From 634785ee96d42fdc7d1450a0ff7e0255a758305f Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Fri, 11 Oct 2024 18:54:57 +0200 Subject: v2: NOTES --- about.html | 4 ++ info/playtest.html | 151 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 155 insertions(+) create mode 100644 info/playtest.html diff --git a/about.html b/about.html index 2954896..fd6af90 100644 --- a/about.html +++ b/about.html @@ -19,3 +19,7 @@ Game Design by Wray Ferrell and Brad Johnson.
  • Card Gallery
  • FAQ + + diff --git a/info/playtest.html b/info/playtest.html new file mode 100644 index 0000000..d5d7c3a --- /dev/null +++ b/info/playtest.html @@ -0,0 +1,151 @@ + + + +Time of Crisis - Playtest Notes + + + + + +
    + +

    +Time of Crisis - Deluxe Edition Playtest +

    + +
    + +

    +The "Deluxe Edition" option will enable the following changes. + +

    +Please send playtest feedback to the designers: + +

    + +

    +Note that the art for the new components is PLAYTEST only - the real thing will look nicer, we promise! + +


    + +

    +Setup +

    + +

    +Draft initial provinces in reverse order (last player picks first). + +

    +This should help reduce the first player advantage. +

    +The 4th player gets a better pick and less chance of getting totally screwed by the time he gets his first turn. (Rule change only.) + +

    +Military Emperor +

    + +

    +Change special disadvantage to: + +

    +Roll 1 die and add 1 to the value per hit dealt to the Emperor's army. +If the total value is at least 7, your Emperor has died in battle. +
    + +

    +This should make a Military Emperor considerably more durable. + +

    +Card - Foederati +

    + +

    +Change card text to: + +

    +Select an army you command in a Roman province and remove one non-leader +barbarian counter not in a player's army from the selected army's region. If +the selected army contains fewer barbarians than legions, the barbarian joins +your army. Otherwise, return the barbarian to its home region on its inactive +side. +
    + +
      +
    • Limit to current province only. +
    • Limit to Roman provinces (no recruiting in barbarian homelands). +
    + +

    +Card - Demagogue +

    + +

    +Change card text to: + +

    +Each other player with 5 or more cards in hand must simultaneously discard one +card (of value 2 or higher, if possible.) Only one Demagogue may be played per +Action Phase. +
    + +
      +
    • Limit to players with 5+ cards in hand. +
    • Put in discard, not return to available. +
    • Must choose a value 2+ card if possible. +
    • No Mob tokens placed. +
    + +

    +Improvements +

    + +
    + +

    +Remove Amphitheater. + +

    +Add 4 new improvement building options: + +

    +Market +
    +For each Market in a province you govern, during your turn you may exchange 1 Influence point for 1 Influence point of another type. +(E.g. You control 2 Markets, and you decide to change 1 Red and 1 Yellow point into 2 Blue points.) + +
    +Port +
    +You may move one army per turn from your governed province with a Port to any other Roman province for 1 Military influence. + +
    +Monument +
    +Any time your Governor is removed from a province with a Monument, remove the Monument and place 1 Mob token in that province. + +
    +Temple +
    +During your Crisis phase you may re-roll the Crisis dice once for each Temple in a province you govern. +Note: Not the barbarian invasion dice! + +
    + +

    +Maximum 3 (different) Improvements per province. + +


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