From 264cab9c76e61711168340d649c5876f756537d5 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Sun, 7 Jul 2024 12:58:13 +0200 Subject: v2: TEMPORARY ASSETS --- about.html | 4 +++ cards.1x/influence_p4x_v2.jpg | Bin 0 -> 9601 bytes cards.1x/influence_p4x_v2.png | Bin 0 -> 90270 bytes cards.1x/influence_s3_v2.jpg | Bin 0 -> 16230 bytes cards.1x/influence_s3_v2.png | Bin 0 -> 108954 bytes cards.2x/influence_p4x_v2.jpg | Bin 0 -> 31725 bytes cards.2x/influence_p4x_v2.png | Bin 0 -> 350234 bytes cards.2x/influence_s3_v2.jpg | Bin 0 -> 50517 bytes cards.2x/influence_s3_v2.png | Bin 0 -> 364084 bytes images/improvement_market.png | Bin 0 -> 5637 bytes images/improvement_monument.png | Bin 0 -> 1983 bytes images/improvement_port.png | Bin 0 -> 4464 bytes images/improvement_temple.png | Bin 0 -> 1498 bytes info/playtest.html | 68 ++++++++++++++++++++++++++++++++++++++++ 14 files changed, 72 insertions(+) create mode 100644 cards.1x/influence_p4x_v2.jpg create mode 100644 cards.1x/influence_p4x_v2.png create mode 100644 cards.1x/influence_s3_v2.jpg create mode 100644 cards.1x/influence_s3_v2.png create mode 100644 cards.2x/influence_p4x_v2.jpg create mode 100644 cards.2x/influence_p4x_v2.png create mode 100644 cards.2x/influence_s3_v2.jpg create mode 100644 cards.2x/influence_s3_v2.png create mode 100644 images/improvement_market.png create mode 100644 images/improvement_monument.png create mode 100644 images/improvement_port.png create mode 100644 images/improvement_temple.png create mode 100644 info/playtest.html diff --git a/about.html b/about.html index 2954896..fd6af90 100644 --- a/about.html +++ b/about.html @@ -19,3 +19,7 @@ Game Design by Wray Ferrell and Brad Johnson.
  • Card Gallery
  • FAQ + + diff --git a/cards.1x/influence_p4x_v2.jpg b/cards.1x/influence_p4x_v2.jpg new file mode 100644 index 0000000..fe1ebad Binary files /dev/null and b/cards.1x/influence_p4x_v2.jpg differ diff --git a/cards.1x/influence_p4x_v2.png b/cards.1x/influence_p4x_v2.png new file mode 100644 index 0000000..69ebf86 Binary files /dev/null and b/cards.1x/influence_p4x_v2.png differ diff --git a/cards.1x/influence_s3_v2.jpg b/cards.1x/influence_s3_v2.jpg new file mode 100644 index 0000000..2ba6b07 Binary files /dev/null and b/cards.1x/influence_s3_v2.jpg differ diff --git a/cards.1x/influence_s3_v2.png b/cards.1x/influence_s3_v2.png new file mode 100644 index 0000000..751fb73 Binary files /dev/null and b/cards.1x/influence_s3_v2.png differ diff --git a/cards.2x/influence_p4x_v2.jpg b/cards.2x/influence_p4x_v2.jpg new file mode 100644 index 0000000..18660d4 Binary files /dev/null and b/cards.2x/influence_p4x_v2.jpg differ diff --git a/cards.2x/influence_p4x_v2.png b/cards.2x/influence_p4x_v2.png new file mode 100644 index 0000000..7612b8c Binary files /dev/null and b/cards.2x/influence_p4x_v2.png differ diff --git a/cards.2x/influence_s3_v2.jpg b/cards.2x/influence_s3_v2.jpg new file mode 100644 index 0000000..8a8d511 Binary files /dev/null and b/cards.2x/influence_s3_v2.jpg differ diff --git a/cards.2x/influence_s3_v2.png b/cards.2x/influence_s3_v2.png new file mode 100644 index 0000000..1bbdc90 Binary files /dev/null and b/cards.2x/influence_s3_v2.png differ diff --git a/images/improvement_market.png b/images/improvement_market.png new file mode 100644 index 0000000..4671714 Binary files /dev/null and b/images/improvement_market.png differ diff --git a/images/improvement_monument.png b/images/improvement_monument.png new file mode 100644 index 0000000..0ff4587 Binary files /dev/null and b/images/improvement_monument.png differ diff --git a/images/improvement_port.png b/images/improvement_port.png new file mode 100644 index 0000000..9f9b2b6 Binary files /dev/null and b/images/improvement_port.png differ diff --git a/images/improvement_temple.png b/images/improvement_temple.png new file mode 100644 index 0000000..c4daf4b Binary files /dev/null and b/images/improvement_temple.png differ diff --git a/info/playtest.html b/info/playtest.html new file mode 100644 index 0000000..6696d69 --- /dev/null +++ b/info/playtest.html @@ -0,0 +1,68 @@ + + + +Time of Crisis - Playtest Notes + + + + + +
    + +

    +Time of Crisis - Deluxe Edition Playtest +

    + +
    + +

    +The "Deluxe Edition" option will enable the following changes. +Please test these changes and provide feedback on the #time-of-crisis Discord channel. + +


    + +
      + +
    1. +Setup - Draft provinces in reverse order of start, so the 4th player gets a better pick and less chance of getting totally screwed by the time he gets his first turn. (Rule change only.) + +
    2. +Update Foederati - limit to current province, not neighboring province. "Select an army you command in a Roman province and remove one non-leader barbarian counter not in a player's army from the selected army's region. If the selected army contains fewer barbarians than legions, the barbarian joins your army. Otherwise, return the barbarian to its home region on its inactive side.” (Requires updated cards.) + +
    3. + +Update Demagogue – change event to be less harmful to the other players. “Each other player must simultaneously reveal one card from his hand. You gain 1 of the Influence points provided by each revealed card for use this turn, and each revealed card is worth 1 less during its owner’s next turn.” (Requires updated cards.) Clarification – it’s ok to “reveal” the same card multiple times, but you can’t reduce a card to less than zero. + +
      +Not implemented! + +
    4. +Improve Military Emperor – Change special disadvantage to: Roll 1 die and add 1 to the value per hit dealt to the Emperor’s army. If the total value is at least 7, your Emperor has died in battle. This should make a Military Emperor considerably more durable overall. (Rule change only. Needs good playtesting.) + +
    5. +Replace Amphitheater – Change to “Market” -- "For each Market in a province you govern, during your turn you may exchange 1 Influence point for 1 Influence point of another type.” (Requires updated tokens.) E.g. You control 2 Markets, and you decide to 1 Red and 1 Yellow point into 2 Blue points. + +
    6. +Add 3 new Improvement Building options. (Requires new tokens. Needs playtesting.) + +
        + +
      1. +Port -- You may move one army per turn from your governed province with a Port to any other Roman province for 1 Military influence. + +
      2. +Monument -- If an opponent successfully places a new Governor in a province you govern with a Monument, remove the Monument and place 1 Mob token in that province. + +
      3. +Temple -- During your Crisis phase you may re-roll the Crisis dice once for each Temple in a province you govern. + +
      + +
    7. +Maximum 3 (different) Improvements per province. (Rule change only.) + +
    + +
    + + -- cgit v1.2.3