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-rw-r--r--play.css1
-rw-r--r--play.js40
-rw-r--r--rules.js76
3 files changed, 81 insertions, 36 deletions
diff --git a/play.css b/play.css
index f1f400a..3e2a722 100644
--- a/play.css
+++ b/play.css
@@ -182,6 +182,7 @@ body.military svg .sea.action {
.capital.action {
display: block;
border: 5px solid white;
+ background-color: #fff8;
box-shadow: 0 0 6px white, inset 0 0 6px black;
z-index: 2;
}
diff --git a/play.js b/play.js
index baf4137..be4b192 100644
--- a/play.js
+++ b/play.js
@@ -737,11 +737,11 @@ function on_init() {
for (let p = 0; p < 4; ++p) {
for (let i = 0; i < 12; ++i) {
ui.seat_of_power[p * 12 + i] = create_thing({ className: PLAYER_CLASS[p] + " seat_of_power hide" })
- ui.seat_of_power[p * 12 + i].style.left = LAYOUT_QUAESTOR[i][0] + "px"
- ui.seat_of_power[p * 12 + i].style.top = LAYOUT_QUAESTOR[i][1] + "px"
+ ui.seat_of_power[p * 12 + i].style.left = (LAYOUT_QUAESTOR[i][0] + 16) + "px"
+ ui.seat_of_power[p * 12 + i].style.top = (LAYOUT_QUAESTOR[i][1]) + "px"
ui.breakaway[p * 12 + i] = create_thing({ className: PLAYER_CLASS[p] + " breakaway hide" })
- ui.breakaway[p * 12 + i].style.left = LAYOUT_QUAESTOR[i][0] + "px"
- ui.breakaway[p * 12 + i].style.top = LAYOUT_QUAESTOR[i][1] + "px"
+ ui.breakaway[p * 12 + i].style.left = (LAYOUT_QUAESTOR[i][0] + 16) + "px"
+ ui.breakaway[p * 12 + i].style.top = (LAYOUT_QUAESTOR[i][1]) + "px"
}
}
@@ -770,8 +770,8 @@ function on_init() {
ui.militia[region] = create_thing({ className: "militia hide", my_action: "militia", my_id: region })
ui.capital[region] = document.getElementById(REGION_NAME[region] + "_Capital")
ui.quaestor[region] = create_thing({ className: "quaestor hide" })
- ui.quaestor[region].style.left = LAYOUT_QUAESTOR[region][0] + "px"
- ui.quaestor[region].style.top = LAYOUT_QUAESTOR[region][1] + "px"
+ ui.quaestor[region].style.left = (LAYOUT_QUAESTOR[region][0] + 16) + "px"
+ ui.quaestor[region].style.top = (LAYOUT_QUAESTOR[region][1]) + "px"
// at most 3 mobs per province
ui.mobs[region * 3 + 0] = create_piece(region, "mob", "mob")
@@ -843,11 +843,10 @@ function layout_available(list, dx, x0, y0) {
let x = 25 + x0
for (let item of list) {
let xo = item.my_id % 6
- if (list.length < 6)
- xo -= 1
+ //if (list.length < 6) xo -= 1
item.style.left = (x + xo * dx) + "px"
item.style.top = y + "px"
- item.style.zIndex = 1
+ item.style.zIndex = 7 - xo
item.my_stack = 0
}
}
@@ -878,11 +877,18 @@ function layout_mob(region, i, e, visible, x2) {
}
function layout_barbarian_dice(black, white, tribe) {
- let [ x, y, w, h ] = LAYOUT_DICE[tribe]
- black.style.top = (y + 4) + "px"
- white.style.top = (y + 4) + "px"
- black.style.left = (x + 0) + "px"
- white.style.left = (x + 50) + "px"
+ if (tribe >= 0) {
+ show(black)
+ show(white)
+ let [ x, y, w, h ] = LAYOUT_DICE[tribe]
+ black.style.top = (y + 4) + "px"
+ white.style.top = (y + 4) + "px"
+ black.style.left = (x + 0) + "px"
+ white.style.left = (x + 50) + "px"
+ } else {
+ hide(black)
+ hide(white)
+ }
}
function on_update() {
@@ -1145,7 +1151,8 @@ function on_update() {
e.classList.toggle("unavailable", region === UNAVAILABLE)
e.classList.toggle("selected", view.selected_general === pi * 6 + ai)
}
- layout_available(avail_stack, avail_stack.length > 5 ? 48 : 63, pi * 625 + 0, 30)
+ //layout_available(avail_stack, avail_stack.length > 5 ? 48 : 63, pi * 625 + 0, 30)
+ layout_available(avail_stack, 48, pi * 625 + 0, 30)
}
for (let pi = 0; pi < player_count; ++pi) {
@@ -1165,7 +1172,8 @@ function on_update() {
e.classList.toggle("unavailable", region === UNAVAILABLE)
e.classList.toggle("selected", view.selected_governor === pi * 6 + ai)
}
- layout_available(avail_stack, avail_stack.length > 5 ? 43 : 58, pi * 625 + 325, 27)
+ //layout_available(avail_stack, avail_stack.length > 5 ? 43 : 58, pi * 625 + 325, 27)
+ layout_available(avail_stack, 43, pi * 625 + 325, 27)
}
ui.body.classList.toggle("military", view.color === 0)
diff --git a/rules.js b/rules.js
index d407d32..2abc607 100644
--- a/rules.js
+++ b/rules.js
@@ -49,13 +49,13 @@ game.battle -> game.battle / game.count + game.where
[x] praetorian guard
[ ] damnatio memoriae
-[ ] pretender
- [ ] place
+[x] pretender
+ [x] place
[ ] expand
- [ ] scoring effects
+ [x] scoring effects
[ ] occupation effects
-[ ] game end
+[x] game end
[ ] rival emperors
[ ] emperor turns
@@ -1000,6 +1000,33 @@ function assign_hit_to_legion(id) {
}
}
+function is_pretender_province(where) {
+ return is_breakaway(where) || is_seat_of_power(where)
+}
+
+function find_seat_of_power() {
+ for (let where = 1; where < 12; ++where)
+ if (is_seat_of_power(where) && is_own_province(where))
+ return where
+ return -1
+}
+
+function is_possible_seat_of_power(from) {
+ if (is_own_province(from) && get_support(from) >= 3)
+ for (let to of ADJACENT[from])
+ if (is_own_province(to) && get_support(to) >= 3)
+ return true
+ return false
+}
+
+function is_expand_pretender_province(from) {
+ if (get_support(from) >= 3 && !is_pretender_province(from) && is_own_province(from))
+ for (let to of ADJACENT[from])
+ if (is_pretender_province(to) && is_own_province(to))
+ return true
+ return false
+}
+
// === SETUP ===
states.setup_province = {
@@ -1086,6 +1113,7 @@ function goto_upkeep() {
// === CRISIS ===
function goto_crisis() {
+ game.crisis = -1
game.dice[0] = roll_die()
game.dice[1] = roll_die()
game.dice[2] = 0
@@ -1904,6 +1932,7 @@ states.move_army_at_sea = {
prompt() {
let [ mip, sip, pip ] = game.ip
prompt("Move Army.")
+ view.color = MILITARY
view.selected_general = game.selected_general
gen_move_army()
},
@@ -2107,21 +2136,6 @@ states.mob = {
// CARD: PRETENDER
-function find_seat_of_power() {
- for (let where = 1; where < 12; ++where)
- if (is_seat_of_power(where) && is_own_province(where))
- return where
- return -1
-}
-
-function is_possible_seat_of_power(from) {
- if (is_own_province(from) && get_support(from) >= 3)
- for (let to of ADJACENT[from])
- if (is_own_province(to) && get_support(to) >= 3)
- return true
- return false
-}
-
function can_play_pretender() {
if (is_emperor_player())
return false
@@ -2718,7 +2732,7 @@ states.support_check_emperor = {
prompt() {
prompt("Support Check: Reduce support in Italia for Rival Emperor and/or Pretender.")
view.color = POPULACE
- gen_action_region(where)
+ gen_action_region(ITALIA)
},
region(where) {
push_undo()
@@ -2759,9 +2773,31 @@ states.support_check_mobs = {
// === EXPAND PRETENDER EMPIRE ===
function goto_expand_pretender_empire() {
+ for (let where = 1; where < 12; ++where) {
+ if (is_expand_pretender_province(where)) {
+ game.state = "expand_pretender_empire"
+ return
+ }
+ }
goto_gain_legacy()
}
+states.expand_pretender_empire = {
+ prompt() {
+ prompt("Expand Pretender Empire!")
+ view.color = POPULACE
+ for (let where = 1; where < 12; ++where)
+ if (is_expand_pretender_province(where))
+ gen_action_region(where)
+ },
+ region(where) {
+ push_undo()
+ add_breakaway(where)
+ remove_quaestor(where) // no effect anymore
+ goto_expand_pretender_empire()
+ },
+}
+
// === GAIN LEGACY ===
function goto_gain_legacy() {