diff options
-rw-r--r-- | cards.1x/influence_s4_v2.jpg (renamed from cards.1x/influence_s4b.jpg) | bin | 20432 -> 20432 bytes | |||
-rw-r--r-- | cards.1x/influence_s4_v2.png (renamed from cards.1x/influence_s4b.png) | bin | 105986 -> 105986 bytes | |||
-rw-r--r-- | cards.2x/influence_s4_v2.jpg (renamed from cards.2x/influence_s4b.jpg) | bin | 44128 -> 44128 bytes | |||
-rw-r--r-- | cards.2x/influence_s4_v2.png (renamed from cards.2x/influence_s4b.png) | bin | 402174 -> 402174 bytes | |||
-rw-r--r-- | images/amphitheater_back.png | bin | 10311 -> 0 bytes | |||
-rw-r--r-- | images/basilica_back.png | bin | 9876 -> 0 bytes | |||
-rw-r--r-- | images/improvement_amphitheater.png (renamed from images/amphitheater.png) | bin | 16621 -> 16621 bytes | |||
-rw-r--r-- | images/improvement_basilica.png (renamed from images/basilica.png) | bin | 15242 -> 15242 bytes | |||
-rw-r--r-- | images/improvement_limes.png (renamed from images/limes.png) | bin | 10387 -> 10387 bytes | |||
-rw-r--r-- | images/limes_back.png | bin | 11410 -> 0 bytes | |||
-rw-r--r-- | info/cards.html | 6 | ||||
-rw-r--r-- | play.css | 16 | ||||
-rw-r--r-- | play.js | 82 | ||||
-rw-r--r-- | tools/gencolors.js | 2 |
14 files changed, 61 insertions, 45 deletions
diff --git a/cards.1x/influence_s4b.jpg b/cards.1x/influence_s4_v2.jpg Binary files differindex a360e4e..a360e4e 100644 --- a/cards.1x/influence_s4b.jpg +++ b/cards.1x/influence_s4_v2.jpg diff --git a/cards.1x/influence_s4b.png b/cards.1x/influence_s4_v2.png Binary files differindex 2301a54..2301a54 100644 --- a/cards.1x/influence_s4b.png +++ b/cards.1x/influence_s4_v2.png diff --git a/cards.2x/influence_s4b.jpg b/cards.2x/influence_s4_v2.jpg Binary files differindex 15928c4..15928c4 100644 --- a/cards.2x/influence_s4b.jpg +++ b/cards.2x/influence_s4_v2.jpg diff --git a/cards.2x/influence_s4b.png b/cards.2x/influence_s4_v2.png Binary files differindex 9776c4e..9776c4e 100644 --- a/cards.2x/influence_s4b.png +++ b/cards.2x/influence_s4_v2.png diff --git a/images/amphitheater_back.png b/images/amphitheater_back.png Binary files differdeleted file mode 100644 index 2dd84c3..0000000 --- a/images/amphitheater_back.png +++ /dev/null diff --git a/images/basilica_back.png b/images/basilica_back.png Binary files differdeleted file mode 100644 index 70b9ecf..0000000 --- a/images/basilica_back.png +++ /dev/null diff --git a/images/amphitheater.png b/images/improvement_amphitheater.png Binary files differindex 848f2a1..848f2a1 100644 --- a/images/amphitheater.png +++ b/images/improvement_amphitheater.png diff --git a/images/basilica.png b/images/improvement_basilica.png Binary files differindex a315c0c..a315c0c 100644 --- a/images/basilica.png +++ b/images/improvement_basilica.png diff --git a/images/limes.png b/images/improvement_limes.png Binary files differindex 0ae67c6..0ae67c6 100644 --- a/images/limes.png +++ b/images/improvement_limes.png diff --git a/images/limes_back.png b/images/limes_back.png Binary files differdeleted file mode 100644 index c2958a5..0000000 --- a/images/limes_back.png +++ /dev/null diff --git a/info/cards.html b/info/cards.html index 0c04635..955be11 100644 --- a/info/cards.html +++ b/info/cards.html @@ -67,7 +67,7 @@ h2 { .card.influence_s2{background-image:url(../cards.1x/influence_s2.jpg)} .card.influence_s3{background-image:url(../cards.1x/influence_s3.jpg)} .card.influence_s4{background-image:url(../cards.1x/influence_s4.jpg)} -.card.influence_s4b{background-image:url(../cards.1x/influence_s4b.jpg)} +.card.influence_s4_v2{background-image:url(../cards.1x/influence_s4_v2.jpg)} .card.influence_m2x{background-image:url(../cards.1x/influence_m2x.jpg)} .card.influence_m3x{background-image:url(../cards.1x/influence_m3x.jpg)} .card.influence_m4x{background-image:url(../cards.1x/influence_m4x.jpg)} @@ -112,7 +112,7 @@ h2 { .card.influence_s2{background-image:url(../cards.2x/influence_s2.jpg)} .card.influence_s3{background-image:url(../cards.2x/influence_s3.jpg)} .card.influence_s4{background-image:url(../cards.2x/influence_s4.jpg)} -.card.influence_s4b{background-image:url(../cards.2x/influence_s4b.jpg)} +.card.influence_s4_v2{background-image:url(../cards.2x/influence_s4_v2.jpg)} .card.influence_m2x{background-image:url(../cards.2x/influence_m2x.jpg)} .card.influence_m3x{background-image:url(../cards.2x/influence_m3x.jpg)} .card.influence_m4x{background-image:url(../cards.2x/influence_m4x.jpg)} @@ -160,7 +160,7 @@ h2 { <div class="card influence influence_s2x"></div> <div class="card influence influence_s3x"></div> <div class="card influence influence_s4x"></div> -<div class="card influence influence_s4b"></div> +<div class="card influence influence_s4_v2"></div> </div> <div class="list"> <div class="card influence influence_p2x"></div> @@ -285,7 +285,7 @@ body.p2 #npg_galatia { display: block } /* COUNTERS */ -.amphitheater, .basilica, .limes { background-color: #efebea; } +.improvement { background-color: #efebea; } .red { background-color: #ed1b2f; } .blue { background-color: #a0caec; } .yellow { background-color: #ffe175; } @@ -301,7 +301,7 @@ body.p2 #npg_galatia { display: block } .no_place_governor { background-color: #6e6e6e; } /* :r !node tools/gencolors.js */ -.amphitheater, .basilica, .limes { border-color: #fffefd #b2aead #b2aead #fffefd; box-shadow: 0 0 0 1px #444140, var(--box-shadow); } +.improvement { border-color: #fffefd #b2aead #b2aead #fffefd; box-shadow: 0 0 0 1px #444140, var(--box-shadow); } .red { border-color: #ff5455 #c00000 #c00000 #ff5455; box-shadow: 0 0 0 1px #680000, var(--box-shadow); } .blue { border-color: #d5ffff #6e96b6 #6e96b6 #d5ffff; box-shadow: 0 0 0 1px #113854, var(--box-shadow); } .yellow { border-color: #fffe92 #c3a634 #c3a634 #fffe92; box-shadow: 0 0 0 1px #553a00, var(--box-shadow); } @@ -372,7 +372,7 @@ body.tint .militia.selected, #legion_31 { background-position: -220px -165px } #legion_32 { background-position: -275px -165px } -.amphitheater, .basilica, .limes { +.improvement { width: 92px; height: 46px; background-size: 92px 46px; @@ -449,9 +449,9 @@ body.tint .militia.selected, .no_place_governor { background-image: url(images/no_place_governor.png) } .legion { background-image: url(images/legion_full.png) } .legion.reduced { background-image: url(images/legion_reduced.png) } -.amphitheater { background-image: url(images/amphitheater.png) } -.basilica { background-image: url(images/basilica.png) } -.limes { background-image: url(images/limes.png) } +.amphitheater { background-image: url(images/improvement_amphitheater.png) } +.basilica { background-image: url(images/improvement_basilica.png) } +.limes { background-image: url(images/improvement_limes.png) } .militia { background-image: url(images/militia.png) } .alamanni { background-image: url(images/alamanni_active.png) } .franks { background-image: url(images/franks_active.png) } @@ -623,7 +623,7 @@ body.tint .legion.reduced { .card.influence_s2{background-image:url(cards.1x/influence_s2.jpg)} .card.influence_s3{background-image:url(cards.1x/influence_s3.jpg)} .card.influence_s4{background-image:url(cards.1x/influence_s4.jpg)} -.card.influence_s4b{background-image:url(cards.1x/influence_s4b.jpg)} +.card.influence_s4_v2{background-image:url(cards.1x/influence_s4_v2.jpg)} .card.influence_m2x{background-image:url(cards.1x/influence_m2x.jpg)} .card.influence_m3x{background-image:url(cards.1x/influence_m3x.jpg)} .card.influence_m4x{background-image:url(cards.1x/influence_m4x.jpg)} @@ -664,7 +664,7 @@ body.tint .legion.reduced { .card.influence_s2{background-image:url(cards.2x/influence_s2.jpg)} .card.influence_s3{background-image:url(cards.2x/influence_s3.jpg)} .card.influence_s4{background-image:url(cards.2x/influence_s4.jpg)} -.card.influence_s4b{background-image:url(cards.2x/influence_s4b.jpg)} +.card.influence_s4_v2{background-image:url(cards.2x/influence_s4_v2.jpg)} .card.influence_m2x{background-image:url(cards.2x/influence_m2x.jpg)} .card.influence_m3x{background-image:url(cards.2x/influence_m3x.jpg)} .card.influence_m4x{background-image:url(cards.2x/influence_m4x.jpg)} @@ -77,7 +77,7 @@ const CARD_S3X = [ 122, 129 ] const CARD_P3X = [ 130, 137 ] const CARD_M4 = [ 138, 143 ] const CARD_S4 = [ 144, 149 ] -const CARD_S4B = [ 150, 155 ] +const CARD_S4_V2 = [ 150, 155 ] // updated damnatio const CARD_P4 = [ 156, 161 ] const CARD_M4X = [ 162, 167 ] const CARD_S4X = [ 168, 173 ] @@ -110,7 +110,7 @@ const CARD_CLASS = [ "influence_p3x", "influence_m4", "influence_s4", - "influence_s4b", + "influence_s4_v2", "influence_p4", "influence_m4x", "influence_s4x", @@ -760,9 +760,9 @@ let ui = { document.getElementById("capital_hispania"), ], quaestor: [], - amphitheater: [], - basilica: [], - limes: [], + imp_amphitheater: [], + imp_basilica: [], + imp_limes: [], crisis: document.getElementById("crisis_highlight"), dice: [ document.getElementById("crisis_die_1"), @@ -799,6 +799,27 @@ function is_neutral_province(where) { return get_province_governor_player(where) < 0 } +function show_improvement(elt, off) { + let x = 0, y = 0 + switch (off) { + case 1: + x = -48 - 3 + y = 6 + break + case 2: + x = 48 + 3 + y = 6 + break + case 3: + x = 0 + y = 6 + 25 + break + } + elt.style.left = elt.my_x + x + "px" + elt.style.top = elt.my_y + y + "px" + elt.classList.remove("hide") +} + function show(elt) { elt.classList.remove("hide") } @@ -848,8 +869,8 @@ function create_building(region, className, xoff, yoff) { if (region === ITALIA) y += 52 let e = create_thing({ className }) - e.style.left = x + (w >> 1) + xoff - 46 + "px" - e.style.top = y + h + yoff + "px" + e.my_x = x + (w >> 1) - 46 + e.my_y = y + h return e } @@ -925,15 +946,9 @@ function on_init() { ui.mobs[region * 3 + 1] = create_piece(region, "mob", "mob") ui.mobs[region * 3 + 2] = create_piece(region, "mob", "mob") - if (true) { - ui.amphitheater[region] = create_building(region, "amphitheater hide", -48 - 3, 6) - ui.basilica[region] = create_building(region, "basilica hide", 48 + 3, 6) - ui.limes[region] = create_building(region, "limes hide", 0, 6 + 25) - } else { - ui.amphitheater[region] = create_building(region, "amphitheater hide", -96 - 5, 6) - ui.basilica[region] = create_building(region, "basilica hide", 0, 6) - ui.limes[region] = create_building(region, "limes hide", 96 + 5, 6) - } + ui.imp_amphitheater[region] = create_building(region, "improvement amphitheater hide") + ui.imp_basilica[region] = create_building(region, "improvement basilica hide") + ui.imp_limes[region] = create_building(region, "improvement limes hide") register_action(ui.capital[region], "capital", region) register_action(ui.regions[region], "region", region) @@ -1203,27 +1218,30 @@ function on_update() { ui.quaestor[region].classList.remove("pretender") } + if (has_militia(region)) + show(ui.militia[region]) + else + hide(ui.militia[region]) + + ui.militia[region].classList.toggle("selected", view.selected_militia === region) + + let imp_off = 0 + if (has_amphitheater(region)) - show(ui.amphitheater[region]) + show_improvement(ui.imp_amphitheater[region], ++imp_off) else - hide(ui.amphitheater[region]) + hide(ui.imp_amphitheater[region]) if (has_basilica(region)) - show(ui.basilica[region]) + show_improvement(ui.imp_basilica[region], ++imp_off) else - hide(ui.basilica[region]) + hide(ui.imp_basilica[region]) if (has_limes(region)) - show(ui.limes[region]) + show_improvement(ui.imp_limes[region], ++imp_off) else - hide(ui.limes[region]) + hide(ui.imp_limes[region]) - if (has_militia(region)) - show(ui.militia[region]) - else - hide(ui.militia[region]) - - ui.militia[region].classList.toggle("selected", view.selected_militia === region) } for (let i = 0; i < LEGION_COUNT; ++i) { @@ -1556,6 +1574,9 @@ function on_update() { action_button("reroll", "Re-roll") action_button("roll", "Roll") + action_button("amphitheater", "Amphitheater") + action_button("basilica", "Basilica") + action_button("limes", "Limes") action_button("disperse_mob", "Disperse Mob") action_button("train_legions", "Train Legions") action_button("add_legion_to_army", "Add Legion to Army") @@ -1565,14 +1586,9 @@ function on_update() { action_button("place_militia", "Place Militia") action_button("build_improvement", "Build Improvement") - action_button("amphitheater", "Amphitheater") - action_button("basilica", "Basilica") - action_button("limes", "Limes") - action_button("end_actions", "End Actions") action_button("end_turn", "End Turn") - action_button("pass", "Pass") action_button("done", "Done") action_button("undo", "Undo") diff --git a/tools/gencolors.js b/tools/gencolors.js index eaff630..c6eb2b0 100644 --- a/tools/gencolors.js +++ b/tools/gencolors.js @@ -67,7 +67,7 @@ function gencss(color, sel) { print(`${sel} { border-color: ${hi} ${lo} ${lo} ${hi}; box-shadow: 0 0 0 1px ${sh}, 1px 2px 4px #0008; }`) } -gencss("#efebea", ".amphitheater, .basilica, .limes") +gencss("#efebea", ".improvement") gencss("#ed1b2f", ".red") gencss("#a0caec", ".blue") gencss("#ffe175", ".yellow") |