYRIA = 12 - -const ALAMANNI_HOMELAND = 13 -const FRANKS_HOMELAND = 14 -const GOTHS_HOMELAND = 15 -const NOMADS_HOMELAND = 16 -const SASSANIDS_HOMELAND = 17 - -const MARE_OCCIDENTALE = 18 -const MARE_ORIENTALE = 19 -const OCEANUS_ATLANTICUS = 20 -const PONTUS_EUXINUS = 21 +const ITALIA = 0 +const ASIA = 1 +const GALLIA = 2 +const MACEDONIA = 3 +const PANNONIA = 4 +const THRACIA = 5 + +const BRITANNIA = 6 +const GALATIA = 7 +const SYRIA = 8 + +const AEGYPTUS = 9 +const AFRICA = 10 +const HISPANIA = 11 + +const ALAMANNI_HOMELAND = 12 +const FRANKS_HOMELAND = 13 +const GOTHS_HOMELAND = 14 +const NOMADS_HOMELAND = 15 +const SASSANIDS_HOMELAND = 16 + +const MARE_OCCIDENTALE = 17 +const MARE_ORIENTALE = 18 +const OCEANUS_ATLANTICUS = 19 +const PONTUS_EUXINUS = 20 const names = [ - "null", "ITALIA", "ASIA", "GALLIA", "MACEDONIA", "PANNONIA", "THRACIA", - "AEGYPTUS", - "AFRICA", - "HISPANIA", "BRITANNIA", "GALATIA", "SYRIA", + "AEGYPTUS", + "AFRICA", + "HISPANIA", "ALAMANNI_HOMELAND", "FRANKS_HOMELAND", "GOTHS_HOMELAND", @@ -109,7 +108,7 @@ adj(MARE_OCCIDENTALE, OCEANUS_ATLANTICUS, MARE_ORIENTALE) adj(ALAMANNI_HOMELAND) console.log("const ADJACENT = [") -for (let i = 0; i <= 21; ++i) { +for (let i = 0; i < 21; ++i) { console.log("\t/*", names[i], "*/ [", ADJACENT[i].map(i => names[i]).join(", "), "],") } console.log("]") -- cgit v1.2.3