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diff --git a/info/rules.html b/info/rules.html new file mode 100644 index 0000000..5da7d8c --- /dev/null +++ b/info/rules.html @@ -0,0 +1,1077 @@ +<!DOCTYPE html> +<html> +<head> +<title>Time of Crisis</title> +<link rel="stylesheet" href="/fonts/fonts.css"> +<style> +body{background-color:slategray} +div{position:relative;background-color:white;margin:1em auto;box-shadow:1px 1px 8px -2px black} +p{position:absolute;white-space:pre;margin:0} +p{font-family:Tinos,Times New Roman,Times,serif;font-size:12pt;line-height:0.8em} +</style> +</head> +<body> + +<div id="page1" style="background-image:url('rules1.jpg');width:765.0pt;height:990.0pt"> +<p style="top:924.3pt;left:161.9pt">GMT Games, LLC • P.O. Box 1308, Hanford, CA 93232-1308 • www.GMTGames.com</p> +<p style="top:618.0pt;left:156.3pt;font-size:59.1pt"><b>RULES OF PLAY</b></p> +<p style="top:566.5pt;left:62.4pt"><i>Game Design by Wray Ferrell and Brad Johnson</i></p> +<p style="top:677.7pt;left:237.1pt;font-size:19.7pt"><b>T A B L E O F C O N T E N T S</b></p> + +<p style="top:721.3pt;left:56.2pt;font-size:16.0pt"><a href="#page2"><b>1. Introduction</b></a></p> +<p style="top:747.0pt;left:56.3pt;font-size:16.0pt"><a href="#page2"><b>2. Components</b></a></p> +<p style="top:772.8pt;left:56.3pt;font-size:16.0pt"><a href="#page3"><b>3. Starting the Game</b></a></p> +<p style="top:798.5pt;left:56.3pt;font-size:16.0pt"><a href="#page3"><b>4. Definitions</b></a></p> +<p style="top:824.3pt;left:56.3pt;font-size:16.0pt"><a href="#page4"><b>5. Cards</b></a></p> +<p style="top:850.1pt;left:56.3pt;font-size:16.0pt"><a href="#page4"><b>6. Sequence of Play</b></a></p> +<p style="top:875.8pt;left:56.3pt;font-size:16.0pt"><a href="#page8"><b>7. Determining the Winner</b></a></p> +<p style="top:721.3pt;left:393.9pt;font-size:16.0pt"><a href="#page9"><b>8. Combat</b></a></p> +<p style="top:747.1pt;left:393.9pt;font-size:16.0pt"><a href="#page10"><b>9. Crisis Checks</b></a></p> +<p style="top:772.8pt;left:393.9pt;font-size:16.0pt"><a href="#page11"><b>10. Historical Figures</b></a></p> +<p style="top:798.6pt;left:393.9pt;font-size:16.0pt"><a href="#page11"><b>11. Mobs</b></a></p> +<p style="top:824.3pt;left:393.9pt;font-size:16.0pt"><a href="#page11"><b>12. Pretender</b></a></p> +<p style="top:850.1pt;left:393.9pt;font-size:16.0pt"><span style="color:gray"><b>13. Example of Play</b></a></p> +<p style="top:875.8pt;left:393.9pt;font-size:16.0pt"><a href="#page18"><b>14. Historical Notes</b></a></p> + +</div> + +<div id="page2" style="background-image:url('rules2.jpg');width:765.0pt;height:990.0pt"> +<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p> +<p style="top:932.7pt;left:330.2pt;font-size:10.0pt"><i>© 2017 GMT Games, LLC</i></p> +<p style="top:32.2pt;left:64.0pt">2</p> +<p style="top:71.9pt;left:60.0pt;font-size:19.5pt"><b><span style="color:#ffffff">1. Introduction</span></b></p> +<p style="top:98.8pt;left:56.2pt"><i>Time of Crisis</i> is a game for two to four players set in the Roman </p> +<p style="top:113.8pt;left:56.2pt">Empire during the 3rd century. Each player represents the head </p> +<p style="top:128.8pt;left:56.2pt">of a great family, and attempts to use that family’s influence </p> +<p style="top:143.8pt;left:56.2pt">to manipulate people and situations to ensure that the family’s </p> +<p style="top:158.8pt;left:56.2pt">name is remembered by history rather than being lost in the </p> +<p style="top:173.8pt;left:56.2pt">mists of time.</p> +<p style="top:213.4pt;left:60.0pt;font-size:19.5pt"><b><span style="color:#ffffff">2. Components</span></b></p> +<p style="top:240.3pt;left:56.2pt">• One game board</p> +<p style="top:257.8pt;left:56.2pt">• 6 six-sided dice</p> +<p style="top:275.2pt;left:56.2pt">• This rules manual</p> +<p style="top:292.8pt;left:56.2pt">• Four player mats</p> +<p style="top:310.2pt;left:56.2pt">• Three counter sheets consisting of:</p> +<p style="top:327.8pt;left:70.0pt">• 64 Informational markers (24 Seat of Power/Breakaway </p> +<p style="top:342.8pt;left:81.2pt">[six markers in each of the four player colors], 17 Quaestor/</p> +<p style="top:357.8pt;left:81.2pt">Castra, 16 Mobs, 6 No Place Governor and 1 First Player) </p> +<p style="top:66.2pt;left:407.5pt">• 50 barbarians (10 counters of each of the five tribes)</p> +<p style="top:83.7pt;left:407.5pt">• 36 Improvements (12 counters of each of the three </p> +<p style="top:98.7pt;left:418.8pt">improvements)</p> +<p style="top:116.2pt;left:407.5pt">• 33 Roman Legions</p> +<p style="top:133.7pt;left:407.5pt">• 32 Governors (6 circular counters in each of the four player </p> +<p style="top:148.7pt;left:418.8pt">colors, plus 8 gray Neutrals)</p> +<p style="top:166.2pt;left:407.5pt">• 24 Generals (6 square counters in each of the four player </p> +<p style="top:181.2pt;left:418.8pt">colors)</p> +<p style="top:198.7pt;left:407.5pt">• 12 Militia</p> +<p style="top:216.2pt;left:407.5pt">• 8 square blanks</p> +<p style="top:233.7pt;left:407.5pt">• 4 Emperor Turns (1 in each of the four player colors)</p> +<p style="top:251.2pt;left:407.5pt">• 4 Legacy (1 in each of the four player colors)</p> +<p style="top:268.7pt;left:407.5pt">• 3 Rival Emperors</p> +<p style="top:286.2pt;left:407.5pt">• 3 Barbarian Leaders </p> +<p style="top:303.7pt;left:393.8pt">• 120 cards: 105 influence cards (in suits of Red, Yellow and </p> +<p style="top:318.7pt;left:408.8pt">Blue, each suit has 12 x 1-value; 9 x 2-value, 8 x 3-value, </p> +<p style="top:333.7pt;left:408.8pt">and 6 x 4-value), and 15 event cards</p> +<p style="top:351.2pt;left:393.8pt">• Crisis Tables for two- and three-player games</p> +<p style="top:372.4pt;left:393.8pt">All components in the game are limited to the provided amount.</p> +<p style="top:408.7pt;left:116.7pt"><b>Roman Legion</b></p> +<p style="top:424.7pt;left:66.5pt;font-size:11.2pt"><i> </i></p> +<p style="top:424.7pt;left:86.5pt;font-size:11.2pt"><i>Full Strength </i></p> +<p style="top:424.7pt;left:158.9pt;font-size:11.2pt"><i>Reduced Strength</i></p> +<p style="top:408.7pt;left:315.3pt"><b>Governor</b></p> +<p style="top:424.7pt;left:251.5pt;font-size:11.2pt"><i> </i></p> +<p style="top:424.7pt;left:286.3pt;font-size:11.2pt"><i>Player </i></p> +<p style="top:424.7pt;left:366.6pt;font-size:11.2pt"><i>Neutral</i></p> +<p style="top:608.9pt;left:112.3pt"><b>Barbarian Tribe</b></p> +<p style="top:623.6pt;left:66.5pt;font-size:11.2pt"><i> </i></p> +<p style="top:623.6pt;left:102.2pt;font-size:11.2pt"><i>Active </i></p> +<p style="top:623.6pt;left:180.7pt;font-size:11.2pt"><i>Inactive</i></p> +<p style="top:517.0pt;left:138.2pt"><b>Militia</b></p> +<p style="top:602.5pt;left:290.1pt"><b>Barbarian Leader</b></p> +<p style="top:419.0pt;left:458.9pt"><b>Quaestor</b></p> +<p style="top:511.2pt;left:465.4pt"><b>Castra</b></p> +<p style="top:603.6pt;left:446.6pt"><b>Seat of Power</b></p> +<p style="top:511.0pt;left:596.7pt"><b>First Player</b></p> +<p style="top:716.2pt;left:137.2pt"><b>Legacy</b></p> +<p style="top:799.4pt;left:343.4pt"><b>Improvements</b></p> +<p style="top:815.4pt;left:187.5pt;font-size:11.2pt"><i> </i></p> +<p style="top:815.4pt;left:227.6pt;font-size:11.2pt"><i>Basilica </i></p> +<p style="top:815.4pt;left:369.0pt;font-size:11.2pt"><i>Limes </i></p> +<p style="top:815.4pt;left:490.4pt;font-size:11.2pt"><i>Amphitheater</i></p> +<p style="top:510.4pt;left:317.0pt"><b>General</b></p> +<p style="top:698.3pt;left:298.7pt"><b>Rival Emperor</b></p> +<p style="top:699.7pt;left:586.7pt"><b>Emperor Turns</b></p> +<p style="top:419.8pt;left:615.5pt"><b>Mob</b></p> +<p style="top:699.0pt;left:453.3pt"><b>Breakaway</b></p> +<p style="top:603.7pt;left:577.3pt"><b>No Place Governor</b></p> +</div> + +<div id="page3" style="background-image:url('rules3.jpg');width:765.0pt;height:990.0pt"> +<p style="top:32.2pt;left:695.9pt">3</p> +<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p> +<p style="top:933.8pt;left:330.2pt;font-size:10.0pt"><i>© 2017 GMT Games, LLC</i></p> +<p style="top:71.9pt;left:60.0pt;font-size:19.5pt"><b><span style="color:#ffffff">3. Starting the Game</span></b></p> +<p style="top:104.2pt;left:56.2pt;font-size:16.0pt"><b>3.1 Game Setup</b></p> +<p style="top:124.5pt;left:56.2pt">• Place the game board in the center of the table.</p> +<p style="top:142.0pt;left:56.2pt">• Each player takes the twenty counters of one color (six </p> +<p style="top:157.0pt;left:71.2pt">Governors, six Generals, six Seat of Power/Breakaway, one </p> +<p style="top:172.0pt;left:71.2pt">Legacy, and one Emperor Turns) and a player mat. Place the </p> +<p style="top:187.0pt;left:71.2pt">Emperor Turns and Legacy counters in the zero space on the </p> +<p style="top:202.0pt;left:71.2pt">score track located on the map and place the Governor and </p> +<p style="top:217.0pt;left:71.2pt">General counters near your play mat facedown so the cost </p> +<p style="top:232.0pt;left:71.2pt">of each counter is visible. Finally, place the Seat of Power/</p> +<p style="top:247.0pt;left:71.2pt">Breakaway markers nearby for use when needed.</p> +<p style="top:264.5pt;left:56.2pt">• Each player creates a deck consisting of three Red 1, three </p> +<p style="top:279.5pt;left:71.2pt">Blue 1 and three Yellow 1 influence cards, and places those </p> +<p style="top:294.5pt;left:71.2pt">cards face down in the Available Pile on his player mat. Place </p> +<p style="top:309.5pt;left:71.2pt">all unused 1-value cards back in the box.</p> +<p style="top:327.0pt;left:56.2pt">• Place the remaining Influence cards beside the game board </p> +<p style="top:342.0pt;left:71.2pt">in face-up stacks sorted by name. </p> +<p style="top:359.5pt;left:56.2pt">• Place the Improvement counters (Amphitheaters, Basilicas </p> +<p style="top:374.5pt;left:71.2pt">and Limes) beside the game board in face-up stacks sorted </p> +<p style="top:389.5pt;left:71.2pt">by name.</p> +<p style="top:407.0pt;left:56.2pt">• Place the Legion counters near the board for use when needed. </p> +<p style="top:422.0pt;left:71.2pt">The names on the Legion counters are for historical flavor </p> +<p style="top:437.0pt;left:71.2pt">only and have no impact on game play.</p> +<p style="top:454.5pt;left:56.2pt">• Sort the Barbarian counters by tribe and place all the counters </p> +<p style="top:469.5pt;left:71.2pt">in their respective homelands inactive side up. </p> +<p style="top:487.0pt;left:56.2pt">• Place the remaining counters, including the Barbarian leaders, </p> +<p style="top:502.0pt;left:71.2pt">near the board for use when needed.</p> +<p style="top:519.5pt;left:56.2pt">• Find the Diocletian event card, set it </p> +<p style="top:534.5pt;left:71.2pt">aside and shuffle the remaining event </p> +<p style="top:549.5pt;left:71.2pt">cards. Then shuffle the Diocletian </p> +<p style="top:564.5pt;left:71.2pt">event and the top three events and </p> +<p style="top:579.5pt;left:71.2pt">place those four cards at the bottom </p> +<p style="top:594.5pt;left:71.2pt">of the event deck. Place the event </p> +<p style="top:609.5pt;left:71.2pt">deck beside the game board.</p> +<p style="top:682.4pt;left:56.2pt;font-size:16.0pt"><b>3.2 Player Setup</b></p> +<p style="top:702.8pt;left:56.2pt">• Choose a random player to go first, placing the First Player </p> +<p style="top:717.8pt;left:71.2pt">marker in front of that player as a reminder.</p> +<p style="top:735.2pt;left:56.2pt">• Beginning with the first player and proceeding clockwise </p> +<p style="top:750.2pt;left:71.2pt">around the table, each player selects a province other than </p> +<p style="top:765.2pt;left:71.2pt">Italia.</p> +<p style="top:782.8pt;left:56.2pt">• Each player places his at-start Governor in the 1 space on the </p> +<p style="top:797.8pt;left:71.2pt">support track and his at-start General with one full-strength </p> +<p style="top:812.8pt;left:71.2pt">Legion and a Militia in the provincial capital space of his </p> +<p style="top:827.8pt;left:71.2pt">selected province.</p> +<p style="top:845.2pt;left:56.2pt">• After each player has chosen a province, place a Neutral </p> +<p style="top:860.2pt;left:71.2pt">Governor in the 1 space on the support track of all remaining </p> +<p style="top:875.2pt;left:71.2pt">provinces and set the support level of Italia to 8 (the number </p> +<p style="top:890.2pt;left:71.2pt">of provinces governed by the Neutral faction).</p> +<p style="top:66.2pt;left:393.8pt">• Each player then secretly chooses any five cards from his </p> +<p style="top:81.2pt;left:408.8pt">Available Pile to place in his hand, leaving the remaining </p> +<p style="top:96.2pt;left:408.8pt">four cards face down. The game begins with the First Player. </p> +<p style="top:123.2pt;left:393.8pt;font-size:15.6pt"><b>3.3 Changes for Two- and Three-Player Games</b></p> +<p style="top:144.9pt;left:393.8pt;font-size:13.4pt"><b>Three Players: </b></p> +<p style="top:161.9pt;left:393.8pt">• Place a No Place Governor counter in the provinces of </p> +<p style="top:176.9pt;left:408.8pt">Hispania, Africa, and Aegyptus.</p> +<p style="top:194.4pt;left:393.8pt">• Do not place a Neutral Governor in these provinces.</p> +<p style="top:211.9pt;left:393.8pt">• Use the three-player Crisis table instead of the table printed </p> +<p style="top:226.9pt;left:408.8pt">on the map.</p> +<p style="top:244.4pt;left:393.8pt">• Return all Nomad counters to the box as they will not be </p> +<p style="top:259.4pt;left:408.8pt">needed.</p> +<p style="top:276.9pt;left:393.8pt">• Italia’s starting support level is six.</p> +<p style="top:299.9pt;left:393.8pt;font-size:13.4pt"><b>Two Players: </b></p> +<p style="top:316.9pt;left:393.8pt">• Place a No Place Governor counter in the provinces of </p> +<p style="top:331.9pt;left:408.8pt">Britannia, Hispania, Africa, Aegyptus, Syria and Galatia. </p> +<p style="top:349.4pt;left:393.8pt">• Do not place a Neutral Governor in these provinces.</p> +<p style="top:366.9pt;left:393.8pt">• Use the two-player Crisis table instead of the table printed </p> +<p style="top:381.9pt;left:408.8pt">on the map.</p> +<p style="top:399.4pt;left:393.8pt">• Return all Nomad and Sassanid counters to the box as they </p> +<p style="top:414.4pt;left:408.8pt">will not be needed.</p> +<p style="top:431.9pt;left:393.8pt">• Italia’s starting support level is four.</p> +<p style="top:453.2pt;left:393.8pt">Provinces marked with a No Place Governor marker are treated </p> +<p style="top:468.2pt;left:393.8pt">like any other province except players cannot choose them as their </p> +<p style="top:483.2pt;left:393.8pt">initial province nor target them with the Place Governor action.</p> +<p style="top:522.8pt;left:397.5pt;font-size:19.5pt"><b><span style="color:#ffffff">4. Definitions</span></b></p> +<p style="top:549.7pt;left:393.8pt">• <b>Adjacent:</b> Two regions that share a common border. In </p> +<p style="top:564.7pt;left:408.8pt">addition, the provinces of Hispania/Africa and Thracia/Asia </p> +<p style="top:579.7pt;left:408.8pt">are considered to be adjacent to each other.</p> +<p style="top:597.2pt;left:393.8pt">• <b>Army:</b> All barbarians of the same tribe in a region, a Rival </p> +<p style="top:612.2pt;left:408.8pt">Emperor, a Militia unit, or a general and all units stacked </p> +<p style="top:627.2pt;left:408.8pt">with him.</p> +<p style="top:644.7pt;left:393.8pt">• <b>Emperor: </b>The governor of Italia.</p> +<p style="top:662.2pt;left:393.8pt">• <b>Enemy:</b> All Barbarian counters not in the player’s army, </p> +<p style="top:677.2pt;left:408.8pt">Rival Emperors, and units commanded by other players.</p> +<p style="top:694.7pt;left:393.8pt">• <b>Neutral Faction: </b>All the neutral governors are considered </p> +<p style="top:709.7pt;left:408.8pt">to be the owned by the same player, the neutral faction.</p> +<p style="top:727.2pt;left:393.8pt">• <b>Pretender:</b> A player who has a Seat of Power marker in a </p> +<p style="top:742.2pt;left:408.8pt">province he governs (12.0).</p> +<p style="top:759.7pt;left:393.8pt">• <b>Pretender Provinces:</b> All provinces containing a Seat of </p> +<p style="top:774.7pt;left:408.8pt">Power or Breakaway marker.</p> +<p style="top:792.2pt;left:393.8pt">• <b>Region:</b> Provinces, sea zones and Barbarian homelands are </p> +<p style="top:807.2pt;left:408.8pt">regions.</p> +<p style="top:824.7pt;left:393.8pt">• <b>Unit: </b>A counter that represents a military force, such as </p> +<p style="top:839.7pt;left:408.8pt">Roman Legion, Militia, Barbarian, Barbarian Leader, or Rival </p> +<p style="top:854.7pt;left:408.8pt">Emperor.</p> +</div> + +<div id="page4" style="background-image:url('rules4.jpg');width:765.0pt;height:990.0pt"> +<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p> +<p style="top:932.7pt;left:330.2pt;font-size:10.0pt"><i>© 2017 GMT Games, LLC</i></p> +<p style="top:32.2pt;left:64.0pt">4</p> +<p style="top:71.9pt;left:60.0pt;font-size:19.5pt"><b><span style="color:#ffffff">5. Cards</span></b></p> +<p style="top:98.8pt;left:56.2pt">Cards in your hand represent your political capital that can be </p> +<p style="top:113.8pt;left:56.2pt">spent to manipulate people and situations to benefit your family.</p> +<p style="top:272.5pt;left:56.2pt"><b> </b></p> +<p style="top:272.5pt;left:158.1pt"><b> </b></p> +<p style="top:272.5pt;left:264.4pt"><b> </b></p> +<p style="top:287.5pt;left:56.2pt"><i> </i></p> +<p style="top:287.5pt;left:87.0pt"><i>Military </i></p> +<p style="top:287.5pt;left:197.1pt"><i>Senate </i></p> +<p style="top:287.5pt;left:296.4pt"><i>Populace</i></p> +<p style="top:307.9pt;left:56.2pt;font-size:16.0pt"><b>5.1 Influence Points</b></p> +<p style="top:328.2pt;left:56.2pt">All actions that a player performs during the game are paid </p> +<p style="top:343.2pt;left:56.2pt">for with influence points. Influence points are in one of three </p> +<p style="top:358.2pt;left:56.2pt">spheres: Military (Red), Senate (Blue), or Populace (Yellow). </p> +<p style="top:373.2pt;left:56.2pt">Playing a card from your hand generates influence points equal </p> +<p style="top:388.2pt;left:56.2pt">to its value in the sphere represented by its color. You are not </p> +<p style="top:403.2pt;left:56.2pt">required to spend all the points generated from a card before </p> +<p style="top:418.2pt;left:56.2pt">playing another card, but any unspent influence points are lost at </p> +<p style="top:433.2pt;left:56.2pt">the end of your turn. Players may find it helpful to track points </p> +<p style="top:448.2pt;left:56.2pt">remaining to be spent using the pips of a die placed on any card </p> +<p style="top:463.2pt;left:56.2pt">not fully spent.</p> +<p style="top:489.9pt;left:56.2pt;font-size:16.0pt"><b>5.2 Events</b></p> +<p style="top:510.2pt;left:56.2pt">If you play an influence card that has an event, you may play </p> +<p style="top:525.2pt;left:56.2pt">that event at any applicable time during your turn as described </p> +<p style="top:540.2pt;left:56.2pt">in the event text. <i>The card still generates its influence points </i></p> +<p style="top:555.2pt;left:56.2pt"><i>whether or not you choose to use the event.</i></p> +<p style="top:581.9pt;left:56.2pt;font-size:16.0pt"><b>5.3 Buying/Trashing Cards</b></p> +<p style="top:602.2pt;left:56.2pt">Each province on the map has a support level from 0 to 4 <i>(Ex-</i></p> +<p style="top:617.2pt;left:56.2pt"><i>ception: Italia’s support ranges from 0 to 8)</i>. The provinces </p> +<p style="top:632.2pt;left:56.2pt">you govern generate political points equal to their support level </p> +<p style="top:647.2pt;left:56.2pt">minus the number of Mob counters present (11.1). Political </p> +<p style="top:662.2pt;left:56.2pt">points are spent to buy new cards and/or trash unwanted cards. </p> +<p style="top:677.2pt;left:56.2pt">Newly-purchased cards are placed in your Discard Pile and </p> +<p style="top:692.2pt;left:56.2pt">trashed cards are removed from the game. Any unspent political </p> +<p style="top:707.2pt;left:56.2pt">points are lost at the end of your turn.</p> +<p style="top:728.5pt;left:56.2pt">You may buy a card from the supply by spending political points </p> +<p style="top:743.5pt;left:56.2pt">equal to the card’s cost plus the number of cards you have already </p> +<p style="top:758.5pt;left:56.2pt">bought this turn. A card’s cost is equal to:</p> +<p style="top:779.8pt;left:56.2pt">• Its value if the value is less than or equal to the number of </p> +<p style="top:794.8pt;left:71.2pt">provinces you currently govern,</p> +<p style="top:812.2pt;left:56.2pt">• <i>Double</i> its value if the value is greater than the number of </p> +<p style="top:827.2pt;left:71.2pt">provinces you currently govern.</p> +<p style="top:848.5pt;left:56.2pt">You may trash a card in your Discard Pile by spending three </p> +<p style="top:863.5pt;left:56.2pt">political points, regardless of the card’s value.</p> +<p style="top:884.8pt;left:56.2pt"><b><i>Example:</i></b><i> You govern Galatia with a support level of 4, Syria </i></p> +<p style="top:899.8pt;left:56.2pt"><i>with a support level of 3 and Asia with a support level of 3. You </i></p> +<p style="top:66.2pt;left:393.8pt"><i>have ten political points with which to buy/trash cards. Possible </i></p> +<p style="top:81.2pt;left:393.8pt"><i>options include:</i></p> +<p style="top:98.7pt;left:393.8pt"><i>• You could buy a 3-value card for three points, then buy a </i></p> +<p style="top:113.7pt;left:408.8pt"><i>2-value card for three points (two points for the 2-value </i></p> +<p style="top:128.7pt;left:408.8pt"><i>card plus one point for the previously bought card) and then </i></p> +<p style="top:143.7pt;left:408.8pt"><i>buy another 2-value card for four points (two points for the </i></p> +<p style="top:158.7pt;left:408.8pt"><i>2-value card plus two points for the two previously bought </i></p> +<p style="top:173.7pt;left:408.8pt"><i>cards). </i></p> +<p style="top:191.2pt;left:393.8pt"><i>• You could buy a 3-value card for three points, another 3-value </i></p> +<p style="top:206.2pt;left:408.8pt"><i>card for four points and trash a card from your Discard Pile </i></p> +<p style="top:221.2pt;left:408.8pt"><i>for the remaining three points. </i></p> +<p style="top:238.7pt;left:393.8pt"><i>• You could trash three cards from your Discard Pile for nine </i></p> +<p style="top:253.7pt;left:408.8pt"><i>points, losing the remaining point.</i></p> +<p style="top:271.2pt;left:393.8pt"><i>• You could buy a 4-value card for eight points (the cost is </i></p> +<p style="top:286.2pt;left:408.8pt"><i>doubled since the value of the card exceeds the number of </i></p> +<p style="top:301.2pt;left:408.8pt"><i>provinces you govern), losing the remaining two points.</i></p> +<p style="top:340.8pt;left:397.5pt;font-size:19.5pt"><b><span style="color:#ffffff">6. Sequence of Play</span></b></p> +<p style="top:367.7pt;left:393.8pt">A player completes all eight phases before proceeding to the </p> +<p style="top:382.7pt;left:393.8pt">next player.</p> +<p style="top:455.9pt;left:543.4pt"><b> </b></p> +<p style="top:472.6pt;left:393.8pt;font-size:16.0pt"><b>6.1 Upkeep </b></p> +<p style="top:492.9pt;left:393.8pt">Remove all Quaestor markers in provinces you govern and </p> +<p style="top:507.9pt;left:393.8pt">Castra markers on armies you command.</p> +<p style="top:534.6pt;left:393.8pt;font-size:16.0pt"><b>6.2 Crisis</b></p> +<p style="top:554.9pt;left:393.8pt">Roll 2d6 on Crisis Table and resolve the result (9.0). </p> +<p style="top:581.6pt;left:393.8pt;font-size:16.0pt"><b>6.3 Take Actions</b></p> +<p style="top:601.9pt;left:393.8pt">Play cards from your hand and spend influence points to perform </p> +<p style="top:616.9pt;left:393.8pt">any combination of the following actions in any order you wish. </p> +<p style="top:631.9pt;left:393.8pt">You may choose the same action multiple times, if you can af-</p> +<p style="top:646.9pt;left:393.8pt">ford to pay the necessary influence points.</p> +<p style="top:670.0pt;left:393.8pt;font-size:13.4pt"><b>6.3.1 Military Actions</b></p> +<p style="top:688.4pt;left:393.8pt"><b>Recruit General</b></p> +<p style="top:704.4pt;left:393.8pt">Spend Military influence equal to the printed cost on the back </p> +<p style="top:719.4pt;left:393.8pt">of one of your unclaimed General counters to move that counter </p> +<p style="top:734.4pt;left:393.8pt">to your Available Leaders box. You may purchase any General </p> +<p style="top:749.4pt;left:393.8pt">you can afford.</p> +<p style="top:772.2pt;left:393.8pt"><b>Add Legion to Army</b></p> +<p style="top:788.2pt;left:393.8pt">Select an army you command located in a province you gov-</p> +<p style="top:803.2pt;left:393.8pt">ern. To add a full-strength Legion to the selected army, spend </p> +<p style="top:818.2pt;left:393.8pt">Military influence equal to the number of Legions that will be </p> +<p style="top:833.2pt;left:393.8pt">in the army after the Legion has been added.</p> +<p style="top:854.4pt;left:393.8pt"><b><i>Example:</i></b><i> To add a second Legion to an army costs two Military </i></p> +<p style="top:869.4pt;left:393.8pt"><i>influence, to add a third Legion would cost three. </i></p> +</div> + +<div id="page5" style="background-image:url('rules5.jpg');width:765.0pt;height:990.0pt"> +<p style="top:32.2pt;left:695.9pt">5</p> +<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p> +<p style="top:933.8pt;left:330.2pt;font-size:10.0pt"><i>© 2017 GMT Games, LLC</i></p> +<p style="top:66.9pt;left:56.2pt"><b>Create Army</b></p> +<p style="top:82.9pt;left:56.2pt">Spend one Military influence to place one full-strength Legion </p> +<p style="top:97.9pt;left:56.2pt">along with a General from your Available Leaders box in a </p> +<p style="top:112.9pt;left:56.2pt">province you govern.</p> +<p style="top:135.7pt;left:56.2pt"><b>Train Legions </b></p> +<p style="top:151.6pt;left:56.2pt">Spend one Military influence to flip one reduced-strength Legion </p> +<p style="top:166.6pt;left:56.2pt">in an army you command back to its full-strength side.</p> +<p style="top:189.4pt;left:56.2pt"><b>Move Army</b></p> +<p style="top:205.4pt;left:56.2pt">• You may spend one Military influence to move an army you </p> +<p style="top:220.4pt;left:71.2pt">command from one region to an adjacent region.</p> +<p style="top:237.9pt;left:56.2pt">• If you move an army into a province, place the army outside </p> +<p style="top:252.9pt;left:71.2pt">of the provincial capital. </p> +<p style="top:270.4pt;left:56.2pt">• At any time during your turn, if you have an army in a </p> +<p style="top:285.4pt;left:71.2pt">province and no other army is in the provincial capital space, </p> +<p style="top:300.4pt;left:71.2pt">you may move that army into the provincial capital space for </p> +<p style="top:315.4pt;left:71.2pt">no cost.</p> +<p style="top:332.9pt;left:56.2pt">• At any time during your turn, if you have an army in a </p> +<p style="top:347.9pt;left:71.2pt">provincial capital space, you may move that army out into </p> +<p style="top:362.9pt;left:71.2pt">the surrounding province for no cost.</p> +<p style="top:385.7pt;left:70.0pt"><b>Notes:</b></p> +<p style="top:400.4pt;left:70.0pt">• There are no restrictions on how far an army may move </p> +<p style="top:415.4pt;left:81.2pt">other than the cost to pay for it.</p> +<p style="top:431.6pt;left:70.0pt">• There is no limit on the number of armies that can be in </p> +<p style="top:446.6pt;left:81.2pt">a province, but only one army can occupy the provincial </p> +<p style="top:461.6pt;left:81.2pt">capital space.</p> +<p style="top:477.9pt;left:70.0pt">• An army may never drop off or pick up Legions, nor </p> +<p style="top:492.9pt;left:81.2pt">combine with another army.</p> +<p style="top:509.1pt;left:70.0pt">• An army may never end a turn in a sea region.</p> +<p style="top:525.4pt;left:70.0pt">• Militia may never move with armies, but may stack with </p> +<p style="top:540.4pt;left:81.2pt">an army that is in the provincial capital.</p> +<p style="top:851.2pt;left:56.2pt"><b><i>EXAMPLE:</i></b><i> The movement costs for the army in Africa is as </i></p> +<p style="top:866.2pt;left:56.2pt"><i>follows: four points to move to Britannia (green arrows), two </i></p> +<p style="top:881.2pt;left:56.2pt"><i>points to move to Italia (blue arrows), three points to move to Asia </i></p> +<p style="top:896.2pt;left:56.2pt"><i>(yellow arrows), or one point to move to Aegyptus (red arrow).</i></p> +<p style="top:66.9pt;left:393.8pt"><b>Initiate Battle</b></p> +<p style="top:82.9pt;left:393.8pt">Spend one Military influence to initiate a battle (8.0) between </p> +<p style="top:97.9pt;left:393.8pt">one of your armies and another army in the same region. The </p> +<p style="top:112.9pt;left:393.8pt">battle must be completed before initiating another battle. Once </p> +<p style="top:127.9pt;left:393.8pt">an army is involved in a battle it may not be selected for the </p> +<p style="top:142.9pt;left:393.8pt">Move Army or Initiate Battle actions until the start of the owner’s </p> +<p style="top:157.9pt;left:393.8pt">next Take Actions Phase.</p> +<p style="top:180.7pt;left:393.8pt"><b>Disperse Mob</b></p> +<p style="top:196.6pt;left:393.8pt">Spend one Military influence to activate an army you control in </p> +<p style="top:211.6pt;left:393.8pt">a province you govern. Subtract one support from the province </p> +<p style="top:226.6pt;left:393.8pt">and remove a number of Mob counters from the province equal </p> +<p style="top:241.6pt;left:393.8pt">to the number of units in the activated army. This is not consid-</p> +<p style="top:256.6pt;left:393.8pt">ered an Initiate Battle action; therefore no legacy is gained and </p> +<p style="top:271.6pt;left:393.8pt">the army may still move and battle as normal.</p> +<p style="top:294.7pt;left:393.8pt;font-size:13.4pt"><b>6.3.2 Senate Actions</b></p> +<p style="top:313.2pt;left:393.8pt"><b>Recruit Governor</b></p> +<p style="top:329.1pt;left:393.8pt">Spend Senate influence equal to the printed cost on the back of </p> +<p style="top:344.1pt;left:393.8pt">one of your unclaimed Governor counters to move that counter </p> +<p style="top:359.1pt;left:393.8pt">to your Available Leaders box. You may purchase any Governor </p> +<p style="top:374.1pt;left:393.8pt">you can afford.</p> +<p style="top:397.2pt;left:399.4pt"><b><i>Support level of Italia:</i></b><i> The support level of Italia reflects the </i></p> +<p style="top:412.2pt;left:399.4pt"><i>support the Emperor has among the Senate. As the Emperor’s </i></p> +<p style="top:427.2pt;left:399.4pt"><i>senatorial support increases, his power grows; as this support </i></p> +<p style="top:442.2pt;left:399.4pt"><i>is lost, his power wanes. When a new Emperor claims the </i></p> +<p style="top:457.2pt;left:399.4pt"><i>throne the support level of Italia is set to the number of prov-</i></p> +<p style="top:472.2pt;left:399.4pt"><i>inces governed, including Italia, by the new Emperor. During </i></p> +<p style="top:487.2pt;left:399.4pt"><i>his reign, the support level of Italia is increased by one each </i></p> +<p style="top:502.2pt;left:399.4pt"><i>time the Emperor performs a successful Place Governor ac-</i></p> +<p style="top:517.2pt;left:399.4pt"><i>tion and is immediately decreased by one each time he must </i></p> +<p style="top:532.2pt;left:399.4pt"><i>remove a Governor from the map. In addition, enemy armies, </i></p> +<p style="top:547.2pt;left:399.4pt"><i>Barbarians, Rival Emperors and Pretenders (6.4) can decrease </i></p> +<p style="top:562.2pt;left:399.4pt"><i>the support level of Italia.</i></p> +<p style="top:586.9pt;left:393.8pt"><b>Place Governor</b></p> +<p style="top:602.9pt;left:393.8pt">You may replace the Governor of a province that does not con-</p> +<p style="top:617.9pt;left:393.8pt">tain a Breakaway or Seat of Power marker by gaining enough </p> +<p style="top:632.9pt;left:393.8pt">votes in the Senate. The required number of votes is determined </p> +<p style="top:647.9pt;left:393.8pt">as follows:</p> +<p style="top:669.1pt;left:393.8pt">• The base number of votes needed is equal to double the </p> +<p style="top:684.1pt;left:408.8pt">province’s support level.</p> +<p style="top:701.6pt;left:393.8pt">• Each unit in the provincial capital commanded by the player </p> +<p style="top:716.6pt;left:408.8pt">who governs the province adds one to the required number </p> +<p style="top:731.6pt;left:408.8pt">of votes.</p> +<p style="top:749.1pt;left:393.8pt">• Each unit commanded by you in the provincial capital </p> +<p style="top:764.1pt;left:408.8pt">subtracts one from the required number of votes, to a </p> +<p style="top:779.1pt;left:408.8pt">minimum of one. </p> +<p style="top:800.4pt;left:393.8pt">For each point of Senate influence spent roll one six-sided die. </p> +<p style="top:815.4pt;left:393.8pt">You must declare how many influence points you are spending </p> +<p style="top:830.4pt;left:393.8pt">before rolling the dice. Results are tallied as follows:</p> +<p style="top:851.6pt;left:416.2pt">Each <b>1</b> rolled: </p> +<p style="top:851.6pt;left:506.2pt">+1 vote only if the Neutral faction </p> +<p style="top:866.6pt;left:506.2pt">currently governs the target province.</p> +<p style="top:885.4pt;left:416.2pt">Each <b>2-5</b> rolled: +1 vote</p> +<p style="top:904.1pt;left:416.2pt">Each <b>6</b> rolled: </p> +<p style="top:904.1pt;left:506.2pt">+1 vote and one bonus die.</p> +</div> + +<div id="page6" style="background-image:url('rules6.jpg');width:765.0pt;height:990.0pt"> +<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p> +<p style="top:932.7pt;left:330.2pt;font-size:10.0pt"><i>© 2017 GMT Games, LLC</i></p> +<p style="top:32.2pt;left:64.0pt">6</p> +<p style="top:66.2pt;left:56.2pt">Any bonus dice earned are rolled following the same procedure. </p> +<p style="top:81.2pt;left:56.2pt">Thus, a result of 6 on a bonus roll does grant another bonus </p> +<p style="top:96.2pt;left:56.2pt">die. There is no limit to the number of bonus dice that can be </p> +<p style="top:111.2pt;left:56.2pt">earned in this way.</p> +<p style="top:132.4pt;left:56.2pt">If you gain the required number of votes, follow these steps:</p> +<p style="top:153.7pt;left:56.2pt">• Remove all Mob counters from the province and any Militia </p> +<p style="top:168.7pt;left:71.2pt">counter in the capital.</p> +<p style="top:186.2pt;left:56.2pt">• Replace the former Governor with a Governor from your </p> +<p style="top:201.2pt;left:71.2pt">Available Leaders box. Return the former Governor to the </p> +<p style="top:216.2pt;left:71.2pt">owner’s Available Leaders box (or to the side of the board, </p> +<p style="top:231.2pt;left:71.2pt">if a Neutral governor).</p> +<p style="top:248.7pt;left:56.2pt">• Reduce the support level of your new province by one to a </p> +<p style="top:263.7pt;left:71.2pt">minimum of one. Exception: If placing a Governor in Italia </p> +<p style="top:278.7pt;left:71.2pt">the support level is set to the number of provinces, including </p> +<p style="top:293.7pt;left:71.2pt">Italia, that you currently govern.</p> +<p style="top:311.2pt;left:56.2pt">• Adjust the support level in Italia if necessary.</p> +<p style="top:332.4pt;left:56.2pt">Each province can only be the target of one Place Governor </p> +<p style="top:347.4pt;left:56.2pt">action during your turn. </p> +<p style="top:645.0pt;left:56.2pt"><b><i>Example: </i></b><i>You target Hispania with a Place Governor ac-</i></p> +<p style="top:660.0pt;left:56.2pt"><i>tion. The support level of Hispania is currently three and it is </i></p> +<p style="top:675.0pt;left:56.2pt"><i>governed by another player. You command one Legion in the </i></p> +<p style="top:690.0pt;left:56.2pt"><i>provincial capital of Hispania. The number of votes needed is </i></p> +<p style="top:705.0pt;left:56.2pt"><i>five—the support level of the province (three) times two is six, </i></p> +<p style="top:720.0pt;left:56.2pt"><i>minus one (for the one Legion you command in the capital). </i></p> +<p style="top:735.0pt;left:56.2pt"><i>You play a </i><b><i>Blue 3</i></b><i> and a </i><b><i>Blue 1</i></b><i> influence card, allowing you </i></p> +<p style="top:750.0pt;left:56.2pt"><i>to roll four dice (one die per point of Senate Influence played). </i></p> +<p style="top:765.0pt;left:56.2pt"><i>You roll 6, 6, 2 and 1 for a total of three votes. However, the </i></p> +<p style="top:780.0pt;left:56.2pt"><i>two 6s you rolled grant two bonus rolls which are a 6 and a 1. </i></p> +<p style="top:795.0pt;left:56.2pt"><i>This adds another vote to your total (now four), and since one </i></p> +<p style="top:810.0pt;left:56.2pt"><i>of the results was a 6 you get yet </i>another<i> bonus roll. The new </i></p> +<p style="top:825.0pt;left:56.2pt"><i>roll is a 3, which adds a </i>fifth<i> vote to your total, but since the </i></p> +<p style="top:840.0pt;left:56.2pt"><i>result was not a six you are done rolling dice. With five votes, </i></p> +<p style="top:855.0pt;left:56.2pt"><i>your proposal to replace the governor passes. You place your </i></p> +<p style="top:870.0pt;left:56.2pt"><i>Governor in the two space (support level drops by one from the </i></p> +<p style="top:885.0pt;left:56.2pt"><i>previous support level from replacing the Governor) and return </i></p> +<p style="top:900.0pt;left:56.2pt"><i>the former Governor to the owner’s Available Leaders box.</i></p> +<p style="top:66.9pt;left:393.8pt"><b>Recall Governor</b></p> +<p style="top:82.9pt;left:393.8pt">Spend two Senate influence to move one of your Governor </p> +<p style="top:97.9pt;left:393.8pt">counters on the map to your Available Leaders box. Place a </p> +<p style="top:112.9pt;left:393.8pt">Neutral Governor in the vacated province in the one space on the </p> +<p style="top:127.9pt;left:393.8pt">support track and adjust the support level in Italia if necessary.</p> +<p style="top:150.9pt;left:393.8pt;font-size:13.4pt"><b>6.3.3 Populace Actions</b></p> +<p style="top:169.4pt;left:393.8pt"><b>Increase Support Level </b></p> +<p style="top:185.4pt;left:393.8pt">Spend Populace influence equal to the value of the next higher </p> +<p style="top:200.4pt;left:393.8pt">space on the support track of a province you govern to move your </p> +<p style="top:215.4pt;left:393.8pt">Governor to that space. This action cannot be performed in Italia.</p> +<p style="top:236.6pt;left:393.8pt"><b><i>Example:</i></b><i> If Syria’s support level is currently two it would cost </i></p> +<p style="top:251.6pt;left:393.8pt"><i>three Populace influence to move your Governor from the two </i></p> +<p style="top:266.6pt;left:393.8pt"><i>space to the three space.</i></p> +<p style="top:292.2pt;left:393.8pt"><b>Place Militia </b></p> +<p style="top:308.1pt;left:393.8pt">Spend two Populace influence to place a Militia counter in the </p> +<p style="top:323.1pt;left:393.8pt">capital of a province you govern that does not already contain </p> +<p style="top:338.1pt;left:393.8pt">one and is free of enemy units. Militia cannot be moved, but will </p> +<p style="top:353.1pt;left:393.8pt">stack with any army you command in the capital. Any Militia </p> +<p style="top:368.1pt;left:393.8pt">counter present is removed if the Governor is replaced. </p> +<p style="top:390.9pt;left:393.8pt"><b>Hold Games</b></p> +<p style="top:406.9pt;left:393.8pt">Spend two Populace influence to remove one Mob counter from </p> +<p style="top:421.9pt;left:393.8pt">a province you govern. </p> +<p style="top:444.7pt;left:393.8pt"><b>Build an Improvement</b></p> +<p style="top:460.6pt;left:512.5pt">Spend three Populace influence to build </p> +<p style="top:475.6pt;left:512.5pt">an improvement in a province you gov-</p> +<p style="top:490.6pt;left:512.5pt">ern that does not already contain that </p> +<p style="top:505.6pt;left:512.5pt">improvement. The selected province </p> +<p style="top:520.6pt;left:393.7pt">cannot contain a Mob, Barbarians, Rival Emperor, or armies </p> +<p style="top:535.6pt;left:393.7pt">commanded by other players in the provincial capital. Each </p> +<p style="top:550.6pt;left:393.7pt">improvement in a province increases the legacy earned by the </p> +<p style="top:565.6pt;left:393.7pt">governor and provides the following bonus:</p> +<p style="top:586.9pt;left:393.7pt"><b>• Amphitheater: </b>Mob counters are not added to a province </p> +<p style="top:601.9pt;left:408.7pt">containing an Amphitheater during the End of Turn Phase.</p> +<p style="top:623.1pt;left:393.7pt"><b>• Basilica:</b> Roll one additional die for each province you </p> +<p style="top:638.1pt;left:408.7pt">govern containing a Basilica when performing a Place </p> +<p style="top:653.1pt;left:408.7pt">Governor action in Italia.</p> +<p style="top:670.6pt;left:393.7pt"><b>• Limes:</b> Invading barbarians placed in a province containing </p> +<p style="top:685.6pt;left:408.7pt">Limes and all subsequent provinces on that invasion path </p> +<p style="top:700.6pt;left:408.7pt">are placed on their inactive side. Inactive barbarians do not </p> +<p style="top:715.6pt;left:408.7pt">cause any support loss, but will defend themselves normally </p> +<p style="top:730.6pt;left:408.7pt">if attacked.</p> +<p style="top:753.6pt;left:393.8pt;font-size:16.0pt"><b>6.4 Support Check</b></p> +<p style="top:773.9pt;left:393.8pt">Perform the following steps, in order:</p> +<p style="top:795.1pt;left:393.8pt">• Reduce the support level of all your governed provinces </p> +<p style="top:810.1pt;left:408.8pt">containing at least one active Barbarian, a Rival Emperor </p> +<p style="top:825.1pt;left:408.8pt">and/or an enemy army in the provincial capital by one. </p> +<p style="top:842.6pt;left:393.8pt">• If you are Emperor and there is a Pretender and/or Rival </p> +<p style="top:857.6pt;left:408.8pt">Emperor on the map, reduce the support level of Italia by one. </p> +<p style="top:872.6pt;left:408.8pt">This is in addition to any reduction that may have occurred </p> +<p style="top:887.6pt;left:408.8pt">in the previous step. </p> +</div> + +<div id="page7" style="background-image:url('rules7.jpg');width:765.0pt;height:990.0pt"> +<p style="top:32.2pt;left:695.9pt">7</p> +<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p> +<p style="top:933.8pt;left:330.2pt;font-size:10.0pt"><i>© 2017 GMT Games, LLC</i></p> +<p style="top:66.2pt;left:56.2pt">• All of your Governors in provinces that now have a support </p> +<p style="top:81.2pt;left:71.2pt">level of zero or where the number of Mob counters equals </p> +<p style="top:96.2pt;left:71.2pt">or exceeds the support level are removed from office. Return </p> +<p style="top:111.2pt;left:71.2pt">these counters to your Available Leaders box. Place a Neutral </p> +<p style="top:126.2pt;left:71.2pt">Governor in the one space on the support track in any vacated </p> +<p style="top:141.2pt;left:71.2pt">provinces. If placing a Neutral Governor in Italia, the support </p> +<p style="top:156.2pt;left:71.2pt">level of Italia is set to the number of provinces that are </p> +<p style="top:171.2pt;left:71.2pt">governed by the Neutral faction.</p> +<p style="top:188.7pt;left:56.2pt">• If you are still Emperor at this point, reduce the support </p> +<p style="top:203.7pt;left:71.2pt">level of Italia by one for each Governor you removed in the </p> +<p style="top:218.7pt;left:71.2pt">previous step. If the support level of Italia is reduced to zero </p> +<p style="top:233.7pt;left:71.2pt">you are replaced by a Neutral Governor as in the previous </p> +<p style="top:248.7pt;left:71.2pt">step.</p> +<p style="top:479.9pt;left:56.2pt"><b><i>Support Check Example:</i></b><i> At the start of the Green player’s Sup-</i></p> +<p style="top:494.9pt;left:56.2pt"><i>port Check Phase, he governs four provinces and is Emperor as </i></p> +<p style="top:509.9pt;left:56.2pt"><i>he is governor of Italia.</i></p> +<p style="top:835.3pt;left:56.2pt"><i>The Green player is required to reduce the support of Thracia </i></p> +<p style="top:850.3pt;left:56.2pt"><i>from one to zero due to the presence of active barbarians in </i></p> +<p style="top:865.3pt;left:56.2pt"><i>the province. In addition, the support level of Pannonia must </i></p> +<p style="top:880.3pt;left:56.2pt"><i>be reduced from two to one; the support loss is not increased </i></p> +<p style="top:895.3pt;left:56.2pt"><i>for having both active barbarians and an enemy army in the </i></p> +<p style="top:910.3pt;left:56.2pt"><i>provincial capital.</i></p> +<p style="top:345.9pt;left:393.8pt"><i>The Green player is required to reduce the support level of Ita-</i></p> +<p style="top:360.9pt;left:393.8pt"><i>lia from four to three due to the presence of the Rival Emperor </i></p> +<p style="top:375.9pt;left:393.8pt"><i>Postumus in Gallia.</i></p> +<p style="top:650.6pt;left:393.8pt"><i>The Governor of Thracia is replaced by a Neutral Governor as </i></p> +<p style="top:665.6pt;left:393.8pt"><i>the support level was zero. Since the Green player had to remove </i></p> +<p style="top:680.6pt;left:393.8pt"><i>one Governor the support level of Italia is reduced by one to two </i></p> +<p style="top:695.6pt;left:393.8pt"><i>completing the Support Check Phase.</i></p> +<p style="top:725.1pt;left:393.8pt;font-size:16.0pt"><b>6.5 Expand Pretender Empire </b></p> +<p style="top:745.4pt;left:393.8pt">If you are a Pretender, place a Breakaway marker in each prov-</p> +<p style="top:760.4pt;left:393.8pt">ince you govern, except Italia, with a support level of three or </p> +<p style="top:775.4pt;left:393.8pt">higher that is not already marked and is adjacent to any province </p> +<p style="top:790.4pt;left:393.8pt">that was part of your Pretender empire at the beginning of this </p> +<p style="top:805.4pt;left:393.8pt">phase.</p> +</div> + +<div id="page8" style="background-image:url('rules8.jpg');width:765.0pt;height:990.0pt"> +<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p> +<p style="top:932.7pt;left:330.2pt;font-size:10.0pt"><i>© 2017 GMT Games, LLC</i></p> +<p style="top:32.2pt;left:64.0pt">8</p> +<p style="top:66.6pt;left:56.2pt;font-size:16.0pt"><b>6.6 Gain Legacy </b></p> +<p style="top:86.9pt;left:56.2pt">Perform the following steps, in order:</p> +<p style="top:108.1pt;left:56.2pt">• If you are a Pretender:</p> +<p style="top:125.6pt;left:70.0pt">• Gain one legacy for each province you govern containing </p> +<p style="top:140.6pt;left:81.2pt">a Seat of Power or Breakaway marker if there are no other </p> +<p style="top:155.6pt;left:81.2pt">Pretenders.</p> +<p style="top:173.1pt;left:56.2pt">• If you are the Emperor:</p> +<p style="top:190.6pt;left:70.0pt">• Remove any Breakaway or Seat of Power markers in </p> +<p style="top:205.6pt;left:81.2pt">provinces you govern, as your claim has been legitimized. </p> +<p style="top:223.1pt;left:70.0pt">• Gain legacy equal to the support level of Italia minus the </p> +<p style="top:238.1pt;left:81.2pt">number of Pretender provinces, treating a negative number </p> +<p style="top:253.1pt;left:81.2pt">as zero.</p> +<p style="top:270.6pt;left:70.0pt">• Advance your Emperor Turns marker by one on the score </p> +<p style="top:285.6pt;left:81.2pt">track if there are no Pretenders or Rival Emperors present.</p> +<p style="top:303.1pt;left:56.2pt">• Gain one legacy for each province you govern </p> +<p style="top:320.6pt;left:56.2pt">• Gain one legacy for each improvement present in the </p> +<p style="top:335.6pt;left:71.2pt">provinces you govern.</p> +<p style="top:579.4pt;left:56.2pt"><b><i>Gain Legacy Example:</i></b><i> Continuing with the Green player’s turn, </i></p> +<p style="top:594.4pt;left:56.2pt"><i>at the start of the Gain Legacy Phase he governs three provinces </i></p> +<p style="top:609.4pt;left:56.2pt"><i>and is Emperor as he is governor of Italia. He gains six legacy </i></p> +<p style="top:624.4pt;left:56.2pt"><i>for the turn as follows: +2 for the support level of Italia since </i></p> +<p style="top:639.4pt;left:56.2pt"><i>he is Emperor, +3 for governing three provinces and +1 for hav-</i></p> +<p style="top:654.4pt;left:56.2pt"><i>ing an Amphitheater in Italia. His Emperor Turns marker is not </i></p> +<p style="top:669.4pt;left:56.2pt"><i>advanced due to the presence of the Rival Emperor Postumus.</i></p> +<p style="top:698.8pt;left:56.2pt;font-size:16.0pt"><b>6.7 Buy/Trash Cards</b></p> +<p style="top:719.1pt;left:56.2pt">Place all played cards in your Discard Pile. Then, you may </p> +<p style="top:734.1pt;left:56.2pt">discard any number of additional cards from your hand to your </p> +<p style="top:749.1pt;left:56.2pt">Discard Pile. You may then spend the political points generated </p> +<p style="top:764.1pt;left:56.2pt">by your governed provinces to purchase and/or trash cards (5.3). </p> +<p style="top:779.1pt;left:56.2pt">You can look at the cards in your Available Pile and/or Discard </p> +<p style="top:794.1pt;left:56.2pt">Pile to help you determine what cards you wish to buy.</p> +<p style="top:820.8pt;left:56.2pt;font-size:16.0pt"><b>6.8 End of Turn </b></p> +<p style="top:841.1pt;left:56.2pt">Perform the following steps, in order:</p> +<p style="top:862.4pt;left:56.2pt">• Add one Mob counter in each province you govern containing </p> +<p style="top:877.4pt;left:71.2pt">a Mob and no Amphitheatre.</p> +<p style="top:894.9pt;left:56.2pt">• Flip all inactive barbarians in provinces you govern to their </p> +<p style="top:909.9pt;left:71.2pt">active side.</p> +<p style="top:66.2pt;left:393.8pt">• Secretly select cards from your Available Pile to refill your </p> +<p style="top:81.2pt;left:408.8pt">hand up to five cards. If you need to select a card and your </p> +<p style="top:96.2pt;left:408.8pt">Available Pile is empty, place your Discard Pile face down </p> +<p style="top:111.2pt;left:408.8pt">in your Available Pile and continue selecting. Once you have </p> +<p style="top:126.2pt;left:408.8pt">refilled your hand, the player to the left of you takes his turn. </p> +<p style="top:156.7pt;left:399.4pt"><b>Variant: </b>To speed up play, the next player can start his turn </p> +<p style="top:171.7pt;left:399.4pt">when the current player starts the Buy/Trash Cards Phase. It </p> +<p style="top:186.7pt;left:399.4pt">will give players knowledge of the next Crisis roll (and pos-</p> +<p style="top:201.7pt;left:399.4pt">sibly more) while they buy cards and select their new hand, </p> +<p style="top:216.7pt;left:399.4pt">however it should have little impact on the outcome of the </p> +<p style="top:231.7pt;left:399.4pt">game as all players will benefit equally from this knowledge. </p> +<p style="top:283.1pt;left:397.5pt;font-size:19.5pt"><b><span style="color:#ffffff">7. Determining the Winner</span></b></p> +<p style="top:315.4pt;left:393.8pt;font-size:16.0pt"><b>7.1 Game End</b></p> +<p style="top:335.7pt;left:393.8pt">The last round of the game is triggered when, at the end of his </p> +<p style="top:350.7pt;left:393.8pt">turn, a player is Emperor and has 60 or more legacy. The game </p> +<p style="top:365.7pt;left:393.8pt">will end when all players have taken the same number of turns. </p> +<p style="top:380.7pt;left:393.8pt">Or, if the Diocletian event is drawn, the game ends immediately.</p> +<p style="top:401.9pt;left:393.8pt">Players then receive bonus legacy based on the number of turns </p> +<p style="top:416.9pt;left:393.8pt">they were the undisputed Emperor of the Roman Empire, as </p> +<p style="top:431.9pt;left:393.8pt">indicated by the Emperor Turns markers on the score track. </p> +<p style="top:446.9pt;left:393.8pt">The player with the most turns receives the 1st place bonus; the </p> +<p style="top:461.9pt;left:393.8pt">player with the next highest turns receives the 2nd place bonus, </p> +<p style="top:476.9pt;left:393.8pt">and so on. A player must have been an undisputed Emperor at </p> +<p style="top:491.9pt;left:393.8pt">least once to receive this bonus.</p> +<p style="top:510.7pt;left:407.5pt">• 1st place – 10 legacy</p> +<p style="top:528.2pt;left:407.5pt">• 2nd place – 6 legacy</p> +<p style="top:545.7pt;left:407.5pt">• 3rd place – 3 legacy</p> +<p style="top:563.2pt;left:407.5pt">• 4th place – 0 legacy</p> +<p style="top:583.2pt;left:393.8pt">In the case of a tie in Emperor Turn scores, all tied players </p> +<p style="top:598.2pt;left:393.8pt">receive the same legacy bonus. </p> +<p style="top:619.4pt;left:393.8pt"><b><i>Example: </i></b><i>The Green and Red players were undisputed Emperors </i></p> +<p style="top:634.4pt;left:393.8pt"><i>for five turns each, the Yellow player for three turns and the Blue </i></p> +<p style="top:649.4pt;left:393.8pt"><i>player was for zero turns. The Green and Red players would both </i></p> +<p style="top:664.4pt;left:393.8pt"><i>receive 10 legacy, the Yellow player would receive 3 legacy and </i></p> +<p style="top:679.4pt;left:393.8pt"><i>the Blue player would not receive any bonus legacy.</i></p> +<p style="top:703.4pt;left:393.8pt">The winner is the player with the most legacy. Any ties are </p> +<p style="top:718.4pt;left:393.8pt">broken in the following order:</p> +<p style="top:737.2pt;left:407.5pt">1) Current Emperor</p> +<p style="top:754.7pt;left:407.5pt">2) Current Pretender</p> +<p style="top:772.2pt;left:407.5pt">3) Player governing the most provinces</p> +<p style="top:789.7pt;left:407.5pt">4) Player commanding the most Legions</p> +<p style="top:807.2pt;left:407.5pt">5) Highest die roll.</p> +<p style="top:830.1pt;left:393.8pt;font-size:16.0pt"><b>7.2 Short Game</b></p> +<p style="top:850.4pt;left:393.8pt">If players want a quicker playing game, reduce the legacy needed </p> +<p style="top:865.4pt;left:393.8pt">to end the game from 60 to 40. This is recommended for your </p> +<p style="top:880.4pt;left:393.8pt">first game to allow players to become familiar with the game </p> +<p style="top:895.4pt;left:393.8pt">mechanics.</p> +</div> + +<div id="page9" style="background-image:url('rules9.jpg');width:765.0pt;height:990.0pt"> +<p style="top:32.2pt;left:695.9pt">9</p> +<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p> +<p style="top:933.8pt;left:330.2pt;font-size:10.0pt"><i>© 2017 GMT Games, LLC</i></p> +<p style="top:71.9pt;left:60.0pt;font-size:19.5pt"><b><span style="color:#ffffff">8. Combat</span></b></p> +<p style="top:104.2pt;left:56.2pt;font-size:16.0pt"><b>8.1 Procedure</b></p> +<p style="top:124.5pt;left:56.2pt">• Each unit in the battle rolls between one and three six-sided </p> +<p style="top:139.5pt;left:71.2pt">dice, as follows:</p> +<p style="top:157.0pt;left:83.8pt">Legions, Militia, Barbarian: </p> +<p style="top:157.0pt;left:270.0pt">Roll one die</p> +<p style="top:173.2pt;left:83.8pt">Barbarian Leader: </p> +<p style="top:173.2pt;left:270.0pt">Roll two dice</p> +<p style="top:189.5pt;left:83.8pt">Rival Emperor: </p> +<p style="top:189.5pt;left:270.0pt">Roll three dice</p> +<p style="top:209.5pt;left:56.2pt">• Each type of unit requires a different target number to hit:</p> +<p style="top:227.0pt;left:83.8pt">Full-strength Legion: </p> +<p style="top:227.0pt;left:270.0pt">Hit on 3+</p> +<p style="top:243.2pt;left:83.8pt">Barbarian, Barbarian Leader, </p> +<p style="top:258.2pt;left:108.8pt">Rival Emperor: </p> +<p style="top:258.2pt;left:270.0pt">Hit on 4+</p> +<p style="top:274.5pt;left:83.8pt">Reduced-strength Legion, Militia: </p> +<p style="top:274.5pt;left:270.0pt">Hit on 5+</p> +<p style="top:294.5pt;left:56.2pt">• As with Place Governor rolls (6.3.2), each 6 rolled also earns </p> +<p style="top:309.5pt;left:71.2pt">a bonus die. Any bonus dice earned are rolled following the </p> +<p style="top:324.5pt;left:71.2pt">same procedure and to-hit target number as the base roll. </p> +<p style="top:339.5pt;left:71.2pt">Thus, a result of 6 on a bonus roll does grant another bonus </p> +<p style="top:354.5pt;left:71.2pt">die. There is no limit to the number of bonus dice that can </p> +<p style="top:369.5pt;left:71.2pt">be earned in this way. </p> +<p style="top:387.0pt;left:56.2pt">• Both sides roll their dice and simultaneously inflict damage.</p> +<p style="top:404.5pt;left:56.2pt">• Each hit flips a full-strength Legion to its reduced-strength </p> +<p style="top:419.5pt;left:71.2pt">side or removes a Barbarian, Barbarian Leader, Rival </p> +<p style="top:434.5pt;left:71.2pt">Emperor, Militia, or reduced-strength Legion.</p> +<p style="top:452.0pt;left:56.2pt">• Players allocate hits they inflict on barbarians in any manner </p> +<p style="top:467.0pt;left:71.2pt">they wish, but must take hits inflicted on their units in the </p> +<p style="top:482.0pt;left:71.2pt">following order: Militia, Barbarians, and then Legions.</p> +<p style="top:499.5pt;left:70.0pt">• Eliminated Legions and Militia are returned to the supply, </p> +<p style="top:514.5pt;left:81.2pt">where they can be acquired again.</p> +<p style="top:532.0pt;left:70.0pt">• If all units in a Roman army are eliminated, return the </p> +<p style="top:547.0pt;left:81.2pt">General counter to the owner’s Available Leaders box.</p> +<p style="top:564.5pt;left:70.0pt">• Eliminated barbarians are returned to their homeland, </p> +<p style="top:579.5pt;left:81.2pt">inactive side up.</p> +<p style="top:597.0pt;left:70.0pt">• Eliminated Barbarian Leaders are removed from the game. </p> +<p style="top:623.7pt;left:56.2pt;font-size:16.0pt"><b>8.2 Determining Victory</b></p> +<p style="top:644.0pt;left:56.2pt">The winner of a battle is the side that inflicted the most hits with </p> +<p style="top:659.0pt;left:56.2pt">ties going to the defender. If one side was eliminated, the other </p> +<p style="top:674.0pt;left:56.2pt">side is victorious regardless of hits inflicted. If both sides are </p> +<p style="top:689.0pt;left:56.2pt">eliminated there is no winner.</p> +<p style="top:710.2pt;left:56.2pt">The winner of the battle gains two legacy. If the winner defeated </p> +<p style="top:725.2pt;left:56.2pt">a barbarian tribe, he gains one additional legacy for each barbar-</p> +<p style="top:740.2pt;left:56.2pt">ian counter removed.</p> +<p style="top:766.9pt;left:56.2pt;font-size:16.0pt"><b>8.3 Retreat</b></p> +<p style="top:787.2pt;left:56.2pt">Defeated Roman armies do not retreat unless they were defend-</p> +<p style="top:802.2pt;left:56.2pt">ing in a provincial capital space. In that case, the army must </p> +<p style="top:817.2pt;left:56.2pt">immediately move out into the surrounding province. Any </p> +<p style="top:832.2pt;left:56.2pt">surviving units from a defeated barbarian army are placed back </p> +<p style="top:847.2pt;left:56.2pt">in their homeland still on their active side.</p> +<p style="top:257.5pt;left:517.9pt"><b><i>Combat Example: </i></b><i>During the Red </i></p> +<p style="top:272.5pt;left:517.5pt"><i>player’s turn he plays a Military 3 - </i></p> +<p style="top:287.5pt;left:517.5pt"><i>Flanking Maneuver influence card. He </i></p> +<p style="top:302.5pt;left:517.5pt"><i>uses one Military influence point from </i></p> +<p style="top:317.5pt;left:517.5pt"><i>the card to perform the Initiate Battle </i></p> +<p style="top:332.5pt;left:517.5pt"><i>action, choosing the Green army to </i></p> +<p style="top:347.5pt;left:517.5pt"><i>attack. The red player will roll 3d6 (1d6 </i></p> +<p style="top:362.5pt;left:517.5pt"><i>per Legion) while the Green player will </i></p> +<p style="top:377.5pt;left:517.5pt"><i>roll 3d6 (2d6 for the two Legions and </i></p> +<p style="top:392.5pt;left:517.5pt"><i>1d6 for the Militia). Before the dice are </i></p> +<p style="top:407.5pt;left:517.5pt"><i>rolled, the Red player uses the Flanking </i></p> +<p style="top:422.5pt;left:393.8pt"><i>Maneuver event from the card to allow a re-roll if needed. The </i></p> +<p style="top:437.5pt;left:393.8pt"><i>Red player rolls 5, 3, 3 for three hits (full strength legions hit on </i></p> +<p style="top:452.5pt;left:393.8pt"><i>a 3+), but the presence of the Castra reduces the hits inflicted </i></p> +<p style="top:467.5pt;left:393.8pt"><i>by one for a final total of two hits. The Green player rolls a 2 for </i></p> +<p style="top:482.5pt;left:393.8pt"><i>his full-strength legion, which misses, a 5 for his reduced-strength </i></p> +<p style="top:497.5pt;left:393.8pt"><i>legion, which is a hit (reduced strength legions hit on a 5+) and </i></p> +<p style="top:512.5pt;left:393.8pt"><i>a 4 for his Militia, which misses (Militia hit on a 5+) for a total </i></p> +<p style="top:527.5pt;left:393.8pt"><i>of one hit. Since the Red player is winning the battle 2 hits to 1 </i></p> +<p style="top:542.5pt;left:393.8pt"><i>hit, he decides not to use his re-roll ability. The Green player </i></p> +<p style="top:557.5pt;left:393.8pt"><i>must remove the Militia for the first hit (as it is first in hit prece</i><i>-</i></p> +<p style="top:572.5pt;left:393.8pt"><i>dence) and decides to remove his reduced-strength legion for the </i></p> +<p style="top:587.5pt;left:393.8pt"><i>second hit. Since he lost the battle, he must retreat his army into </i></p> +<p style="top:602.5pt;left:393.8pt"><i>the province and remove the Castra marker. The Red player flips </i></p> +<p style="top:617.5pt;left:393.8pt"><i>one of his full-strength legions for his one hit and chooses to </i></p> +<p style="top:632.5pt;left:393.8pt"><i>advance his army into the Provincial capital. </i></p> +<p style="top:832.6pt;left:393.8pt"><i>Continuing his turn, he spends one Military influence from the </i></p> +<p style="top:847.6pt;left:393.8pt"><i>card to perform the Train Legions action, flipping the reduced </i></p> +<p style="top:862.6pt;left:393.8pt"><i>legion back to its full-strength side, leaving one Military influ</i><i>-</i></p> +<p style="top:877.6pt;left:393.8pt"><i>ence available to spend. </i></p> +</div> + +<div id="page10" style="background-image:url('rules10.jpg');width:765.0pt;height:990.0pt"> +<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p> +<p style="top:932.7pt;left:330.2pt;font-size:10.0pt"><i>© 2017 GMT Games, LLC</i></p> +<p style="top:32.2pt;left:64.0pt">10</p> +<p style="top:66.6pt;left:56.2pt;font-size:16.0pt"><b>8.4 Advance</b></p> +<p style="top:86.9pt;left:56.2pt">Immediately after any required retreat is performed, a victorious </p> +<p style="top:101.9pt;left:56.2pt">Roman army may choose to advance into the provincial capital </p> +<p style="top:116.9pt;left:56.2pt">space, if it is vacant.</p> +<p style="top:156.5pt;left:60.0pt;font-size:19.5pt"><b><span style="color:#ffffff">9. Crisis Checks</span></b></p> +<p style="top:183.4pt;left:56.2pt">Roll the white and black dice and consult the crisis table ap-</p> +<p style="top:198.4pt;left:56.2pt">propriate for the number of players.</p> +<p style="top:221.4pt;left:56.2pt;font-size:13.4pt"><b>Ira Deorum</b></p> +<p style="top:238.4pt;left:56.2pt">Flip one inactive Barbarian to its active side in every tribe’s </p> +<p style="top:253.4pt;left:56.2pt">homeland, but do not check for invasion.</p> +<p style="top:276.4pt;left:56.2pt;font-size:13.4pt"><b>Event</b></p> +<p style="top:293.4pt;left:56.2pt">Draw the top card from the event deck and follow the instruc-</p> +<p style="top:308.4pt;left:56.2pt">tions on the card. Players may wish to place lasting events on </p> +<p style="top:323.4pt;left:56.2pt">the map as a helpful reminder.</p> +<p style="top:346.4pt;left:56.2pt;font-size:13.4pt"><b>Pax Deorum</b></p> +<p style="top:363.4pt;left:56.2pt">All players secretly select one card from their Available Pile </p> +<p style="top:378.4pt;left:56.2pt">and place it in their hand.</p> +<p style="top:401.4pt;left:56.2pt;font-size:13.4pt"><b>Franks, Alamanni, Goths, Sassanids, or Nomads</b></p> +<p style="top:418.4pt;left:56.2pt">• Flip one inactive counter of the named tribe in their homeland </p> +<p style="top:433.4pt;left:71.2pt">to its active side.</p> +<p style="top:450.9pt;left:56.2pt">• Roll the white and black dice again.</p> +<p style="top:468.4pt;left:56.2pt">• If the number rolled on the black die is less than or equal </p> +<p style="top:483.4pt;left:71.2pt">to the number of active counters in the tribe’s homeland, a </p> +<p style="top:498.4pt;left:71.2pt">number of active counters equal to the number rolled on the </p> +<p style="top:513.4pt;left:71.2pt">black die invade.</p> +<p style="top:530.9pt;left:56.2pt">• The value on the white die determines the invasion path, as </p> +<p style="top:545.9pt;left:71.2pt">indicated on the map.</p> +<p style="top:563.4pt;left:56.2pt">• Place barbarians, leaders first, in the first province listed until </p> +<p style="top:578.4pt;left:71.2pt">there are three barbarians of the invading tribe in the province. </p> +<p style="top:593.4pt;left:71.2pt">Repeat this step for each province listed on the invasion path </p> +<p style="top:608.4pt;left:71.2pt">if barbarians remain to be placed.</p> +<p style="top:625.9pt;left:56.2pt">• If there are any barbarian counters remaining after reaching </p> +<p style="top:640.9pt;left:71.2pt">the end of the list place them back in the tribe’s homeland </p> +<p style="top:655.9pt;left:71.2pt">on their active side.</p> +<p style="top:673.4pt;left:56.2pt">• Barbarians never Initiate Battle and multiple tribes will co-</p> +<p style="top:688.4pt;left:71.2pt">exist peacefully in the same province.</p> +<p style="top:881.2pt;left:56.2pt"><b><i>Invasion Example:</i></b><i> Asia contains three Goths, Galatia contains </i></p> +<p style="top:896.2pt;left:56.2pt"><i>two Sassanids, and there are five active and three inactive Sas</i><i>-</i></p> +<p style="top:911.2pt;left:56.2pt"><i>sanids in their homeland.</i></p> +<p style="top:275.0pt;left:393.8pt"><i>The dice are rolled and the result is the Sassanid entry on the </i></p> +<p style="top:290.0pt;left:393.8pt"><i>Crisis table. One inactive Sassanid unit in its homeland is flipped </i></p> +<p style="top:305.0pt;left:393.8pt"><i>to its active side, bringing the total of active Sassanids in their </i></p> +<p style="top:320.0pt;left:393.8pt"><i>homeland to six.</i></p> +<p style="top:555.2pt;left:393.8pt"><i>The dice are rolled again; the black die is five and the white die </i></p> +<p style="top:570.2pt;left:393.8pt"><i>is three. Since the five is less than or equal to the number of </i></p> +<p style="top:585.2pt;left:393.8pt"><i>active Sassanids, five Sassanids invade (the value of the black </i></p> +<p style="top:600.2pt;left:393.8pt"><i>die) and the invasion path is Galatia then Asia (the value of the </i></p> +<p style="top:615.2pt;left:393.8pt"><i>white die). However, the invading Sassanids are flipped to their </i></p> +<p style="top:630.2pt;left:393.8pt"><i>inactive side upon encountering the Limes in Galatia.</i></p> +<p style="top:850.5pt;left:393.8pt"><i>One Sassanid is placed in Galatia bringing the number of Sas-</i></p> +<p style="top:865.5pt;left:393.8pt"><i>sanids in Galatia to three. Since there are now three Sassanids </i></p> +<p style="top:880.5pt;left:393.8pt"><i>in Galatia and still barbarians to place, the remaining barbar-</i></p> +<p style="top:895.5pt;left:393.8pt"><i>ians continue to the next province listed on the invasion path, </i></p> +<p style="top:910.5pt;left:393.8pt"><i>which is Asia.</i></p> +</div> + +<div id="page11" style="background-image:url('rules11.jpg');width:765.0pt;height:990.0pt"> +<p style="top:32.2pt;left:690.2pt">11</p> +<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p> +<p style="top:933.8pt;left:330.2pt;font-size:10.0pt"><i>© 2017 GMT Games, LLC</i></p> +<p style="top:279.8pt;left:56.2pt"><i>There are no Sassanids present in Asia so three Sassanids are </i></p> +<p style="top:294.8pt;left:56.2pt"><i>placed in Asia; the presence of the Goths has no impact on the </i></p> +<p style="top:309.8pt;left:56.2pt"><i>number of Sassanids placed. The one remaining Sassanids coun-</i></p> +<p style="top:324.8pt;left:56.2pt"><i>ter is placed back in the Sassanid homeland on its active side as </i></p> +<p style="top:339.8pt;left:56.2pt"><i>the end of the invasion path has been reached leaving two active </i></p> +<p style="top:354.8pt;left:56.2pt"><i>Sassanids in their homeland.</i></p> +<p style="top:397.2pt;left:60.0pt;font-size:19.5pt"><b><span style="color:#ffffff">10. Historical Figures</span></b></p> +<p style="top:429.4pt;left:56.2pt;font-size:16.0pt"><b>10.1 Barbarian Leaders </b></p> +<p style="top:449.8pt;left:129.5pt">There are three Barbarian leaders that are brought </p> +<p style="top:464.8pt;left:129.8pt">into play via event cards. Each leader rolls 2d6 </p> +<p style="top:479.8pt;left:129.8pt">in battle, is removed after one hit and has a </p> +<p style="top:494.8pt;left:129.8pt">special power that is explained in the event text </p> +<p style="top:509.8pt;left:129.8pt">that brings them into the game. If a Barbarian </p> +<p style="top:524.8pt;left:56.3pt">leader is removed because of a player’s victory, the player can </p> +<p style="top:539.8pt;left:56.3pt">either take an immediate Increase Support Level action at no </p> +<p style="top:554.8pt;left:56.3pt">cost in the province from which the leader was removed, or the </p> +<p style="top:569.8pt;left:56.3pt">first Military card he buys in the current turn’s Buy/Trash Cards </p> +<p style="top:584.8pt;left:56.3pt">Phase has its cost reduced by two points. If the latter action is </p> +<p style="top:599.8pt;left:56.3pt">chosen, flip the leader over and place it in your play area as a </p> +<p style="top:614.8pt;left:56.3pt">reminder.</p> +<p style="top:641.4pt;left:56.2pt;font-size:16.0pt"><b>10.2 Rival Emperors </b></p> +<p style="top:661.8pt;left:129.7pt">There are three Rival Emperors that are brought </p> +<p style="top:676.8pt;left:129.8pt">into play via event cards. Each Rival Emperor </p> +<p style="top:691.8pt;left:129.8pt">rolls 3d6 in battle and is removed after one hit. </p> +<p style="top:706.8pt;left:129.8pt">If a Rival Emperor is removed because of a </p> +<p style="top:721.8pt;left:129.8pt">player’s victory, the player can either take an </p> +<p style="top:736.8pt;left:56.3pt">immediate Increase Support Level action at no cost in the </p> +<p style="top:751.8pt;left:56.3pt">province from which the Rival Emperor was removed, or the </p> +<p style="top:766.8pt;left:56.3pt">first Senate card he buys this Buy/Trash Cards Phase has its </p> +<p style="top:781.8pt;left:56.3pt">cost reduced by two points. If the latter action is chosen, flip </p> +<p style="top:796.8pt;left:56.3pt">the Rival Emperor over and place it in your play area as a re-</p> +<p style="top:811.8pt;left:56.3pt">minder.</p> +<p style="top:833.0pt;left:56.3pt">Rival Emperors reduce the support in Italia during the Support </p> +<p style="top:848.0pt;left:56.3pt">Check Phase (6.4) as well as in the province where they are </p> +<p style="top:863.0pt;left:56.3pt">located. They never Initiate Battle and will peacefully co-exist </p> +<p style="top:878.0pt;left:56.3pt">with barbarians in the same province.</p> +<p style="top:71.9pt;left:397.5pt;font-size:19.5pt"><b><span style="color:#ffffff">11. Mobs</span></b></p> +<p style="top:113.8pt;left:459.6pt">Mob counters represent rioting and instability in </p> +<p style="top:128.8pt;left:459.6pt">the provincial capital of a province. </p> +<p style="top:173.1pt;left:399.4pt"><b><i>Note: </i></b><i>A Mob counter can be flipped to become a ‘Mob x 2’ </i></p> +<p style="top:188.1pt;left:399.4pt"><i>counter, which is exactly equivalent to two individual Mob </i></p> +<p style="top:203.1pt;left:399.4pt"><i>counters. ‘Mob x 2’ counters are provided simply for easier </i></p> +<p style="top:218.1pt;left:399.4pt"><i>management of large mobs; at any time, a ‘Mob x 2’ counter </i></p> +<p style="top:233.1pt;left:399.4pt"><i>can be exchanged for two Mob counters and vice versa.</i></p> +<p style="top:261.7pt;left:393.8pt;font-size:16.0pt"><b>11.1 Effects</b></p> +<p style="top:282.0pt;left:393.8pt">• During the Support Check Phase (6.4), if the number of </p> +<p style="top:297.0pt;left:408.8pt">Mob counters in a province equals or exceeds the province’s </p> +<p style="top:312.0pt;left:408.8pt">support level the Governor is replaced by a Neutral Governor </p> +<p style="top:327.0pt;left:408.8pt">with a support level of one.</p> +<p style="top:344.5pt;left:393.8pt">• The political points generated by a province are reduced by </p> +<p style="top:359.5pt;left:408.8pt">the number of Mob counters in the province. (5.3)</p> +<p style="top:377.0pt;left:393.8pt">• During the End of Turn Phase (6.8), one Mob counter is added </p> +<p style="top:392.0pt;left:408.8pt">to each of your governed provinces that already has a Mob </p> +<p style="top:407.0pt;left:408.8pt">counter and no Amphitheater.</p> +<p style="top:428.2pt;left:393.8pt"><b><i>Example:</i></b><i> You govern Galatia with a support level of four which </i></p> +<p style="top:443.2pt;left:393.8pt"><i>contains two Mob counters and Asia with a support level of three. </i></p> +<p style="top:458.2pt;left:393.8pt"><i>You will have five political points (Seven support minus the two </i></p> +<p style="top:473.2pt;left:393.8pt"><i>Mob counters) with which to buy/trash cards. During the End </i></p> +<p style="top:488.2pt;left:393.8pt"><i>of Turn Phase, a third Mob counter will be added to Galatia.</i></p> +<p style="top:517.7pt;left:393.8pt;font-size:16.0pt"><b>11.2 Removing Mobs</b></p> +<p style="top:538.0pt;left:393.8pt">Mob counters can be removed in the following ways:</p> +<p style="top:559.2pt;left:393.8pt">• The owner of an army in a province he governs may perform </p> +<p style="top:574.2pt;left:408.8pt">the Disperse Mob action to remove Mob counters equal to </p> +<p style="top:589.2pt;left:408.8pt">the number of units in the army.</p> +<p style="top:606.8pt;left:393.8pt">• The Governor of a province may perform the Hold Games </p> +<p style="top:621.8pt;left:408.8pt">action to remove one Mob counter.</p> +<p style="top:639.2pt;left:393.8pt">• All Mob counters are removed from a province when the </p> +<p style="top:654.2pt;left:408.8pt">governor is replaced.</p> +<p style="top:693.9pt;left:397.5pt;font-size:19.5pt"><b><span style="color:#ffffff">12. Pretender</span></b></p> +<p style="top:726.2pt;left:393.8pt;font-size:16.0pt"><b>12.1 Creation of a New Pretender</b></p> +<p style="top:746.5pt;left:393.8pt">A player can become ruler of his own personal empire by play-</p> +<p style="top:761.5pt;left:393.8pt">ing the Pretender event. For purposes of creating or adding to </p> +<p style="top:776.5pt;left:393.8pt">an empire, the provinces of Gallia and Britannia are considered </p> +<p style="top:791.5pt;left:393.8pt">to be adjacent. The province of Italia can never be added to a </p> +<p style="top:806.5pt;left:393.8pt">personal empire.</p> +<p style="top:827.8pt;left:393.8pt">When playing the event, you must choose one of your eligible </p> +<p style="top:842.8pt;left:393.8pt">provinces (as described in the event text) to be your capital by </p> +<p style="top:857.8pt;left:393.8pt">placing your Seat of Power marker in that province. Then mark </p> +<p style="top:872.8pt;left:393.8pt">the rest of the eligible provinces in your empire by placing </p> +<p style="top:887.8pt;left:393.8pt">Breakaway markers in them.</p> +</div> + +<div id="page12" style="background-image:url('rules12.jpg');width:765.0pt;height:990.0pt"> +<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p> +<p style="top:932.7pt;left:330.2pt;font-size:10.0pt"><i>© 2017 GMT Games, LLC</i></p> +<p style="top:32.2pt;left:64.0pt">12</p> +<p style="top:66.2pt;left:56.2pt">Pretender provinces (marked with a Seat of Power or Breakaway </p> +<p style="top:81.2pt;left:56.2pt">marker) are immune to the Place Governor action and reduce the </p> +<p style="top:96.2pt;left:56.2pt">support in Italia during the Support Check Phase (6.4).</p> +<p style="top:117.4pt;left:56.2pt">Once a player becomes a Pretender any province he governs with </p> +<p style="top:132.4pt;left:56.2pt">a support level of three or higher that is not already in his empire </p> +<p style="top:147.4pt;left:56.2pt">and is adjacent to any province in his empire will automatically </p> +<p style="top:162.4pt;left:56.2pt">leave the Roman Empire and join his empire during the Expand </p> +<p style="top:177.4pt;left:56.2pt">Pretender Empire Phase (6.5).</p> +<p style="top:198.7pt;left:56.2pt">Pretenders gain bonus legacy points during the Gain Legacy </p> +<p style="top:213.7pt;left:56.2pt">Phase (6.6).</p> +<p style="top:66.6pt;left:393.8pt;font-size:16.0pt"><b>12.2 Occupation of a Pretender Provincial </b></p> +<p style="top:86.1pt;left:393.8pt;font-size:16.0pt"><b>Capital</b></p> +<p style="top:106.4pt;left:393.8pt">During your turn, if you control an army in the Provincial capital </p> +<p style="top:121.4pt;left:393.8pt">of a province containing a Breakaway marker not governed by </p> +<p style="top:136.4pt;left:393.8pt">you, remove the marker and return the Governor of that province </p> +<p style="top:151.4pt;left:393.8pt">to the owner’s Available Leaders box. You may then place a </p> +<p style="top:166.4pt;left:393.8pt">Governor from your Available Leaders box in the “1” space of </p> +<p style="top:181.4pt;left:393.8pt">province’s support track at no cost. If you decide not to or can’t </p> +<p style="top:196.4pt;left:393.8pt">place a Governor, place a Neutral Governor in the “1” space in </p> +<p style="top:211.4pt;left:393.8pt">the province’s support track instead.</p> +<p style="top:232.6pt;left:393.8pt">During your turn, if you control an army in the Provincial capital </p> +<p style="top:247.6pt;left:393.8pt">of a province containing a Seat of Power marker not governed by </p> +<p style="top:262.6pt;left:393.8pt">you, the process is the same, except after placing your Governor/</p> +<p style="top:277.6pt;left:393.8pt">Neutral Governor remove all Breakaway markers in provinces </p> +<p style="top:292.6pt;left:393.8pt">governed by that player, but do not remove those governors.</p> +</div> + +<div id="page18" style="background-image:url('rules18.jpg');width:765.0pt;height:990.0pt"> +<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p> +<p style="top:932.7pt;left:330.2pt;font-size:10.0pt"><i>© 2017 GMT Games, LLC</i></p> +<p style="top:32.2pt;left:64.0pt">18</p> +<p style="top:71.9pt;left:397.5pt;font-size:19.5pt"><b><span style="color:#ffffff">13. Historical Notes</span></b></p> +<p style="top:104.2pt;left:393.8pt;font-size:16.0pt"><b>13.1 Influence Cards</b></p> +<p style="top:124.5pt;left:393.8pt"><b>Red 1:</b> Unidentified sculpture of a period Roman soldier.</p> +<p style="top:145.7pt;left:393.8pt"><b>Castra: </b>The Latin word <i>castra</i> was used by the Romans to mean </p> +<p style="top:160.7pt;left:393.8pt">(among other things) a temporary camp constructed by legions </p> +<p style="top:175.7pt;left:393.8pt">for use as a military defensive position. When near enemies, the </p> +<p style="top:190.7pt;left:393.8pt">legions would construct marching camps. A trench would be dug </p> +<p style="top:205.7pt;left:393.8pt">around the camp, throwing the dirt inward, to be formed into a </p> +<p style="top:220.7pt;left:393.8pt">rampart. On top of this, stakes would be erected. The soldiers </p> +<p style="top:235.7pt;left:393.8pt">had to carry these stakes while marching. <b><i>Art: </i></b>Original drawing </p> +<p style="top:250.7pt;left:393.8pt">created for the game by Dariusz Buraczewski.</p> +<p style="top:272.0pt;left:393.8pt"><b>Flanking Maneuver:</b> A flanking maneuver is an attack on the </p> +<p style="top:287.0pt;left:393.8pt">sides of an opposing force which significantly reduces the ma-</p> +<p style="top:302.0pt;left:393.8pt">neuverability of the outflanked force and its ability to defend </p> +<p style="top:317.0pt;left:393.8pt">itself. One of the most famous flanking maneuvers in history </p> +<p style="top:332.0pt;left:393.8pt">was used in Hannibal’s victory over the Romans at the battle of </p> +<p style="top:347.0pt;left:393.8pt">Cannae in 216 BC. <b><i>Art: </i></b>Fresco from the synagogue in the Roman </p> +<p style="top:362.0pt;left:393.8pt">fortified frontier city of Dura Europos dating around 250 AD. </p> +<p style="top:383.2pt;left:393.8pt"><b>Praetorian Guard:</b> The Praetorians may have been tasked with </p> +<p style="top:398.2pt;left:393.8pt">protecting the Roman Emperor, but they were also the single </p> +<p style="top:413.2pt;left:393.8pt">greatest threat to his life. The guard or their prefect played </p> +<p style="top:428.2pt;left:393.8pt">a part in the murder of Commodus in 192, Caracalla in 217, </p> +<p style="top:443.2pt;left:393.8pt">Elagabalus in 222 and Pupienus and Balbinus in 238. Emperor </p> +<p style="top:458.2pt;left:393.8pt">Pertinax was confirmed by the Praetorians in 193 and then slain </p> +<p style="top:473.2pt;left:393.8pt">just three months later when he tried to force them to accept </p> +<p style="top:488.2pt;left:393.8pt">new disciplinary measures. <b><i>Art:</i></b> The Praetorians Relief, part of </p> +<p style="top:503.2pt;left:393.8pt">the Arch of Claudius erected to commemorate the conquest of </p> +<p style="top:518.2pt;left:393.8pt">Britain, is a Roman marble relief dated to 51–52 AD and housed </p> +<p style="top:533.2pt;left:393.8pt">in the Louvre-Lens. </p> +<p style="top:554.5pt;left:393.8pt"><b>Blue 1:</b> Marble statue from the 1st century of an aristocratic </p> +<p style="top:569.5pt;left:393.8pt">Roman with toga with a re-worked head of Emperor Nerva. </p> +<p style="top:584.5pt;left:393.8pt">Housed in the Vatican Chiaramonti museum. </p> +<p style="top:605.8pt;left:393.8pt"><b>Tribute:</b> Historically, Rome paid tribute (basically a bribe) to </p> +<p style="top:620.8pt;left:393.8pt">the various barbarian tribes so they would stop their pillaging </p> +<p style="top:635.8pt;left:393.8pt">ways and head back home. One example was Alexander Severus </p> +<p style="top:650.8pt;left:393.8pt">who, on the advice of his mother, attempted to buy off the Franks </p> +<p style="top:665.8pt;left:393.8pt">who had invaded Gallia. It caused the Roman legions—who </p> +<p style="top:680.8pt;left:393.8pt">felt like the Franks should be punished for their insolence—to </p> +<p style="top:695.8pt;left:393.8pt">look down on him, eventually leading to the assassination of </p> +<p style="top:710.8pt;left:393.8pt">both Alexander and his mother. <b><i>Art: </i></b>Photo of the 33-lb. haul of </p> +<p style="top:725.8pt;left:393.8pt">bronze and silver Roman coins dating from the third century </p> +<p style="top:740.8pt;left:393.8pt">unearthed by Swiss archaeologists in July 2015 in the country’s </p> +<p style="top:755.8pt;left:393.8pt">northern municipality of Ueken. </p> +<p style="top:777.0pt;left:393.8pt"><b>Foederati:</b> <i>Foederati</i> was the practice of providing benefits </p> +<p style="top:792.0pt;left:393.8pt">in exchange for military assistance. The term was also used, </p> +<p style="top:807.0pt;left:393.8pt">especially under the Roman Empire, for groups of barbarian </p> +<p style="top:822.0pt;left:393.8pt">mercenaries, who were typically allowed to settle within the </p> +<p style="top:837.0pt;left:393.8pt">Empire. Basically, Rome gave barbarians land in return for </p> +<p style="top:852.0pt;left:393.8pt">help defending the empire.<b><i> Art:</i></b> A scene from Trajan’s Column </p> +<p style="top:867.0pt;left:393.8pt">showing three barbarian foederati behind a Roman legionary. </p> +<p style="top:882.0pt;left:393.8pt">The looping lines around them are war bugles. </p> +</div> + +<div id="page19" style="background-image:url('rules19.jpg');width:765.0pt;height:990.0pt"> +<p style="top:32.2pt;left:689.7pt">19</p> +<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p> +<p style="top:933.8pt;left:330.2pt;font-size:10.0pt"><i>© 2017 GMT Games, LLC</i></p> +<p style="top:66.2pt;left:56.2pt"><b>Damnatio Memoriae:</b> A Latin phrase whose literal translation </p> +<p style="top:81.2pt;left:56.2pt">is “condemnation of memory,” meaning that a disgraced person </p> +<p style="top:96.2pt;left:56.2pt">must be stricken from memory. It was a form of dishonor that </p> +<p style="top:111.2pt;left:56.2pt">could be passed by the Roman Senate on traitors or others who </p> +<p style="top:126.2pt;left:56.2pt">brought discredit to the Roman State. The intent was to erase the </p> +<p style="top:141.2pt;left:56.2pt">person from history. <b><i>Art: </i></b>The Severan Tondo, a circa AD 199 </p> +<p style="top:156.2pt;left:56.2pt">tondo of the Severan family, with portraits of Septimius Severus, </p> +<p style="top:171.2pt;left:56.2pt">Julia Domna, Caracalla, and Geta. Geta’s face has been erased, </p> +<p style="top:186.2pt;left:56.2pt">because of the <i>damnatio memoriae</i> ordered by his brother.</p> +<p style="top:207.4pt;left:56.2pt"><b>Yellow 1:</b> Painting of a carpet salesman by Ettore Forti (1850-</p> +<p style="top:222.4pt;left:56.2pt">1940).</p> +<p style="top:243.7pt;left:56.2pt"><b>Quaestor:</b> A Quaestor was a magistrate in charge of the city’s </p> +<p style="top:258.7pt;left:56.2pt">treasury. As time passed their duties were expanded to include </p> +<p style="top:273.7pt;left:56.2pt">collecting taxes and tributes from the territories as well as re-</p> +<p style="top:288.7pt;left:56.2pt">cruiting new soldiers for service in the army. Eventually each </p> +<p style="top:303.7pt;left:56.2pt">provincial governor would have his own Quaestor. This event </p> +<p style="top:318.7pt;left:56.2pt">supposes your Quaestor is looking after your interests in the </p> +<p style="top:333.7pt;left:56.2pt">province while your attention is focused elsewhere. <b><i>Art:</i></b> Color </p> +<p style="top:348.7pt;left:56.2pt">lithograph of a Quaestor by Jacques Grasset de Saint-Sauveur </p> +<p style="top:363.7pt;left:56.2pt">(1757-1810).</p> +<p style="top:384.9pt;left:56.2pt"><b>Mob:</b> Over one million people lived in ancient Rome and many </p> +<p style="top:399.9pt;left:56.2pt">of them did not have a regular job. Even the most powerful </p> +<p style="top:414.9pt;left:56.2pt">emperors had to keep this vast mob of Romans happy. Most did </p> +<p style="top:429.9pt;left:56.2pt">this by distributing grain and holding vast spectacles to keep </p> +<p style="top:444.9pt;left:56.2pt">them occupied. The Roman satirist Juvenal described this in his </p> +<p style="top:459.9pt;left:56.2pt">famous quote, “Two things only the people anxiously desire— </p> +<p style="top:474.9pt;left:56.2pt">bread and circuses.” Couldn’t have a game on ancient Rome </p> +<p style="top:489.9pt;left:56.2pt">without a Mob event. <b><i>Art:</i></b> Drawing of a mob assassinating P. </p> +<p style="top:504.9pt;left:56.2pt">Clodius Pulcher by Augustyn Mirys (1700-1790).</p> +<p style="top:526.2pt;left:56.2pt"><b>Pretender:</b> A person who claims or aspires to a title or posi-</p> +<p style="top:541.2pt;left:56.2pt">tion—in this case Emperor of Rome. Most Emperors spent a lot </p> +<p style="top:556.2pt;left:56.2pt">of time and money stamping out numerous pretenders during </p> +<p style="top:571.2pt;left:56.2pt">their reign. <b><i>Art:</i></b> Queen Zenobia before Emperor Aurelianus by </p> +<p style="top:586.2pt;left:56.2pt">Giovanni Battista Tiepolo (1696–1770).</p> +<p style="top:612.9pt;left:56.2pt;font-size:16.0pt"><b>13.2 Events</b></p> +<p style="top:633.2pt;left:56.2pt"><b><i>Art:</i></b> All event cards are original illustrations created for the </p> +<p style="top:648.2pt;left:56.2pt">game by Kurt Miller.</p> +<p style="top:669.4pt;left:56.2pt"><b>#1 </b><b>Plague of Cyprian</b><b>:</b> The name given to a pandemic, prob-</p> +<p style="top:684.4pt;left:56.2pt">ably of smallpox, that afflicted the Roman Empire from AD 251 </p> +<p style="top:699.4pt;left:56.2pt">to 270. Its modern name commemorates St. Cyprian, the bishop </p> +<p style="top:714.4pt;left:56.2pt">of Carthage, who witnessed and described the plague. </p> +<p style="top:735.7pt;left:56.2pt"><b>#2 </b><b>Ardashir</b><b>: </b>The founder of the Sassanid empire. </p> +<p style="top:756.9pt;left:56.2pt"><b>#3 </b><b>Priest King of Emesa</b><b>:</b> Uranius Antoninus successfully </p> +<p style="top:771.9pt;left:56.2pt">defended Syria against Shapur I in 253, but declared himself </p> +<p style="top:786.9pt;left:56.2pt">Emperor when he felt his actions were not appreciated by Rome. </p> +<p style="top:66.2pt;left:393.8pt"><b>#4 </b><b>Palmyra Allies</b><b>:</b> The defeat and captivity of emperor </p> +<p style="top:81.2pt;left:393.7pt">Valerian at the hands of the Sassanian monarch Shapur I in </p> +<p style="top:96.2pt;left:393.7pt">260 left the eastern Roman provinces largely at the mercy of </p> +<p style="top:111.2pt;left:393.7pt">the Sassanids. Odaenathus, king of the Palmyrene Kingdom, </p> +<p style="top:126.2pt;left:393.7pt">attacked the Sassanids before they could cross the Euphrates, </p> +<p style="top:141.2pt;left:393.7pt">and inflicted upon them a considerable defeat. He was murdered </p> +<p style="top:156.2pt;left:393.7pt">in 267 under mysterious circumstances (some say it was Rome </p> +<p style="top:171.2pt;left:393.7pt">worried about his growing power), leaving his widow Zenobia </p> +<p style="top:186.2pt;left:393.7pt">as the leader of Palmyra.</p> +<p style="top:207.4pt;left:393.7pt"><b>#5 </b><b>Shapur I</b><b>:</b> Son of Ardashir, who took over as King of the </p> +<p style="top:222.4pt;left:393.8pt">Sassanid Empire upon his father’s death in 242. The most notable </p> +<p style="top:237.4pt;left:393.8pt">event of his reign was the decisive defeat of the Romans at the </p> +<p style="top:252.4pt;left:393.8pt">Battle of Edessa, where the Roman army was defeated and the </p> +<p style="top:267.4pt;left:393.8pt">Roman Emperor Valerian captured. The Emperor was never </p> +<p style="top:282.4pt;left:393.8pt">released and for the rest of his life was used as a footstool by </p> +<p style="top:297.4pt;left:393.8pt">Shapur when he mounted his horse.</p> +<p style="top:318.7pt;left:393.8pt"><b>#6 </b><b>Postumus</b><b>:</b> Marcus Postumus was a western Roman em-</p> +<p style="top:333.7pt;left:393.8pt">peror of provincial origin. He usurped power from Emperor </p> +<p style="top:348.7pt;left:393.8pt">Gallienus around the year 260 and assumed the title and powers </p> +<p style="top:363.7pt;left:393.8pt">of emperor in the western provinces of Gallia, Britannia and </p> +<p style="top:378.7pt;left:393.8pt">Hispania, thereby founding what was called the Gallic Empire. </p> +<p style="top:393.7pt;left:393.8pt">He ruled for the better part of ten years before he was murdered </p> +<p style="top:408.7pt;left:393.8pt">by his own troops.</p> +<p style="top:429.9pt;left:393.8pt"><b>#7 </b><b>Ludi Saeculares</b><b>:</b> A Roman religious celebration, involving </p> +<p style="top:444.9pt;left:393.8pt">sacrifices and theatrical performances, held in Rome every 100 </p> +<p style="top:459.9pt;left:393.8pt">to 110 years. The celebration lasted for three days and nights.</p> +<p style="top:481.2pt;left:393.8pt"><b>#8 </b><b>Cniva</b><b>:</b> A Gothic chieftain who invaded the Roman Empire </p> +<p style="top:496.2pt;left:393.8pt">and successfully captured the city of Philippopolis in 250, and </p> +<p style="top:511.2pt;left:393.8pt">killed Emperor Decius during the battle of Abrittus. This was </p> +<p style="top:526.2pt;left:393.8pt">the first time a Roman Emperor had been killed in combat </p> +<p style="top:541.2pt;left:393.8pt">against barbarians. </p> +<p style="top:562.4pt;left:393.8pt"><b>#9 </b><b>Zenobia</b><b>:</b> The second wife of King Odaenathus, she became </p> +<p style="top:577.4pt;left:393.8pt">queen of the Palmyrene Empire following Odaenathus’ death </p> +<p style="top:592.4pt;left:393.8pt">in 267. By 269, Zenobia had expanded the empire, conquering </p> +<p style="top:607.4pt;left:393.8pt">Aegyptus and beheading the Roman prefect who attempted to </p> +<p style="top:622.4pt;left:393.8pt">recapture the province. She ruled over Aegyptus until 271, when </p> +<p style="top:637.4pt;left:393.8pt">she was defeated and taken as a hostage to Rome by Emperor </p> +<p style="top:652.4pt;left:393.8pt">Aurelian.</p> +<p style="top:673.7pt;left:393.8pt"><b>#10 </b><b>Bad Auguries/#14 Good Auguries</b><b>:</b> The practice of </p> +<p style="top:688.7pt;left:393.8pt">divining the will of the gods from the observed flight of birds.</p> +<p style="top:709.9pt;left:393.8pt"><b>#11 </b><b>Raiding Parties/#12 Preparing for War</b><b>:</b> Barbarian </p> +<p style="top:724.9pt;left:393.8pt">activity along the borders of the Empire was not constant and </p> +<p style="top:739.9pt;left:393.8pt">tended to wax/wane over time.</p> +<p style="top:761.2pt;left:393.8pt"><b>#13 </b><b>Inflation</b><b>: </b>The Roman Empire faced inflation caused by </p> +<p style="top:776.2pt;left:393.8pt">years of coinage devaluation. The easiest way for emperors to </p> +<p style="top:791.2pt;left:393.8pt">raise money for campaigning was by inflating the coinage, a </p> +<p style="top:806.2pt;left:393.8pt">process made possible by debasing the coinage with bronze </p> +<p style="top:821.2pt;left:393.8pt">and copper.</p> +<p style="top:842.4pt;left:393.8pt"><b>#14 </b><b>Diocletian</b><b>:</b> Lived 244-312 AD, emperor of Rome 284-305 </p> +<p style="top:857.4pt;left:393.8pt">AD. His overarching reforms stabilized the empire and marked </p> +<p style="top:872.4pt;left:393.8pt">the end of the Crisis of the 3rd Century. </p> +</div> + +<div id="page20" style="background-image:url('rules20.jpg');width:765.0pt;height:990.0pt"> +<p style="top:33.8pt;left:317.7pt"><b>Time of Crisis</b><i> Rules</i></p> +<p style="top:932.7pt;left:330.2pt;font-size:10.0pt"><i>© 2017 GMT Games, LLC</i></p> +<p style="top:32.2pt;left:64.0pt">20</p> +<p style="top:909.0pt;left:153.8pt"><b>GMT Games, LLC • P.O. Box 1308, Hanford, CA 93232-1308 • www.GMTGames.com</b></p> +<p style="top:74.2pt;left:186.1pt;font-size:17.1pt"><b>Credits</b></p> +<p style="top:96.6pt;left:63.8pt"><b>Design:</b> Wray Ferrell & Brad Johnson</p> +<p style="top:116.6pt;left:63.8pt"><b>Art Director:</b> Rodger B. MacGowan</p> +<p style="top:136.6pt;left:63.8pt"><b>Package Art & Design: </b>Rodger B. MacGowan</p> +<p style="top:156.6pt;left:63.8pt"><b>Counter Art: </b>Dariusz Buraczewski</p> +<p style="top:176.6pt;left:63.8pt"><b>Event Card Art:</b> Kurt Miller</p> +<p style="top:196.6pt;left:63.8pt"><b>Map Graphics:</b> Mark Simonitch</p> +<p style="top:216.6pt;left:63.8pt"><b>Manual & Player Aid Card:</b> Charles Kibler</p> +<p style="top:236.6pt;left:63.8pt"><b>Proofreading:</b> Scott Blanton, Aaron Cinzori, Jonathan Squibb</p> +<p style="top:256.6pt;left:63.8pt"><b>Production Coordination:</b> Tony Curtis</p> +<p style="top:276.6pt;left:63.8pt"><b>Producers:</b> Tony Curtis, Rodger MacGowan, Andy Lewis, </p> +<p style="top:291.6pt;left:63.8pt">Gene Billingsley and Mark Simonitch</p> +<p style="top:311.6pt;left:63.8pt"><b>Playtesters:</b> We would like to acknowledge all the people </p> +<p style="top:326.6pt;left:63.8pt">who have played <i>Time of Crisis</i> over the years at various </p> +<p style="top:341.6pt;left:63.8pt">conventions and gaming groups. Your contributions helped </p> +<p style="top:356.6pt;left:63.8pt">turn an idea into a game. For going the extra mile, we would </p> +<p style="top:371.6pt;left:63.8pt">like to thank:</p> +<p style="top:389.1pt;left:63.8pt">• Scott Blanton, Jeremy Maciejewski, Jed Humphries, </p> +<p style="top:404.1pt;left:78.8pt">Jamey Cribbs, and The Gamer’s Armory</p> +<p style="top:421.6pt;left:63.8pt">• Gordon Pueschner and the First Minnesota Historical </p> +<p style="top:436.6pt;left:78.8pt">Wargame Society</p> +<p style="top:454.1pt;left:63.8pt">• Bill Dyer, Mark Ashton, Bill Desmarais, Lee Proctor, </p> +<p style="top:469.1pt;left:78.8pt">Glenn McMaster, Joe Abrams and the Ludophilia gang</p> +<p style="top:486.6pt;left:63.8pt">• Jim Murray and his local gaming group</p> +</div> + +</body> +</html> |