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diff --git a/info/rules.html b/info/rules.html
index 5da7d8c..26ab36b 100644
--- a/info/rules.html
+++ b/info/rules.html
@@ -1,7 +1,7 @@
<!DOCTYPE html>
<html>
<head>
-<title>Time of Crisis</title>
+<title>ToC 2nd Ed Rules FINAL Hi-Res</title>
<link rel="stylesheet" href="/fonts/fonts.css">
<style>
body{background-color:slategray}
@@ -13,31 +13,32 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12pt;line-height:0.8em
<body>
<div id="page1" style="background-image:url('rules1.jpg');width:765.0pt;height:990.0pt">
-<p style="top:924.3pt;left:161.9pt">GMT Games, LLC &#x2022; P.O. Box 1308, Hanford, CA 93232-1308 &#x2022; www.GMTGames.com</p>
+<p style="top:677.7pt;left:237.1pt;font-size:19.7pt"><b>T A B L E O F C O N T E N T S</b></p>
+<p style="top:899.3pt;left:161.9pt">GMT Games, LLC &#x2022; P.O. Box 1308, Hanford, CA 93232-1308 &#x2022; www.GMTGames.com</p>
<p style="top:618.0pt;left:156.3pt;font-size:59.1pt"><b>RULES OF PLAY</b></p>
<p style="top:566.5pt;left:62.4pt"><i>Game Design by Wray Ferrell and Brad Johnson</i></p>
-<p style="top:677.7pt;left:237.1pt;font-size:19.7pt"><b>T A B L E O F C O N T E N T S</b></p>
+<p style="top:30.3pt;left:620.0pt;font-size:17.1pt"><b>2nd Edition</b></p>
-<p style="top:721.3pt;left:56.2pt;font-size:16.0pt"><a href="#page2"><b>1. Introduction</b></a></p>
-<p style="top:747.0pt;left:56.3pt;font-size:16.0pt"><a href="#page2"><b>2. Components</b></a></p>
-<p style="top:772.8pt;left:56.3pt;font-size:16.0pt"><a href="#page3"><b>3. Starting the Game</b></a></p>
-<p style="top:798.5pt;left:56.3pt;font-size:16.0pt"><a href="#page3"><b>4. Definitions</b></a></p>
-<p style="top:824.3pt;left:56.3pt;font-size:16.0pt"><a href="#page4"><b>5. Cards</b></a></p>
-<p style="top:850.1pt;left:56.3pt;font-size:16.0pt"><a href="#page4"><b>6. Sequence of Play</b></a></p>
-<p style="top:875.8pt;left:56.3pt;font-size:16.0pt"><a href="#page8"><b>7. Determining the Winner</b></a></p>
-<p style="top:721.3pt;left:393.9pt;font-size:16.0pt"><a href="#page9"><b>8. Combat</b></a></p>
-<p style="top:747.1pt;left:393.9pt;font-size:16.0pt"><a href="#page10"><b>9. Crisis Checks</b></a></p>
-<p style="top:772.8pt;left:393.9pt;font-size:16.0pt"><a href="#page11"><b>10. Historical Figures</b></a></p>
-<p style="top:798.6pt;left:393.9pt;font-size:16.0pt"><a href="#page11"><b>11. Mobs</b></a></p>
-<p style="top:824.3pt;left:393.9pt;font-size:16.0pt"><a href="#page11"><b>12. Pretender</b></a></p>
-<p style="top:850.1pt;left:393.9pt;font-size:16.0pt"><span style="color:gray"><b>13. Example of Play</b></a></p>
-<p style="top:875.8pt;left:393.9pt;font-size:16.0pt"><a href="#page18"><b>14. Historical Notes</b></a></p>
+<p style="top:721.3pt;left:56.2pt;font-size:15pt"><a href="#page2"><b>1. Introduction</a></b></p>
+<p style="top:745.6pt;left:56.2pt;font-size:15pt"><a href="#page2"><b>2. Components</a></b></p>
+<p style="top:769.9pt;left:56.2pt;font-size:15pt"><a href="#page3"><b>3. Starting the Game</a></b></p>
+<p style="top:794.1pt;left:56.2pt;font-size:15pt"><a href="#page3"><b>4. Definitions</b><b></a></b></p>
+<p style="top:818.4pt;left:56.2pt;font-size:15pt"><a href="#page4"><b>5. Cards</a></b></p>
+<p style="top:842.6pt;left:56.2pt;font-size:15pt"><a href="#page4"><b>6. Sequence of Play</a></b></p>
+<p style="top:866.9pt;left:56.3pt;font-size:15pt"><a href="#page8"><b>7. Determining the Winner</a></b></p>
+<p style="top:721.4pt;left:393.8pt;font-size:15pt"><a href="#page9"><b>8. Combat</a></b></p>
+<p style="top:745.6pt;left:393.8pt;font-size:15pt"><a href="#page10"><b>9. Crisis Checks</a></b></p>
+<p style="top:769.9pt;left:393.8pt;font-size:15pt"><a href="#page11"><b>10. Historical Figures</a></b></p>
+<p style="top:794.1pt;left:393.8pt;font-size:15pt"><a href="#page11"><b>11. Mobs</a></b></p>
+<p style="top:818.4pt;left:393.8pt;font-size:15pt"><a href="#page11"><b>12. Pretender</a></b></p>
+<p style="top:842.7pt;left:393.7pt;font-size:15pt"><span style="color:gray"><b>13. Example of Play</span></b></p>
+<p style="top:866.9pt;left:393.7pt;font-size:15pt"><a href="#page18"><b>14. Historical Notes</a></b></p>
</div>
<div id="page2" style="background-image:url('rules2.jpg');width:765.0pt;height:990.0pt">
-<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p>
-<p style="top:932.7pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2017 GMT Games, LLC</i></p>
+<p style="top:33.8pt;left:286.8pt"><b>Time of Crisis</b><i> 2nd Edition Rules</i></p>
+<p style="top:932.7pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2018 GMT Games, LLC</i></p>
<p style="top:32.2pt;left:64.0pt">2</p>
<p style="top:71.9pt;left:60.0pt;font-size:19.5pt"><b><span style="color:#ffffff">1. Introduction</span></b></p>
<p style="top:98.8pt;left:56.2pt"><i>Time of Crisis</i> is a game for two to four players set in the Roman </p>
@@ -75,17 +76,17 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12pt;line-height:0.8em
<p style="top:351.2pt;left:393.8pt">&#x2022; Crisis Tables for two- and three-player games</p>
<p style="top:372.4pt;left:393.8pt">All components in the game are limited to the provided amount.</p>
<p style="top:408.7pt;left:116.7pt"><b>Roman Legion</b></p>
-<p style="top:424.7pt;left:66.5pt;font-size:11.2pt"><i> </i></p>
-<p style="top:424.7pt;left:86.5pt;font-size:11.2pt"><i>Full Strength </i></p>
-<p style="top:424.7pt;left:158.9pt;font-size:11.2pt"><i>Reduced Strength</i></p>
+<p style="top:424.7pt;left:66.5pt;font-size:11pt"><i> </i></p>
+<p style="top:424.7pt;left:86.5pt;font-size:11pt"><i>Full Strength </i></p>
+<p style="top:424.7pt;left:158.9pt;font-size:11pt"><i>Reduced Strength</i></p>
<p style="top:408.7pt;left:315.3pt"><b>Governor</b></p>
-<p style="top:424.7pt;left:251.5pt;font-size:11.2pt"><i> </i></p>
-<p style="top:424.7pt;left:286.3pt;font-size:11.2pt"><i>Player </i></p>
-<p style="top:424.7pt;left:366.6pt;font-size:11.2pt"><i>Neutral</i></p>
+<p style="top:424.7pt;left:251.5pt;font-size:11pt"><i> </i></p>
+<p style="top:424.7pt;left:286.3pt;font-size:11pt"><i>Player </i></p>
+<p style="top:424.7pt;left:366.6pt;font-size:11pt"><i>Neutral</i></p>
<p style="top:608.9pt;left:112.3pt"><b>Barbarian Tribe</b></p>
-<p style="top:623.6pt;left:66.5pt;font-size:11.2pt"><i> </i></p>
-<p style="top:623.6pt;left:102.2pt;font-size:11.2pt"><i>Active </i></p>
-<p style="top:623.6pt;left:180.7pt;font-size:11.2pt"><i>Inactive</i></p>
+<p style="top:623.6pt;left:66.5pt;font-size:11pt"><i> </i></p>
+<p style="top:623.6pt;left:102.2pt;font-size:11pt"><i>Active </i></p>
+<p style="top:623.6pt;left:180.7pt;font-size:11pt"><i>Inactive</i></p>
<p style="top:517.0pt;left:138.2pt"><b>Militia</b></p>
<p style="top:602.5pt;left:290.1pt"><b>Barbarian Leader</b></p>
<p style="top:419.0pt;left:458.9pt"><b>Quaestor</b></p>
@@ -94,10 +95,10 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12pt;line-height:0.8em
<p style="top:511.0pt;left:596.7pt"><b>First Player</b></p>
<p style="top:716.2pt;left:137.2pt"><b>Legacy</b></p>
<p style="top:799.4pt;left:343.4pt"><b>Improvements</b></p>
-<p style="top:815.4pt;left:187.5pt;font-size:11.2pt"><i> </i></p>
-<p style="top:815.4pt;left:227.6pt;font-size:11.2pt"><i>Basilica </i></p>
-<p style="top:815.4pt;left:369.0pt;font-size:11.2pt"><i>Limes </i></p>
-<p style="top:815.4pt;left:490.4pt;font-size:11.2pt"><i>Amphitheater</i></p>
+<p style="top:815.4pt;left:187.5pt;font-size:11pt"><i> </i></p>
+<p style="top:815.4pt;left:227.6pt;font-size:11pt"><i>Basilica </i></p>
+<p style="top:815.4pt;left:369.0pt;font-size:11pt"><i>Limes </i></p>
+<p style="top:815.4pt;left:490.4pt;font-size:11pt"><i>Amphitheater</i></p>
<p style="top:510.4pt;left:317.0pt"><b>General</b></p>
<p style="top:698.3pt;left:298.7pt"><b>Rival Emperor</b></p>
<p style="top:699.7pt;left:586.7pt"><b>Emperor Turns</b></p>
@@ -108,8 +109,8 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12pt;line-height:0.8em
<div id="page3" style="background-image:url('rules3.jpg');width:765.0pt;height:990.0pt">
<p style="top:32.2pt;left:695.9pt">3</p>
-<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p>
-<p style="top:933.8pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2017 GMT Games, LLC</i></p>
+<p style="top:33.8pt;left:286.8pt"><b>Time of Crisis</b><i> 2nd Edition Rules</i></p>
+<p style="top:933.8pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2018 GMT Games, LLC</i></p>
<p style="top:71.9pt;left:60.0pt;font-size:19.5pt"><b><span style="color:#ffffff">3. Starting the Game</span></b></p>
<p style="top:104.2pt;left:56.2pt;font-size:16.0pt"><b>3.1 Game Setup</b></p>
<p style="top:124.5pt;left:56.2pt">&#x2022; Place the game board in the center of the table.</p>
@@ -189,26 +190,28 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12pt;line-height:0.8em
<p style="top:579.7pt;left:408.8pt">are considered to be adjacent to each other.</p>
<p style="top:597.2pt;left:393.8pt">&#x2022; <b>Army:</b> All barbarians of the same tribe in a region, a Rival </p>
<p style="top:612.2pt;left:408.8pt">Emperor, a Militia unit, or a general and all units stacked </p>
-<p style="top:627.2pt;left:408.8pt">with him.</p>
-<p style="top:644.7pt;left:393.8pt">&#x2022; <b>Emperor: </b>The governor of Italia.</p>
-<p style="top:662.2pt;left:393.8pt">&#x2022; <b>Enemy:</b> All Barbarian counters not in the player&#x2019;s army, </p>
-<p style="top:677.2pt;left:408.8pt">Rival Emperors, and units commanded by other players.</p>
-<p style="top:694.7pt;left:393.8pt">&#x2022; <b>Neutral Faction: </b>All the neutral governors are considered </p>
-<p style="top:709.7pt;left:408.8pt">to be the owned by the same player, the neutral faction.</p>
-<p style="top:727.2pt;left:393.8pt">&#x2022; <b>Pretender:</b> A player who has a Seat of Power marker in a </p>
-<p style="top:742.2pt;left:408.8pt">province he governs (12.0).</p>
-<p style="top:759.7pt;left:393.8pt">&#x2022; <b>Pretender Provinces:</b> All provinces containing a Seat of </p>
-<p style="top:774.7pt;left:408.8pt">Power or Breakaway marker.</p>
-<p style="top:792.2pt;left:393.8pt">&#x2022; <b>Region:</b> Provinces, sea zones and Barbarian homelands are </p>
-<p style="top:807.2pt;left:408.8pt">regions.</p>
-<p style="top:824.7pt;left:393.8pt">&#x2022; <b>Unit: </b>A counter that represents a military force, such as </p>
-<p style="top:839.7pt;left:408.8pt">Roman Legion, Militia, Barbarian, Barbarian Leader, or Rival </p>
-<p style="top:854.7pt;left:408.8pt">Emperor.</p>
+<p style="top:627.2pt;left:408.8pt">with him. <b>Note: </b>In barbarian homeland regions only, inactive </p>
+<p style="top:642.2pt;left:408.8pt">barbarians are not part of the barbarian army and are ignored </p>
+<p style="top:657.2pt;left:408.8pt">for the purposes of combat.</p>
+<p style="top:674.7pt;left:393.8pt">&#x2022; <b>Emperor: </b>The governor of Italia.</p>
+<p style="top:692.2pt;left:393.8pt">&#x2022; <b>Enemy:</b> All Barbarian counters not in the player&#x2019;s army, </p>
+<p style="top:707.2pt;left:408.8pt">Rival Emperors, and units commanded by other players.</p>
+<p style="top:724.7pt;left:393.8pt">&#x2022; <b>Neutral Faction: </b>All the neutral governors are considered </p>
+<p style="top:739.7pt;left:408.8pt">to be the owned by the same player, the neutral faction.</p>
+<p style="top:757.2pt;left:393.8pt">&#x2022; <b>Pretender:</b> A player who has a Seat of Power marker in a </p>
+<p style="top:772.2pt;left:408.8pt">province he governs (12.0).</p>
+<p style="top:789.7pt;left:393.8pt">&#x2022; <b>Pretender Provinces:</b> All provinces containing a Seat of </p>
+<p style="top:804.7pt;left:408.8pt">Power or Breakaway marker.</p>
+<p style="top:822.2pt;left:393.8pt">&#x2022; <b>Region:</b> Provinces, sea zones and Barbarian homelands are </p>
+<p style="top:837.2pt;left:408.8pt">regions.</p>
+<p style="top:854.7pt;left:393.8pt">&#x2022; <b>Unit: </b>A counter that represents a military force, such as </p>
+<p style="top:869.7pt;left:408.8pt">Roman Legion, Militia, Barbarian, Barbarian Leader, or Rival </p>
+<p style="top:884.7pt;left:408.8pt">Emperor.</p>
</div>
<div id="page4" style="background-image:url('rules4.jpg');width:765.0pt;height:990.0pt">
-<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p>
-<p style="top:932.7pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2017 GMT Games, LLC</i></p>
+<p style="top:33.8pt;left:286.8pt"><b>Time of Crisis</b><i> 2nd Edition Rules</i></p>
+<p style="top:932.7pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2018 GMT Games, LLC</i></p>
<p style="top:32.2pt;left:64.0pt">4</p>
<p style="top:71.9pt;left:60.0pt;font-size:19.5pt"><b><span style="color:#ffffff">5. Cards</span></b></p>
<p style="top:98.8pt;left:56.2pt">Cards in your hand represent your political capital that can be </p>
@@ -287,32 +290,32 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12pt;line-height:0.8em
<p style="top:631.9pt;left:393.8pt">You may choose the same action multiple times, if you can af-</p>
<p style="top:646.9pt;left:393.8pt">ford to pay the necessary influence points.</p>
<p style="top:670.0pt;left:393.8pt;font-size:13.4pt"><b>6.3.1 Military Actions</b></p>
-<p style="top:688.4pt;left:393.8pt"><b>Recruit General</b></p>
+<p style="top:688.4pt;left:393.8pt;font-size:12.2pt"><b>Recruit General</b></p>
<p style="top:704.4pt;left:393.8pt">Spend Military influence equal to the printed cost on the back </p>
<p style="top:719.4pt;left:393.8pt">of one of your unclaimed General counters to move that counter </p>
<p style="top:734.4pt;left:393.8pt">to your Available Leaders box. You may purchase any General </p>
<p style="top:749.4pt;left:393.8pt">you can afford.</p>
-<p style="top:772.2pt;left:393.8pt"><b>Add Legion to Army</b></p>
-<p style="top:788.2pt;left:393.8pt">Select an army you command located in a province you gov-</p>
-<p style="top:803.2pt;left:393.8pt">ern. To add a full-strength Legion to the selected army, spend </p>
-<p style="top:818.2pt;left:393.8pt">Military influence equal to the number of Legions that will be </p>
-<p style="top:833.2pt;left:393.8pt">in the army after the Legion has been added.</p>
+<p style="top:772.2pt;left:393.8pt;font-size:12.2pt"><b>Add Legion to Army</b></p>
+<p style="top:788.2pt;left:393.8pt">Select an army with a General you command located in a prov-</p>
+<p style="top:803.2pt;left:393.8pt">ince you govern. To add a full-strength Legion to the selected </p>
+<p style="top:818.2pt;left:393.8pt">army, spend Military influence equal to the number of Legions </p>
+<p style="top:833.2pt;left:393.8pt">that will be in the army after the Legion has been added.</p>
<p style="top:854.4pt;left:393.8pt"><b><i>Example:</i></b><i> To add a second Legion to an army costs two Military </i></p>
<p style="top:869.4pt;left:393.8pt"><i>influence, to add a third Legion would cost three. </i></p>
</div>
<div id="page5" style="background-image:url('rules5.jpg');width:765.0pt;height:990.0pt">
<p style="top:32.2pt;left:695.9pt">5</p>
-<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p>
-<p style="top:933.8pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2017 GMT Games, LLC</i></p>
-<p style="top:66.9pt;left:56.2pt"><b>Create Army</b></p>
+<p style="top:33.8pt;left:286.8pt"><b>Time of Crisis</b><i> 2nd Edition Rules</i></p>
+<p style="top:933.8pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2018 GMT Games, LLC</i></p>
+<p style="top:66.9pt;left:56.2pt;font-size:12.2pt"><b>Create Army</b></p>
<p style="top:82.9pt;left:56.2pt">Spend one Military influence to place one full-strength Legion </p>
<p style="top:97.9pt;left:56.2pt">along with a General from your Available Leaders box in a </p>
<p style="top:112.9pt;left:56.2pt">province you govern.</p>
-<p style="top:135.7pt;left:56.2pt"><b>Train Legions </b></p>
+<p style="top:135.7pt;left:56.2pt;font-size:12.2pt"><b>Train Legions </b></p>
<p style="top:151.6pt;left:56.2pt">Spend one Military influence to flip one reduced-strength Legion </p>
<p style="top:166.6pt;left:56.2pt">in an army you command back to its full-strength side.</p>
-<p style="top:189.4pt;left:56.2pt"><b>Move Army</b></p>
+<p style="top:189.4pt;left:56.2pt;font-size:12.2pt"><b>Move Army</b></p>
<p style="top:205.4pt;left:56.2pt">&#x2022; You may spend one Military influence to move an army you </p>
<p style="top:220.4pt;left:71.2pt">command from one region to an adjacent region.</p>
<p style="top:237.9pt;left:56.2pt">&#x2022; If you move an army into a province, place the army outside </p>
@@ -324,7 +327,7 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12pt;line-height:0.8em
<p style="top:332.9pt;left:56.2pt">&#x2022; At any time during your turn, if you have an army in a </p>
<p style="top:347.9pt;left:71.2pt">provincial capital space, you may move that army out into </p>
<p style="top:362.9pt;left:71.2pt">the surrounding province for no cost.</p>
-<p style="top:385.7pt;left:70.0pt"><b>Notes:</b></p>
+<p style="top:385.7pt;left:70.0pt;font-size:12.2pt"><b>Notes:</b></p>
<p style="top:400.4pt;left:70.0pt">&#x2022; There are no restrictions on how far an army may move </p>
<p style="top:415.4pt;left:81.2pt">other than the cost to pay for it.</p>
<p style="top:431.6pt;left:70.0pt">&#x2022; There is no limit on the number of armies that can be in </p>
@@ -339,14 +342,14 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12pt;line-height:0.8em
<p style="top:866.2pt;left:56.2pt"><i>follows: four points to move to Britannia (green arrows), two </i></p>
<p style="top:881.2pt;left:56.2pt"><i>points to move to Italia (blue arrows), three points to move to Asia </i></p>
<p style="top:896.2pt;left:56.2pt"><i>(yellow arrows), or one point to move to Aegyptus (red arrow).</i></p>
-<p style="top:66.9pt;left:393.8pt"><b>Initiate Battle</b></p>
+<p style="top:66.9pt;left:393.8pt;font-size:12.2pt"><b>Initiate Battle</b></p>
<p style="top:82.9pt;left:393.8pt">Spend one Military influence to initiate a battle (8.0) between </p>
<p style="top:97.9pt;left:393.8pt">one of your armies and another army in the same region. The </p>
<p style="top:112.9pt;left:393.8pt">battle must be completed before initiating another battle. Once </p>
<p style="top:127.9pt;left:393.8pt">an army is involved in a battle it may not be selected for the </p>
<p style="top:142.9pt;left:393.8pt">Move Army or Initiate Battle actions until the start of the owner&#x2019;s </p>
<p style="top:157.9pt;left:393.8pt">next Take Actions Phase.</p>
-<p style="top:180.7pt;left:393.8pt"><b>Disperse Mob</b></p>
+<p style="top:180.7pt;left:393.8pt;font-size:12.2pt"><b>Disperse Mob</b></p>
<p style="top:196.6pt;left:393.8pt">Spend one Military influence to activate an army you control in </p>
<p style="top:211.6pt;left:393.8pt">a province you govern. Subtract one support from the province </p>
<p style="top:226.6pt;left:393.8pt">and remove a number of Mob counters from the province equal </p>
@@ -354,183 +357,188 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12pt;line-height:0.8em
<p style="top:256.6pt;left:393.8pt">ered an Initiate Battle action; therefore no legacy is gained and </p>
<p style="top:271.6pt;left:393.8pt">the army may still move and battle as normal.</p>
<p style="top:294.7pt;left:393.8pt;font-size:13.4pt"><b>6.3.2 Senate Actions</b></p>
-<p style="top:313.2pt;left:393.8pt"><b>Recruit Governor</b></p>
+<p style="top:313.2pt;left:393.8pt;font-size:12.2pt"><b>Recruit Governor</b></p>
<p style="top:329.1pt;left:393.8pt">Spend Senate influence equal to the printed cost on the back of </p>
<p style="top:344.1pt;left:393.8pt">one of your unclaimed Governor counters to move that counter </p>
<p style="top:359.1pt;left:393.8pt">to your Available Leaders box. You may purchase any Governor </p>
<p style="top:374.1pt;left:393.8pt">you can afford.</p>
-<p style="top:397.2pt;left:399.4pt"><b><i>Support level of Italia:</i></b><i> The support level of Italia reflects the </i></p>
-<p style="top:412.2pt;left:399.4pt"><i>support the Emperor has among the Senate. As the Emperor&#x2019;s </i></p>
-<p style="top:427.2pt;left:399.4pt"><i>senatorial support increases, his power grows; as this support </i></p>
-<p style="top:442.2pt;left:399.4pt"><i>is lost, his power wanes. When a new Emperor claims the </i></p>
-<p style="top:457.2pt;left:399.4pt"><i>throne the support level of Italia is set to the number of prov-</i></p>
-<p style="top:472.2pt;left:399.4pt"><i>inces governed, including Italia, by the new Emperor. During </i></p>
-<p style="top:487.2pt;left:399.4pt"><i>his reign, the support level of Italia is increased by one each </i></p>
-<p style="top:502.2pt;left:399.4pt"><i>time the Emperor performs a successful Place Governor ac-</i></p>
-<p style="top:517.2pt;left:399.4pt"><i>tion and is immediately decreased by one each time he must </i></p>
-<p style="top:532.2pt;left:399.4pt"><i>remove a Governor from the map. In addition, enemy armies, </i></p>
-<p style="top:547.2pt;left:399.4pt"><i>Barbarians, Rival Emperors and Pretenders (6.4) can decrease </i></p>
-<p style="top:562.2pt;left:399.4pt"><i>the support level of Italia.</i></p>
-<p style="top:586.9pt;left:393.8pt"><b>Place Governor</b></p>
-<p style="top:602.9pt;left:393.8pt">You may replace the Governor of a province that does not con-</p>
-<p style="top:617.9pt;left:393.8pt">tain a Breakaway or Seat of Power marker by gaining enough </p>
-<p style="top:632.9pt;left:393.8pt">votes in the Senate. The required number of votes is determined </p>
-<p style="top:647.9pt;left:393.8pt">as follows:</p>
-<p style="top:669.1pt;left:393.8pt">&#x2022; The base number of votes needed is equal to double the </p>
-<p style="top:684.1pt;left:408.8pt">province&#x2019;s support level.</p>
-<p style="top:701.6pt;left:393.8pt">&#x2022; Each unit in the provincial capital commanded by the player </p>
-<p style="top:716.6pt;left:408.8pt">who governs the province adds one to the required number </p>
-<p style="top:731.6pt;left:408.8pt">of votes.</p>
-<p style="top:749.1pt;left:393.8pt">&#x2022; Each unit commanded by you in the provincial capital </p>
-<p style="top:764.1pt;left:408.8pt">subtracts one from the required number of votes, to a </p>
-<p style="top:779.1pt;left:408.8pt">minimum of one. </p>
-<p style="top:800.4pt;left:393.8pt">For each point of Senate influence spent roll one six-sided die. </p>
-<p style="top:815.4pt;left:393.8pt">You must declare how many influence points you are spending </p>
-<p style="top:830.4pt;left:393.8pt">before rolling the dice. Results are tallied as follows:</p>
-<p style="top:851.6pt;left:416.2pt">Each <b>1</b> rolled: </p>
-<p style="top:851.6pt;left:506.2pt">+1 vote only if the Neutral faction </p>
-<p style="top:866.6pt;left:506.2pt">currently governs the target province.</p>
-<p style="top:885.4pt;left:416.2pt">Each <b>2-5</b> rolled: +1 vote</p>
-<p style="top:904.1pt;left:416.2pt">Each <b>6</b> rolled: </p>
-<p style="top:904.1pt;left:506.2pt">+1 vote and one bonus die.</p>
+<p style="top:397.4pt;left:399.4pt;font-size:12.3pt"><b><i>Support level of Italia:</i></b><i> The support level of Italia reflects the </i></p>
+<p style="top:411.5pt;left:399.4pt;font-size:12.3pt"><i>support the Emperor has among the Senate. As the Emperor&#x2019;s </i></p>
+<p style="top:425.6pt;left:399.4pt;font-size:12.3pt"><i>senatorial support increases, his power grows; as this support is </i></p>
+<p style="top:439.7pt;left:399.4pt;font-size:12.3pt"><i>lost, his power wanes. When a new Emperor claims the throne the </i></p>
+<p style="top:453.9pt;left:399.4pt;font-size:12.3pt"><i>support level of Italia is set to the number of provinces governed, </i></p>
+<p style="top:468.0pt;left:399.4pt;font-size:12.3pt"><i>including Italia, by the new Emperor. During his reign, the sup-</i></p>
+<p style="top:482.1pt;left:399.4pt;font-size:12.3pt"><i>port level of Italia is increased by one each time the Emperor </i></p>
+<p style="top:496.2pt;left:399.4pt;font-size:12.3pt"><i>performs a successful Place Governor action and is immediately </i></p>
+<p style="top:510.4pt;left:399.4pt;font-size:12.3pt"><i>decreased by one each time he must remove a Governor from the </i></p>
+<p style="top:524.5pt;left:399.4pt;font-size:12.3pt"><i>map. In addition, enemy armies, Barbarians, Rival Emperors </i></p>
+<p style="top:538.6pt;left:399.4pt;font-size:12.3pt"><i>and Pretenders (6.4) can decrease the support level of Italia.</i></p>
+<p style="top:564.4pt;left:393.8pt;font-size:12.2pt"><b>Place Governor</b></p>
+<p style="top:580.4pt;left:393.8pt">You may replace the Governor of a province with a Governor </p>
+<p style="top:595.4pt;left:393.8pt">from your Available Leaders box by gaining enough votes in </p>
+<p style="top:610.4pt;left:393.8pt">the Senate. You may not replace the Governor of a province that </p>
+<p style="top:625.4pt;left:393.8pt">you already govern or in which you have already performed the </p>
+<p style="top:640.4pt;left:393.8pt">Recall Governor action this turn or that contains a Breakaway </p>
+<p style="top:655.4pt;left:393.8pt">or Seat of Power marker. The required number of votes is de-</p>
+<p style="top:670.4pt;left:393.8pt">termined as follows:</p>
+<p style="top:691.6pt;left:393.8pt">&#x2022; The base number of votes needed is equal to double the </p>
+<p style="top:706.6pt;left:408.8pt">province&#x2019;s support level.</p>
+<p style="top:724.1pt;left:393.8pt">&#x2022; Each unit in the provincial capital commanded by the player </p>
+<p style="top:739.1pt;left:408.8pt">who governs the province adds one to the required number </p>
+<p style="top:754.1pt;left:408.8pt">of votes.</p>
+<p style="top:771.6pt;left:393.8pt">&#x2022; Each unit commanded by you in the provincial capital </p>
+<p style="top:786.6pt;left:408.8pt">subtracts one from the required number of votes, to a </p>
+<p style="top:801.6pt;left:408.8pt">minimum of one. </p>
+<p style="top:822.9pt;left:393.8pt">For each point of Senate influence spent roll one six-sided die. </p>
+<p style="top:837.9pt;left:393.8pt">You must declare how many influence points you are spending </p>
+<p style="top:852.9pt;left:393.8pt">before rolling the dice. Results are tallied as follows:</p>
+<p style="top:874.1pt;left:416.2pt">Each <b>1</b> rolled: </p>
+<p style="top:874.1pt;left:506.2pt">+1 vote only if the Neutral faction </p>
+<p style="top:889.1pt;left:506.2pt">currently governs the target province.</p>
+<p style="top:907.9pt;left:416.2pt">Each <b>2-5</b> rolled: +1 vote</p>
</div>
<div id="page6" style="background-image:url('rules6.jpg');width:765.0pt;height:990.0pt">
-<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p>
-<p style="top:932.7pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2017 GMT Games, LLC</i></p>
+<p style="top:33.8pt;left:286.8pt"><b>Time of Crisis</b><i> 2nd Edition Rules</i></p>
+<p style="top:932.7pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2018 GMT Games, LLC</i></p>
<p style="top:32.2pt;left:64.0pt">6</p>
-<p style="top:66.2pt;left:56.2pt">Any bonus dice earned are rolled following the same procedure. </p>
-<p style="top:81.2pt;left:56.2pt">Thus, a result of 6 on a bonus roll does grant another bonus </p>
-<p style="top:96.2pt;left:56.2pt">die. There is no limit to the number of bonus dice that can be </p>
-<p style="top:111.2pt;left:56.2pt">earned in this way.</p>
-<p style="top:132.4pt;left:56.2pt">If you gain the required number of votes, follow these steps:</p>
-<p style="top:153.7pt;left:56.2pt">&#x2022; Remove all Mob counters from the province and any Militia </p>
-<p style="top:168.7pt;left:71.2pt">counter in the capital.</p>
-<p style="top:186.2pt;left:56.2pt">&#x2022; Replace the former Governor with a Governor from your </p>
-<p style="top:201.2pt;left:71.2pt">Available Leaders box. Return the former Governor to the </p>
-<p style="top:216.2pt;left:71.2pt">owner&#x2019;s Available Leaders box (or to the side of the board, </p>
-<p style="top:231.2pt;left:71.2pt">if a Neutral governor).</p>
-<p style="top:248.7pt;left:56.2pt">&#x2022; Reduce the support level of your new province by one to a </p>
-<p style="top:263.7pt;left:71.2pt">minimum of one. Exception: If placing a Governor in Italia </p>
-<p style="top:278.7pt;left:71.2pt">the support level is set to the number of provinces, including </p>
-<p style="top:293.7pt;left:71.2pt">Italia, that you currently govern.</p>
-<p style="top:311.2pt;left:56.2pt">&#x2022; Adjust the support level in Italia if necessary.</p>
-<p style="top:332.4pt;left:56.2pt">Each province can only be the target of one Place Governor </p>
-<p style="top:347.4pt;left:56.2pt">action during your turn. </p>
-<p style="top:645.0pt;left:56.2pt"><b><i>Example: </i></b><i>You target Hispania with a Place Governor ac-</i></p>
-<p style="top:660.0pt;left:56.2pt"><i>tion. The support level of Hispania is currently three and it is </i></p>
-<p style="top:675.0pt;left:56.2pt"><i>governed by another player. You command one Legion in the </i></p>
-<p style="top:690.0pt;left:56.2pt"><i>provincial capital of Hispania. The number of votes needed is </i></p>
-<p style="top:705.0pt;left:56.2pt"><i>five&#x2014;the support level of the province (three) times two is six, </i></p>
-<p style="top:720.0pt;left:56.2pt"><i>minus one (for the one Legion you command in the capital). </i></p>
-<p style="top:735.0pt;left:56.2pt"><i>You play a </i><b><i>Blue 3</i></b><i> and a </i><b><i>Blue 1</i></b><i> influence card, allowing you </i></p>
-<p style="top:750.0pt;left:56.2pt"><i>to roll four dice (one die per point of Senate Influence played). </i></p>
-<p style="top:765.0pt;left:56.2pt"><i>You roll 6, 6, 2 and 1 for a total of three votes. However, the </i></p>
-<p style="top:780.0pt;left:56.2pt"><i>two 6s you rolled grant two bonus rolls which are a 6 and a 1. </i></p>
-<p style="top:795.0pt;left:56.2pt"><i>This adds another vote to your total (now four), and since one </i></p>
-<p style="top:810.0pt;left:56.2pt"><i>of the results was a 6 you get yet </i>another<i> bonus roll. The new </i></p>
-<p style="top:825.0pt;left:56.2pt"><i>roll is a 3, which adds a </i>fifth<i> vote to your total, but since the </i></p>
-<p style="top:840.0pt;left:56.2pt"><i>result was not a six you are done rolling dice. With five votes, </i></p>
-<p style="top:855.0pt;left:56.2pt"><i>your proposal to replace the governor passes. You place your </i></p>
-<p style="top:870.0pt;left:56.2pt"><i>Governor in the two space (support level drops by one from the </i></p>
-<p style="top:885.0pt;left:56.2pt"><i>previous support level from replacing the Governor) and return </i></p>
-<p style="top:900.0pt;left:56.2pt"><i>the former Governor to the owner&#x2019;s Available Leaders box.</i></p>
-<p style="top:66.9pt;left:393.8pt"><b>Recall Governor</b></p>
+<p style="top:66.2pt;left:78.7pt">Each <b>6</b> rolled: </p>
+<p style="top:66.2pt;left:168.7pt">+1 vote and one bonus die.</p>
+<p style="top:87.4pt;left:56.2pt">Any bonus dice earned are rolled following the same procedure. </p>
+<p style="top:102.4pt;left:56.2pt">Thus, a result of 6 on a bonus roll does grant another bonus </p>
+<p style="top:117.4pt;left:56.2pt">die. There is no limit to the number of bonus dice that can be </p>
+<p style="top:132.4pt;left:56.2pt">earned in this way.</p>
+<p style="top:153.7pt;left:56.2pt">If you gain the required number of votes, follow these steps:</p>
+<p style="top:174.9pt;left:56.2pt">&#x2022; Remove all Mob counters from the province and any Militia </p>
+<p style="top:189.9pt;left:71.2pt">counter in the capital.</p>
+<p style="top:207.4pt;left:56.2pt">&#x2022; Replace the former Governor with a Governor from your </p>
+<p style="top:222.4pt;left:71.2pt">Available Leaders box. Return the former Governor to the </p>
+<p style="top:237.4pt;left:71.2pt">owner&#x2019;s Available Leaders box (or to the side of the board, </p>
+<p style="top:252.4pt;left:71.2pt">if a Neutral governor).</p>
+<p style="top:269.9pt;left:56.2pt">&#x2022; Reduce the support level of your new province by one to a </p>
+<p style="top:284.9pt;left:71.2pt">minimum of one. Exception: If placing a Governor in Italia </p>
+<p style="top:299.9pt;left:71.2pt">the support level is set to the number of provinces, including </p>
+<p style="top:314.9pt;left:71.2pt">Italia, that you currently govern.</p>
+<p style="top:332.4pt;left:56.2pt">&#x2022; Adjust the support level in Italia if necessary.</p>
+<p style="top:353.7pt;left:56.2pt">Each province can only be the target of one Place Governor </p>
+<p style="top:368.7pt;left:56.2pt">action during your turn. </p>
+<p style="top:638.7pt;left:56.2pt"><b><i>Example: </i></b><i>You target Hispania with a Place Governor ac-</i></p>
+<p style="top:653.7pt;left:56.2pt"><i>tion. The support level of Hispania is currently three and it is </i></p>
+<p style="top:668.7pt;left:56.2pt"><i>governed by another player. You command one Legion in the </i></p>
+<p style="top:683.7pt;left:56.2pt"><i>provincial capital of Hispania. The number of votes needed is </i></p>
+<p style="top:698.7pt;left:56.2pt"><i>five&#x2014;the support level of the province (three) times two is six, </i></p>
+<p style="top:713.7pt;left:56.2pt"><i>minus one (for the one Legion you command in the capital). </i></p>
+<p style="top:728.7pt;left:56.2pt"><i>You play a </i><b><i>Blue 3</i></b><i> and a </i><b><i>Blue 1</i></b><i> influence card, allowing you </i></p>
+<p style="top:743.7pt;left:56.2pt"><i>to roll four dice (one die per point of Senate Influence played). </i></p>
+<p style="top:758.7pt;left:56.2pt"><i>You roll 6, 6, 2 and 1 for a total of three votes. However, the </i></p>
+<p style="top:773.7pt;left:56.2pt"><i>two 6s you rolled grant two bonus rolls which are a 6 and a 1. </i></p>
+<p style="top:788.7pt;left:56.2pt"><i>This adds another vote to your total (now four), and since one </i></p>
+<p style="top:803.7pt;left:56.2pt"><i>of the results was a 6 you get yet </i>another<i> bonus roll. The new </i></p>
+<p style="top:818.7pt;left:56.2pt"><i>roll is a 3, which adds a </i>fifth<i> vote to your total, but since the </i></p>
+<p style="top:833.7pt;left:56.2pt"><i>result was not a six you are done rolling dice. With five votes, </i></p>
+<p style="top:848.7pt;left:56.2pt"><i>your proposal to replace the governor passes. You place your </i></p>
+<p style="top:863.7pt;left:56.2pt"><i>Governor in the two space (support level drops by one from the </i></p>
+<p style="top:878.7pt;left:56.2pt"><i>previous support level from replacing the Governor) and return </i></p>
+<p style="top:893.7pt;left:56.2pt"><i>the former Governor to the owner&#x2019;s Available Leaders box.</i></p>
+<p style="top:66.9pt;left:393.8pt;font-size:12.2pt"><b>Recall Governor</b></p>
<p style="top:82.9pt;left:393.8pt">Spend two Senate influence to move one of your Governor </p>
<p style="top:97.9pt;left:393.8pt">counters on the map to your Available Leaders box. Place a </p>
<p style="top:112.9pt;left:393.8pt">Neutral Governor in the vacated province in the one space on the </p>
<p style="top:127.9pt;left:393.8pt">support track and adjust the support level in Italia if necessary.</p>
<p style="top:150.9pt;left:393.8pt;font-size:13.4pt"><b>6.3.3 Populace Actions</b></p>
-<p style="top:169.4pt;left:393.8pt"><b>Increase Support Level </b></p>
+<p style="top:169.4pt;left:393.8pt;font-size:12.2pt"><b>Increase Support Level </b></p>
<p style="top:185.4pt;left:393.8pt">Spend Populace influence equal to the value of the next higher </p>
<p style="top:200.4pt;left:393.8pt">space on the support track of a province you govern to move your </p>
<p style="top:215.4pt;left:393.8pt">Governor to that space. This action cannot be performed in Italia.</p>
<p style="top:236.6pt;left:393.8pt"><b><i>Example:</i></b><i> If Syria&#x2019;s support level is currently two it would cost </i></p>
<p style="top:251.6pt;left:393.8pt"><i>three Populace influence to move your Governor from the two </i></p>
<p style="top:266.6pt;left:393.8pt"><i>space to the three space.</i></p>
-<p style="top:292.2pt;left:393.8pt"><b>Place Militia </b></p>
+<p style="top:292.2pt;left:393.8pt;font-size:12.2pt"><b>Place Militia </b></p>
<p style="top:308.1pt;left:393.8pt">Spend two Populace influence to place a Militia counter in the </p>
<p style="top:323.1pt;left:393.8pt">capital of a province you govern that does not already contain </p>
<p style="top:338.1pt;left:393.8pt">one and is free of enemy units. Militia cannot be moved, but will </p>
-<p style="top:353.1pt;left:393.8pt">stack with any army you command in the capital. Any Militia </p>
-<p style="top:368.1pt;left:393.8pt">counter present is removed if the Governor is replaced. </p>
-<p style="top:390.9pt;left:393.8pt"><b>Hold Games</b></p>
-<p style="top:406.9pt;left:393.8pt">Spend two Populace influence to remove one Mob counter from </p>
-<p style="top:421.9pt;left:393.8pt">a province you govern. </p>
-<p style="top:444.7pt;left:393.8pt"><b>Build an Improvement</b></p>
-<p style="top:460.6pt;left:512.5pt">Spend three Populace influence to build </p>
-<p style="top:475.6pt;left:512.5pt">an improvement in a province you gov-</p>
-<p style="top:490.6pt;left:512.5pt">ern that does not already contain that </p>
-<p style="top:505.6pt;left:512.5pt">improvement. The selected province </p>
-<p style="top:520.6pt;left:393.7pt">cannot contain a Mob, Barbarians, Rival Emperor, or armies </p>
-<p style="top:535.6pt;left:393.7pt">commanded by other players in the provincial capital. Each </p>
-<p style="top:550.6pt;left:393.7pt">improvement in a province increases the legacy earned by the </p>
-<p style="top:565.6pt;left:393.7pt">governor and provides the following bonus:</p>
-<p style="top:586.9pt;left:393.7pt"><b>&#x2022; Amphitheater: </b>Mob counters are not added to a province </p>
-<p style="top:601.9pt;left:408.7pt">containing an Amphitheater during the End of Turn Phase.</p>
-<p style="top:623.1pt;left:393.7pt"><b>&#x2022; Basilica:</b> Roll one additional die for each province you </p>
-<p style="top:638.1pt;left:408.7pt">govern containing a Basilica when performing a Place </p>
-<p style="top:653.1pt;left:408.7pt">Governor action in Italia.</p>
-<p style="top:670.6pt;left:393.7pt"><b>&#x2022; Limes:</b> Invading barbarians placed in a province containing </p>
-<p style="top:685.6pt;left:408.7pt">Limes and all subsequent provinces on that invasion path </p>
-<p style="top:700.6pt;left:408.7pt">are placed on their inactive side. Inactive barbarians do not </p>
-<p style="top:715.6pt;left:408.7pt">cause any support loss, but will defend themselves normally </p>
-<p style="top:730.6pt;left:408.7pt">if attacked.</p>
-<p style="top:753.6pt;left:393.8pt;font-size:16.0pt"><b>6.4 Support Check</b></p>
-<p style="top:773.9pt;left:393.8pt">Perform the following steps, in order:</p>
-<p style="top:795.1pt;left:393.8pt">&#x2022; Reduce the support level of all your governed provinces </p>
-<p style="top:810.1pt;left:408.8pt">containing at least one active Barbarian, a Rival Emperor </p>
-<p style="top:825.1pt;left:408.8pt">and/or an enemy army in the provincial capital by one. </p>
-<p style="top:842.6pt;left:393.8pt">&#x2022; If you are Emperor and there is a Pretender and/or Rival </p>
-<p style="top:857.6pt;left:408.8pt">Emperor on the map, reduce the support level of Italia by one. </p>
-<p style="top:872.6pt;left:408.8pt">This is in addition to any reduction that may have occurred </p>
-<p style="top:887.6pt;left:408.8pt">in the previous step. </p>
+<p style="top:353.1pt;left:393.8pt">stack with any army you command in the capital. Militia not </p>
+<p style="top:368.1pt;left:393.8pt">stacked with a General are treated as an army for all purposes, </p>
+<p style="top:383.1pt;left:393.8pt">commanded by the current Governor of the province. Any Militia </p>
+<p style="top:398.1pt;left:393.8pt">counter present is removed if the Governor is replaced. </p>
+<p style="top:420.9pt;left:393.8pt;font-size:12.2pt"><b>Hold Games</b></p>
+<p style="top:436.9pt;left:393.8pt">Spend two Populace influence to remove one Mob counter from </p>
+<p style="top:451.9pt;left:393.8pt">a province you govern. </p>
+<p style="top:474.7pt;left:393.8pt;font-size:12.2pt"><b>Build an Improvement</b></p>
+<p style="top:490.6pt;left:512.5pt">Spend three Populace influence to build </p>
+<p style="top:505.6pt;left:512.5pt">an improvement in a province you gov-</p>
+<p style="top:520.6pt;left:512.5pt">ern that does not already contain that </p>
+<p style="top:535.6pt;left:512.5pt">improvement. The selected province </p>
+<p style="top:550.6pt;left:393.7pt">cannot contain a Mob, active Barbarians, Rival Emperor, or </p>
+<p style="top:565.6pt;left:393.7pt">armies commanded by other players in the provincial capital. </p>
+<p style="top:580.6pt;left:393.7pt">Each improvement in a province increases the legacy earned by </p>
+<p style="top:595.6pt;left:393.7pt">the governor and provides the following bonus:</p>
+<p style="top:616.9pt;left:393.7pt"><b>&#x2022; Amphitheater: </b>Mob counters are not added to a province </p>
+<p style="top:631.9pt;left:408.7pt">containing an Amphitheater during the End of Turn Phase.</p>
+<p style="top:653.1pt;left:393.7pt"><b>&#x2022; Basilica:</b> Roll one additional die for each province you </p>
+<p style="top:668.1pt;left:408.7pt">govern containing a Basilica when performing a Place </p>
+<p style="top:683.1pt;left:408.7pt">Governor action in Italia.</p>
+<p style="top:700.6pt;left:393.7pt"><b>&#x2022; Limes:</b> Invading barbarians placed in a province containing </p>
+<p style="top:715.6pt;left:408.7pt">Limes and all subsequent provinces on that invasion path </p>
+<p style="top:730.6pt;left:408.7pt">are placed on their inactive side. Inactive barbarians do not </p>
+<p style="top:745.6pt;left:408.7pt">cause any support loss, but will defend themselves normally </p>
+<p style="top:760.6pt;left:408.7pt">if attacked.</p>
+<p style="top:783.6pt;left:393.8pt;font-size:16.0pt"><b>6.4 Support Check</b></p>
+<p style="top:803.9pt;left:393.8pt">Perform the following steps, in order:</p>
+<p style="top:825.1pt;left:393.8pt">&#x2022; Reduce the support level of all your governed provinces </p>
+<p style="top:840.1pt;left:408.8pt">containing at least one active non-Foederati Barbarian, a </p>
+<p style="top:855.1pt;left:408.8pt">Rival Emperor and/or an enemy army in the provincial capital </p>
+<p style="top:870.1pt;left:408.8pt">by one. </p>
</div>
<div id="page7" style="background-image:url('rules7.jpg');width:765.0pt;height:990.0pt">
<p style="top:32.2pt;left:695.9pt">7</p>
-<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p>
-<p style="top:933.8pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2017 GMT Games, LLC</i></p>
-<p style="top:66.2pt;left:56.2pt">&#x2022; All of your Governors in provinces that now have a support </p>
-<p style="top:81.2pt;left:71.2pt">level of zero or where the number of Mob counters equals </p>
-<p style="top:96.2pt;left:71.2pt">or exceeds the support level are removed from office. Return </p>
-<p style="top:111.2pt;left:71.2pt">these counters to your Available Leaders box. Place a Neutral </p>
-<p style="top:126.2pt;left:71.2pt">Governor in the one space on the support track in any vacated </p>
-<p style="top:141.2pt;left:71.2pt">provinces. If placing a Neutral Governor in Italia, the support </p>
-<p style="top:156.2pt;left:71.2pt">level of Italia is set to the number of provinces that are </p>
-<p style="top:171.2pt;left:71.2pt">governed by the Neutral faction.</p>
-<p style="top:188.7pt;left:56.2pt">&#x2022; If you are still Emperor at this point, reduce the support </p>
-<p style="top:203.7pt;left:71.2pt">level of Italia by one for each Governor you removed in the </p>
-<p style="top:218.7pt;left:71.2pt">previous step. If the support level of Italia is reduced to zero </p>
-<p style="top:233.7pt;left:71.2pt">you are replaced by a Neutral Governor as in the previous </p>
-<p style="top:248.7pt;left:71.2pt">step.</p>
-<p style="top:479.9pt;left:56.2pt"><b><i>Support Check Example:</i></b><i> At the start of the Green player&#x2019;s Sup-</i></p>
-<p style="top:494.9pt;left:56.2pt"><i>port Check Phase, he governs four provinces and is Emperor as </i></p>
-<p style="top:509.9pt;left:56.2pt"><i>he is governor of Italia.</i></p>
-<p style="top:835.3pt;left:56.2pt"><i>The Green player is required to reduce the support of Thracia </i></p>
-<p style="top:850.3pt;left:56.2pt"><i>from one to zero due to the presence of active barbarians in </i></p>
-<p style="top:865.3pt;left:56.2pt"><i>the province. In addition, the support level of Pannonia must </i></p>
-<p style="top:880.3pt;left:56.2pt"><i>be reduced from two to one; the support loss is not increased </i></p>
-<p style="top:895.3pt;left:56.2pt"><i>for having both active barbarians and an enemy army in the </i></p>
-<p style="top:910.3pt;left:56.2pt"><i>provincial capital.</i></p>
-<p style="top:345.9pt;left:393.8pt"><i>The Green player is required to reduce the support level of Ita-</i></p>
-<p style="top:360.9pt;left:393.8pt"><i>lia from four to three due to the presence of the Rival Emperor </i></p>
-<p style="top:375.9pt;left:393.8pt"><i>Postumus in Gallia.</i></p>
-<p style="top:650.6pt;left:393.8pt"><i>The Governor of Thracia is replaced by a Neutral Governor as </i></p>
-<p style="top:665.6pt;left:393.8pt"><i>the support level was zero. Since the Green player had to remove </i></p>
-<p style="top:680.6pt;left:393.8pt"><i>one Governor the support level of Italia is reduced by one to two </i></p>
-<p style="top:695.6pt;left:393.8pt"><i>completing the Support Check Phase.</i></p>
-<p style="top:725.1pt;left:393.8pt;font-size:16.0pt"><b>6.5 Expand Pretender Empire </b></p>
-<p style="top:745.4pt;left:393.8pt">If you are a Pretender, place a Breakaway marker in each prov-</p>
-<p style="top:760.4pt;left:393.8pt">ince you govern, except Italia, with a support level of three or </p>
-<p style="top:775.4pt;left:393.8pt">higher that is not already marked and is adjacent to any province </p>
-<p style="top:790.4pt;left:393.8pt">that was part of your Pretender empire at the beginning of this </p>
-<p style="top:805.4pt;left:393.8pt">phase.</p>
+<p style="top:33.8pt;left:286.8pt"><b>Time of Crisis</b><i> 2nd Edition Rules</i></p>
+<p style="top:933.8pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2018 GMT Games, LLC</i></p>
+<p style="top:66.2pt;left:56.2pt">&#x2022; If you are Emperor and there is an opposing Pretender and/</p>
+<p style="top:81.2pt;left:71.2pt">or Rival Emperor on the map, reduce the support level of </p>
+<p style="top:96.2pt;left:71.2pt">Italia by one. This is in addition to any reduction that may </p>
+<p style="top:111.2pt;left:71.2pt">have occurred in the previous step. </p>
+<p style="top:128.7pt;left:56.2pt">&#x2022; All of your Governors in provinces that now have a support </p>
+<p style="top:143.7pt;left:71.2pt">level of zero or where the number of Mob counters equals </p>
+<p style="top:158.7pt;left:71.2pt">or exceeds the support level are removed from office. Return </p>
+<p style="top:173.7pt;left:71.2pt">these counters to your Available Leaders box. Place a Neutral </p>
+<p style="top:188.7pt;left:71.2pt">Governor in the one space on the support track in any vacated </p>
+<p style="top:203.7pt;left:71.2pt">provinces. If placing a Neutral Governor in Italia, the support </p>
+<p style="top:218.7pt;left:71.2pt">level of Italia is set to the number of provinces that are </p>
+<p style="top:233.7pt;left:71.2pt">governed by the Neutral faction.</p>
+<p style="top:251.2pt;left:56.2pt">&#x2022; If you are still Emperor at this point, reduce the support </p>
+<p style="top:266.2pt;left:71.2pt">level of Italia by one for each Governor you removed in the </p>
+<p style="top:281.2pt;left:71.2pt">previous step. If the support level of Italia is reduced to zero </p>
+<p style="top:296.2pt;left:71.2pt">you are replaced by a Neutral Governor as in the previous </p>
+<p style="top:311.2pt;left:71.2pt">step.</p>
+<p style="top:532.3pt;left:56.2pt"><b><i>Support Check Example:</i></b><i> At the start of the Green player&#x2019;s Sup-</i></p>
+<p style="top:547.3pt;left:56.2pt"><i>port Check Phase, he governs four provinces and is Emperor as </i></p>
+<p style="top:562.3pt;left:56.2pt"><i>he is governor of Italia.</i></p>
+<p style="top:887.7pt;left:56.2pt"><i>The Green player is required to reduce the support of Thracia </i></p>
+<p style="top:902.7pt;left:56.2pt"><i>from one to zero due to the presence of active barbarians in </i></p>
+<p style="top:66.2pt;left:393.8pt"><i>the province. In addition, the support level of Pannonia must </i></p>
+<p style="top:81.2pt;left:393.8pt"><i>be reduced from two to one; the support loss is not increased </i></p>
+<p style="top:96.2pt;left:393.8pt"><i>for having both active barbarians and an enemy army in the </i></p>
+<p style="top:111.2pt;left:393.8pt"><i>provincial capital.</i></p>
+<p style="top:411.1pt;left:393.8pt"><i>The Green player is required to reduce the support level of Ita-</i></p>
+<p style="top:426.1pt;left:393.8pt"><i>lia from four to three due to the presence of the Rival Emperor </i></p>
+<p style="top:441.1pt;left:393.8pt"><i>Postumus in Gallia.</i></p>
+<p style="top:715.8pt;left:393.8pt"><i>The Governor of Thracia is replaced by a Neutral Governor as </i></p>
+<p style="top:730.8pt;left:393.8pt"><i>the support level was zero. Since the Green player had to remove </i></p>
+<p style="top:745.8pt;left:393.8pt"><i>one Governor the support level of Italia is reduced by one to two </i></p>
+<p style="top:760.8pt;left:393.8pt"><i>completing the Support Check Phase.</i></p>
+<p style="top:790.3pt;left:393.8pt;font-size:16.0pt"><b>6.5 Expand Pretender Empire </b></p>
+<p style="top:810.6pt;left:393.8pt">If you are a Pretender, place a Breakaway marker in each prov-</p>
+<p style="top:825.6pt;left:393.8pt">ince you govern, except Italia, with a support level of three or </p>
+<p style="top:840.6pt;left:393.8pt">higher that is not already marked and is adjacent to any province </p>
+<p style="top:855.6pt;left:393.8pt">that was part of your Pretender empire at the beginning of this </p>
+<p style="top:870.6pt;left:393.8pt">phase.</p>
</div>
<div id="page8" style="background-image:url('rules8.jpg');width:765.0pt;height:990.0pt">
-<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p>
-<p style="top:932.7pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2017 GMT Games, LLC</i></p>
+<p style="top:33.8pt;left:286.8pt"><b>Time of Crisis</b><i> 2nd Edition Rules</i></p>
+<p style="top:932.7pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2018 GMT Games, LLC</i></p>
<p style="top:32.2pt;left:64.0pt">8</p>
<p style="top:66.6pt;left:56.2pt;font-size:16.0pt"><b>6.6 Gain Legacy </b></p>
<p style="top:86.9pt;left:56.2pt">Perform the following steps, in order:</p>
@@ -620,8 +628,8 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12pt;line-height:0.8em
<div id="page9" style="background-image:url('rules9.jpg');width:765.0pt;height:990.0pt">
<p style="top:32.2pt;left:695.9pt">9</p>
-<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p>
-<p style="top:933.8pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2017 GMT Games, LLC</i></p>
+<p style="top:33.8pt;left:286.8pt"><b>Time of Crisis</b><i> 2nd Edition Rules</i></p>
+<p style="top:933.8pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2018 GMT Games, LLC</i></p>
<p style="top:71.9pt;left:60.0pt;font-size:19.5pt"><b><span style="color:#ffffff">8. Combat</span></b></p>
<p style="top:104.2pt;left:56.2pt;font-size:16.0pt"><b>8.1 Procedure</b></p>
<p style="top:124.5pt;left:56.2pt">&#x2022; Each unit in the battle rolls between one and three six-sided </p>
@@ -673,7 +681,7 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12pt;line-height:0.8em
<p style="top:802.2pt;left:56.2pt">ing in a provincial capital space. In that case, the army must </p>
<p style="top:817.2pt;left:56.2pt">immediately move out into the surrounding province. Any </p>
<p style="top:832.2pt;left:56.2pt">surviving units from a defeated barbarian army are placed back </p>
-<p style="top:847.2pt;left:56.2pt">in their homeland still on their active side.</p>
+<p style="top:847.2pt;left:56.2pt">in their homeland on their active side.</p>
<p style="top:257.5pt;left:517.9pt"><b><i>Combat Example: </i></b><i>During the Red </i></p>
<p style="top:272.5pt;left:517.5pt"><i>player&#x2019;s turn he plays a Military 3 - </i></p>
<p style="top:287.5pt;left:517.5pt"><i>Flanking Maneuver influence card. He </i></p>
@@ -707,8 +715,8 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12pt;line-height:0.8em
</div>
<div id="page10" style="background-image:url('rules10.jpg');width:765.0pt;height:990.0pt">
-<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p>
-<p style="top:932.7pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2017 GMT Games, LLC</i></p>
+<p style="top:33.8pt;left:286.8pt"><b>Time of Crisis</b><i> 2nd Edition Rules</i></p>
+<p style="top:932.7pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2018 GMT Games, LLC</i></p>
<p style="top:32.2pt;left:64.0pt">10</p>
<p style="top:66.6pt;left:56.2pt;font-size:16.0pt"><b>8.4 Advance</b></p>
<p style="top:86.9pt;left:56.2pt">Immediately after any required retreat is performed, a victorious </p>
@@ -768,8 +776,8 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12pt;line-height:0.8em
<div id="page11" style="background-image:url('rules11.jpg');width:765.0pt;height:990.0pt">
<p style="top:32.2pt;left:690.2pt">11</p>
-<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p>
-<p style="top:933.8pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2017 GMT Games, LLC</i></p>
+<p style="top:33.8pt;left:286.8pt"><b>Time of Crisis</b><i> 2nd Edition Rules</i></p>
+<p style="top:933.8pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2018 GMT Games, LLC</i></p>
<p style="top:279.8pt;left:56.2pt"><i>There are no Sassanids present in Asia so three Sassanids are </i></p>
<p style="top:294.8pt;left:56.2pt"><i>placed in Asia; the presence of the Goths has no impact on the </i></p>
<p style="top:309.8pt;left:56.2pt"><i>number of Sassanids placed. The one remaining Sassanids coun-</i></p>
@@ -853,8 +861,8 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12pt;line-height:0.8em
</div>
<div id="page12" style="background-image:url('rules12.jpg');width:765.0pt;height:990.0pt">
-<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p>
-<p style="top:932.7pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2017 GMT Games, LLC</i></p>
+<p style="top:33.8pt;left:286.8pt"><b>Time of Crisis</b><i> 2nd Edition Rules</i></p>
+<p style="top:932.7pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2018 GMT Games, LLC</i></p>
<p style="top:32.2pt;left:64.0pt">12</p>
<p style="top:66.2pt;left:56.2pt">Pretender provinces (marked with a Seat of Power or Breakaway </p>
<p style="top:81.2pt;left:56.2pt">marker) are immune to the Place Governor action and reduce the </p>
@@ -884,11 +892,11 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12pt;line-height:0.8em
</div>
<div id="page18" style="background-image:url('rules18.jpg');width:765.0pt;height:990.0pt">
-<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p>
-<p style="top:932.7pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2017 GMT Games, LLC</i></p>
+<p style="top:33.8pt;left:286.8pt"><b>Time of Crisis</b><i> 2nd Edition Rules</i></p>
+<p style="top:932.7pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2018 GMT Games, LLC</i></p>
<p style="top:32.2pt;left:64.0pt">18</p>
-<p style="top:71.9pt;left:397.5pt;font-size:19.5pt"><b><span style="color:#ffffff">13. Historical Notes</span></b></p>
-<p style="top:104.2pt;left:393.8pt;font-size:16.0pt"><b>13.1 Influence Cards</b></p>
+<p style="top:71.9pt;left:397.5pt;font-size:19.5pt"><b><span style="color:#ffffff">14. Historical Notes</span></b></p>
+<p style="top:104.2pt;left:393.8pt;font-size:16.0pt"><b>14.1 Influence Cards</b></p>
<p style="top:124.5pt;left:393.8pt"><b>Red 1:</b> Unidentified sculpture of a period Roman soldier.</p>
<p style="top:145.7pt;left:393.8pt"><b>Castra: </b>The Latin word <i>castra</i> was used by the Romans to mean </p>
<p style="top:160.7pt;left:393.8pt">(among other things) a temporary camp constructed by legions </p>
@@ -942,8 +950,8 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12pt;line-height:0.8em
<div id="page19" style="background-image:url('rules19.jpg');width:765.0pt;height:990.0pt">
<p style="top:32.2pt;left:689.7pt">19</p>
-<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p>
-<p style="top:933.8pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2017 GMT Games, LLC</i></p>
+<p style="top:33.8pt;left:286.8pt"><b>Time of Crisis</b><i> 2nd Edition Rules</i></p>
+<p style="top:933.8pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2018 GMT Games, LLC</i></p>
<p style="top:66.2pt;left:56.2pt"><b>Damnatio Memoriae:</b> A Latin phrase whose literal translation </p>
<p style="top:81.2pt;left:56.2pt">is &#x201c;condemnation of memory,&#x201d; meaning that a disgraced person </p>
<p style="top:96.2pt;left:56.2pt">must be stricken from memory. It was a form of dishonor that </p>
@@ -978,7 +986,7 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12pt;line-height:0.8em
<p style="top:556.2pt;left:56.2pt">of time and money stamping out numerous pretenders during </p>
<p style="top:571.2pt;left:56.2pt">their reign. <b><i>Art:</i></b> Queen Zenobia before Emperor Aurelianus by </p>
<p style="top:586.2pt;left:56.2pt">Giovanni Battista Tiepolo (1696&#x2013;1770).</p>
-<p style="top:612.9pt;left:56.2pt;font-size:16.0pt"><b>13.2 Events</b></p>
+<p style="top:612.9pt;left:56.2pt;font-size:16.0pt"><b>14.2 Events</b></p>
<p style="top:633.2pt;left:56.2pt"><b><i>Art:</i></b> All event cards are original illustrations created for the </p>
<p style="top:648.2pt;left:56.2pt">game by Kurt Miller.</p>
<p style="top:669.4pt;left:56.2pt"><b>#1 </b><b>Plague of Cyprian</b><b>:</b> The name given to a pandemic, prob-</p>
@@ -1043,8 +1051,8 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12pt;line-height:0.8em
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<div id="page20" style="background-image:url('rules20.jpg');width:765.0pt;height:990.0pt">
-<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p>
-<p style="top:932.7pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2017 GMT Games, LLC</i></p>
+<p style="top:33.8pt;left:286.8pt"><b>Time of Crisis</b><i> 2nd Edition Rules</i></p>
+<p style="top:932.7pt;left:330.2pt;font-size:10.0pt"><i>&#xa9; 2018 GMT Games, LLC</i></p>
<p style="top:32.2pt;left:64.0pt">20</p>
<p style="top:909.0pt;left:153.8pt"><b>GMT Games, LLC &#x2022; P.O. Box 1308, Hanford, CA 93232-1308 &#x2022; www.GMTGames.com</b></p>
<p style="top:74.2pt;left:186.1pt;font-size:17.1pt"><b>Credits</b></p>
@@ -1071,6 +1079,43 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12pt;line-height:0.8em
<p style="top:454.1pt;left:63.8pt">&#x2022; Bill Dyer, Mark Ashton, Bill Desmarais, Lee Proctor, </p>
<p style="top:469.1pt;left:78.8pt">Glenn McMaster, Joe Abrams and the Ludophilia gang</p>
<p style="top:486.6pt;left:63.8pt">&#x2022; Jim Murray and his local gaming group</p>
+<p style="top:72.8pt;left:448.2pt;font-size:16.0pt"><b>Frequently Asked Questions</b></p>
+<p style="top:98.1pt;left:400.0pt">Do Rival Emperors or barbarians reduce the support of neutral </p>
+<p style="top:113.1pt;left:400.0pt">provinces?</p>
+<p style="top:134.4pt;left:400.0pt"><i>No. The only time support is reduced in a province is as </i></p>
+<p style="top:149.4pt;left:400.0pt"><i>directed at the end of the province&#x2019;s Governor&#x2019;s player turn. </i></p>
+<p style="top:164.4pt;left:400.0pt"><i>So, for example, a Rival Emperor only reduces support of the </i></p>
+<p style="top:179.4pt;left:400.0pt"><i>province it&#x2019;s in at the end of the Governor&#x2019;s turn, and only </i></p>
+<p style="top:194.4pt;left:400.0pt"><i>reduces support of Italia at the end of the the Emperor&#x2019;s turn. </i></p>
+<p style="top:209.4pt;left:400.0pt"><i>Since neutral Governors/Emperors don&#x2019;t get turns, neutral </i></p>
+<p style="top:224.4pt;left:400.0pt"><i>provinces&#x2019; support is never reduced.</i></p>
+<p style="top:253.4pt;left:400.0pt">Are barbarians in a player&#x2019;s army affected by Bad Auguries?</p>
+<p style="top:274.6pt;left:400.0pt"><i>Yes. Once a barbarian joins a player&#x2019;s army it is treated like </i></p>
+<p style="top:289.6pt;left:400.0pt"><i>a Roman legion.</i></p>
+<p style="top:318.6pt;left:400.0pt">Does the Basilica improvement bonus apply to a Place Gov-</p>
+<p style="top:333.6pt;left:400.0pt">ernor action initiated by the Praetorian Guard event?</p>
+<p style="top:354.9pt;left:400.0pt"><i>Yes.</i></p>
+<p style="top:383.9pt;left:400.0pt">When playing with two players what do you do with the events </p>
+<p style="top:398.9pt;left:400.0pt">that bring on Sassanid leaders?</p>
+<p style="top:420.1pt;left:400.0pt"><i>Just go ahead and follow the event as normal. Since the Sas-</i></p>
+<p style="top:435.1pt;left:400.0pt"><i>sanids will never be activated it is the same as ignoring the </i></p>
+<p style="top:450.1pt;left:400.0pt"><i>event, but in this way you don&#x2019;t have to remember to ignore </i></p>
+<p style="top:465.1pt;left:400.0pt"><i>the event.</i></p>
+<p style="top:494.1pt;left:400.0pt">Do Barbarian leaders count as barbarians? In other words </p>
+<p style="top:509.1pt;left:400.0pt">would a lone barbarian leader prevent you from building an </p>
+<p style="top:524.1pt;left:400.0pt">improvement?</p>
+<p style="top:545.4pt;left:400.0pt"><i>Treat barbarian leaders as barbarians for all cases in the </i></p>
+<p style="top:560.4pt;left:400.0pt"><i>rules. Think of them as enhanced barbarians.</i></p>
+<p style="top:589.4pt;left:400.0pt">Can you attack active barbarians in their homelands?</p>
+<p style="top:610.6pt;left:400.0pt"><i>Yes. The Move Army action allows you to spend one Military </i></p>
+<p style="top:625.6pt;left:400.0pt"><i>influence point to move an army you command into an adja</i><i>-</i></p>
+<p style="top:640.6pt;left:400.0pt"><i>cent region. And region is defined as Provinces, sea zones or </i></p>
+<p style="top:655.6pt;left:400.0pt"><i>barbarian homelands. Therefore you may move an army into </i></p>
+<p style="top:670.6pt;left:400.0pt"><i>a barbarian homeland and attack any active barbarians there.</i></p>
+<p style="top:699.6pt;left:400.0pt">What happens to breakaway provinces when their support </p>
+<p style="top:714.6pt;left:400.0pt">level drops below three?</p>
+<p style="top:735.9pt;left:400.0pt"><i>Nothing. A support level is three is only required to create a </i></p>
+<p style="top:750.9pt;left:400.0pt"><i>breakaway province not to sustain it.</i></p>
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