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-rw-r--r--info/playtest.html3
-rw-r--r--rules.js12
2 files changed, 14 insertions, 1 deletions
diff --git a/info/playtest.html b/info/playtest.html
index 6696d69..38214e8 100644
--- a/info/playtest.html
+++ b/info/playtest.html
@@ -51,7 +51,8 @@ Add 3 new Improvement Building options. (Requires new tokens. Needs playtestin
Port -- You may move one army per turn from your governed province with a Port to any other Roman province for 1 Military influence.
<li>
-Monument -- If an opponent successfully places a new Governor in a province you govern with a Monument, remove the Monument and place 1 Mob token in that province.
+Monument --
+Any time your Governor is removed from a province with a Monument, remove the Monument and place 1 Mob token in that province.
<li>
Temple -- During your Crisis phase you may re-roll the Crisis dice once for each Temple in a province you govern.
diff --git a/rules.js b/rules.js
index 5bb85bc..8dfd0d0 100644
--- a/rules.js
+++ b/rules.js
@@ -2444,6 +2444,8 @@ function remove_governor(where, verbose) {
remove_quaestor(where)
remove_emperor_token(where)
+ trigger_monument(where)
+
// NOTE: Automated removal because it can be called from too many places.
// This should be a very rare occurence, so let's not worry about it.
if (is_seat_of_power(where))
@@ -2753,6 +2755,16 @@ function goto_place_governor_success() {
}
}
+// IMPROVEMENT: MONUMENT
+
+function trigger_monument(where) {
+ if (has_monument(where)) {
+ log("Monument to Mob.")
+ remove_monument(where)
+ set_mobs(where, get_mobs(where) + 1)
+ }
+}
+
// CARD: PRAETORIAN GUARD
function can_play_praetorian_guard() {