diff options
-rw-r--r-- | info/playtest.html | 3 | ||||
-rw-r--r-- | rules.js | 12 |
2 files changed, 14 insertions, 1 deletions
diff --git a/info/playtest.html b/info/playtest.html index 6696d69..38214e8 100644 --- a/info/playtest.html +++ b/info/playtest.html @@ -51,7 +51,8 @@ Add 3 new Improvement Building options. (Requires new tokens. Needs playtestin Port -- You may move one army per turn from your governed province with a Port to any other Roman province for 1 Military influence. <li> -Monument -- If an opponent successfully places a new Governor in a province you govern with a Monument, remove the Monument and place 1 Mob token in that province. +Monument -- +Any time your Governor is removed from a province with a Monument, remove the Monument and place 1 Mob token in that province. <li> Temple -- During your Crisis phase you may re-roll the Crisis dice once for each Temple in a province you govern. @@ -2444,6 +2444,8 @@ function remove_governor(where, verbose) { remove_quaestor(where) remove_emperor_token(where) + trigger_monument(where) + // NOTE: Automated removal because it can be called from too many places. // This should be a very rare occurence, so let's not worry about it. if (is_seat_of_power(where)) @@ -2753,6 +2755,16 @@ function goto_place_governor_success() { } } +// IMPROVEMENT: MONUMENT + +function trigger_monument(where) { + if (has_monument(where)) { + log("Monument to Mob.") + remove_monument(where) + set_mobs(where, get_mobs(where) + 1) + } +} + // CARD: PRAETORIAN GUARD function can_play_praetorian_guard() { |