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-rw-r--r--rules.js17
1 files changed, 10 insertions, 7 deletions
diff --git a/rules.js b/rules.js
index addb45e..b17bbd8 100644
--- a/rules.js
+++ b/rules.js
@@ -2170,7 +2170,7 @@ states.take_actions = {
}
if (game.selected_general >= 0) {
if (get_general_location(game.selected_general) === AVAILABLE)
- create_army(where)
+ create_army(where, false)
else
move_army_to(game.selected_general, where)
}
@@ -2178,7 +2178,9 @@ states.take_actions = {
capital(where) {
push_undo()
- if (get_general_location(game.selected_general) !== where)
+ if (get_general_location(game.selected_general) === AVAILABLE)
+ create_army(where, true)
+ else if (get_general_location(game.selected_general) !== where)
move_army_to(game.selected_general, where)
enter_capital()
resume_take_actions()
@@ -2741,16 +2743,19 @@ states.becoming_populace_emperor = {
function gen_create_army() {
for (let i = 0; i < 6; ++i) {
let where = get_governor_location(game.current * 6 + i)
- if (is_province(where))
+ if (is_province(where)) {
gen_action_region(where)
+ if (can_enter_capital(where))
+ gen_action_capital(where)
+ }
}
}
-function create_army(where) {
+function create_army(where, capital) {
spend_military(1)
log("Create Army in %" + where + ".")
set_general_location(game.selected_general, where)
- if (can_enter_capital(where))
+ if (can_enter_capital(where) && capital)
set_general_inside_capital(game.selected_general)
set_legion_location(find_unused_legion(), ARMY + game.selected_general)
}
@@ -4431,7 +4436,6 @@ function goto_post_combat() {
else if (game.combat.type === "general" && game.emperor === ARMY + game.combat.target)
roll_military_emperor_check(game.combat.dtaken)
-
goto_free_increase_support_level()
}
@@ -4818,7 +4822,6 @@ function goto_buy_trash() {
if (used_card_event(CARD_S2X))
game.pp += Math.min(2, game.sip)
-
game.mip = game.sip = game.pip = 0
for (let i = 0; i < 3; ++i)
if (game.killed & (1 << i))