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-rw-r--r--play.js15
1 files changed, 10 insertions, 5 deletions
diff --git a/play.js b/play.js
index 6a08084..d030f1f 100644
--- a/play.js
+++ b/play.js
@@ -509,7 +509,6 @@ function on_update() {
stack_cache = {}
- ui.body.classList.toggle("p1", view.solo === 1)
ui.body.classList.toggle("p2", player_count === 2)
ui.body.classList.toggle("p3", player_count === 3)
ui.body.classList.toggle("p4", player_count === 4)
@@ -657,6 +656,10 @@ function on_update() {
}
}
+ for (let region = 0; region < 21; ++region) {
+ ui.regions[region].classList.toggle("selected", view.selected_region === region)
+ }
+
for (let region = 0; region < 12; ++region) {
if (has_militia(region)) {
let lone_militia = true
@@ -738,6 +741,7 @@ function on_update() {
avail_stack.push(e)
}
e.classList.toggle("unavailable", region === UNAVAILABLE)
+ e.classList.toggle("selected", view.selected_general === pi * 6 + ai)
}
layout_available(avail_stack, 63, pi * 625 + 0, 30)
}
@@ -748,7 +752,7 @@ function on_update() {
let id = 100 + 100 * pi + ai
let region = get_governor_location(first_governor[pi] + ai)
let e = ui.governors[pi][ai]
- if (region >= 1 && region < 12) {
+ if (region < 12) {
layout_governor(e, PLAYER_CLASS[pi], region)
} else {
if (region === AVAILABLE)
@@ -758,6 +762,7 @@ function on_update() {
avail_stack.push(e)
}
e.classList.toggle("unavailable", region === UNAVAILABLE)
+ e.classList.toggle("selected", view.selected_governor === pi * 6 + ai)
}
layout_available(avail_stack, 58, pi * 625 + 325, 27)
}
@@ -797,9 +802,9 @@ function on_update() {
}
ui.market.replaceChildren()
- for (let pile of view.market) {
- if (pile.length > 0)
- ui.market.appendChild(ui.cards[pile[0]])
+ for (let c of view.market) {
+ if (c > 0)
+ ui.market.appendChild(ui.cards[c])
}
for (let e of action_register)