diff options
-rw-r--r-- | rules.js | 33 |
1 files changed, 29 insertions, 4 deletions
@@ -1200,7 +1200,19 @@ states.setup_province = { set_general_inside_capital(game.current * 6 + 0) set_legion_location(find_unused_legion(), ARMY + game.current * 6 + 0) - game.state = "setup_hand" + if (game.fast_setup) { + game.state = "setup_hand" + return + } + + clear_undo() + game.current = next_player() + + // Go backwards for simultaneous selection of cards. + if (game.current === game.first) { + game.current = prev_player() + game.state = "setup_hand" + } }, } @@ -1224,10 +1236,21 @@ states.setup_hand = { }, done() { clear_undo() - game.state = "setup_province" - game.current = next_player() + + if (game.fast_setup) { + game.state = "setup_province" + game.current = next_player() + if (game.current === game.first) { + delete game.fast_setup + goto_start_turn() + } + return + } + if (game.current === game.first) goto_start_turn() + else + game.current = prev_player() }, } @@ -5369,6 +5392,9 @@ exports.setup = function (seed, scenario, options) { log_h1("Time of Crisis") + if (options.fast_setup) + game.fast_setup = 1 + if (options.emperor) { log("Emperor Rules.") log_br() @@ -5443,7 +5469,6 @@ exports.setup = function (seed, scenario, options) { game.hand[player] = [] game.draw[player] = setup_player_deck(player) game.discard[player] = [] - //for (let i = 0; i < game.market.length; ++i) set_add(game.draw[player], game.market[i].pop()) } update_neutral_italia() |