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@@ -19,3 +19,7 @@ Game Design by Wray Ferrell and Brad Johnson. <li><a href="/time-of-crisis/info/cards.html">Card Gallery</a> <li><a href="/time-of-crisis/info/readme.html">FAQ</a> </ul> + +<ul> +<li><a href="/time-of-crisis/info/playtest.html">Deluxe Edition Playtest</a> +</ul> diff --git a/info/playtest.html b/info/playtest.html new file mode 100644 index 0000000..d5d7c3a --- /dev/null +++ b/info/playtest.html @@ -0,0 +1,151 @@ +<!DOCTYPE html> +<head> +<meta name="viewport" content="width=device-width, initial-scale=1"> +<title>Time of Crisis - Playtest Notes</title> +<link rel="stylesheet" href="/fonts/fonts.css"> +<link rel="stylesheet" href="/style.css"> +<style> +h1{text-align:center} +body{max-width:50rem;margin:0 auto;} +li{margin:0.5rem 0} +blockquote{ + margin:1em; + padding:1em; + background-color:gainsboro; +} +</style> +</head> +<body> +<article> + +<h1> +Time of Crisis - Deluxe Edition Playtest +</h1> + +<hr> + +<p> +The "Deluxe Edition" option will enable the following changes. + +<p> +Please send playtest feedback to the designers: + +<ul> +<li>By e-mail to <a href="mailto:tor.andersson+toc@gmail.com">xyz@gmail.com</a> +<li>On the <a href="https://discord.gg/pvp5f7W3zD">#time-of-crisis</a> Discord channel +</ul> + +<p> +Note that the art for the new components is PLAYTEST only - the real thing will look nicer, we promise! + +<hr> + +<h3> +Setup +</h3> + +<p> +Draft initial provinces in reverse order (last player picks first). + +<p> +<i>This should help reduce the first player advantage.</i> +<p> +The 4th player gets a better pick and less chance of getting totally screwed by the time he gets his first turn. (Rule change only.) + +<h3> +Military Emperor +</h3> + +<p> +Change special disadvantage to: + +<blockquote> +Roll 1 die and add 1 to the value per hit dealt to the Emperor's army. +If the total value is at least 7, your Emperor has died in battle. +</blockquote> + +<p> +<i>This should make a Military Emperor considerably more durable.</i> + +<h3> +Card - Foederati +</h3> + +<p> +Change card text to: + +<blockquote> +Select an army you command in a Roman province and remove one non-leader +barbarian counter not in a player's army from the selected army's region. If +the selected army contains fewer barbarians than legions, the barbarian joins +your army. Otherwise, return the barbarian to its home region on its inactive +side. +</blockquote> + +<ul> +<li>Limit to current province only. +<li>Limit to Roman provinces (no recruiting in barbarian homelands). +</ul> + +<h3> +Card - Demagogue +</h3> + +<p> +Change card text to: + +<blockquote> +Each other player with 5 or more cards in hand must simultaneously discard one +card (of value 2 or higher, if possible.) Only one Demagogue may be played per +Action Phase. +</blockquote> + +<ul> +<li>Limit to players with 5+ cards in hand. +<li>Put in discard, not return to available. +<li>Must choose a value 2+ card if possible. +<li>No Mob tokens placed. +</ul> + +<h3> +Improvements +</h3> + +<dl> + +<p> +Remove Amphitheater. + +<p> +Add 4 new improvement building options: + +<dt> +Market +<dd> +For each Market in a province you govern, during your turn you may exchange 1 Influence point for 1 Influence point of another type. +<i>(E.g. You control 2 Markets, and you decide to change 1 Red and 1 Yellow point into 2 Blue points.)</i> + +<dt> +Port +<dd> +You may move one army per turn from your governed province with a Port to any other Roman province for 1 Military influence. + +<dt> +Monument +<dd> +Any time your Governor is removed from a province with a Monument, remove the Monument and place 1 Mob token in that province. + +<dt> +Temple +<dd> +During your Crisis phase you may re-roll the Crisis dice once for each Temple in a province you govern. +<i>Note: Not the barbarian invasion dice!</i> + +</dl> + +<p> +Maximum 3 (different) Improvements per province. + +<hr> + +<img style="display:block;margin:20px auto;" src="../favicon.png"> |