summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--play.css12
-rw-r--r--play.js14
-rw-r--r--rules.js33
3 files changed, 32 insertions, 27 deletions
diff --git a/play.css b/play.css
index 0518ed3..bfa1577 100644
--- a/play.css
+++ b/play.css
@@ -94,6 +94,18 @@ svg .sea.action {
transition-timing-function: ease;
}
+.support {
+ box-sizing: border-box;
+ width: 54px;
+ height: 54px;
+ border: 3px solid transparent;
+ border-radius: 8px;
+}
+
+.support.action {
+ border-color: yellow;
+}
+
.dice {
width: 36px;
height: 36px;
diff --git a/play.js b/play.js
index b6aa855..33917d9 100644
--- a/play.js
+++ b/play.js
@@ -622,6 +622,17 @@ function create_building(region, className, xoff, yoff) {
return e
}
+function create_support_buttons(region) {
+ let [ x0, y0 ] = LAYOUT_SUPPORT[region]
+ for (let i = 0; i <= 4; ++i) {
+ let x = Math.floor(-1 + x0 + i * 51.6666)
+ let y = (-1 + y0)
+ let e = create_thing({ className: "support", my_action: "support", my_id: (region << 3) + i })
+ e.style.top = y + "px"
+ e.style.left = x + "px"
+ }
+}
+
function is_action(action, arg) {
if (arg === undefined)
return !!(view.actions && view.actions[action] === 1)
@@ -691,6 +702,8 @@ function on_init() {
register_action(ui.capital[region], "capital", region)
register_action(ui.regions[region], "region", region)
+ create_support_buttons(region)
+
ui.neutral_governors[region] = create_thing({ className: "neutral governor hide" })
}
for (let region = 12; region < 21; ++region) {
@@ -1103,7 +1116,6 @@ function on_update() {
action_button("roll", "Roll")
action_button("place_militia", "Place Militia")
- action_button("support", "Increase Support Level")
action_button("hold_games", "Hold Games")
action_button("build_improvement", "Build an Improvement")
diff --git a/rules.js b/rules.js
index 8a3d25c..7b7cc40 100644
--- a/rules.js
+++ b/rules.js
@@ -1088,7 +1088,7 @@ states.take_actions_governor = {
let support = game.support[where]
if (where !== ITALIA && support < 4) {
if (pip > support)
- view.actions.support = 1
+ gen_action_support(where, support + 1)
}
// Place Militia
@@ -1127,19 +1127,12 @@ states.take_actions_governor = {
else
goto_battle_vs_general(get_governor_location(game.who), -1, id)
},
-
recruit() {
push_undo()
log("Recruited Governor " + (game.who % 6) + ".")
spend_ip(SENATE, game.who % 6)
set_governor_location(game.who, AVAILABLE)
},
- place() {
- push_undo()
- spend_ip(SENATE, 1)
- game.state = "place_governor_where"
- game.misc = { spend: 1 }
- },
recall() {
push_undo()
let where = get_governor_location(game.who)
@@ -1186,7 +1179,7 @@ states.take_actions_governor = {
push_undo()
spend_ip(SENATE, 1)
game.misc = { spend: 1, where: where }
- game.state = "place_governor_spend"
+ game.state = "place_governor"
},
barbarian(id) {
@@ -1411,23 +1404,7 @@ function calc_needed_votes(where) {
return Math.max(1, n)
}
-states.place_governor_where = {
- prompt() {
- prompt("Place Governor.")
- view.selected_governor = game.who
- for (let where = 0; where < 12; ++where) {
- if (can_place_governor(where))
- gen_action_region(where)
- }
- },
- region(where) {
- push_undo()
- game.misc.where = where
- game.state = "place_governor_spend"
- },
-}
-
-states.place_governor_spend = {
+states.place_governor = {
prompt() {
let [ mip, sip, pip ] = game.ip
let need = calc_needed_votes(game.misc.where)
@@ -2355,6 +2332,10 @@ function gen_action_capital(where) {
gen_action("capital", where)
}
+function gen_action_support(where, level) {
+ gen_action("support", where << 3 | level)
+}
+
function gen_action_card(c) {
gen_action("card", c)
}