diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 99 |
1 files changed, 76 insertions, 23 deletions
@@ -127,7 +127,9 @@ const GOTHS = 2 const NOMADS = 3 const SASSANIDS = 4 -const TRIBE_COUNT = [ 0, 5, 3, 4, 5 ] +const BARBARIAN_COUNT = [ 0, 50, 30, 40, 50 ] +const first_barbarian = [ 0, 10, 20, 30, 40 ] +const last_barbarian = [ 9, 19, 29, 39, 49 ] const BARBARIAN_NAME = [ "Alamanni", @@ -645,29 +647,26 @@ function can_place_governor(where) { function find_active_barbarian_at_home(tribe) { let home = BARBARIAN_HOMELAND[tribe] - for (let i = 0; i < 10; ++i) - if (get_barbarian_location(tribe * 10 + i) === home) - if (is_barbarian_active(tribe * 10 + i)) - return tribe * 10 + i + for (let id = first_barbarian[tribe]; id <= last_barbarian[tribe]; ++id) + if (get_barbarian_location(id) === home && is_barbarian_active(id)) + return id return -1 } function count_active_barbarians_at_home(tribe) { let home = BARBARIAN_HOMELAND[tribe] let n = 0 - for (let i = 0; i < 10; ++i) - if (get_barbarian_location(tribe * 10 + i) === home) - if (is_barbarian_active(tribe * 10 + i)) - n += 1 + for (let id = first_barbarian[tribe]; id <= last_barbarian[tribe]; ++id) + if (get_barbarian_location(id) === home && is_barbarian_active(id)) + n += 1 return n } function find_inactive_barbarian_at_home(tribe) { let home = BARBARIAN_HOMELAND[tribe] - for (let i = 0; i < 10; ++i) - if (get_barbarian_location(tribe * 10 + i) === home) - if (is_barbarian_inactive(tribe * 10 + i)) - return tribe * 10 + i + for (let id = first_barbarian[tribe]; id <= last_barbarian[tribe]; ++id) + if (get_barbarian_location(id) === home && is_barbarian_inactive(id)) + return id return -1 } @@ -679,8 +678,8 @@ function activate_one_barbarian(tribe) { function count_barbarians_in_province(tribe, where) { let n = 0 - for (let i = 0; i < 10; ++i) - if (get_barbarian_location(tribe * 10 + i) === where) + for (let id = first_barbarian[tribe]; id <= last_barbarian[tribe]; ++id) + if (get_barbarian_location(id) === where) n += 1 return n } @@ -901,9 +900,9 @@ function goto_barbarian_crisis(tribe) { function invade_with_active_barbarian(tribe, where) { // TODO: move leaders first - let b = find_active_barbarian_at_home(tribe) - if (b >= 0) - set_barbarian_location(tribe * 10 + b, where) + let id = find_active_barbarian_at_home(tribe) + if (id >= 0) + set_barbarian_location(id, where) } function goto_barbarian_invasion(tribe, black, white) { @@ -1532,13 +1531,68 @@ states.initiate_battle = { } }, general(id) { + push_undo() log("Initiate Battle vs Gen" + id) + game.misc.target = id + game.state = "battle_general" }, barbarian(id) { + push_undo() log("Initiate Battle vs B" + id) + game.misc.target = id + game.state = "battle_barbarians" + }, + rival_emperor(id) { + push_undo() + log("Initiate Battle vs B" + id) + game.misc.target = id + game.state = "battle_rival_emperor" }, militia(where) { + push_undo() log("Initiate Battle vs Militia" + id) + game.misc.target = -1 + game.state = "battle_militia" + }, +} + +states.battle_general = { + prompt() { + prompt("Battle vs General.") + view.actions.roll = 1 + }, + roll() { + clear_undo() + }, +} + +states.battle_barbarians = { + prompt() { + prompt("Battle vs Barbarians.") + view.actions.roll = 1 + }, + roll() { + clear_undo() + }, +} + +states.battle_rival_emperor = { + prompt() { + prompt("Battle vs Rival Emperor.") + view.actions.roll = 1 + }, + roll() { + clear_undo() + }, +} + +states.battle_militia = { + prompt() { + prompt("Battle vs Militia.") + view.actions.roll = 1 + }, + roll() { + clear_undo() }, } @@ -1730,9 +1784,9 @@ function setup_market_pile(cards) { } function setup_barbarians(tribe, home) { - for (let i = 0; i < 10; ++i) { - set_barbarian_location(tribe * 10 + i, home) - set_barbarian_inactive(tribe * 10 + i) + for (let id = first_barbarian[tribe]; id <= last_barbarian[tribe]; ++id) { + set_barbarian_location(id, home) + set_barbarian_inactive(id) } } @@ -1741,7 +1795,6 @@ exports.setup = function (seed, scenario, options) { let player_count = real_player_count if (player_count === 1) player_count = 4 - let tribe_count = TRIBE_COUNT[player_count] game = { seed: seed, @@ -1779,7 +1832,7 @@ exports.setup = function (seed, scenario, options) { governors: new Array(6 * player_count).fill(UNAVAILABLE), generals: new Array(6 * player_count).fill(UNAVAILABLE), legions: new Array(LEGION_COUNT).fill(AVAILABLE), - barbarians: new Array(10 * tribe_count).fill(0), + barbarians: new Array(BARBARIAN_COUNT[player_count]).fill(AVAILABLE), rival_emperors: [ UNAVAILABLE, UNAVAILABLE, UNAVAILABLE ], barbarian_leaders: [ UNAVAILABLE, UNAVAILABLE, UNAVAILABLE ], |