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-rw-r--r--rules.js68
1 files changed, 48 insertions, 20 deletions
diff --git a/rules.js b/rules.js
index 86550dc..8f436cb 100644
--- a/rules.js
+++ b/rules.js
@@ -519,7 +519,7 @@ function can_build_improvement(province) {
return false
if (has_rival_emperor(province))
return false
- if (has_enemy_army_in_capital(province))
+ if (has_enemy_general_in_capital(province))
return false
return true
}
@@ -629,12 +629,8 @@ function is_emperor(governor) {
return false
}
-function has_enemy_army_in_capital(where) {
- if (is_enemy_general(get_capital_general(where)))
- return true
- if (has_militia(where) && is_enemy_governor(get_province_governor(where)))
- return true
- return false
+function has_enemy_general_in_capital(where) {
+ return is_enemy_general(get_capital_general(where))
}
function has_enemy_army_in_province(where) {
@@ -723,6 +719,10 @@ function has_reduced_legions_in_army(id) {
return find_reduced_legion_in_army(id) >= 0
}
+function has_lone_militia(where) {
+ return has_militia(where) && get_capital_general(where) < 0
+}
+
function count_units_in_army(id) {
let n = 0
for (let i = 0; i < LEGION_COUNT; ++i)
@@ -779,6 +779,11 @@ function eliminate_barbarian(id) {
set_barbarian_inactive(id)
}
+function flip_discard_to_available() {
+ game.draw[game.current] = game.discard[game.current]
+ game.discard[game.current] = []
+}
+
// === SETUP ===
states.setup_province = {
@@ -1090,7 +1095,6 @@ states.take_actions_governor = {
}
if (is_province(where)) {
- view.actions.hold_games = 0
view.actions.place_militia = 0
view.actions.amphitheater = 0
view.actions.basilica = 0
@@ -1115,6 +1119,10 @@ states.take_actions_governor = {
// Hold Games
if (has_mob(where)) {
+ view.actions.disperse_mob = 0
+ view.actions.hold_games = 0
+ if (has_lone_militia(where) && mip >= 1)
+ view.actions.disperse_mob = 1
if (pip >= 2)
view.actions.hold_games = 1
}
@@ -1133,7 +1141,7 @@ states.take_actions_governor = {
// Initiate Battle with Militia not stacked with General
if (!has_militia_battled(where)) {
- if (has_militia(where) && !is_own_general(get_capital_general(where)))
+ if (has_lone_militia(where))
gen_initiate_battle(where)
}
}
@@ -1618,7 +1626,7 @@ function gen_initiate_battle(where) {
gen_action_barbarian(id)
})
if (is_enemy_province(where)) {
- if (has_militia(where) && get_capital_general(where) < 0)
+ if (has_lone_militia(where))
gen_action_militia(where)
}
}
@@ -1739,9 +1747,9 @@ function roll_defender_dice() {
function gen_hits_militia() {
if (has_militia(game.misc.where)) {
gen_action_militia(game.misc.where)
- return true
+ return false
}
- return false
+ return true
}
function gen_hits_barbarians(tribe) {
@@ -2001,6 +2009,12 @@ states.buy_trash = {
function goto_end_of_turn() {
// TODO: add mobs
// TODO: flip inactive barbarians
+ goto_refill_hand()
+}
+
+function goto_refill_hand() {
+ if (current_draw().length === 0)
+ flip_discard_to_available()
game.state = "refill_hand"
}
@@ -2008,8 +2022,9 @@ states.refill_hand = {
prompt() {
view.prompt = "Refill your hand."
let hand = current_hand()
- if (hand.length < 5) {
- for (let c of current_draw())
+ let draw = current_draw()
+ if (hand.length < 5 && draw.length > 0) {
+ for (let c of draw)
gen_action_card(c)
} else {
view.actions.done = 1
@@ -2017,12 +2032,12 @@ states.refill_hand = {
},
card(c) {
push_undo()
- set_delete(current_draw(), c)
- set_add(current_hand(), c)
- if (current_draw().length === 0) {
- game.draw[game.current] = game.discard[game.current]
- game.discard[game.current] = []
- }
+ let hand = current_hand()
+ let draw = current_draw()
+ set_delete(draw, c)
+ set_add(hand, c)
+ if (draw.length === 0)
+ flip_discard_to_available()
},
done() {
clear_undo()
@@ -2135,6 +2150,7 @@ exports.setup = function (seed, scenario, options) {
game.events = setup_events()
+ /*
game.market = [
setup_market_pile(CARD_M2),
setup_market_pile(CARD_S2),
@@ -2146,6 +2162,18 @@ exports.setup = function (seed, scenario, options) {
setup_market_pile(CARD_S4),
setup_market_pile(CARD_P4),
]
+ */
+ game.market = [
+ setup_market_pile(CARD_M2),
+ setup_market_pile(CARD_M3),
+ setup_market_pile(CARD_M4),
+ setup_market_pile(CARD_S2),
+ setup_market_pile(CARD_S3),
+ setup_market_pile(CARD_S4),
+ setup_market_pile(CARD_P2),
+ setup_market_pile(CARD_P3),
+ setup_market_pile(CARD_P4),
+ ]
setup_barbarians(ALAMANNI, ALAMANNI_HOMELAND)
setup_barbarians(FRANKS, FRANKS_HOMELAND)