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-rw-r--r--play.js40
1 files changed, 24 insertions, 16 deletions
diff --git a/play.js b/play.js
index baf4137..be4b192 100644
--- a/play.js
+++ b/play.js
@@ -737,11 +737,11 @@ function on_init() {
for (let p = 0; p < 4; ++p) {
for (let i = 0; i < 12; ++i) {
ui.seat_of_power[p * 12 + i] = create_thing({ className: PLAYER_CLASS[p] + " seat_of_power hide" })
- ui.seat_of_power[p * 12 + i].style.left = LAYOUT_QUAESTOR[i][0] + "px"
- ui.seat_of_power[p * 12 + i].style.top = LAYOUT_QUAESTOR[i][1] + "px"
+ ui.seat_of_power[p * 12 + i].style.left = (LAYOUT_QUAESTOR[i][0] + 16) + "px"
+ ui.seat_of_power[p * 12 + i].style.top = (LAYOUT_QUAESTOR[i][1]) + "px"
ui.breakaway[p * 12 + i] = create_thing({ className: PLAYER_CLASS[p] + " breakaway hide" })
- ui.breakaway[p * 12 + i].style.left = LAYOUT_QUAESTOR[i][0] + "px"
- ui.breakaway[p * 12 + i].style.top = LAYOUT_QUAESTOR[i][1] + "px"
+ ui.breakaway[p * 12 + i].style.left = (LAYOUT_QUAESTOR[i][0] + 16) + "px"
+ ui.breakaway[p * 12 + i].style.top = (LAYOUT_QUAESTOR[i][1]) + "px"
}
}
@@ -770,8 +770,8 @@ function on_init() {
ui.militia[region] = create_thing({ className: "militia hide", my_action: "militia", my_id: region })
ui.capital[region] = document.getElementById(REGION_NAME[region] + "_Capital")
ui.quaestor[region] = create_thing({ className: "quaestor hide" })
- ui.quaestor[region].style.left = LAYOUT_QUAESTOR[region][0] + "px"
- ui.quaestor[region].style.top = LAYOUT_QUAESTOR[region][1] + "px"
+ ui.quaestor[region].style.left = (LAYOUT_QUAESTOR[region][0] + 16) + "px"
+ ui.quaestor[region].style.top = (LAYOUT_QUAESTOR[region][1]) + "px"
// at most 3 mobs per province
ui.mobs[region * 3 + 0] = create_piece(region, "mob", "mob")
@@ -843,11 +843,10 @@ function layout_available(list, dx, x0, y0) {
let x = 25 + x0
for (let item of list) {
let xo = item.my_id % 6
- if (list.length < 6)
- xo -= 1
+ //if (list.length < 6) xo -= 1
item.style.left = (x + xo * dx) + "px"
item.style.top = y + "px"
- item.style.zIndex = 1
+ item.style.zIndex = 7 - xo
item.my_stack = 0
}
}
@@ -878,11 +877,18 @@ function layout_mob(region, i, e, visible, x2) {
}
function layout_barbarian_dice(black, white, tribe) {
- let [ x, y, w, h ] = LAYOUT_DICE[tribe]
- black.style.top = (y + 4) + "px"
- white.style.top = (y + 4) + "px"
- black.style.left = (x + 0) + "px"
- white.style.left = (x + 50) + "px"
+ if (tribe >= 0) {
+ show(black)
+ show(white)
+ let [ x, y, w, h ] = LAYOUT_DICE[tribe]
+ black.style.top = (y + 4) + "px"
+ white.style.top = (y + 4) + "px"
+ black.style.left = (x + 0) + "px"
+ white.style.left = (x + 50) + "px"
+ } else {
+ hide(black)
+ hide(white)
+ }
}
function on_update() {
@@ -1145,7 +1151,8 @@ function on_update() {
e.classList.toggle("unavailable", region === UNAVAILABLE)
e.classList.toggle("selected", view.selected_general === pi * 6 + ai)
}
- layout_available(avail_stack, avail_stack.length > 5 ? 48 : 63, pi * 625 + 0, 30)
+ //layout_available(avail_stack, avail_stack.length > 5 ? 48 : 63, pi * 625 + 0, 30)
+ layout_available(avail_stack, 48, pi * 625 + 0, 30)
}
for (let pi = 0; pi < player_count; ++pi) {
@@ -1165,7 +1172,8 @@ function on_update() {
e.classList.toggle("unavailable", region === UNAVAILABLE)
e.classList.toggle("selected", view.selected_governor === pi * 6 + ai)
}
- layout_available(avail_stack, avail_stack.length > 5 ? 43 : 58, pi * 625 + 325, 27)
+ //layout_available(avail_stack, avail_stack.length > 5 ? 43 : 58, pi * 625 + 325, 27)
+ layout_available(avail_stack, 43, pi * 625 + 325, 27)
}
ui.body.classList.toggle("military", view.color === 0)