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-rw-r--r--rules.js62
1 files changed, 39 insertions, 23 deletions
diff --git a/rules.js b/rules.js
index 85dcf54..dfc28bf 100644
--- a/rules.js
+++ b/rules.js
@@ -2647,7 +2647,7 @@ states.damnatio_memoriae = {
},
pass() {
push_undo()
- resume_take_actions()
+ goto_becoming_emperor()
},
}
@@ -2676,7 +2676,7 @@ states.damnatio_memoriae_mobs = {
logi("Mob in %" + where + ".")
set_mobs(where, get_mobs(where) + 1)
if (--game.count === 0)
- resume_take_actions()
+ goto_becoming_emperor()
},
}
@@ -2966,6 +2966,7 @@ states.replace_pretender_governor = {
push_undo()
log("Replace Governor in %" + game.where + ".")
set_governor_location(id, game.where)
+ update_neutral_italia()
resume_take_actions()
},
pass() {
@@ -3284,15 +3285,23 @@ states.pretender_seat_of_power = {
},
}
-function goto_pretender_breakaway() {
- let seat = find_seat_of_power()
- for (let where of PRETENDER_ADJACENT[seat]) {
- if (get_support(where) >= 3 && !is_breakaway(where) && is_own_province(where)) {
- game.state = "pretender_breakaway"
- return
+function calc_breakaway_empire(start) {
+ for (let where of PRETENDER_ADJACENT[start]) {
+ let bit = 1 << where
+ if (!(game.count & bit) && get_support(where) >= 3 && !is_pretender_province(where) && is_own_province(where)) {
+ game.count |= bit
+ calc_breakaway_empire(where)
}
}
- resume_take_actions()
+}
+
+function goto_pretender_breakaway() {
+ game.count = 0
+ calc_breakaway_empire(find_seat_of_power())
+ if (game.count)
+ game.state = "pretender_breakaway"
+ else
+ resume_take_actions()
}
states.pretender_breakaway = {
@@ -3301,16 +3310,18 @@ states.pretender_breakaway = {
prompt("Pretender: Place breakaway markers.")
view.color = POPULACE
let seat = find_seat_of_power()
- for (let where of PRETENDER_ADJACENT[seat])
- if (get_support(where) >= 3 && !is_breakaway(where) && is_own_province(where))
+ for (let where = 0; where < 12; ++where)
+ if (game.count & (1 << where))
gen_action_region(where)
},
region(where) {
push_undo()
log("Breakaway in %" + where + ".")
+ game.count &= ~(1 << where)
add_breakaway(where)
remove_quaestor(where) // no effect anymore
- goto_pretender_breakaway()
+ if (game.count === 0)
+ resume_take_actions()
},
}
@@ -4720,14 +4731,16 @@ states.support_check_mobs = {
// === EXPAND PRETENDER EMPIRE ===
function goto_expand_pretender_empire() {
- for (let where = 1; where < 12; ++where) {
- if (is_expand_pretender_province(where)) {
- log_h3("Expand Pretender Empire")
- game.state = "expand_pretender_empire"
- return
- }
+ game.count = 0
+ for (let where = 1; where < 12; ++where)
+ if (is_expand_pretender_province(where))
+ game.count |= (1 << where)
+ if (game.count) {
+ log_h3("Expand Pretender Empire")
+ game.state = "expand_pretender_empire"
+ } else {
+ goto_gain_legacy()
}
- goto_gain_legacy()
}
states.expand_pretender_empire = {
@@ -4736,15 +4749,17 @@ states.expand_pretender_empire = {
prompt("Expand Pretender Empire: Add breakaway markers.")
view.color = POPULACE
for (let where = 1; where < 12; ++where)
- if (is_expand_pretender_province(where))
+ if (game.count & (1 << where))
gen_action_region(where)
},
region(where) {
push_undo()
logi("Breakaway %" + where)
+ game.count &= ~(1 << where)
add_breakaway(where)
remove_quaestor(where) // no effect anymore
- goto_expand_pretender_empire()
+ if (game.count === 0)
+ goto_gain_legacy()
},
}
@@ -4773,6 +4788,7 @@ states.legitimize_claim = {
inactive: "Gain Legacy",
prompt() {
prompt("Gain Legacy: Remove seat of power and breakaway markers in your provinces.")
+ view.color = POPULACE
for (let where = 1; where < 12; ++where)
if (is_own_province(where) && is_seat_of_power(where) || is_breakaway(where))
gen_action_region(where)
@@ -4814,7 +4830,7 @@ function goto_gain_legacy_provinces() {
award_legacy_summary(game.current, "Provinces", count_own_provinces())
award_legacy_summary(game.current, "Improvements", count_own_improvements())
- if (is_emperor_player() && game.legacy[game.current] >= 60) {
+ if (!game.end && is_emperor_player() && game.legacy[game.current] >= 60) {
log_br()
log("Game will end after this round!")
game.end = 1
@@ -5098,12 +5114,12 @@ states.refill_hand = {
flip_discard_to_available()
},
end_turn() {
- clear_undo()
end_refill_hand()
}
}
function end_refill_hand() {
+ clear_undo()
game.current = next_player()
if (game.current === game.first && game.end)
goto_game_end()