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-rw-r--r--play.js136
1 files changed, 115 insertions, 21 deletions
diff --git a/play.js b/play.js
index 1b72d44..cf7d345 100644
--- a/play.js
+++ b/play.js
@@ -300,6 +300,11 @@ const BOXES = {
"Goths Dice": [1730,195,100,50],
"Sassanids Dice": [2380,895,100,50],
"Nomads Dice": [570,1520,100,50],
+ "Franks Battle": [750,210,430,180],
+ "Alamanni Battle": [1240,210,430,180],
+ "Goths Battle": [1670,245,430,180],
+ "Sassanids Battle": [2070,980,430,180],
+ "Nomads Battle": [670,1400,430,180],
}
const LAYOUT_XY = [
@@ -326,6 +331,26 @@ const LAYOUT_XY = [
BOXES["Pontus Euxinus XY"],
]
+const LAYOUT_BATTLE = [
+ BOXES["Italia Capital"],
+ BOXES["Asia Capital"],
+ BOXES["Gallia Capital"],
+ BOXES["Macedonia Capital"],
+ BOXES["Pannonia Capital"],
+ BOXES["Thracia Capital"],
+ BOXES["Britannia Capital"],
+ BOXES["Galatia Capital"],
+ BOXES["Syria Capital"],
+ BOXES["Aegyptus Capital"],
+ BOXES["Africa Capital"],
+ BOXES["Hispania Capital"],
+ BOXES["Alamanni Battle"],
+ BOXES["Franks Battle"],
+ BOXES["Goths Battle"],
+ BOXES["Sassanids Battle"],
+ BOXES["Nomads Battle"],
+]
+
const LAYOUT_SUPPORT = [
BOXES["Italia Support 1"],
BOXES["Asia Support"],
@@ -611,6 +636,7 @@ let ui = {
hand: document.getElementById("hand"),
draw: document.getElementById("draw"),
active_event: document.getElementById("active_event"),
+ combat_mask: document.getElementById("combat_mask"),
discard: document.getElementById("discard"),
played: document.getElementById("played"),
market: document.getElementById("market"),
@@ -856,9 +882,39 @@ function on_init() {
let stack_count = new Array(21).fill(0)
-function layout_stack(id, list, region, in_capital, dx, dy) {
+let battle_width = 0
+const BATTLE_MIN = 3
+const BATTLE_H_MARGIN = 12
+const BATTLE_V_MARGIN = 12
+const BATTLE_H_GAP = 8
+const BATTLE_V_GAP = 16
+
+function layout_battle_stack(is_att, list, region) {
+ let [ x, y, w, h ] = LAYOUT_BATTLE[region]
+ x += w >> 1
+ if (region < 12)
+ y -= 7
+
+ if (list.length > battle_width)
+ battle_width = list.length
+
+ w = list.length * 60 + (list.length - 1) * BATTLE_H_GAP
+ x -= w / 2
+
+ y += BATTLE_V_MARGIN
+ if (is_att)
+ y += 60 + BATTLE_V_GAP
+
+ for (let item of list) {
+ item.style.left = x + "px"
+ item.style.top = y + "px"
+ item.style.zIndex = 101
+ x += 60 + BATTLE_H_GAP
+ }
+}
+
+function layout_stack(id, list, region, in_capital, dx, dy, z = 1) {
let [ x, y, w, h ] = LAYOUT_XY[region]
- let z = 1
x += w >> 1
y += h >> 1
@@ -885,7 +941,6 @@ function layout_stack(id, list, region, in_capital, dx, dy) {
item.style.left = x + "px"
item.style.top = y + "px"
item.style.zIndex = z
- item.my_stack = id
x -= dx
y -= dy
z += 1
@@ -900,7 +955,6 @@ function layout_available(list, dx, x0, y0) {
item.style.left = x + "px"
item.style.top = y + "px"
item.style.zIndex = z
- item.my_stack = 0
x += dx
z -= 1
}
@@ -946,6 +1000,18 @@ function layout_barbarian_dice(black, white, tribe) {
}
}
+function is_battle_stack(region, type, id) {
+ if (view.battle_region !== region)
+ return false
+ if (type === "general" && view.battle.attacker === id)
+ return true
+ if (type === "militia" && view.battle.attacker < 0)
+ return true
+ if (type === "militia" && view.battle.type === "militia")
+ return true
+ return view.battle.type === type && view.battle.target === id
+}
+
function on_update() {
let player_count = view.legacy.length
@@ -975,6 +1041,8 @@ function on_update() {
ui.discard.replaceChildren()
ui.market.replaceChildren()
+ battle_width = BATTLE_MIN
+
for (let pi = 0; pi < player_count; ++pi) {
let legacy = view.legacy[pi]
let turns = view.emperor_turns[pi]
@@ -1109,15 +1177,16 @@ function on_update() {
for (let region = 0; region < 12 + 5; ++region) {
for (let tribe = 0; tribe < 5; ++tribe) {
+ let battle = []
let active_barbarians = []
let inactive_barbarians = []
for (let id = first_barbarian[tribe]; id <= last_barbarian[tribe]; ++id) {
- if (id === CNIVA || id === ARDASHIR || id === SHAPUR)
- continue
let loc = get_barbarian_location(id)
let inactive = is_barbarian_inactive(id)
if (loc === region) {
- if (inactive)
+ if (is_battle_stack(region, "barbarians", tribe) && (region < 12 || !inactive))
+ battle.push(ui.barbarians[id])
+ else if (inactive)
inactive_barbarians.push(ui.barbarians[id])
else
active_barbarians.push(ui.barbarians[id])
@@ -1130,22 +1199,21 @@ function on_update() {
layout_stack(-1, inactive_barbarians, region, false, 8, 8)
if (active_barbarians.length > 0)
layout_stack(-1, active_barbarians, region, false, 8, 8)
+ if (battle.length > 0)
+ layout_battle_stack(0, battle, region)
}
}
- for (let id of [ CNIVA, ARDASHIR, SHAPUR ]) {
- let loc = get_barbarian_location(id)
- if (loc !== AVAILABLE)
- layout_stack(-1, [ ui.barbarians[id] ], loc, false, 8, 8)
- }
-
for (let id = 0; id < 3; ++id) {
let loc = get_rival_emperor_location(id)
if (loc === AVAILABLE)
hide(ui.rival_emperors[id])
else {
show(ui.rival_emperors[id])
- layout_stack(-1, [ ui.rival_emperors[id] ], loc, false, 8, 8)
+ if (is_battle_stack(loc, "rival_emperor", id))
+ layout_battle_stack(0, [ ui.rival_emperors[id] ], loc)
+ else
+ layout_stack(-1, [ ui.rival_emperors[id] ], loc, false, 8, 8)
}
}
@@ -1170,10 +1238,17 @@ function on_update() {
}
}
if (lone_militia) {
- if (has_militia_castra(region))
- layout_stack(-1, [ ui.mcastra[region], ui.militia[region] ], region, true, 16, 16)
- else
- layout_stack(-1, [ ui.militia[region] ], region, true, 16, 16)
+ if (is_battle_stack(region, "militia", region)) {
+ if (has_militia_castra(region))
+ layout_battle_stack(view.battle.attacker < 0, [ ui.mcastra[region], ui.militia[region] ], region)
+ else
+ layout_battle_stack(view.battle.attacker < 0, [ ui.militia[region] ], region, true)
+ } else {
+ if (has_militia_castra(region))
+ layout_stack(-1, [ ui.mcastra[region], ui.militia[region] ], region, true, 16, 16)
+ else
+ layout_stack(-1, [ ui.militia[region] ], region, true, 16, 16)
+ }
}
}
@@ -1235,10 +1310,10 @@ function on_update() {
if (has_militia(region) && inside)
stack.push(ui.militia[region])
- if (inside)
- layout_stack(pi * 6 + ai, stack, region, true, 16, 16)
+ if (is_battle_stack(region, "general", pi * 6 + ai))
+ layout_battle_stack(pi * 6 + ai === view.battle.attacker, stack, region)
else
- layout_stack(pi * 6 + ai, stack, region, false, 16, 16)
+ layout_stack(pi * 6 + ai, stack, region, inside, 16, 16)
} else {
avail_stack.push(e)
}
@@ -1278,6 +1353,25 @@ function on_update() {
layout_available(avail_stack, 64, pi * 625 + 325, 27)
}
+ if (view.battle) {
+ let [ x, y, w, h ] = LAYOUT_BATTLE[view.battle_region]
+ if (view.battle_region < 12)
+ y -= 7
+ x += w >> 1
+
+ w = battle_width * 60 + (battle_width - 1) * BATTLE_H_GAP + BATTLE_H_MARGIN * 2
+ x -= w / 2
+ h = 120 + BATTLE_V_GAP + BATTLE_V_MARGIN * 2
+
+ show(ui.combat_mask)
+ ui.combat_mask.style.left = x + "px"
+ ui.combat_mask.style.top = y + "px"
+ ui.combat_mask.style.width = w + "px"
+ ui.combat_mask.style.height = h + "px"
+ } else {
+ hide(ui.combat_mask)
+ }
+
ui.body.classList.toggle("military", view.color === 0)
ui.body.classList.toggle("senate", view.color === 1)
ui.body.classList.toggle("populace", view.color === 2)