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+<!DOCTYPE html>
+<head>
+<meta name="viewport" content="width=device-width, initial-scale=1">
+<title>Time of Crisis - Playtest Notes</title>
+<link rel="stylesheet" href="/fonts/fonts.css">
+<link rel="stylesheet" href="/style.css">
+<style>
+h1{text-align:center}
+body{max-width:50rem;margin:0 auto;}
+li{margin:0.5rem 0}
+blockquote{
+ margin:1em;
+ padding:1em;
+ background-color:gainsboro;
+}
+</style>
+</head>
+<body>
+<article>
+
+<h1>
+Time of Crisis - Deluxe Edition Playtest
+</h1>
+
+<hr>
+
+<p>
+The "Deluxe Edition" option will enable the following changes.
+
+<p>
+Please send playtest feedback to the designers:
+
+<ul>
+<li>By e-mail to <a href="mailto:tor.andersson+toc@gmail.com">xyz@gmail.com</a>
+<li>On the <a href="https://discord.gg/pvp5f7W3zD">#time-of-crisis</a> Discord channel
+</ul>
+
+<p>
+Note that the art for the new components is PLAYTEST only - the real thing will look nicer, we promise!
+
+<hr>
+
+<h3>
+Setup
+</h3>
+
+<p>
+Draft initial provinces in reverse order (last player picks first).
+
+<p>
+<i>This should help reduce the first player advantage.</i>
+<p>
+The 4th player gets a better pick and less chance of getting totally screwed by the time he gets his first turn. (Rule change only.)
+
+<h3>
+Military Emperor
+</h3>
+
+<p>
+Change special disadvantage to:
+
+<blockquote>
+Roll 1 die and add 1 to the value per hit dealt to the Emperor's army.
+If the total value is at least 7, your Emperor has died in battle.
+</blockquote>
+
+<p>
+<i>This should make a Military Emperor considerably more durable.</i>
+
+<h3>
+Card - Foederati
+</h3>
+
+<p>
+Change card text to:
+
+<blockquote>
+Select an army you command in a Roman province and remove one non-leader
+barbarian counter not in a player's army from the selected army's region. If
+the selected army contains fewer barbarians than legions, the barbarian joins
+your army. Otherwise, return the barbarian to its home region on its inactive
+side.
+</blockquote>
+
+<ul>
+<li>Limit to current province only.
+<li>Limit to Roman provinces (no recruiting in barbarian homelands).
+</ul>
+
+<h3>
+Card - Demagogue
+</h3>
+
+<p>
+Change card text to:
+
+<blockquote>
+Each other player with 5 or more cards in hand must simultaneously discard one
+card (of value 2 or higher, if possible.) Only one Demagogue may be played per
+Action Phase.
+</blockquote>
+
+<ul>
+<li>Limit to players with 5+ cards in hand.
+<li>Put in discard, not return to available.
+<li>Must choose a value 2+ card if possible.
+<li>No Mob tokens placed.
+</ul>
+
+<h3>
+Improvements
+</h3>
+
+<dl>
+
+<p>
+Remove Amphitheater.
+
+<p>
+Add 4 new improvement building options:
+
+<dt>
+Market
+<dd>
+For each Market in a province you govern, during your turn you may exchange 1 Influence point for 1 Influence point of another type.
+<i>(E.g. You control 2 Markets, and you decide to change 1 Red and 1 Yellow point into 2 Blue points.)</i>
+
+<dt>
+Port
+<dd>
+You may move one army per turn from your governed province with a Port to any other Roman province for 1 Military influence.
+
+<dt>
+Monument
+<dd>
+Any time your Governor is removed from a province with a Monument, remove the Monument and place 1 Mob token in that province.
+
+<dt>
+Temple
+<dd>
+During your Crisis phase you may re-roll the Crisis dice once for each Temple in a province you govern.
+<i>Note: Not the barbarian invasion dice!</i>
+
+</dl>
+
+<p>
+Maximum 3 (different) Improvements per province.
+
+<hr>
+
+<img style="display:block;margin:20px auto;" src="../favicon.png">