diff options
Diffstat (limited to 'play.js')
-rw-r--r-- | play.js | 29 |
1 files changed, 27 insertions, 2 deletions
@@ -535,6 +535,7 @@ let ui = { governors: [ [], [], [], [] ], castra: [ [], [], [], [] ], mcastra: [], + mobs: [], } function get_province_governor_player(where) { @@ -602,6 +603,8 @@ function on_click_action(evt, target) { function create_building(region, className, xoff, yoff) { let [ x, y, w, h ] = LAYOUT_SUPPORT[region] + if (region === ITALIA) + y += 52 let e = create_thing({ className }) e.style.left = x + (w >> 1) + xoff - 46 + "px" e.style.top = y + h + yoff + "px" @@ -675,6 +678,11 @@ function on_init() { ui.capital[region] = document.getElementById(REGION_NAME[region] + "_Capital") ui.quaestor[region] = document.getElementById(REGION_NAME[region] + "_Quaestor") + // at most 3 mobs per province + ui.mobs[region * 3 + 0] = create_piece(region, "mob", "mob") + ui.mobs[region * 3 + 1] = create_piece(region, "mob", "mob") + ui.mobs[region * 3 + 2] = create_piece(region, "mob", "mob") + if (true) { ui.amphitheater[region] = create_building(region, "amphitheater hide", -48 - 3, 6) ui.basilica[region] = create_building(region, "basilica hide", 48 + 3, 6) @@ -761,6 +769,17 @@ function layout_governor_unavailable(e, color, ix) { e.className = color + " governor n" + ix } +function layout_mob(region, i, e, visible, x2) { + if (visible) { + let [ x, y, w ,h ] = LAYOUT_SUPPORT[region] + e.className = x2 ? "mob_x2" : "mob" + e.style.top = (y - 36) + "px" + e.style.left = (x + 26 + 26 * i) + "px" + } else { + e.className = "hide" + } +} + function on_update() { let player_count = view.legacy.length @@ -945,6 +964,11 @@ function on_update() { hide(ui.neutral_governors[region]) } } + + let n = view.mobs[region] + layout_mob(region, 0, ui.mobs[region * 3 + 0], n >= 1, n >= 2) + layout_mob(region, 1, ui.mobs[region * 3 + 1], n >= 3, n >= 4) + layout_mob(region, 2, ui.mobs[region * 3 + 2], n >= 5, n >= 6) } for (let pi = 0; pi < player_count; ++pi) { @@ -1018,8 +1042,9 @@ function on_update() { layout_available(avail_stack, avail_stack.length > 5 ? 43 : 58, pi * 625 + 325, 27) } - ui.body.classList.toggle("sel_governor", typeof view.selected_governor === "number") - ui.body.classList.toggle("sel_general", typeof view.selected_general === "number") + ui.body.classList.toggle("military", view.color === 0) + ui.body.classList.toggle("senate", view.color === 1) + ui.body.classList.toggle("populace", view.color === 2) ui.dice[0].className = "dice black d" + view.dice[0] ui.dice[1].className = "dice white d" + view.dice[1] |